Best Mythic Weapon And Why |
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Best Mythic Weapon and why
curious to see people's opinion on this, go.
-Ryunohige
-Kogarasumaru -Yagrush -Conquerer(?) Are the only ones worth making, take yer pick chief You forgot Nirvana and Burtgang... Both excellent mythics for their job's purpose and/or roles.
Quetzalcoatl.Kenrusai said: » -Ryunohige -Kogarasumaru -Yagrush -Conquerer(?) Are the only ones worth making, take yer pick chief I'd put Kenkoken with that group. It's pretty bad ***. As is Death Penalty. He's asking what are the best mythics, to me that's asking what's the strongest/most useful. Only the ones I listed fit that catagory.
Your interpretation of best is fair enough, but considering they're job specific it'd be prudent to rank them on the benefits they give the job they're made for.
By the way, Burtgang is one of the most useful mythics. Just because it doesn't deal awesome damage and increase the size of your e-peen doesn't make it useless. I wouldn't class Nirvana in the same useful category as a Burtgang but it's still a wonderful staff for Summoner. There's a world outside being an OMGWTF DD... ![]() because -enmity during weather Containing myself to not rage at the impudence of some posters.
I am partial to Terpsichore. I'll be done with Kenkonken in less then a month. Both are incredibly useful. Unless if by useful you mean "useful in alliance events."
Depends if you mean best per job or overall. The former would be Ryu, KKK and from what I read in dnc thread recently Derpsy. Otherwise Ryu and Koga I think.
Lakshmi.Byrth said: » Unless if by useful you mean "useful in alliance events." I am a very strong advocate against the logic that "only one formula can win" line of thinking. Does the BST axe work in an alliance setting? Would it be used if they could just be SCH? For example. That doesn't make the BST axe any less useful. Actually, the fewer places you can use a weapon the less useful it is.
I've always been a fan of Burtgang... Making you virtually indestructible to physical damage definitely has it perks. Perhaps not so much nowadays though it's still an exceptionally useful commodity for anyone playing Paladin to have.
It might be more pertinent in the future - I have a feeling Paladin will make a comeback! Asura.Myrrh said: » Lakshmi.Byrth said: » Unless if by useful you mean "useful in alliance events." I am a very strong advocate against the logic that "only one formula can win" line of thinking. Does the BST axe work in an alliance setting? Would it be used if they could just be SCH? For example. That doesn't make the BST axe any less useful. Strictly from a BST point of view, I think anyone that's playing it would use it if they had it. But I see Byrth's point - The use of this Axe would be very niche outside of solo play... If somebody had BRD, COR, BST and SCH they're not likely to join an event as BST to lend their Axe Gimli style. I also get your point, too. I guess it comes down to the jobs we play and the purposes we use them for as to what we each think is a useful mythic. Lakshmi.Byrth said: » Actually, the fewer places you can use a weapon the less useful it is. This is going to be a can of worms. I don't articulate or translate my feelings well enough in an online forum to convey my point. I wish I didn't get so passionate about things, but I do, so I'll have to shush. I'll agree to disagree. Ninja edit. I 100% agree with that, Aeyela. I'd argue that you can rate the usefulness of a mythic pretty objectively if you divide it into two categories:
1) How often can I use the job? 2) How often, when I am on the job, can I use the Mythic? Ryunohige: 1) Most of the time 2) 100% of the time Kogarasamune: 1) Most of the time 2) 100% of the time Laevetienn: 1) Much of the time 2) Rarely and as a macro piece Conqueror: 1) All of the time 2) It's going to be worse than Ukon in quite a few situations, so mostly for zergs. Terpsichore: 1) Only in lowman situations 2) 100% of the time Tizona: 1) Only against low level content 2) It will be worse than Almace in quite a few situations, so maybe a third of the time. etc. So the usefulness of weapons like Ryunohige and Kogarasamune is higher because you can almost always be on those jobs and you can definitely always use the weapons when you're playing those jobs. The usefulness of Conqueror is lower because you can always play the job but the weapon isn't always the best, but it might be equally useful on average to a weapon like Terpsi that's assigned to a job with limited uses even if it's the best weapon for the job. Carnwenhan deserves a mention.
Odin.Sawtelle said: » Carnwenhan deserves a mention. Lakshmi.Byrth said: » So the usefulness of weapons like Ryunohige and Kogarasamune is higher because you can almost always be on those jobs and you can definitely always use the weapons when you're playing those jobs. The usefulness of Conqueror is lower because you can always play the job but the weapon isn't always the best, but it might be equally useful on average to a weapon like Terpsi that's assigned to a job with limited uses even if it's the best weapon for the job. Was going to rage until you edited that post with this. So, the argument goes back to the original thought I had. It's not about weapon as much as about job. That prospective I agree with, Byrth. Dancer just dun do da Leegun. Warriors do. That doesn't make Terp any less useful. etc. Unless you consider "Usefulness" to be an index of the number of "Uses" something has. Then it would make Terpsi less useful.
You can't ignore Type 1 uses, because in the end those are going to determine when you can wear your 500+mil weapon. Odin.Sawtelle said: » Carnwenhan deserves a mention. Then I'll mention it ^^. Carnwenhan is to me to most noticeable difference in alliance play. You can certainly argue that other weapons do more for increasing a job's damage, but there is no disputing that +50% duration you can wear without taking off Ghorn is out of control for everything but Odin. Time the bard isn't spending rebuffing is time that can be well spent throwing cures and removing debuffs. Quote: Tizona: 1) Only against low level content 2) It will be worse than Almace in quite a few situations, so maybe a third of the time. 3) (iirc) Doesnt convert spell damage to MP I don't know why Kenkonken hasn't been mentioned.. It pretty much brings pup into end game play in terms of damage (stringing pummel spam), and is highly useful in both lowman and solo play as well (overload reduction and puppet gains aftermath as well). In my opinion it is one of the only weapons, right next to Ryunohige that boosts a job from mediocre to highly capable in endgame play.
This could be because not many people play pup, or like pup in end game, but I see it as extremely useful and would 100% be my mythic of choice. Edit: I see now that some people did say KKK, but no one talked about it in detail XD Ragnarok.Flyingsquirrel said: » I don't know why Kenkonken hasn't been mentioned.. It pretty much brings pup into end game play in terms of damage (stringing pummel spam), and is highly useful in both lowman and solo play as well (overload reduction and puppet gains aftermath as well). Reality, it hurts. Cerberus.Senkyuutai said: » Ragnarok.Flyingsquirrel said: » I don't know why Kenkonken hasn't been mentioned.. It pretty much brings pup into end game play in terms of damage (stringing pummel spam), and is highly useful in both lowman and solo play as well (overload reduction and puppet gains aftermath as well). Reality, it hurts. I think especially with KKK pup can be useful in many events. Salvage, limbus, ein (maybe not odin v2), situationally legion, NNI, Voidwatch. Things like Odin v2 and legion would depend on things more than just the weapon, like extreme gear sets and the players capabilities to understand the job. Someone who really knows the job can do some extraordinary things in different situations because of the versatility of the job. It would be great if SE implemented faster puppet frame switches, but oh well. Lakshmi.Kukailimoku said: » curious to see people's opinion on this, go. Yes, massa. Lakshmi.Byrth said: » Terpsichore: 1) Only in lowman situations 2) 100% of the time You cried a little as you typed that, didn't you? And come on, Yagrush and Death Penalty, how could you leave those out? Lakshmi.Kukailimoku said: » curious to see people's opinion on this, go. Kkk is the best weapon for pup, but pup still stays behind all other dds. Thus it's not the best mythic in that sense.
I wouldn't make Death Penalty if COR was my main job, I really don't understand why people would spend 500+M on weapons like terp/kkk/death penalty etc, when not only could they have made an extremely powerful weapon (Ryunohige/Kogarasumaru/Yagrush/guess credits to the BRD one aswell) but would have made yourself more versatile aswell.
For example, you main is COR and you have an Arma 90+, you're already perfectly acceptable, now, say, you went and made one of the top-tier mythics, you bolstered yourself alot more substanially than using the time/gil on your already good COR for Death Penalty. Since I was using an endgame friendly job as an example, it's a worse case scenario for jobs that aren't, since your maximaizing a job that well frankly, isn't useful. Sure, a KKK or w/e will really help your solo/low man play, but I do not understand why you would maximize solo/low man play to that extent. |
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