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Producer Matsui reveals changes to SP Abilities
Quetzalcoatl.Kenrusai
Server: Quetzalcoatl
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Posts: 1899
By Quetzalcoatl.Kenrusai 2012-09-05 16:38:51
pretty sure embrava will still be utilized
By Aikawa 2012-09-05 16:46:31
Its called perfect defense for a reason don't nerf it :/ Don't worry they will change the name to "nerfed defense." or tanaka defense!
About embrava the only way to "nerf" it is what? Lowering duration? Making it party only? Or removing regain? Coz even half effect from the actual embrava (3 tp/tic) is good... And still game breaking...
Phoenix.Sehachan
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By Phoenix.Sehachan 2012-09-05 16:48:12
Summoner calls Alexander.
Alexander uses Kinda Good Defense.
Cerberus.Tikal
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By Cerberus.Tikal 2012-09-05 16:50:57
3 tp/tick isn't broken, but it's redundant with the other SCH spell. Regen/Regain would be a good combo. What makes it so painfully strong is the sustain that the regen adds, coupled with the near-maxed magic haste. Regain is just icing.
Quetzalcoatl.Kenrusai
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By Quetzalcoatl.Kenrusai 2012-09-05 16:52:11
regen is the icing. . .
By bigdave1978 2012-09-05 16:53:55
you have about a year to get it all farmed so dont worry se does nothing quickly
By Aikawa 2012-09-05 16:54:12
I became a SCH since it was released. We were the true Mid-point between a WHM and a BLM. Our 2 hour was ***, as it lasted very little to do only a few nukes or a few enhancements. When Tabula Rasa was raised to 3 minutes, i was glad, but not excited. When Embrava and Kaustra came up, no one knew what they did or didn't care. When I started Embravaing Alliances in Abyssea and they saw that with haste it was almost like Hundred Fist they love it, and many said it was overpowered. We SCHs got a spot in the limelight finally. That being Said, I'm not happy with this Nerf, even though I understand it's needed.
Edit: Also as a SMN, I don't really see the need of Nerfing PD. Its not like you can use it 3/4 times during AF. Like EES is a one time thing. So you saying because you, sch is known? -_-.... And ppl started abusing embrava...?
Odin.Drgg
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By Odin.Drgg 2012-09-05 16:54:58
Screw Embrava, I'm more than happy with double march.
Cerberus.Tikal
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By Cerberus.Tikal 2012-09-05 16:55:34
72 HP a tick is nothing to scoff at, and the only reason it's irrelevant at any point in the current game climate is because NMs mash alliance-wiping AoEs.
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By Odin.Tsuneo 2012-09-05 16:55:37
Screw Embrava, I'm more than happy with double march. lol
Bahamut.Dionikes
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By Bahamut.Dionikes 2012-09-05 16:56:17
Timeline on this is roughly?
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By Odin.Tsuneo 2012-09-05 16:56:48
72 HP a tick is nothing to scoff at, and the only reason it's irrelevant at any point in the current game climate is because NMs use alliance-wiping AoEs.
The regen is quite awesome for Nyzul, but I agree for tougher events it would be barely noticeable.
Quetzalcoatl.Kenrusai
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By Quetzalcoatl.Kenrusai 2012-09-05 16:56:48
guess it would depend on the job whether you could consider the regain "icing"
Asura.Kese
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By Asura.Kese 2012-09-05 16:58:37
monks everwhere are crying
Ramuh.Austar
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By Ramuh.Austar 2012-09-05 17:02:36
monks everwhere are crying not really
Asura.Kese
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Posts: 395
By Asura.Kese 2012-09-05 17:03:18
[+]
By Aikawa 2012-09-05 17:03:39
3 tp/tick isn't broken, but it's redundant with the other SCH spell. Regen/Regain would be a good combo. What makes it so painfully strong is the sustain that the regen adds, coupled with the near-maxed magic haste. Regain is just icing.
Sure..the regen that helps you, under fanatics effect, perfect defense(PW, LEGION)... Even in nyzul, with regen 5 is enough, the mob will die and any damage the dd took, will be healed before he engage another mob. On boss fight, the sch will have to do something instead waiting for the dds to kill the boss and heal, if the dds used their fanatics earlier....
The haste well, even half value of haste, and the haste spell will give you almost the magic cap.
To hurt nyzul, is only lowering duration... And probably not that bad, don't really need it on earlier floors...
I'm more concerned about how will the embrava nerf affect my dynamis valkr. farm, since I have embrava the last ~30-40 mins locking my sch mule @ entrance.
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By Shiva.Alistrianna 2012-09-05 17:03:51
If anything, i forsee Perfect Defense not blocking status effects to make new WHM JA relevant. Any othjer adjustment, short of lowering duration would make the ability worthless.
Ramuh.Austar
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By Ramuh.Austar 2012-09-05 17:03:57
Asura.Kese
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By Asura.Kese 2012-09-05 17:05:02
k you got me, go have fun with your mnk. k
Asura.Serano
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By Asura.Serano 2012-09-05 17:09:19
jokes are not allowed here. :)
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By Fenrir.Nightfyre 2012-09-05 17:09:31
Lame if they just nerf it without dealing with the NMs. Slycer posted a translation of the original post before the NA version went up, and from his translation I gather that they'll be adjusting the relevant events as well. Personally I think that would be inevitable even if they didn't state so now simply because they'd go "oh *** these events really are *** without PD/Embrava" if they actually implemented a serious nerf, but the fact that they are not only nerfing PD/Embrava but thinking ahead to the impact that change will have, no matter how obvious, is immensely promising compared to what we've dealt with in the past.
You might've seen that post by now but I figured I'd go ahead and mention it since not everyone here reads BG.
EDIT: See next page, statements about event adjustments were NOT made by the dev team.
Asura.Kese
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By Asura.Kese 2012-09-05 17:11:38
jokes are not allowed here. :) wb :o
Cerberus.Tikal
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By Cerberus.Tikal 2012-09-05 17:12:45
Sure..the regen that helps you, under fanatics effect, perfect defense(PW, LEGION)... Even in nyzul, with regen 5 is enough, the mob will die and any damage the dd took, will be healed before he engage another mob. On boss fight, the sch will have to do something instead waiting for the dds to kill the boss and heal, if the dds used their fanatics earlier.... 72 HP a tick is nothing to scoff at, and the only reason it's irrelevant at any point in the current game climate is because NMs mash alliance-wiping AoEs. The irony of this is that they're nerfing Embrava, and half the discussion is about this necessitating change in previous events to acclimate to a lowered effectiveness standard. Citing current situations that were designed to nearly necessitate Embrava (Or, implemented as a result to how powerful Embrava is) is silly. The reason we NEED PD and Embrava is because monsters spam the hell out of alliance-smashing TP moves. The reason monsters spam the hell out of alliance-smashing TP moves is because of PD and Embrava.
The regen is just as borked as the rest of it. 69(Regen V)+72(Embrava) HP/tick is ludicrous, it's just overwhelmed by the amount of output currently being generated. If this is tapered, Embrava will still be overpowered if it keeps its regen and magic haste. Regain is negligible.
Phoenix.Amael
Server: Phoenix
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Posts: 2983
By Phoenix.Amael 2012-09-05 17:14:57
So you saying because you, sch is known? -_-.... And ppl started abusing embrava...? I'm saying that when WotG came out, no one really did SCH, they had RDM for all that + Refresh. I'm saying that SCHs were overlooked. Not saying because I started using it. I'm telling my PoV. So the sarcastic tone is not needed.
Fenrir.Camiie
Server: Fenrir
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By Fenrir.Camiie 2012-09-05 17:19:27
So are they trying to make things harder, easier, or just different?
Also, I see a lot of folks excited by this, and I guess I wonder what you're expecting current content to become and future content to consist of.
Server: Shiva
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By Shiva.Viciousss 2012-09-05 17:22:10
I think people are more excited to see common sense being displayed by the new lead developer, something we havent seen in a long time.
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By Sylph.Tigerwoods 2012-09-05 17:23:25
Well, if you don't have your nyzul gear yet, better get it soon.
Fenrir.Ginny
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By Fenrir.Ginny 2012-09-05 17:24:23
We're also getting a delay in the recast time for avatars. I can already feel the goddess-like power flowing through me. We'll be the bestest DD job ever now. Soon people will be crying out for SMN nerfs while we all run around like Yuna except without the whiny boyfriend.
Additional Effect: Summons Whiny Boyfriend.
[+]
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By Odin.Tsuneo 2012-09-05 17:25:35
Matsui would look even better if he also adjusted the events that these two-hours are used for.
[+]
I thought about this for a few minutes and decided it would be best to make a new topic for this one post so more players might get a chance to see the news. I will be making a copy of this post in the original topic, and future updates will be posted there, but this is just to share the changes Producer Akihiko Matsui announced on the official forums.
| 09-05-2012 01:07 PM | | Akihiko Matsui | | Dev Team |  |
| | Hello this is Matsui.
Sorry to keep you waiting, but I have some follow up information in regards to SP abilities.
Today we once again looked into what would be the best way to implement the new SP abilities moving forward. I’d like to give a brief summary of the development plans based on the results of our discussion.
The below are the 4 main aspects of change for the 2-hour abilities.
New SP ability and existing SP ability recast timer separation
As we previously explained, the new SP abilities we designed based on the idea that the recast timer would be shared with the existing SP abilities and players would use them accordingly. While the effects and usages have been compared to the existing SP abilities and consideration has been given so that they are balanced, we will be completely separating the two and changing the concept so that each ability can be used separately.
We will be making them so they are complete abilities on their own and do not need to be constrained to using one or the other.
Recast time reduction
Originally the idea for SP abilities was to have players use them one time for specific content or battle situations and to use it wisely. When considering the current battle tempo and the average time for content these days, we feel that it would be beneficial to make the recast 1 hour with the ability to reduce it a minimum of 30 minutes via merit points. With this, the idea of “2-hour abilities” will changed when we explore the effects.
New SP ability effects revamp
Based on the changes stated above, we will be looking into the effects for the new SP abilities once again.
This does not mean only time related adjustments will be made. If deemed necessary we will be completely revamping the effect from the ground up.
Existing SP ability effects revamp
We will be looking into revamping existing SP ability effects based on the two points below.
- Adjustments to effects to coincide with recast shortening
- Balance adjustments to coincide with the new SP ability effects revamp
Even with the existing SP abilities there is a division between those that have good uses and those that do not depending on the job. Ultimately our aim is to make it so that by putting together the effects of the two SP abilities every job can have a boon. With that said, we will be revamping the existing SP abilities so that balance is not thrown off when incorporating usage of the new SP abilities.
As a general direction we will be raising all of the abilities so that they become useful. However, we believe that we will have no choice but add the lowering of effects of Perfect Defense and Embrava to our scope of adjustments.
With all of these changes, the previously planned implementation date for the new SP abilities as shown on the roadmap will be significantly pushed back. I apologize deeply for making you all wait, but we took a lot of time to decide the above so that we could deliver something that everyone enjoys and matches the current game.
We are currently working on preparing a revised roadmap to be released. We expect this to take a little bit of time, but please hang in there. | |
| 09-06-2012 01:45 PM | | Akihiko Matsui | | Dev Team |  |
| | Hello!
Thank you so much for the abundance of quick responses!
In regards to the comments we have been seeing from users raising concern that certain content won’t be possible to complete if the effects of Perfect Defense and Embrava are reduced. This is something that even the Development Team is keeping in mind with these adjustments. With that said, we are planning to make necessary adjustments to not only the abilities, but to content as well.
For both existing content and content to come in the future, I believe that conditions where special monsters are created for the sole purpose of counteracting Perfect Defense and Embrava is not desirable at all. The main idea behind the adjustments to Perfect Defense and Embrava is to correct the situation so it will not come to this.
As a result we would like to make it so summoner and scholar can widen their range of play and usefulness via other elements. We understand that these adjustments might be somewhat of an inconvenience, but we appreciate your understanding.
Next, I’d like to provide a follow-up in regards to the separation of the recast timers.
With the separation of the recast timers it will be possible to utilize the two special job abilities together; however, since the effects were originally added with the idea that they could not be used at the same time, there are some effects currently that create bad balance. We will be adjusting this when we revamp the current effects.
Also, the situation of not having enough recast timer slots has not yet changed. In order to resolve this problem we are currently working to expand the space; however, this resolution is critical for the separation of the special job ability recast timers. This is also one reason for the delay in implementation.
Once we have completed this expansion, we believe that we will be able to improve not only the special job abilities, but other abilities that have been limited by this restriction (Steal/Despoil, Soul Jump/Spirit Jump, etc.) | |
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