Key Bindings

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Key Bindings
 Shiva.Keyera
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Server: Shiva
Game: FFXI
user: Keyera
Posts: 217
By Shiva.Keyera 2012-06-07 02:17:26
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Hello all, I've been curious recently regarding the process as to which one would bind keys for certain situations.

To be honest, I'm only planning on setting binds for:

1) PDT Set
2) MDT Set, and
3) Applicable set
-I'd like it to recognize when i'm TPing, Idling, etc. So I only have to bind one key

I've poked into the subject, but there don't appear to be any guides explaining how to code keybindings for gearsets (I'm not interested in trigger spells).

To clarify further: Mob starts casting X-Spell, hit the key 'f' to switch to MDT gear, hit 'g' to switch back into the set I was in before the enemy casted.

Thanks for any input =)
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Posts: 2711
By Hitetsu 2012-06-07 03:30:10
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It depends on how you have your sets accessible.

If you're using Spellcast, you'll either need the same names or the same dummy spell in place to swap gear properly.

For example, Spellcast requires an action to determine what gear it's equipping - so you have to use a trigger spell, regardless of whether you want to or not.

Code
bind f sc set MDT
bind d sc set PDT

bind g //dummyspell

Code xml
<variables>
	<var name="GearType">TPGear</var>
</variables>


<equip when="Precast" set="TPGear" />
<var cmd="set GearType TPGear" />
<equip when="aftercast" set="$GearType" />

<if spell="Dummyspell">
	<if status="idle">
		<equip set="idle" />
	</if>
	<else>
		<equip when="precast|midcast|aftercast" set="$GearType" />
	</else>
</if>
 Shiva.Keyera
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Server: Shiva
Game: FFXI
user: Keyera
Posts: 217
By Shiva.Keyera 2012-06-07 03:46:50
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I'll see what I can do from here tomorrow. 4:45 AM...yea, just that.

Thanks for the response =)
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