Yes, RDM is the only job in the whole game with a dispel......
No one plays Bard of Corsair anymore anyway... let alone Red Mage...
[Dev] Dispel II |
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[Dev] Dispel II
Yes, RDM is the only job in the whole game with a dispel......
No one plays Bard of Corsair anymore anyway... let alone Red Mage... Deprotect and deshell would be nice. Affecting the damage of the DD would make red mage cool again. Rdm used to be rulers just for haste (lvl 75 pink mage). To put them back in the cool they need to do more for DD than just buffs and resistance. Affecting the enemies resistance is what is needed from red mages, and not with a weaponskill, it has to be a spell.
Dispel 2 removes one effect and adds a resist buff feature for said time based on dark/enfeeb skill
If death blossom made it so you could land debuffs on mobs normally immune to them, we might have cared about it.
Dispel II being light based would be a handy twist I think. since some mobs are super resistant to dark based magic. Otherwise, iunno... some of the other ideas floating around are interesting.
Odin.Ryuotas said: » Leviathan.Quetzacoatl said: » Ragnarok.Jessikah said: » Replace the removed enhancement effect with an opposite, negative effect. I think it would be very fitting to Red Mages. Remove Regen, adds Poison Remove STR-Boost, adds STR-Down Remove Warcry, adds Attack Down Remove Shell, adds Magic Defense Down Remove Haste, adds Slow ...and so on. Could give White Mages something similar, too. Remove an enfeeble on an ally, replaces it with an opposite, positive effect. It's great that ideas are floating around (especially when they're, you know, good), but Red Mage isn't lacking in their arsenal - they're lacking in vindication of that arsenal. This isn't to say that good ideas like the one above should be disregarded (that'd be silly), but just place it on the back-burner until the obstacles of present are dealt with. I kind of liked the compound effect of Gravity II. Perhaps have Dispel II cause Inhibit TP upon successful removal of a buff? That'd be pretty sweet, especially if it lasted for 3+ minutes.
Ragnarok.Jessikah said: » Replace the removed enhancement effect with an opposite, negative effect. I think it would be very fitting to Red Mages. Remove Regen, adds Poison Remove STR-Boost, adds STR-Down Remove Warcry, adds Attack Down Remove Shell, adds Magic Defense Down Remove Haste, adds Slow ...and so on. Could give White Mages something similar, too. Remove an enfeeble on an ally, replaces it with an opposite, positive effect. Wisdom. If you are stuck on Dispel II, you need to either think about that "remove a buff, add a proper debuff" people already mentioned or maybe "remove a buff, and make that buff impossible to be reapplied for a set amount of time". Don't slap us in the face with "Cannot be reapplied for 15 seconds" either -.-
Cure V for RDM really needs to happen too. There is no excuse there. You gave SCH Regen V and Embrava which it can AOE and RDM gets Temper? At least make our enfeebs viable on the tougher VW mobs or something ;_; Odin.Ryuotas said: » Ragnarok.Sekundes said: » If death blossom made it so you could land debuffs on mobs normally immune to them, we might have cared about it. This is kind of what I'm getting at; not necessarily the semantics themselves, but the notion of improving existing utilities before implementing new ones. Just because something is new, does not mean it's better (an idea that's so simple in rationale, but with the way things have been going, I'm starting to question this). This, I mean I know people like getting new stuff, but if the new stuff isn't even as good as the fixes, then I'd prefer to salvage what the job has already. If mobs and events were as they were at 75, then rdm would still be an amazing addition to a party. As it stands now, I've not dawned my pimp hat since the 95 update. I don't see why they don't just keep up with current ideas for content for Dispel II
-Removes a buff -Triggers a stagger for 20 seconds -Gives all alliance members a fanatics powder -Can not be resisted -Increase all party member's TP to 300% on successful removal -x% chance of giving a primeval brew on successful buff removal -Applies to all content For balance issues, let it be a drop(near impossible) from new content like Neo-Garrison Ragnarok.Agerknux said: » For balance issues, let it be a drop(near impossible) from new content like Neo-Garrison 25 ft tall Neo-Taisai. Cerberus.Kengo said: » Yes, RDM is the only job in the whole game with a dispel...... No one plays Bard of Corsair anymore anyway... let alone Red Mage... blu gets 2 dispels and if you want to get technical.....4 I am severely hurt that even in times like these people still remember red mage before other jobs with common traits! As for cure V the cure update was pretty nice Cure 3 doing old cure 4 numbers and cure IV being cure V itself. Bahamut.Bekisa said: » Cure V for RDM really needs to happen too. There is no excuse there. Oh noez, dispelling two buffs is overpowered
Absorb-Attri: -Steals an enemy's beneficial status effects. -The ability Nether Void allows for two beneficial status effects to be absorbed. Lunar Roar -Removes two beneficial magic effects from enemies within an area of effect. My alternative in the OP was at least let Saboteur work on Dispel to give us the option to dispel two or more buffs if we desire. Gimp said: » Cerberus.Kengo said: » Yes, RDM is the only job in the whole game with a dispel...... No one plays Bard of Corsair anymore anyway... let alone Red Mage... blu gets 2 dispels and if you want to get technical.....4 I don't see why we can't target other people with Temper. I mean, it's a paltry amount of double attack compared to, say, Saber Dance, and hey, it's a unique buff that jobs like WHM and SMN and SCH don't get to horn in on. Yeah, COR can do it too, and do it more efficiently and faster than RDM could ever hope to, but it's something considering it would stack with Fighter's Roll. Ophannus said: » Oh noez, dispelling two buffs is overpowered Absorb-Attri: -Steals an enemy's beneficial status effects. -The ability Nether Void allows for two beneficial status effects to be absorbed. Lunar Roar -Removes two beneficial magic effects from enemies within an area of effect. My alternative in the OP was at least let Saboteur work on Dispel to give us the option to dispel two or more buffs if we desire. NV Absorb-Attri is on a 5 minute timer, and in reality with the DRK +2 Empyrean pants it should be THREE buffs, however it is borked. So if you'd be happy with Dispel II every five minutes, then okay. Lunar Roar via SMN on a 30s timer where as dispel is on a 3, 4, 5 second one? Maybe a 10 second on composure? And its uh on SMN lol. Parting words: Cure IV is Cure V now. |
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