Morimar Fracture Plasm Farming Strategy

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Morimar Fracture Plasm Farming Strategy
 Bahamut.Bojack
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By Bahamut.Bojack 2013-05-26 12:48:13
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How well would an Aegis PLD with 50% PDT fare holding all 3 of the first NMs? I assume an Ochain PLD would be much better off for the most part but just curious. Also, I was thinking about the fact that you can't use Provoke so what about subbing Dancer for Curing Waltz 3? With all the blocks you would always have TP. Slightly less HP though and no defender so maybe not.
 Leviathan.Syagin
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By Leviathan.Syagin 2013-05-26 13:32:51
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Lakshmi.Vagrua said: »
Those 1st 3 NMs can be tanked by 1 PLD with a WHM. I've done it some rounds before where the other pld failed. The only way you can really die is if you're not paying attention or not keeping Phalanx up.
Tank's all 3 w/ only one close call in the 45 min. SCH healer in my exp is the better healer close call pertained to phalax being down and death scissors/nuke at the sametime. Other than that np.
 Fenrir.Moldtech
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By Fenrir.Moldtech 2013-05-30 14:35:07
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Group 1 (whm or sch or rdm), brd, cor, heavy dd, heavy dd, heavy dd
Group 2 (whm or sch or rdm), brd, cor, heavy dd, heavy dd, heavy dd
Group 3 (whm or sch or rdm), brd, pld, skilled monk, helper monk, war

Group 1 farms room

Group 2 farms mid-roam during first 15 minutes

Group 3 is special

Pld holds eft and raptor at start tanking raptor and building hate (no magic)

monks do what they do to matamata with healing and song support

the war can go with group 2 for a short time to help kill/build tp, but not go far

After matamata death, all of group 3 gathers at the raptor to kill it. monk 2 hrs will most likely be spent from killing matamata but the war's 2 hr should be good to go.

After raptor dead, wall should be breaking and group 3 (except for pld) farms mid-roam and group 2 farms deep-roam. The pld will still be holding eft and receiving turtle/pasta nm's.

Brd's and Cor's pulling and sleeping fugacious for the killing groups. Brd (or Cor if their feeling saucy) in group 2 pulls nm's to pld as necessary.
 Fenrir.Moldtech
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By Fenrir.Moldtech 2013-06-08 01:51:36
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Fenrir.Moldtech said: »
Group 1 (whm or sch or rdm), brd, cor, heavy dd, heavy dd, heavy dd
Group 2 (whm or sch or rdm), brd, cor, heavy dd, heavy dd, heavy dd
Group 3 (whm or sch or rdm), brd, pld, skilled monk, helper monk, war

Group 1 farms room

Group 2 farms mid-roam during first 15 minutes

Group 3 is special

Pld holds eft and raptor at start tanking raptor and building hate (no magic)

monks do what they do to matamata with healing and song support

the war can go with group 2 for a short time to help kill/build tp, but not go far

After matamata death, all of group 3 gathers at the raptor to kill it. monk 2 hrs will most likely be spent from killing matamata but the war's 2 hr should be good to go.

After raptor dead, wall should be breaking and group 3 (except for pld) farms mid-roam and group 2 farms deep-roam. The pld will still be holding eft and receiving turtle/pasta nm's.

Brd's and Cor's pulling and sleeping fugacious for the killing groups. Brd (or Cor if their feeling saucy) in group 2 pulls nm's to pld as necessary.


There was also gear drops of course. This is a normal run for my ls. This particular run was minus the raptor kill but for the love of god, stop wasting much needed Delve time by continually farming those measly 5-7k runs. Y'all are selling yourselves short if ya farm any less than 10k imo. Maximize the run and get as much plasm as you can. (Granted, this is just for plasm farm and not necessarily nm farm)
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