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Producer Matsui reveals changes to SP Abilities
Server: Shiva
Game: FFXI
Posts: 8022
By Shiva.Viciousss 2012-09-06 22:50:17
No it was totally ok to blame tanaka for the bad ***. And its totally ok to praise the new guy for new things.
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-09-06 22:54:18
Idk, I didn't want to hate on tanaka but the changes this guy is making and at this pace really is hard not to question what he was trying to do for the game.
That's just me though /shrug
Bismarck.Leneth
Server: Bismarck
Game: FFXI
By Bismarck.Leneth 2012-09-07 04:34:38
SEHQ.Akihiko Matsui said: »As a result we would like to make it so summoner can widen their range of play and usefulness via other elements. That was the line I was hoping for when reading about the nerfs the first time, but now they have to deliver again. I wonder how long that will take, if it even happens. Any bets? :P
Since the last promises a year ago nothing happened and the summoner rubric on the official forum was pretty much ignored by the Devs besides one rage-thread. Among those were several information-seeking threads, ranging from what they have planned for it or what was technical possible to make better suggestions, creating the impression that they had no further ideas for the job. So be prepared for it to take a while.
Valefor.Kiaru
Server: Valefor
Game: FFXI
Posts: 361
By Valefor.Kiaru 2012-09-07 05:53:45
Idk, I didn't want to hate on tanaka but the changes this guy is making and at this pace really is hard not to question what he was trying to do for the game.
That's just me though /shrug He left FF14, it's becoming godly and good, He leaves FFXI, it looks like it'll become an actual MMO.
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By Otomis 2012-09-07 06:10:57
I've been wanting a PD nerf for a very long time honestly >.> I feel the same way about Embrava as well. :x I know the rest of you don't think like that though D: but it's how I feel about them.
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This.
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By Enuyasha 2012-09-07 15:36:05
I've been wanting a PD nerf for a very long time honestly >.> I feel the same way about Embrava as well. :x I know the rest of you don't think like that though D: but it's how I feel about them.
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This.
They nerfeth to taketh away and giveth in some other form.
Asylum+PD+Embrava burns will be the new thing :<
By theeklipse85 2012-09-07 15:57:33
Unless I'm missing something I think SMN ChainPact Shock Squal will have a nice little place in burns
Cerberus.Tikal
Server: Cerberus
Game: FFXI
Posts: 4947
By Cerberus.Tikal 2012-09-07 16:10:17
No it was totally ok to blame tanaka for the bad ***. And its totally ok to praise the new guy for new things. It wasn't okay to blame Tanaka because we, outside a company that keeps its inner-workings very private, have no way of knowing whether he is to blame or not. Now that we have someone else in the exact same seat, it's easier to see what power he did hold, and extrapolate from there. Hind-sight is 20/20 though. It's also possible there was more than just him stepping down/being replaced. There could've been a whole new team ushered in that was kept quiet. At the time, it was inappropriate to blame him for everything, even though it really was just a running gag that idiots started to take seriously. Now, it's still hard to blame him because we don't know all the circumstances, though this does make him look bad. Two games suffered seriously with him at the reins, followed by his retirement from the position – you can take what you will from that. Could be genuine, could be scape-goating. I'm just glad we're on the right track.
Server: Sylph
Game: FFXI
Posts: 1009
By Sylph.Mirvana 2012-09-09 04:57:22
I just hope he reverses the order on nerfs. Nuke the content first; don't wait for players to struggle through 3-4mos (or more) of being unable to complete content.
Making PD/Emb less necessary first makes the transition to it's less-potent state easier on the player base because, as stated, there is no "Everything is basically impossible" phase.
If each mob in Legion gave, say, 5min TE upon defeat, or each boss floor (or any random NM) in NNI was a shot at a 100 piece (instead of the wholly wasted NQ/+1/+2/+3 sets), the content would be far less "Optimal setup or GTFO"
Server: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2012-09-09 05:05:28
each boss floor (or any random NM) in NNI was a shot at a 100 piece (instead of the wholly wasted NQ/+1/+2/+3 sets), the content would be far less "Optimal setup or GTFO"
Seriously not a bad idea.
Server: Lakshmi
Game: FFXI
Posts: 207
By Lakshmi.Inspectorgadget 2012-09-09 06:16:16
so many good ideas ITT. makes me hope that Matsui will read this thread and consider implementing some of them. The thing I didn't like the most about Tanaka was he didn't care what the playerbase wanted and it was his way or the highway.
Fenrir.Gukai
Server: Fenrir
Game: FFXI
Posts: 30
By Fenrir.Gukai 2012-09-09 10:58:06
Granted, i have concerns about the embrava part because of neo nyzul, but i cant help but say 'holy crap, someone who actually opened their eyes and gave a damn'
I thought about this for a few minutes and decided it would be best to make a new topic for this one post so more players might get a chance to see the news. I will be making a copy of this post in the original topic, and future updates will be posted there, but this is just to share the changes Producer Akihiko Matsui announced on the official forums.
| 09-05-2012 01:07 PM | | Akihiko Matsui | | Dev Team |  |
| | Hello this is Matsui.
Sorry to keep you waiting, but I have some follow up information in regards to SP abilities.
Today we once again looked into what would be the best way to implement the new SP abilities moving forward. I’d like to give a brief summary of the development plans based on the results of our discussion.
The below are the 4 main aspects of change for the 2-hour abilities.
New SP ability and existing SP ability recast timer separation
As we previously explained, the new SP abilities we designed based on the idea that the recast timer would be shared with the existing SP abilities and players would use them accordingly. While the effects and usages have been compared to the existing SP abilities and consideration has been given so that they are balanced, we will be completely separating the two and changing the concept so that each ability can be used separately.
We will be making them so they are complete abilities on their own and do not need to be constrained to using one or the other.
Recast time reduction
Originally the idea for SP abilities was to have players use them one time for specific content or battle situations and to use it wisely. When considering the current battle tempo and the average time for content these days, we feel that it would be beneficial to make the recast 1 hour with the ability to reduce it a minimum of 30 minutes via merit points. With this, the idea of “2-hour abilities” will changed when we explore the effects.
New SP ability effects revamp
Based on the changes stated above, we will be looking into the effects for the new SP abilities once again.
This does not mean only time related adjustments will be made. If deemed necessary we will be completely revamping the effect from the ground up.
Existing SP ability effects revamp
We will be looking into revamping existing SP ability effects based on the two points below.
- Adjustments to effects to coincide with recast shortening
- Balance adjustments to coincide with the new SP ability effects revamp
Even with the existing SP abilities there is a division between those that have good uses and those that do not depending on the job. Ultimately our aim is to make it so that by putting together the effects of the two SP abilities every job can have a boon. With that said, we will be revamping the existing SP abilities so that balance is not thrown off when incorporating usage of the new SP abilities.
As a general direction we will be raising all of the abilities so that they become useful. However, we believe that we will have no choice but add the lowering of effects of Perfect Defense and Embrava to our scope of adjustments.
With all of these changes, the previously planned implementation date for the new SP abilities as shown on the roadmap will be significantly pushed back. I apologize deeply for making you all wait, but we took a lot of time to decide the above so that we could deliver something that everyone enjoys and matches the current game.
We are currently working on preparing a revised roadmap to be released. We expect this to take a little bit of time, but please hang in there. | |
| 09-06-2012 01:45 PM | | Akihiko Matsui | | Dev Team |  |
| | Hello!
Thank you so much for the abundance of quick responses!
In regards to the comments we have been seeing from users raising concern that certain content won’t be possible to complete if the effects of Perfect Defense and Embrava are reduced. This is something that even the Development Team is keeping in mind with these adjustments. With that said, we are planning to make necessary adjustments to not only the abilities, but to content as well.
For both existing content and content to come in the future, I believe that conditions where special monsters are created for the sole purpose of counteracting Perfect Defense and Embrava is not desirable at all. The main idea behind the adjustments to Perfect Defense and Embrava is to correct the situation so it will not come to this.
As a result we would like to make it so summoner and scholar can widen their range of play and usefulness via other elements. We understand that these adjustments might be somewhat of an inconvenience, but we appreciate your understanding.
Next, I’d like to provide a follow-up in regards to the separation of the recast timers.
With the separation of the recast timers it will be possible to utilize the two special job abilities together; however, since the effects were originally added with the idea that they could not be used at the same time, there are some effects currently that create bad balance. We will be adjusting this when we revamp the current effects.
Also, the situation of not having enough recast timer slots has not yet changed. In order to resolve this problem we are currently working to expand the space; however, this resolution is critical for the separation of the special job ability recast timers. This is also one reason for the delay in implementation.
Once we have completed this expansion, we believe that we will be able to improve not only the special job abilities, but other abilities that have been limited by this restriction (Steal/Despoil, Soul Jump/Spirit Jump, etc.) | |
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