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[Dev] Character Collision Adjustments
Bismarck.Hsieh
Server: Bismarck
Game: FFXI
Posts: 709
By Bismarck.Hsieh 2012-08-17 16:02:24
Also if you look at the city Jeuno each level has it's distinct features:
Rul'and Gardens: Royal Housing / Questing NPCs
Upper Jeuno: Housing/Residential Area
Lower Jeuno: Merchants
Port Jeuno: Traveling (Should move the Whitegate NPC here)
Put the damn bazaars in Lower Jeuno and make it tax free in that zone only.
By Artemicion 2012-08-17 16:08:39
Lakshmi.Sparthosx said: »Would be nice if there was a designated zone for bazaaring goods. Or have something similar to FF14 where you hire a merchant to bazaar off your goods. At least that way there'd be no need to have secondary mules for selling junk and keeping the game on just to sell your goods.
Chocobo-freakin-Circuit.
Wasn't there some sort of preventive measure taken to keep people from AFKing there for too long as to avoid bazaar exploitation? It might have been levied, but I can't recall anymore.
Server: Siren
Game: FFXI
Posts: 2,215
By Siren.Thoraeon 2012-08-17 16:43:03
Lakshmi.Sparthosx said: »Would be nice if there was a designated zone for bazaaring goods. Or have something similar to FF14 where you hire a merchant to bazaar off your goods. At least that way there'd be no need to have secondary mules for selling junk and keeping the game on just to sell your goods.
Chocobo-freakin-Circuit.
Wasn't there some sort of preventive measure taken to keep people from AFKing there for too long as to avoid bazaar exploitation? It might have been levied, but I can't recall anymore. The word you are looking for is "Bazaar Tax."
Quetzalcoatl.Liadeti
Server: Quetzalcoatl
Game: FFXI
Posts: 78
By Quetzalcoatl.Liadeti 2012-08-17 16:43:37
Should just bring jeuno tax back so everybody goes back to sitting their bazaar mules just outside in Battalia or wherever like the old days.
Course these days that would probably more likely be Sauromuge for nearly every server.
By Artemicion 2012-08-17 16:52:53
Lakshmi.Sparthosx said: »Would be nice if there was a designated zone for bazaaring goods. Or have something similar to FF14 where you hire a merchant to bazaar off your goods. At least that way there'd be no need to have secondary mules for selling junk and keeping the game on just to sell your goods.
Chocobo-freakin-Circuit.
Wasn't there some sort of preventive measure taken to keep people from AFKing there for too long as to avoid bazaar exploitation? It might have been levied, but I can't recall anymore. The word you are looking for is "Bazaar Tax."
Oh, is that what it was? I thought long ago it was a timer or something of the like that booted you out if you AFKed for too long.
Would be nice if they just levied the tax on that zone so everyone had access regardless of what city they were in.
Server: Asura
Game: FFXI
Posts: 90
By Asura.Calinzt 2012-08-17 17:06:25
I always thought this would make the *perfect* bazaar zone due to its accessibility from all nations.
Sadly, SE doesn't want to do it likely for the same reason they removed Synergy Furnaces from Lower Jeuno - it caused congestion for MMM, and in Chocobo Circuit too much people will cause congestion for Chocobo Races. PS2 limitashunz!
VIP
Server: Siren
Game: FFXI
Posts: 14,552
By Siren.Kalilla 2012-08-22 10:19:48
08-21-2012 12:18 PM | Camate | Community Rep |  |
| | Greetings!
After looking over everyone’s feedback on which option is preferred, we have decided to go with option 1. With that said, we will be implementing the collision settings that are currently on the Test Server and will continue to make adjustments as necessary post-implementation based on feedback.
Once the specific schedule for implementation has been decided we will be sure to announce it! | |
[+]
Sylph.Shipp
Server: Sylph
Game: FFXI
Posts: 440
By Sylph.Shipp 2012-08-23 12:10:57
I always thought this would make the *perfect* bazaar zone due to its accessibility from all nations.
Sadly, SE doesn't want to do it likely for the same reason they removed Synergy Furnaces from Lower Jeuno - it caused congestion for MMM, and in Chocobo Circuit too much people will cause congestion for Chocobo Races. PS2 limitashunz! Wait... we have chocobo racing in XI?
[+]
06-28-2012 05:29 PM | Camate | Community Rep |  |
| Collision Course Detected!
Have you ever been running back to your mog house in Port Jeuno only to be greeted by a character wall that prevented you from getting home on time?
Well good news! During the upcoming test server update we will be making it so if a character remains motionless for more than 10 seconds, their collision detection will be removed, enabling you to run right by. This should hopefully make moving around crowded places where players are AFK much easier. | |
06-29-2012 05:11 PM | Okipuit | Community Rep |  |
| We do not be have plans to completely remove PC collision. The Development Team explained that this system was implemented from the beginning of FINAL FANTASY XI in order to amplify the existence of other users. Removing this function will make other characters feel like they're just another part of the background as you can run through them like air or brush. | |
07-03-2012 01:38 PM | Camate | Community Rep |  |
| Hey everyone!
I have just a couple follow-ups in regards to some of the feedback we have been receiving about the changes to collision detection.
Some players have been asking for a setting in the configuration that would allow you to turn collision detection on/off. Unfortunately we do not have plans of making this a feature that you can configure individually as it is something we would like to keep uniform amongst all players.
Also, as we have been receiving a lot of feedback about the clumping of characters in Nyzul after warping, we are planning on implementing a system that will disperse players better. While there may be a slight random chance that players are warped to the same exact spot, this should significantly relieve the frequency of players getting stacked on one another. | |
07-10-2012 12:26 PM | Camate | Community Rep |  |
| Just in case you hop on the test server to try out the player collision adjustments and find there is no one idle that you can run through, fear not! Mocchi from the Community Team in Japan has been kind enough to place a character near Joachim in Port Jeuno so that players can run through him all day long 
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07-218-2012 02:04 PM | Okipuit | Community Rep |  |
| Greetings!
As you all have most likely seen already, we just announced the next version update today. Since the collision adjustments will largely affect how game play feels, we would like to gather more feedback and perform more testing on the test server. As a result, we have decided not to implement the new collision feature during the upcoming version update. (However, the countermeasures so that players are not stacked on top of each other when teleporting to a floor in Nyzul Isle assault will be implemented.)
We would like to get a wide range of feedback and viewpoints on the matter of collision since there is no right or wrong answer. The way people feel about this are quite different. Some players feel that collision should remain, while others feel it should be removed. As such, we would like to see how players feel about this by modifying certain aspects of it during the next test server update. Please stay tuned! | |
08-17-2012 02:45 PM | Okipuit | Community Rep |  |
| | Hello!
We decided to give the collision adjustments a bit more time to brew, but since we are getting closer to the version update, we are at a point where it is time to decide how to address this new system.
On the test server, if a character does not move for 30 seconds, their collision will be removed. This served as the base of our idea, but we realized there was some feedback that was against this. With that said, we would like to hear you feedback so we can make a decision on how to address this new system.
Please choose from the following options:
Implement the collision settings that are currently on the Test Server and continue to make adjustments as necessary based on feedback post-implementation.
Keep it as is and do not implement it in the next version update.
If everyone feels there is no need to rush, option 2 would make it possible to make careful adjustments, including different plans. However, this would ultimately make the players who wanted these adjustments to wait for a while since the priority would drop a bit due to the backlog of other requested client adjustments.
Please let us know which you prefer! | |
08-21-2012 12:18 PM | Camate | Community Rep |  |
| | Greetings!
After looking over everyone’s feedback on which option is preferred, we have decided to go with option 1. With that said, we will be implementing the collision settings that are currently on the Test Server and will continue to make adjustments as necessary post-implementation based on feedback.
Once the specific schedule for implementation has been decided we will be sure to announce it! | |
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