Dual Crafts To 100 (110)

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Dual Crafts to 100 (110)
 Sylph.Wardeniii
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By Sylph.Wardeniii 2012-09-17 15:35:49
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Most of the hexed synths overlap half of the same GD ingredients at this point anyway, so sadly having the capacity to dual crafts to 110 would moreso force you to confront the question of "Do I want to use these mats to synth this hexed item OR this hexed item?" as opposed to opening up significantly more synthesis opportunities by allowing you to utilize a pool of ingredients you hadn't formerly been in the market for.

Of course, some wiser choices would be more practical -- such as having bonecraft and smithing both at 110, since the limiting reagents don't overlap, as opposed to smithing and leather, which essentially use the exact same ingredients to make all of the tenryu gear, but simply require different maxed crafts.
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 Fenrir.Framerate
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By Fenrir.Framerate 2012-09-17 19:05:02
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Sylph.Wardeniii said: »
Most of the hexed synths overlap half of the same GD ingredients at this point anyway, so sadly having the capacity to dual crafts to 110 would moreso force you to confront the question of "Do I want to use these mats to synth this hexed item OR this hexed item?" as opposed to opening up significantly more synthesis opportunities by allowing you to utilize a pool of ingredients you hadn't formerly been in the market for.

Of course, some wiser choices would be more practical -- such as having bonecraft and smithing both at 110, since the limiting reagents don't overlap, as opposed to smithing and leather, which essentially use the exact same ingredients to make all of the tenryu gear, but simply require different maxed crafts.

I really just wanted Bone and Alchemy on the same account to make Cursed Cuisses >.>

Bismarck.Snprphnx said: »
Siren.Kalilla said: »
Old Post:

04-05-2011 07:09 PM
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Camate
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Craft Skill Limitations

Hello!

In an effort to enhance future development, we would like to gather some feedback from all of the crafters in Vana’diel in regards to the below. We encourage you to discuss this with your fellow players and provide feedback on the direction we’re contemplating.

As you are aware, there is a limit for craft skills where once you reach skill level 60, you are limited to 40 more levels to distribute amongst the other eight crafts (excluding fishing). As such, the system only allows you to be able to reach 100 if you gain all 40 skill levels in one craft, or you can raise two crafts to 80 if you gain 20 levels in two different crafts.

For the future expansion of synthesis and synergy, we’re looking into raising the skill level limitation from 40 to 80 during the next version update. Once this change takes place, you will then be able to have two crafts leveled to 100.

Since this change would alter the core of the crafting system, before serious development discussions begin we would like to hear feedback from all of our hardcore crafters.

The main points of adjustments beginning from the next version update and on are listed below:

  • Raise the 40 skills levels that can be distributed when a skill reaches 60 to 80. (Makes possible the ability to level two skills to 100)

  • For the next version update “Revoking Craftsmanship Status” will remain the same as original (Bringing your skill down to 60). For future version updates we plan on making adjustments so that the system allows you to decide which craft skill you would like craftsmanship revoked.

  • Additionally for future adjustments we are thinking about increasing the levels further beyond 80.


This will be extremely advantageous for synergy, however, due to the fact that these changes would likely cause the number of players with skills at level 100 to increase significantly, there might be some concerns in regards to how the balance of supply and demand are affected.

After collecting your feedback for about a week, we’ll examine it closely with the development and operations teams after which we plan on working on this after the next version update. In order for us to improve the synthesis and synergy systems of FFXI please leave as much feedback as possible!
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yes, they originally said it, but it it just hasnt happened yet...

Balance

Yet? I thought we established earlier in this thread that they gave up on that idea.
 
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By 2012-09-17 19:06:46
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 Caitsith.Heimdall
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By Caitsith.Heimdall 2012-09-17 19:11:04
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I'm sorry but can we have some kind of difference between a notification thread and just a regular topic question or idea thread. Seem to been seeing them a lot lately and click on it thinking it update news and it isn't.
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By 2012-09-17 20:43:39
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