Best Mythic Weapon And Why

Language: JP EN DE FR
users online
Forum » FFXI » General » Best Mythic Weapon and why
Best Mythic Weapon and why
First Page 2 3 4 5 6 7 8
 Lakshmi.Kukailimoku
Offline
Server: Lakshmi
Game: FFXI
user: Kuahana
Posts: 72
By Lakshmi.Kukailimoku 2013-01-15 04:53:08
Link | Quote | Reply
 
curious to see people's opinion on this, go.
 Quetzalcoatl.Kenrusai
Offline
Server: Quetzalcoatl
Game: FFXI
user: Starkzz
Posts: 1,899
By Quetzalcoatl.Kenrusai 2013-01-15 05:00:58
Link | Quote | Reply
 
-Ryunohige
-Kogarasumaru
-Yagrush
-Conquerer(?)

Are the only ones worth making, take yer pick chief
Offline
Posts: 4,405
By Aeyela 2013-01-15 05:03:23
Link | Quote | Reply
 
You forgot Nirvana and Burtgang... Both excellent mythics for their job's purpose and/or roles.
 Bismarck.Snprphnx
Offline
Server: Bismarck
Game: FFXI
user: Snprphnx
Posts: 2,715
By Bismarck.Snprphnx 2013-01-15 05:04:31
Link | Quote | Reply
 
Quetzalcoatl.Kenrusai said: »
-Ryunohige
-Kogarasumaru
-Yagrush
-Conquerer(?)

Are the only ones worth making, take yer pick chief

I'd put Kenkoken with that group. It's pretty bad ***. As is Death Penalty.
 Quetzalcoatl.Kenrusai
Offline
Server: Quetzalcoatl
Game: FFXI
user: Starkzz
Posts: 1,899
By Quetzalcoatl.Kenrusai 2013-01-15 05:11:33
Link | Quote | Reply
 
He's asking what are the best mythics, to me that's asking what's the strongest/most useful. Only the ones I listed fit that catagory.
Offline
Posts: 4,405
By Aeyela 2013-01-15 05:16:10
Link | Quote | Reply
 
Your interpretation of best is fair enough, but considering they're job specific it'd be prudent to rank them on the benefits they give the job they're made for.

By the way, Burtgang is one of the most useful mythics. Just because it doesn't deal awesome damage and increase the size of your e-peen doesn't make it useless. I wouldn't class Nirvana in the same useful category as a Burtgang but it's still a wonderful staff for Summoner. There's a world outside being an OMGWTF DD...
[+]
 Valefor.Endoq
Offline
Server: Valefor
Game: FFXI
user: Endoq
Posts: 6,906
By Valefor.Endoq 2013-01-15 05:18:07
Link | Quote | Reply
 

because -enmity during weather
[+]
 Asura.Myrrh
Offline
Server: Asura
Game: FFXI
user: Myrrhic
Posts: 280
By Asura.Myrrh 2013-01-15 05:27:10
Link | Quote | Reply
 
Containing myself to not rage at the impudence of some posters.

I am partial to Terpsichore.
I'll be done with Kenkonken in less then a month.

Both are incredibly useful.
[+]
 Lakshmi.Byrth
VIP
Offline
Server: Lakshmi
Game: FFXI
user: Byrthnoth
Posts: 6,298
By Lakshmi.Byrth 2013-01-15 05:29:14
Link | Quote | Reply
 
Unless if by useful you mean "useful in alliance events."
[+]
 Valefor.Sehachan
Guide Maker
Offline
Server: Valefor
Game: FFXI
user: Seha
Posts: 24,219
By Valefor.Sehachan 2013-01-15 05:34:53
Link | Quote | Reply
 
Depends if you mean best per job or overall. The former would be Ryu, KKK and from what I read in dnc thread recently Derpsy. Otherwise Ryu and Koga I think.
 Asura.Myrrh
Offline
Server: Asura
Game: FFXI
user: Myrrhic
Posts: 280
By Asura.Myrrh 2013-01-15 05:37:19
Link | Quote | Reply
 
Lakshmi.Byrth said: »
Unless if by useful you mean "useful in alliance events."

I am a very strong advocate against the logic that "only one formula can win" line of thinking.

Does the BST axe work in an alliance setting? Would it be used if they could just be SCH? For example.

That doesn't make the BST axe any less useful.
 Lakshmi.Byrth
VIP
Offline
Server: Lakshmi
Game: FFXI
user: Byrthnoth
Posts: 6,298
By Lakshmi.Byrth 2013-01-15 05:38:38
Link | Quote | Reply
 
Actually, the fewer places you can use a weapon the less useful it is.
[+]
Offline
Posts: 4,405
By Aeyela 2013-01-15 05:41:11
Link | Quote | Reply
 
I've always been a fan of Burtgang... Making you virtually indestructible to physical damage definitely has it perks. Perhaps not so much nowadays though it's still an exceptionally useful commodity for anyone playing Paladin to have.

It might be more pertinent in the future - I have a feeling Paladin will make a comeback!
Offline
Posts: 4,405
By Aeyela 2013-01-15 05:44:24
Link | Quote | Reply
 
Asura.Myrrh said: »
Lakshmi.Byrth said: »
Unless if by useful you mean "useful in alliance events."

I am a very strong advocate against the logic that "only one formula can win" line of thinking.

Does the BST axe work in an alliance setting? Would it be used if they could just be SCH? For example.

That doesn't make the BST axe any less useful.

Strictly from a BST point of view, I think anyone that's playing it would use it if they had it. But I see Byrth's point - The use of this Axe would be very niche outside of solo play... If somebody had BRD, COR, BST and SCH they're not likely to join an event as BST to lend their Axe Gimli style.

I also get your point, too. I guess it comes down to the jobs we play and the purposes we use them for as to what we each think is a useful mythic.
 Asura.Myrrh
Offline
Server: Asura
Game: FFXI
user: Myrrhic
Posts: 280
By Asura.Myrrh 2013-01-15 05:45:45
Link | Quote | Reply
 
Lakshmi.Byrth said: »
Actually, the fewer places you can use a weapon the less useful it is.

This is going to be a can of worms. I don't articulate or translate my feelings well enough in an online forum to convey my point. I wish I didn't get so passionate about things, but I do, so I'll have to shush.

I'll agree to disagree.

Ninja edit. I 100% agree with that, Aeyela.
 Lakshmi.Byrth
VIP
Offline
Server: Lakshmi
Game: FFXI
user: Byrthnoth
Posts: 6,298
By Lakshmi.Byrth 2013-01-15 05:47:49
Link | Quote | Reply
 
I'd argue that you can rate the usefulness of a mythic pretty objectively if you divide it into two categories:
1) How often can I use the job?
2) How often, when I am on the job, can I use the Mythic?

Ryunohige:
1) Most of the time
2) 100% of the time

Kogarasamune:
1) Most of the time
2) 100% of the time

Laevetienn:
1) Much of the time
2) Rarely and as a macro piece

Conqueror:
1) All of the time
2) It's going to be worse than Ukon in quite a few situations, so mostly for zergs.

Terpsichore:
1) Only in lowman situations
2) 100% of the time

Tizona:
1) Only against low level content
2) It will be worse than Almace in quite a few situations, so maybe a third of the time.

etc.

So the usefulness of weapons like Ryunohige and Kogarasamune is higher because you can almost always be on those jobs and you can definitely always use the weapons when you're playing those jobs. The usefulness of Conqueror is lower because you can always play the job but the weapon isn't always the best, but it might be equally useful on average to a weapon like Terpsi that's assigned to a job with limited uses even if it's the best weapon for the job.
[+]
 Odin.Sawtelle
Offline
Server: Odin
Game: FFXI
user: tooheyv
Posts: 1,925
By Odin.Sawtelle 2013-01-15 05:51:40
Link | Quote | Reply
 
Carnwenhan deserves a mention.
[+]
 Valefor.Sapphire
Offline
Server: Valefor
Game: FFXI
Posts: 1,828
By Valefor.Sapphire 2013-01-15 05:54:57
Link | Quote | Reply
 
Odin.Sawtelle said: »
Carnwenhan deserves a mention.
Yes the duration extension is far more useful now that you can't bufflock soulvoice'd songs anymore.
[+]
 Asura.Myrrh
Offline
Server: Asura
Game: FFXI
user: Myrrhic
Posts: 280
By Asura.Myrrh 2013-01-15 06:02:24
Link | Quote | Reply
 
Lakshmi.Byrth said: »
So the usefulness of weapons like Ryunohige and Kogarasamune is higher because you can almost always be on those jobs and you can definitely always use the weapons when you're playing those jobs. The usefulness of Conqueror is lower because you can always play the job but the weapon isn't always the best, but it might be equally useful on average to a weapon like Terpsi that's assigned to a job with limited uses even if it's the best weapon for the job.

Was going to rage until you edited that post with this.

So, the argument goes back to the original thought I had. It's not about weapon as much as about job. That prospective I agree with, Byrth. Dancer just dun do da Leegun. Warriors do. That doesn't make Terp any less useful.

etc.
 Lakshmi.Byrth
VIP
Offline
Server: Lakshmi
Game: FFXI
user: Byrthnoth
Posts: 6,298
By Lakshmi.Byrth 2013-01-15 06:03:11
Link | Quote | Reply
 
Unless you consider "Usefulness" to be an index of the number of "Uses" something has. Then it would make Terpsi less useful.

You can't ignore Type 1 uses, because in the end those are going to determine when you can wear your 500+mil weapon.
[+]
 Bahamut.Cantontai
Offline
Server: Bahamut
Game: FFXI
user: Cantontai
Posts: 1,008
By Bahamut.Cantontai 2013-01-15 06:05:43
Link | Quote | Reply
 
Odin.Sawtelle said: »
Carnwenhan deserves a mention.

Then I'll mention it ^^. Carnwenhan is to me to most noticeable difference in alliance play. You can certainly argue that other weapons do more for increasing a job's damage, but there is no disputing that +50% duration you can wear without taking off Ghorn is out of control for everything but Odin. Time the bard isn't spending rebuffing is time that can be well spent throwing cures and removing debuffs.
Offline
Posts: 3,206
By Enuyasha 2013-01-15 07:12:07
Link | Quote | Reply
 
Quote:
Tizona:
1) Only against low level content
2) It will be worse than Almace in quite a few situations, so maybe a third of the time.

3) (iirc) Doesnt convert spell damage to MP
 Ragnarok.Flyingsquirrel
Offline
Server: Ragnarok
Game: FFXI
Posts: 59
By Ragnarok.Flyingsquirrel 2013-01-15 07:23:27
Link | Quote | Reply
 
I don't know why Kenkonken hasn't been mentioned.. It pretty much brings pup into end game play in terms of damage (stringing pummel spam), and is highly useful in both lowman and solo play as well (overload reduction and puppet gains aftermath as well). In my opinion it is one of the only weapons, right next to Ryunohige that boosts a job from mediocre to highly capable in endgame play.

This could be because not many people play pup, or like pup in end game, but I see it as extremely useful and would 100% be my mythic of choice.

Edit: I see now that some people did say KKK, but no one talked about it in detail XD
 Cerberus.Senkyuutai
Offline
Server: Cerberus
Game: FFXI
user: Yuffy
Posts: 4,415
By Cerberus.Senkyuutai 2013-01-15 07:28:30
Link | Quote | Reply
 
Ragnarok.Flyingsquirrel said: »
I don't know why Kenkonken hasn't been mentioned.. It pretty much brings pup into end game play in terms of damage (stringing pummel spam), and is highly useful in both lowman and solo play as well (overload reduction and puppet gains aftermath as well).
It didn't allow PUP to reach any other DD in a situation such as Nyzul Isle, it certainly will never allow PUP to reach any other classic DD job anywhere else.

Reality, it hurts.
 Ragnarok.Flyingsquirrel
Offline
Server: Ragnarok
Game: FFXI
Posts: 59
By Ragnarok.Flyingsquirrel 2013-01-15 07:36:03
Link | Quote | Reply
 
Cerberus.Senkyuutai said: »
Ragnarok.Flyingsquirrel said: »
I don't know why Kenkonken hasn't been mentioned.. It pretty much brings pup into end game play in terms of damage (stringing pummel spam), and is highly useful in both lowman and solo play as well (overload reduction and puppet gains aftermath as well).
It didn't allow PUP to reach any other DD in a situation such as Nyzul Isle, it certainly will never allow PUP to reach any other classic DD job anywhere else.

Reality, it hurts.

I think especially with KKK pup can be useful in many events. Salvage, limbus, ein (maybe not odin v2), situationally legion, NNI, Voidwatch. Things like Odin v2 and legion would depend on things more than just the weapon, like extreme gear sets and the players capabilities to understand the job. Someone who really knows the job can do some extraordinary things in different situations because of the versatility of the job. It would be great if SE implemented faster puppet frame switches, but oh well.
 Fenrir.Terminus
Offline
Server: Fenrir
Game: FFXI
user: Terminus
Posts: 3,351
By Fenrir.Terminus 2013-01-15 07:37:13
Link | Quote | Reply
 
Lakshmi.Kukailimoku said: »
curious to see people's opinion on this, go.

Yes, massa.
Offline
Posts: 1,674
By LakshmiArtemas 2013-01-15 07:37:45
Link | Quote | Reply
 
Lakshmi.Byrth said: »
Terpsichore:
1) Only in lowman situations
2) 100% of the time

You cried a little as you typed that, didn't you?

And come on, Yagrush and Death Penalty, how could you leave those out?
[+]
 Ragnarok.Afania
Offline
Server: Ragnarok
Game: FFXI
user: Afania
By Ragnarok.Afania 2013-01-15 07:38:17
Link | Quote | Reply
 
Lakshmi.Kukailimoku said: »
curious to see people's opinion on this, go.

[+]
 Valefor.Sehachan
Guide Maker
Offline
Server: Valefor
Game: FFXI
user: Seha
Posts: 24,219
By Valefor.Sehachan 2013-01-15 07:45:12
Link | Quote | Reply
 
Kkk is the best weapon for pup, but pup still stays behind all other dds. Thus it's not the best mythic in that sense.
 Quetzalcoatl.Kenrusai
Offline
Server: Quetzalcoatl
Game: FFXI
user: Starkzz
Posts: 1,899
By Quetzalcoatl.Kenrusai 2013-01-15 08:08:15
Link | Quote | Reply
 
I wouldn't make Death Penalty if COR was my main job, I really don't understand why people would spend 500+M on weapons like terp/kkk/death penalty etc, when not only could they have made an extremely powerful weapon (Ryunohige/Kogarasumaru/Yagrush/guess credits to the BRD one aswell) but would have made yourself more versatile aswell.

For example, you main is COR and you have an Arma 90+, you're already perfectly acceptable, now, say, you went and made one of the top-tier mythics, you bolstered yourself alot more substanially than using the time/gil on your already good COR for Death Penalty.

Since I was using an endgame friendly job as an example, it's a worse case scenario for jobs that aren't, since your maximaizing a job that well frankly, isn't useful.

Sure, a KKK or w/e will really help your solo/low man play, but I do not understand why you would maximize solo/low man play to that extent.
First Page 2 3 4 5 6 7 8
Log in to post.