Meebles Blue Spells

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meebles Blue spells
 Bahamut.Blze
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By Bahamut.Blze 2012-11-23 18:56:11
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does any one have any information, about when or if they will allow blu's to learn any spells from the maroliths,meebles, and/or yztarg nm/mobs in meebles borrow.
 Valefor.Prothescar
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By Valefor.Prothescar 2012-11-23 18:59:43
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probably never, they hate us
 Leviathan.Draylo
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By Leviathan.Draylo 2012-11-23 19:03:16
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Nobody has that information but the DEVs atm.
 Siren.Kyte
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By Siren.Kyte 2012-11-23 19:03:20
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I'll have to consult my tea leaves and crystal ball
 Cerberus.Wulfgarson
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By Cerberus.Wulfgarson 2012-11-23 21:55:02
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there are quite a few spells i wish they would allow us to learn. Spike Flail sez HAI!!!
 Phoenix.Urteil
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By Phoenix.Urteil 2012-11-23 21:57:12
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Around the time Stun II and Drain III come into existence.
 Cerberus.Kengo
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By Cerberus.Kengo 2012-11-23 22:00:05
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Most spells are just there to give you traits anyway. There's only a small handful of real useful spells. I think expanding on it with only 60 points might be troublesome.

Proth and Draylo are both in this thread, and would most likely agree.

What they really need to do is fix Blue's in VW, or reduce the spell switching lock-out time.
 Siren.Kyte
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By Siren.Kyte 2012-11-23 22:07:13
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Unbridled spells don't add to the point values...so ya
 Cerberus.Kengo
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By Cerberus.Kengo 2012-11-23 22:13:47
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True, but using a job ability to access a few somewhat "ok" spells isn't my idea of adding to the job.
 Siren.Kyte
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By Siren.Kyte 2012-11-23 22:23:57
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It is when the new SP is based on it.
 Sylph.Peldin
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By Sylph.Peldin 2012-11-26 18:20:09
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SPs aren't for normal/regular use though
 Valefor.Prothescar
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By Valefor.Prothescar 2012-11-26 18:22:50
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We're only missing a couple of things in our main spell arsenal. If we were to get more spells, I'd want a majority of them to be UL so that the JA is actually useful.
[+]
 Carbuncle.Peimei
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By Carbuncle.Peimei 2012-11-26 19:04:06
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All we need is AoE mighty Guard and we're set.
 Sylph.Shipp
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By Sylph.Shipp 2012-11-26 20:15:15
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Cerberus.Kengo said: »

What they really need to do is fix Blue's in VW, or reduce the spell switching lock-out time.
If they cut down the spells by half, so you could set them all on one BLU, I'd gladly go BLU to VW, I'm just too impatient to keep switching (if asked), or not being able to proc because it's the one fire spell I don't have set, or some such nonsense.
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