Dual Crafts To 100 (110)

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Dual Crafts to 100 (110)
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 Fenrir.Framerate
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By Fenrir.Framerate 2012-09-14 20:10:37
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This was mentioned a long time ago, allowing one character to have two maxed out crafts. I stopped leveling back then to wait for this... but it never happened.

Does anyone know the status of this? Or did it go the way of the PvP Colosseum in Whitegate? :(
 Odin.Eikechi
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By Odin.Eikechi 2012-09-14 20:16:02
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When did they ever say this? Link?
 Siren.Kalilla
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By Siren.Kalilla 2012-09-14 20:21:57
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They were going to allow players to have two level 100 crafts, but they decided to go with level 110 instead.
 Ragnarok.Kongming
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By Ragnarok.Kongming 2012-09-14 20:24:16
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I remember them talking about it, was probably a year ago by now. They said they were considering lifting the 40 point allocation for craft mastery up to 80 to allow for 2 crafts, along with increasing the maximum caps for main and subs. They also said they were open to feedback on how players would react to this, and it's possible if the reaction was exceedingly negative the idea was scrapped, especially since implementation of the latter part of the idea has already begun.
 Siren.Kalilla
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By Siren.Kalilla 2012-09-14 20:29:47
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Old Post:

04-05-2011 07:09 PM
[source]
Camate
Community Rep

Craft Skill Limitations

Hello!

In an effort to enhance future development, we would like to gather some feedback from all of the crafters in Vana’diel in regards to the below. We encourage you to discuss this with your fellow players and provide feedback on the direction we’re contemplating.

As you are aware, there is a limit for craft skills where once you reach skill level 60, you are limited to 40 more levels to distribute amongst the other eight crafts (excluding fishing). As such, the system only allows you to be able to reach 100 if you gain all 40 skill levels in one craft, or you can raise two crafts to 80 if you gain 20 levels in two different crafts.

For the future expansion of synthesis and synergy, we’re looking into raising the skill level limitation from 40 to 80 during the next version update. Once this change takes place, you will then be able to have two crafts leveled to 100.

Since this change would alter the core of the crafting system, before serious development discussions begin we would like to hear feedback from all of our hardcore crafters.

The main points of adjustments beginning from the next version update and on are listed below:

  • Raise the 40 skills levels that can be distributed when a skill reaches 60 to 80. (Makes possible the ability to level two skills to 100)

  • For the next version update “Revoking Craftsmanship Status” will remain the same as original (Bringing your skill down to 60). For future version updates we plan on making adjustments so that the system allows you to decide which craft skill you would like craftsmanship revoked.

  • Additionally for future adjustments we are thinking about increasing the levels further beyond 80.


This will be extremely advantageous for synergy, however, due to the fact that these changes would likely cause the number of players with skills at level 100 to increase significantly, there might be some concerns in regards to how the balance of supply and demand are affected.

After collecting your feedback for about a week, we’ll examine it closely with the development and operations teams after which we plan on working on this after the next version update. In order for us to improve the synthesis and synergy systems of FFXI please leave as much feedback as possible!
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 Fenrir.Terminus
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By Fenrir.Terminus 2012-09-14 20:29:59
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What's a "Whitegate?"
 Odin.Eikechi
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By Odin.Eikechi 2012-09-14 20:33:34
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Interesting. Never saw that dev note. Also the "Colisseum in Whitegate" is just Pankration isn't it?
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By Valentine 2012-09-14 20:34:37
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Siren.Kalilla said: »
Old Post:

04-05-2011 07:09 PM
[source]
Camate
Community Rep

Craft Skill Limitations

Hello!

In an effort to enhance future development, we would like to gather some feedback from all of the crafters in Vana’diel in regards to the below. We encourage you to discuss this with your fellow players and provide feedback on the direction we’re contemplating.

As you are aware, there is a limit for craft skills where once you reach skill level 60, you are limited to 40 more levels to distribute amongst the other eight crafts (excluding fishing). As such, the system only allows you to be able to reach 100 if you gain all 40 skill levels in one craft, or you can raise two crafts to 80 if you gain 20 levels in two different crafts.

For the future expansion of synthesis and synergy, we’re looking into raising the skill level limitation from 40 to 80 during the next version update. Once this change takes place, you will then be able to have two crafts leveled to 100.

Since this change would alter the core of the crafting system, before serious development discussions begin we would like to hear feedback from all of our hardcore crafters.

The main points of adjustments beginning from the next version update and on are listed below:

  • Raise the 40 skills levels that can be distributed when a skill reaches 60 to 80. (Makes possible the ability to level two skills to 100)

  • For the next version update “Revoking Craftsmanship Status” will remain the same as original (Bringing your skill down to 60). For future version updates we plan on making adjustments so that the system allows you to decide which craft skill you would like craftsmanship revoked.

  • Additionally for future adjustments we are thinking about increasing the levels further beyond 80.


This will be extremely advantageous for synergy, however, due to the fact that these changes would likely cause the number of players with skills at level 100 to increase significantly, there might be some concerns in regards to how the balance of supply and demand are affected.

After collecting your feedback for about a week, we’ll examine it closely with the development and operations teams after which we plan on working on this after the next version update. In order for us to improve the synthesis and synergy systems of FFXI please leave as much feedback as possible!
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Square Enix losing rage and quality.
 Odin.Drgg
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By Odin.Drgg 2012-09-14 20:40:25
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Balance... of supply and demand.
[+]
 Ragnarok.Kongming
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By Ragnarok.Kongming 2012-09-14 20:52:15
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Odin.Drgg said: »
Balance... of supply and demand.
Sometimes you have to balance the balance.
 Odin.Drgg
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By Odin.Drgg 2012-09-14 20:52:45
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Ragnarok.Kongming said: »
Odin.Drgg said: »
Balance... of supply and demand.
Sometimes you have to balance the balance.
Balanception?
[+]
 Valefor.Angeluzun
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By Valefor.Angeluzun 2012-09-14 21:13:21
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I only clicked this thread because of the blue header...
 Phoenix.Ladyjazz
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By Phoenix.Ladyjazz 2012-09-14 21:16:37
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^-^
 Siren.Kalilla
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By Siren.Kalilla 2012-09-14 21:30:29
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Valefor.Angeluzun said: »
I only clicked this thread because of the blue header...
Blue? :o what blue
 Fenrir.Framerate
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By Fenrir.Framerate 2012-09-14 21:39:55
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Mine...
 Fenrir.Framerate
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By Fenrir.Framerate 2012-09-14 21:40:03
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(but its purple)

edit: blurple! (another joke new players won't get :( )

So all this time I've been waiting on an update that isn't coming... guess I'll just start burning the levels!
[+]
 Valefor.Angeluzun
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By Valefor.Angeluzun 2012-09-14 21:42:52
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Siren.Kalilla said: »
Valefor.Angeluzun said: »
I only clicked this thread because of the blue header...
Blue? :o what blue
Framerate has a blue header... doesn't he?
 Quetzalcoatl.Milliniar
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By Quetzalcoatl.Milliniar 2012-09-14 21:43:05
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Fenrir.Framerate said: »
(but its purple)

edit: blurple! (another joke new players won't get :( )

So all this time I've been waiting on an update that isn't coming... guess I'll just start burning the levels!
ya someone mentioned blurple dye in guild wars 2 and i almost mentioned hauberk.
 Siren.Kalilla
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By Siren.Kalilla 2012-09-14 21:43:07
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#6600FF is an Intermediate (Blue-Violet) color!

Valefor.Angeluzun said: »
Siren.Kalilla said: »
Valefor.Angeluzun said: »
I only clicked this thread because of the blue header...
Blue? :o what blue
Framerate has a blue header... doesn't he?
I was just playing
 Siren.Kalilla
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By Siren.Kalilla 2012-09-14 21:47:55
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Fenrir.Framerate said: »
So all this time I've been waiting on an update that isn't coming... guess I'll just start burning the levels!
I was also looking forward to the double 100 craft, would of been fun but probably wreck havoc as well.
 Odin.Eikechi
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By Odin.Eikechi 2012-09-14 22:11:42
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Get 110 fishing and another craft to 110, problem solved? :P

Kal, who casted wild oats on Rukia? lol
 Siren.Kalilla
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By Siren.Kalilla 2012-09-14 22:14:09
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NEVAR D;
 Siren.Kalilla
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By Siren.Kalilla 2012-09-14 22:14:35
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Odin.Eikechi said: »
Kal, who casted wild oats on Rukia? lol
Leon did :o I love it!
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 Garuda.Chanti
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By Garuda.Chanti 2012-09-14 22:18:11
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Quote:
As you are aware, there is a limit for craft skills where once you reach skill level 60, you are limited to 40 more levels to distribute amongst the other eight crafts (excluding fishing). As such, the system only allows you to be able to reach 100 if you gain all 40 skill levels in one craft, or you can raise two crafts to 80 if you gain 20 levels in two different crafts.

This is beyond false. It is a flat out LIE.

There I was with cooking and goldsmithing both at 70 on my alt. I took the test for Goldsmithing only to see my cooking INSTANTLY reduced to and capped at 60.

This ****** me off to this day.
 Asura.Fattrav
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By Asura.Fattrav 2012-09-14 22:20:42
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Based on Camate's comment from above I have been hoarding materials in anticipation there would be another crafting level increase.

Has there been given any clear direction in which way crafting limits are headed? Or is the assumption that since there has been no further mention of crafting cap increases in over a year, they will not be happening any time soon if at all?
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By Sylph.Mirvana 2012-09-14 22:51:53
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Garuda.Chanti said: »
Quote:
As you are aware, there is a limit for craft skills where once you reach skill level 60, you are limited to 40 more levels to distribute amongst the other eight crafts (excluding fishing). As such, the system only allows you to be able to reach 100 if you gain all 40 skill levels in one craft, or you can raise two crafts to 80 if you gain 20 levels in two different crafts.

This is beyond false. It is a flat out LIE.

There I was with cooking and goldsmithing both at 70 on my alt. I took the test for Goldsmithing only to see my cooking INSTANTLY reduced to and capped at 60.

This ****** me off to this day.

I have both Bonecraft 85 and Woodworking 92 on my main (because I thought the double 100 system was already in effect.) So yes you can. Granted, I have no other crafts over 60 and only Alchemy58 having done its 70cap test.
 
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 Fenrir.Framerate
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By Fenrir.Framerate 2012-09-17 15:15:18
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So was there ever an official statement to them NOT doing this?
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By Bismarck.Snprphnx 2012-09-17 15:31:13
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Siren.Kalilla said: »
Old Post:

04-05-2011 07:09 PM
[source]
Camate
Community Rep

Craft Skill Limitations

Hello!

In an effort to enhance future development, we would like to gather some feedback from all of the crafters in Vana’diel in regards to the below. We encourage you to discuss this with your fellow players and provide feedback on the direction we’re contemplating.

As you are aware, there is a limit for craft skills where once you reach skill level 60, you are limited to 40 more levels to distribute amongst the other eight crafts (excluding fishing). As such, the system only allows you to be able to reach 100 if you gain all 40 skill levels in one craft, or you can raise two crafts to 80 if you gain 20 levels in two different crafts.

For the future expansion of synthesis and synergy, we’re looking into raising the skill level limitation from 40 to 80 during the next version update. Once this change takes place, you will then be able to have two crafts leveled to 100.

Since this change would alter the core of the crafting system, before serious development discussions begin we would like to hear feedback from all of our hardcore crafters.

The main points of adjustments beginning from the next version update and on are listed below:

  • Raise the 40 skills levels that can be distributed when a skill reaches 60 to 80. (Makes possible the ability to level two skills to 100)

  • For the next version update “Revoking Craftsmanship Status” will remain the same as original (Bringing your skill down to 60). For future version updates we plan on making adjustments so that the system allows you to decide which craft skill you would like craftsmanship revoked.

  • Additionally for future adjustments we are thinking about increasing the levels further beyond 80.


This will be extremely advantageous for synergy, however, due to the fact that these changes would likely cause the number of players with skills at level 100 to increase significantly, there might be some concerns in regards to how the balance of supply and demand are affected.

After collecting your feedback for about a week, we’ll examine it closely with the development and operations teams after which we plan on working on this after the next version update. In order for us to improve the synthesis and synergy systems of FFXI please leave as much feedback as possible!
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yes, they originally said it, but it it just hasnt happened yet...

Balance
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