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[Dev] Gardening Adjustments
VIP
Server: Siren
Game: FFXI
Posts: 14,552
By Siren.Kalilla 2012-10-25 13:25:10
10-25-2012 7:43 AM | Slycer | BG Translator |  |
| | Regarding Gardening and Cruor
Just the headlines here, not direct translation. Original post was constructed as direct responses to four JP posts.
*They're working on adding new gardening stuff in the next update.
*They're considering broccoli or possibly even avocados, a new crop that will delight everyone. The excitement is palpable.
*They adjusted sell-to-NPC price of some vegetables that were not part of cruor exchange because there was a certain hierarchy of effect they wanted to retain and reflect in the sales value.
*Someone suggested why didn't they just set minimum ranks, levels, mission requirements, etc., to complete certain quests or buy Perle/etc. if the idea was just to stop RMT. Response was that they are sorry for the inconvenience (of course), but they do expect this to be effective as a countermeasure (...obviously). We had to consider which methods would work and result in the least impact on actual players, as compared to the difficulty of implementation. Blah blah blah. More info about weighting efficiency and benefit of farming, analyzing past history, etc., etc. Sounds like they did their homework before making the change, if he's not making this stuff up.
Translated by: Slycer | |
Bismarck.Narshee
Server: Bismarck
Game: FFXI
Posts: 6,994
By Bismarck.Narshee 2012-10-25 13:31:00
hory shet, broccoli! The game will change forever!
Server: Valefor
Game: FFXI
Posts: 19,647
By Valefor.Prothescar 2012-10-25 13:33:17
Finally, my dreams and hopes have been realized. I have wanted nothing more in this life than to grow broccoli or avocados in FFXI at the speed of smell.
By Avitori 2012-10-25 13:35:01
The excitement is palpable.
I'm so excited right now.
Ragnarok.Sekundes
Server: Ragnarok
Game: FFXI
Posts: 4,210
By Ragnarok.Sekundes 2012-10-25 13:35:05
So can I put avacado on my cheese sandwich now?
[+]
Quetzalcoatl.Wakmidget
Server: Quetzalcoatl
Game: FFXI
Posts: 1,395
By Quetzalcoatl.Wakmidget 2012-10-25 13:40:55
Thank God, my taru was getting too plump, more foods with less calories to help me watch my waistline.
Server: Asura
Game: FFXI
Posts: 217
By Asura.Shiggles 2012-10-25 13:41:17
Vegetables!
Valefor.Altheav
Server: Valefor
Game: FFXI
Posts: 70
By Valefor.Altheav 2012-10-25 13:41:19
Now I have a craving for a broccoli & cheese baked popoto.
Bahamut.Ranie
Server: Bahamut
Game: FFXI
Posts: 17
By Bahamut.Ranie 2012-10-25 13:43:52
My Tav Tacos have always been lacking something... Guacamole is surely it! Thank you SE!
[+]
Bahamut.Unafay
Server: Bahamut
Game: FFXI
Posts: 28
By Bahamut.Unafay 2012-10-25 13:47:52
Well honestly I am happy about this, all the new crafting to skill to 110 is on those stupid things and havesting them is horrible.
By Ophannus 2012-10-25 13:51:40
first cheese sammiches and now broccoli.
Ragnarok.Hevans
Server: Ragnarok
Game: FFXI
Posts: 15,273
By Ragnarok.Hevans 2012-10-25 13:59:34
Valefor.Sapphire
Server: Valefor
Game: FFXI
Posts: 1,828
By Valefor.Sapphire 2012-10-28 15:17:25
They already have salsa in the game from the 'far west' as well as lots of peppers....
Adding avocados and a guacamole recipe now isnt too far fetched really and would be cooler than broccoli.
By ScaevolaBahamut 2012-10-28 15:33:10
Scalia-Walia said: Can the STF pass a law that forces players to buy broccoli?
Bismarck.Snprphnx
Server: Bismarck
Game: FFXI
Posts: 2,715
By Bismarck.Snprphnx 2012-10-28 15:50:49
With avacados being added, I foresee a recipe for chips and guacamole being added.
One can only hope
10-25-2012 7:43 AM | Slycer | BG Translator |  |
| | Regarding Gardening and Cruor
Just the headlines here, not direct translation. Original post was constructed as direct responses to four JP posts.
*They're working on adding new gardening stuff in the next update.
*They're considering broccoli or possibly even avocados, a new crop that will delight everyone. The excitement is palpable.
*They adjusted sell-to-NPC price of some vegetables that were not part of cruor exchange because there was a certain hierarchy of effect they wanted to retain and reflect in the sales value.
*Someone suggested why didn't they just set minimum ranks, levels, mission requirements, etc., to complete certain quests or buy Perle/etc. if the idea was just to stop RMT. Response was that they are sorry for the inconvenience (of course), but they do expect this to be effective as a countermeasure (...obviously). We had to consider which methods would work and result in the least impact on actual players, as compared to the difficulty of implementation. Blah blah blah. More info about weighting efficiency and benefit of farming, analyzing past history, etc., etc. Sounds like they did their homework before making the change, if he's not making this stuff up.
Translated by: Slycer | |
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