Great Sword Mythic

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Great sword mythic
 Leviathan.Kincard
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By Leviathan.Kincard 2013-01-08 12:58:13
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I'm interpreting it the way I do because it's what makes more sense. Your scenario isn't impossible but it's a lot less likely because it would take a lot more work than is necessary and is inconsistent with how they've handled things in the past.

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What is unclear about this

I don't think it's unclear at all, but people are interpreting it as "we're going to create a completely new class of items that will serve the exact same functionality as AF/relic/Empyrean armor + Mythic weapons but will be considered a new class of armor so it ends up either being either a completely arbitrary distinction or it means you have to do unique content that puts out equipment specifically for two jobs" instead of the more plausible "we're going to add AF/relic/Empyrean armor + mythic weapons to RNF/GEO".
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By Phoenix.Kaparu 2013-01-08 12:59:47
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They've never handled this in the past

And hell, if you're trying to draw bizarre juxtaposition, allow me to direct your attention to artifact quests
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By Leviathan.Kincard 2013-01-08 13:01:59
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They said AF/relic/Empyrean armor + Mythic weapon in the same breath, unless you're going to argue that they mean two different things for the things they said in the same sentence.
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By Phoenix.Kaparu 2013-01-08 13:03:40
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Broham, relic armor is the sole example of them injecting new jobs into old content. Nothing else fits that pattern. Hell, newer artifact quests specifically deviate from it

Do you know what a legendary weapon that specifically deviates from the mythic quest line is called? Not a mythic weapon
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 Leviathan.Kincard
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By Leviathan.Kincard 2013-01-08 13:06:37
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The difference is that AF armor has always needed a new set of questlines to detail the lore behind the job, while relic/empyrean armor and mythic weapons have no backstory (Or the same backstory rather, the hydra corps/heroes of Abyssea/Balrahn) and any cutscenes involved would have barely any differences.

You can believe that they'll create a completely new questline for RNF/GEO JSE weapon if you want but I don't understand why you think that's more plausible than them just adding a Mythic weapon for them when there isn't even a story reason for that to happen.
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By Phoenix.Kaparu 2013-01-08 13:07:07
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I'm not even suggesting that they definitively will not receive legit mythic weapons, I'm just pointing out that they're trying to make a case for something that 1] deviates from precedent and 2] is the opposite of what they told us
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By Ragnarok.Valauge 2013-01-08 13:07:36
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Phoenix.Kaparu said: »
Broham, relic armor is the sole example of them injecting new jobs into old content. Nothing else fits that pattern. Hell, newer artifact quests specifically deviate from it

Do you know what a legendary weapon that specifically deviates from the mythic quest line is called? Not a mythic weapon
They have made mythic weapons for jobs that didn't exist at the time before.

The wording of the devpost seems to indicate that they will make both a mythic for the jobs, and a new type of weapon that would be on par with relics/mythics/empyreans. This seems closest to what they have done in the past.

Edit: wow this thread is moving fast.
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By Phoenix.Kaparu 2013-01-08 13:08:20
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Leviathan.Kincard said: »
The difference is that AF armor has always needed a new set of questlines to detail the lore behind the job

Psssst

When new jobs were added post-artifact era, they - gasp - created a new type of quest
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By Phoenix.Kaparu 2013-01-08 13:09:39
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Ragnarok.Valauge said: »
They have made mythic weapons for jobs that didn't exist at the time before.

The wording of the devpost seems to indicate that they will make both a mythic for the jobs, and a new type of weapon that would be on par with relics/mythics/empyreans. This seems closest to what they have done in the past.

Edit: wow this thread is moving fast.


Siren.Kyte said: »
WoTG came out in November 2007. Mythic weapons came out in July 2008.
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By Ragnarok.Valauge 2013-01-08 13:10:44
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Fair enough.
 Leviathan.Kincard
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By Leviathan.Kincard 2013-01-08 13:10:54
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Quote:
When new jobs were added post-artifact era, they - gasp - created a new type of quest

That's exactly what I said? I was saying that artifact armor actually has a reason why it's different whereas there's no reason for relic/empyrean armor and mythic weapons to have a completely new questline when the can just stick them in Dynamis/Abyssea/Mythic quest without doing any extra work with cutscenes and such.
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By Phoenix.Kaparu 2013-01-08 13:12:19
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Great, and while that's a really compelling story, it still deviates from precedent and what they told us
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By Carbuncle.Sambb 2013-01-08 13:17:38
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Why do any of you care about what they said?

Stop speculating and arguing amongst yourselves over something which is trivial, the likelyhood is runefencer will be a ***dd and no one will even obtain "said" weapon because itl be crap, thus making all this arguing over a digital item moot.

You have 2 months until they release the add on just wait and see!
 Leviathan.Kincard
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By Leviathan.Kincard 2013-01-08 13:19:18
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Phoenix.Kaparu said: »
Great, and while that's a really compelling story, it still deviates from precedent and what they told us

No it doesn't. "The equivalent of x" does not exclude that it can still be x, in fact it makes a stronger case that it will be x, except maybe with some superficial differences, as in, they'll have different names like relic/empyrean/etc are for every single class in the game.
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By Bismarck.Kelhor 2013-01-08 13:20:22
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Phoenix.Kaparu said: »
relic armor is the sole example of them injecting new jobs into old content

And even when they did this, it took them forever to do it, they clearly did it reluctantly, and they made it weird (the extra drop slot meant new jobs got relic MUCH faster than existing jobs).

SE despises going back to old content and tweaking, which is why DNC can't use Mandau, BLU can't use Excalibur, etc etc etc. They hate it, and they make no secret of that.
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By Shiva.Paulu 2013-01-08 13:21:24
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Phoenix.Kaparu said: »
Siren.Kyte said: ยป
WoTG came out in November 2007. Mythic weapons came out in July 2008.
What's funny about that is when you're in the cutscene with Balrahn receiving your mythic He calls the weapon the "Treasures of Aht Urhgan". Funny they'd uncover the name behind the expansion so late in game.

Or it all went according to plan. /tinfoilhat on
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By Phoenix.Kaparu 2013-01-08 13:23:49
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Leviathan.Kincard said: »
Phoenix.Kaparu said: »
Great, and while that's a really compelling story, it still deviates from precedent and what they told us

No it doesn't. "The equivalent of x" does not exclude that it can still be x, in fact it makes a stronger case that it will be x, except maybe with some superficial differences, as in, they'll have different names like relic/empyrean/etc are for every single class in the game.

How many times does the clarification need to be posted for you to stop repeating the same thing?
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By Leviathan.Kincard 2013-01-08 13:26:18
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Bismarck.Kelhor said: »
Phoenix.Kaparu said: »
relic armor is the sole example of them injecting new jobs into old content

And even when they did this, it took them forever to do it, they clearly did it reluctantly, and they made it weird (the extra drop slot meant new jobs got relic MUCH faster than existing jobs).

SE despises going back to old content and tweaking, which is why DNC can't use Mandau, BLU can't use Excalibur, etc etc etc. They hate it, and they make no secret of that.

People have always speculated that BLU/PUP/COR relic armor wasn't added because of lore reasons (BLU/PUP/COR wern't in the allied forces), and they added that because WOTG allowed for time travelers to introduce them. I'd rather go with the "they're lazy" explanation, but I think it's worth noting that because of WOTG, they no longer have the lore excuse to not add relic armor into Dynamis as they add more jobs to the game, because adventurers are going to continue causing pime taradoxes.

As for relic weapons though...they claim it's for balance, which of course is nonexistant when it comes to mythics since those are JSE.

Quote:
How many times does the clarification need to be posted for you to stop repeating the same thing?

That's funny, because I'm the one that posted the link. Nowhere in that post is it mentioned in the least bit they're planning on adding a completely new class of item, people are only interpreting it that way.
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By Bismarck.Kelhor 2013-01-08 13:27:35
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Leviathan.Kincard said: »
As for relic weapons though...they claim it's for balance, which of course is nonexistant when it comes to mythics since those are JSE.

The balance argument went away the day we got Empyrean weapons.
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By Leviathan.Kincard 2013-01-08 13:29:09
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Bismarck.Kelhor said: »
The balance argument went away the day we got Empyrean weapons.

I'd rather argue that the balance argument goes away the day they released the game. =P
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By Phoenix.Kaparu 2013-01-08 13:35:08
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You're making my brain hurt.

Do you not understand that a seemingly arbitrary shift in the way a legendary weapon is obtained almost assures that it will work in a completely different way?

A mythic weapon obtained in a different way could be akin to a relic weapon; a relic weapon obtained in a different way could be akin to an empyrean weapon; an empyrean weapon obtained in a different way could be akin to a mythic weapon.

The only example of post-content injection is relic armor. Every other instance pits the new job in an entirely different quest line for their job specific item. Why is this so hard to understand
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By Zigfield 2013-01-08 13:39:31
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However, as Mythic weapons are job-specific, it won't be a problem to design a weapon that is best suited specifically for rune fencers or geomancers.

Seems to imply that they plan to make two new mythic weapons.

Quote:
As an additional note, when we release content for these new jobs in Seekers of Adoulin, they will be able to earn the equivalent of Relic equipment, Empyrean equipment, and Mythic weapons. We simply used these terms to make it clearer and we haven't officially decided on what names these types of equipment will take.

Seems to imply that they will make similar weapons/equipment for rune fencer and geomancer.

From the same post, yet two slightly different things claimed. Either way, if it is not a true mythic through the same way all other jobs got one, they stated that there would be a weapon that should be the same thing as a mythic. And it will probably be a great sword and whatever geomancer uses. I would guess that if it is not exactly how mythics are currently gained today, it is because they don't want people cashing in all their alex to get the mythic weapons for new jobs as soon as the weapons are available. And if they do create the mythic-style weapons to originate from TOAU, then it will still take a very long time to obtain for more than 1% of the player base.
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By Fenrir.Sylow 2013-01-08 13:42:04
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They also said this:

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Also, in regards to mythic weapons, these weapons are similar to artifact and relic gear as they are job specific, so we plan on releasing mythic weapons for any new jobs that are introduced moving forward.
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By Zigfield 2013-01-08 13:43:35
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Sylow wins this round.
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By Phoenix.Kaparu 2013-01-08 13:44:44
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We simply used these terms to make it clearer and we haven't officially decided on what names these types of equipment will take.
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By Leviathan.Kincard 2013-01-08 13:44:48
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You don't seem to be getting that I understand your argument just fine, but I am simply saying your case isn't very plausible in my view.

Every other instance, as in just artifact armor? So basically even if you want to accept that artifact armor is considered a different system for new jobs, it's still 1:1 as far as examples go, because you have relic armor VS artifact armor because empyreans and mythics have never been added retroactively before.

I understand just fine that a small shift in how the quest works will make it totally different in terms of difficulty of obtaining etc, which is exactly why I think it's more likely they'll just stick them onto mythic weapons.

I never precluded the possibility they'll add completely new classes of items, I just don't think it's very likely, at least not right at launch.

Phoenix.Kaparu said: »
Quote:
We simply used these terms to make it clearer and we haven't officially decided on what names these types of equipment will take.

Yes, as in, the set names, Ravager's, Iga, Magus, Etoile etc.
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By Fenrir.Vidus 2013-01-08 14:17:08
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Kincard why do you go through every post on the front page and proceed to argue moot points? 90% of the time I see you in a thread you have some super conspiracy/elitist/holier than thou theory and then when anyone counters you take offense or refuse to see it another way and roll into some 10 page argument. Props are in order for you being civil most if not all times and in fact sometimes it does add to the conversation, but give it a break.

Kaparu is right.
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By Fenrir.Sylow 2013-01-08 14:19:25
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Phoenix.Kaparu said: »
Quote:
We simply used these terms to make it clearer and we haven't officially decided on what names these types of equipment will take.

In Japanese, equipment and weapons don't use the same terminology.
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By Odin.Jassik 2013-01-08 14:19:27
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Job specific doesn't necessarily mean mythic, and even if the call them mythic, how exactly would they have anything to do with toau? Nothing...

Job specific weapons quested in the new area for said jobs makes the must sense by far. And while the relic and empyrean weapons aren't job specific, a job class that didn't exist in those timeframes couldn't have left artifacts.
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By Valefor.Sehachan 2013-01-08 14:21:28
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They likely existed for centuries in Adoulin and Balrahn supposedely traveled the world to collect them. But that's beyond the point as well.
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