Producer Matsui Reveals Changes To SP Abilities

Language: JP EN DE FR
New Items
2025-11-14
users online
Forum » FFXI » General » Producer Matsui reveals changes to SP Abilities
Producer Matsui reveals changes to SP Abilities
First Page 2 3 ... 7 8 9 10
 Phoenix.Sehachan
Guide Maker
Offline
Server: Phoenix
Game: FFXI
user: Seha
Posts: 13352
By Phoenix.Sehachan 2012-09-06 13:36:01
Link | Quote | Reply
 
Bahamut.Kujah said: »
I feel some legion mobs will _need_ to be adjusted if they nerf PD alone, never mind embrava. Off the top of my head -

Mired Hydra/Alfard, both immune to stun and nerve gas spam.
Lofty Elasmoth, stun immune again, curse spikes, meteor etc
Soaring Strigoi, complete ***wipe NM, builds stun resist, big aoe damage, charmga, doom etc
Soaring Corse/Kumatatok, both spam charm, almost unstunnable is very fast.
Corses are easily stunnable and elasmoth can be done without PD with some sweating. Strigoi though, that one does suck big time.

Don't remember hydras, it's been a while.

Edit: oh snap, once upon a page, didn't notice lol.
 Leviathan.Syagin
Offline
Server: Leviathan
Game: FFXI
user: Kerron
Posts: 999
By Leviathan.Syagin 2012-09-06 13:44:20
Link | Quote | Reply
 
Bismarck.Mirax said: »
Sylph.Wardeniii said: »
Leviathan.Syagin said: »
I must say I love the change.
How can anyone love this change? (Assuming you are talking about the PD/Embrava nerf) Especially when we don't even know what it is yet? I can only think of two reasons why people would enjoy this change: A) They are butthurt because they aren't capable of/don't have a group to take advantage of utilizing Embrava/PD. B) They want the game to revert to some alternate playstyle that makes their favorite job relevant again. And if you say "they're overpowered abilities and make the game unenjoyable", I certainly agree to an extent -- but so do all of the absurd TP moves mobs are currently being equipped with.
I don't usually post but I agree with this fully!
being a SCH and SMN I know and you ALL know ithe jobs are over the top w/ those JA's I makes the event that much easier... AND it also limits the use of job I thought to be NEEDED in the game "Whm" for example. people are not even attempting to explore any other forms of winning strats they are only going for the "sure fire win" SMN/SCH and tons of DD. come on people it's not rocket science to ask why I would be happy that this is taking place. and as for your A and B reasons for wanting this to happen is none of the above. I actually love a challange.
Offline
Posts: 3083
By Kimble2013 2012-09-06 13:46:36
Link | Quote | Reply
 
Saying and doing are two different things. If they nerf PD and Embrava, and they take 6+ months to actually fix the events, its going to kill off more of the player base.
[+]
 Siren.Novadragon
Offline
Server: Siren
Game: FFXI
Posts: 1808
By Siren.Novadragon 2012-09-06 13:47:21
Link | Quote | Reply
 
Leviathan.Syagin said: »
Bismarck.Mirax said: »
Sylph.Wardeniii said: »
Leviathan.Syagin said: »
I must say I love the change.
How can anyone love this change? (Assuming you are talking about the PD/Embrava nerf) Especially when we don't even know what it is yet? I can only think of two reasons why people would enjoy this change: A) They are butthurt because they aren't capable of/don't have a group to take advantage of utilizing Embrava/PD. B) They want the game to revert to some alternate playstyle that makes their favorite job relevant again. And if you say "they're overpowered abilities and make the game unenjoyable", I certainly agree to an extent -- but so do all of the absurd TP moves mobs are currently being equipped with.
I don't usually post but I agree with this fully!
being a SCH and SMN I know and you ALL know ithe jobs are over the top w/ those JA's I makes the event that much easier... AND it also limits the use of job I thought to be NEEDED in the game "Whm" for example. people are not even attempting to explore any other forms of winning strats they are only going for the "sure fire win" SMN/SCH and tons of DD. come on people it's not rocket science to ask why I would be happy that this is taking place. and as for your A and B reasons for wanting this to happen is none of the above. I actually love a challange.

I agree also. I prefer RPGs that actually took more strategy. I got so bored with the game due to players wanting Smns/Schs mainly and the best DD jobs with empys/mythics/relics only. That even people I know didn't want a 85-90 Masa Sam for Provenance. >.> That I was counted a weakling even though I was very highly underestimated.
 Gilgamesh.Nynja
Offline
Server: Gilgamesh
Game: FFXI
user: NynJa
Posts: 122
By Gilgamesh.Nynja 2012-09-06 13:49:57
Link | Quote | Reply
 
Leviathan.Syagin said: »
being a SCH and SMN I know and you ALL know ithe jobs are over the top w/ those JA's I makes the event that much easier... AND it also limits the use of job I thought to be NEEDED in the game "Whm" for example. people are not even attempting to explore any other forms of winning strats they are only going for the "sure fire win" SMN/SCH and tons of DD. come on people it's not rocket science to ask why I would be happy that this is taking place. and as for your A and B reasons for wanting this to happen is none of the above. I actually love a challange.
I dont want to sound like a "lazy unskilled player", but how else do you plan to beat something that can arbitrarily do 1500 damage 25' aoe attacks at will? Have everyone turtle up? Sounds good if you werent in a timed event, except you are...and by turtling up, you time out.

Turtling up wont even save you from a conal TP move that flat out induces death with NO means of avoiding it.


The solution to creating harder content should NEVER EVER mean creating content that can flip the bird at will.
 Siren.Novadragon
Offline
Server: Siren
Game: FFXI
Posts: 1808
By Siren.Novadragon 2012-09-06 13:52:04
Link | Quote | Reply
 
Gilgamesh.Nynja said: »
Leviathan.Syagin said: »
being a SCH and SMN I know and you ALL know ithe jobs are over the top w/ those JA's I makes the event that much easier... AND it also limits the use of job I thought to be NEEDED in the game "Whm" for example. people are not even attempting to explore any other forms of winning strats they are only going for the "sure fire win" SMN/SCH and tons of DD. come on people it's not rocket science to ask why I would be happy that this is taking place. and as for your A and B reasons for wanting this to happen is none of the above. I actually love a challange.
I dont want to sound like a "lazy unskilled player", but how else do you plan to beat something that can arbitrarily do 1500 damage 25' aoe attacks at will? Have everyone turtle up? Sounds good if you werent in a timed event, except you are...and by turtling up, you time out.

Patch the end-game so your not 1 shotted but still adds a challenge. People will be against these nerfs since it's natural not to like change.
 Gilgamesh.Nynja
Offline
Server: Gilgamesh
Game: FFXI
user: NynJa
Posts: 122
By Gilgamesh.Nynja 2012-09-06 13:55:42
Link | Quote | Reply
 
Siren.Novadragon said: »
Patch the end-game so your not 1 shotted but still adds a challenge. People will be against these nerfs since it's natural not to like change.

Thats what everyone here is asking for though. I'm pretty sure all 3 communities (NA/JP/EU) will be elated to hear a nerf to PD/Embrava, as long as it means that content that mandates their utility be adjusted as well.
[+]
 Ragnarok.Zirael
Offline
Server: Ragnarok
Game: FFXI
user: Zirael
Posts: 95
By Ragnarok.Zirael 2012-09-06 14:32:50
Link | Quote | Reply
 
Bismarck.Punchus said: »
The most likely thing that will happen is a reduction of time for both abilities. Not sure what an acceptable duration of new abilities is though. PD being a one time use under Astral Flow made the duration acceptable considering you could do 3-4 SP Blood Pacts of the other avatars during Astral Flow except Odin ofcourse.
Whatever the nerf will be, it will make Embrava and PD not worth using. That's the whole point of this. I'd expect PD to become as useful as Diamond Dust or Gallant's Roll etc.
Don't get me wrong, I'm all for the change; PD/Embrava zergfest requirement was starting to got to ridiculous levels.
I really wouldn't hold any hope that SMN and SCH will keep their toys to play with as anything more than situational gimmick.
 Siren.Kalilla
VIP
Offline
Server: Siren
Game: FFXI
user: Kalila
Posts: 14552
By Siren.Kalilla 2012-09-06 14:40:34
Link | Quote | Reply
 
It was already translated this morning by Slycer over on BG, but here is the official post anyways:

09-06-2012 01:45 PM
[source]
Akihiko Matsui
Dev Team

Hello!

Thank you so much for the abundance of quick responses!

In regards to the comments we have been seeing from users raising concern that certain content won’t be possible to complete if the effects of Perfect Defense and Embrava are reduced. This is something that even the Development Team is keeping in mind with these adjustments. With that said, we are planning to make necessary adjustments to not only the abilities, but to content as well.

For both existing content and content to come in the future, I believe that conditions where special monsters are created for the sole purpose of counteracting Perfect Defense and Embrava is not desirable at all. The main idea behind the adjustments to Perfect Defense and Embrava is to correct the situation so it will not come to this.

As a result we would like to make it so summoner and scholar can widen their range of play and usefulness via other elements. We understand that these adjustments might be somewhat of an inconvenience, but we appreciate your understanding.

Next, I’d like to provide a follow-up in regards to the separation of the recast timers.
With the separation of the recast timers it will be possible to utilize the two special job abilities together; however, since the effects were originally added with the idea that they could not be used at the same time, there are some effects currently that create bad balance. We will be adjusting this when we revamp the current effects.

Also, the situation of not having enough recast timer slots has not yet changed. In order to resolve this problem we are currently working to expand the space; however, this resolution is critical for the separation of the special job ability recast timers. This is also one reason for the delay in implementation.

Once we have completed this expansion, we believe that we will be able to improve not only the special job abilities, but other abilities that have been limited by this restriction (Steal/Despoil, Soul Jump/Spirit Jump, etc.)
Subscribe
[+]
 Fenrir.Nightfyre
Offline
Server: Fenrir
Game: FFXI
user: Nightfyre
Posts: 11681
By Fenrir.Nightfyre 2012-09-06 14:51:14
Link | Quote | Reply
 
Siren.Kalilla said: »
Next, I’d like to provide a follow-up in regards to the separation of the recast timers.
With the separation of the recast timers it will be possible to utilize the two special job abilities together; however, since the effects were originally added with the idea that they could not be used at the same time, there are some effects currently that create bad balance. We will be adjusting this when we revamp the current effects.
Incoming Azure Lore/Unbridled Wisdom nerf, calling it now.

Revision of content is encouraging though, provided they get it done no later than whenever they get around to adjusting the 2hrs themselves.
 Shiva.Viciousss
Offline
Server: Shiva
Game: FFXI
user: Viciouss
Posts: 8022
By Shiva.Viciousss 2012-09-06 14:52:50
Link | Quote | Reply
 
I dont see how they could nerf unbridled learning, it only has a handful of useful spells and its every 5 minutes.
[+]
Offline
Posts: 38
By Shirukenu 2012-09-06 14:58:52
Link | Quote | Reply
 
So uhm, what exactly -will- scholars be used for after this?
(Heck, I'm wondering what they think Red Mages should be doing)
Offline
Posts: 60
By theeklipse85 2012-09-06 15:06:42
Link | Quote | Reply
 
Shirukenu said: »
So uhm, what exactly -will- scholars be used for after this? (Heck, I'm wondering what they think Red Mages should be doing)

I'm going to go ahead and say the same things they just might actually have to do more then just cast embrava.

Sch's are awesome for fell cleaves as well as exp parties, if your party isnt so nubified they think stealing the ISL from the sch because embrava is a waste of time....some of these "abyssea only" leveled nubs kill me.


as far as the smn nerf, and im' speaking without fully knowing the deatils but could you just spam shock squal or w/e like chainspell stun with their new 2hr once PD wears for ADL
 Shiva.Viciousss
Offline
Server: Shiva
Game: FFXI
user: Viciouss
Posts: 8022
By Shiva.Viciousss 2012-09-06 15:06:52
Link | Quote | Reply
 
Schs will still be taken to NNI I'm sure. They will still have Embrava and the regain spell.
[+]
 Fenrir.Nightfyre
Offline
Server: Fenrir
Game: FFXI
user: Nightfyre
Posts: 11681
By Fenrir.Nightfyre 2012-09-06 15:09:19
Link | Quote | Reply
 
Shiva.Viciousss said: »
I dont see how they could nerf unbridled learning, it only has a handful of useful spells and its every 5 minutes.
you've got the wrong unbridled thingy, try again

Shirukenu said: »
So uhm, what exactly -will- scholars be used for after this?
(Heck, I'm wondering what they think Red Mages should be doing)
I'd still take SCH over WHM for a lot of content. If Embrava is even slightly useful then you'll still see them using it + Kaustra, but it'll be more of a mild perk than the dominating reason for their presence.
 Bahamut.Vagrua
Offline
Server: Bahamut
Game: FFXI
user: Vagrua
Posts: 214
By Bahamut.Vagrua 2012-09-06 15:12:18
Link | Quote | Reply
 
Shiva.Viciousss said: »
Schs will still be taken to NNI I'm sure. They will still have Embrava and the regain spell.

You may better off with another DD if the Embrava nerf is significant.
 Fenrir.Nightfyre
Offline
Server: Fenrir
Game: FFXI
user: Nightfyre
Posts: 11681
By Fenrir.Nightfyre 2012-09-06 15:14:01
Link | Quote | Reply
 
BRD + SCH and leave the BRD at the rune would probably be a good option. You're going to want two support jobs regardless unless you have a full complement of self-sufficient DDs.
 Valefor.Prothescar
Guide Master
Offline
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-09-06 15:15:11
Link | Quote | Reply
 
SAM is gonna have the most retardiculously overpowered set of 2hrs if neither one is nerfed. That said, I expect a buff to occur, Meikyo Shisui using only 50 TP per WS and the new 2hr adding the ability for weaponskills to crit 100% of the time.
[+]
 Bahamut.Vagrua
Offline
Server: Bahamut
Game: FFXI
user: Vagrua
Posts: 214
By Bahamut.Vagrua 2012-09-06 15:15:40
Link | Quote | Reply
 
or Brd + WHM.
 Fenrir.Nightfyre
Offline
Server: Fenrir
Game: FFXI
user: Nightfyre
Posts: 11681
By Fenrir.Nightfyre 2012-09-06 15:16:50
Link | Quote | Reply
 
Bahamut.Vagrua said: »
or Brd + WHM.
You lose more than you gain by switching a SCH to WHM unless they're meleeing.

EDIT: Actually, maybe even with that. You lose access to Accession Phalanx and Accession Enspell, along with their nuking perks. Reduced stratagem count even when /SCH may impair ability to sleepga.
 Leviathan.Syagin
Offline
Server: Leviathan
Game: FFXI
user: Kerron
Posts: 999
By Leviathan.Syagin 2012-09-06 15:18:06
Link | Quote | Reply
 
Aikawa said: »
Siren.Kalilla said: »
Sylph.Wardeniii said: »
Leviathan.Syagin said: »
Since when you needed a "real strat" in FF to beat any boss? and with real strat
@ Aikawa Stop talking out your *** dude, because you just sound silly...
 Bahamut.Vagrua
Offline
Server: Bahamut
Game: FFXI
user: Vagrua
Posts: 214
By Bahamut.Vagrua 2012-09-06 15:29:03
Link | Quote | Reply
 
Fenrir.Nightfyre said: »
Bahamut.Vagrua said: »
or Brd + WHM.
You lose more than you gain by switching a SCH to WHM unless they're meleeing.

EDIT: Actually, maybe even with that. You lose access to Accession Phalanx and Accession Enspell, along with their nuking perks. Reduced stratagem count even when /SCH may impair ability to sleepga.

WHM gives boost-str +25, curagas, auspice, stoneskin with cures, and is just as able to keep up with haste cycles as any other job. I find it annoying that you rule it out completely. I'm not saying it is ideal, but I believe it could play part in the role also.
 Ragnarok.Martel
Offline
Server: Ragnarok
Game: FFXI
Posts: 3073
By Ragnarok.Martel 2012-09-06 15:34:38
Link | Quote | Reply
 
Do they expect us to be able to use both DRG 2hours at once? Cause I wanna know how that's supposed to work, lol.

Spirit surge eats the wyvern, and rouse wyvern makes it invincible. <,<
 Fenrir.Nightfyre
Offline
Server: Fenrir
Game: FFXI
user: Nightfyre
Posts: 11681
By Fenrir.Nightfyre 2012-09-06 15:45:08
Link | Quote | Reply
 
Bahamut.Vagrua said: »
I find it annoying that you rule it out completely.
Are you illiterate? Let me repeat myself: you lose more than you gain by switching your SCH to WHM except maybe if they melee. Where in that sentence do I "rule it out completely"?

Quote:
WHM gives boost-str +25, curagas, auspice, stoneskin with cures
Boost-STR is really only significant for jobs with a STR-based WS in Nyzul, curaga is of minimal interest since you split up for most floors, auspice is basically a nonfactor, and phalanx is far more valuable than stoneskin when you consider that you're primarily fighting fodder.
[+]
 Bahamut.Vagrua
Offline
Server: Bahamut
Game: FFXI
user: Vagrua
Posts: 214
By Bahamut.Vagrua 2012-09-06 15:53:14
Link | Quote | Reply
 
Fenrir.Nightfyre said: »
Bahamut.Vagrua said: »
I find it annoying that you rule it out completely.
Are you illiterate? Let me repeat myself: you lose more than you gain by switching your SCH to WHM except maybe if they melee. Where in that sentence do I "rule it out completely"?

So you do believe that WHM could perform the job successfully regardless of SCH's so-called advantages?

I'm just looking for you to acknowledge that WHM is capable of doing it.
 Fenrir.Nightfyre
Offline
Server: Fenrir
Game: FFXI
user: Nightfyre
Posts: 11681
By Fenrir.Nightfyre 2012-09-06 15:57:58
Link | Quote | Reply
 


I never said it couldn't. In theory it is POSSIBLE to clear Nyzul with nearly any setup, but bringing a SCH is a MORE EFFECTIVE use of the slot than a WHM. Quit trying to argue things I never said.
[+]
 Odin.Tsuneo
Offline
Server: Odin
Game: FFXI
user: Tsuneo
Posts: 2767
By Odin.Tsuneo 2012-09-06 16:02:30
Link | Quote | Reply
 
Bringing a job to solely play the healer's role is just something that isn't practical for current Neo-Nyzul.
 Valefor.Prothescar
Guide Master
Offline
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-09-06 16:03:29
Link | Quote | Reply
 
idk why anyone would want to decrease their chances of success just 'cause "it's possible"
[+]
 Valefor.Kiaru
Offline
Server: Valefor
Game: FFXI
user: Shiyo
Posts: 361
By Valefor.Kiaru 2012-09-06 16:04:39
Link | Quote | Reply
 
Shirukenu said: »
So uhm, what exactly -will- scholars be used for after this?
(Heck, I'm wondering what they think Red Mages should be doing)
SCH is arguably a better main healer than WHM and equal nuker to BLM. It's also the best stunner and CCer. Kasutra makes it a very good AOEing job too. SCH is not SMN, it's a great job WITHOUT its 2hour.

Quote:
WHM gives boost-str +25, curagas, auspice, stoneskin with cures
Perp regenga5 beats solace and curagas, phalanx is also icing on the cake. Firestorm + regain is equal to boostr str.

Really, perp regenga5 provides more damage reduction than any ability in the game besides PD(phalanx wins if it'll reduce damage to 0).
 Bahamut.Vagrua
Offline
Server: Bahamut
Game: FFXI
user: Vagrua
Posts: 214
By Bahamut.Vagrua 2012-09-06 16:05:22
Link | Quote | Reply
 
Maybe in theory, but unfortunately most people go with their cookie cutter setups neglecting other jobs completely.
First Page 2 3 ... 7 8 9 10
Log in to post.