DA,TA And QA Let's Talk

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DA,TA and QA let's talk
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 Valefor.Mishta
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By Valefor.Mishta 2012-05-11 06:56:59
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Ok I recently had a conversation with an LS member about whether DA took priority over TA. I was always under the impression that DA did not take priority over TA. I remember thread about this a while back With data. Anyhow, if u have info on this please share. Thnx
 Odin.Rikiyame
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By Odin.Rikiyame 2012-05-11 06:59:46
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Pretty sure QA > TA > DA > Multi (2-8 & Occasional).
 Valefor.Prothescar
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By Valefor.Prothescar 2012-05-11 07:00:10
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Who said it? >:C

QA > TA > DA. When calculating your average attacks per round, QA will slightly diminish the effects of TA, TA will slightly diminish the effects of DA, because QA takes priority over TA and TA takes priority over DA. I could swear I've mentioned this on Vent a few times, too.

Just going to steal this from my BLU thread to show you how it works in practice.

3QA/11TA/29DA

100 * .03 = 3 <--- QA being multiplied onto a base of 100 attacks

3 * 3 = 9 <--- QA adds 3 extra hits, so you get 9 additional hits per 100

109 attacks/round

97 * .11 = 10.67 <--- Multiplying TA onto the remaining 97 base attacks; the other three are reserved for QA, as it will take precedence.

10.67 * 2 = 21.34 <--- TA adds two extra hits, so you get 21.34 additional hits per 100 from TA after adding 3% QA

130.34 attacks/round

86 * .34 = 24.94 <--- Finally, DA is multiplied onto the remaining 86 base hits. The other 24 are taken up by QA and TA, which take precedence.

155.28

1.5528 attacks/round



Odin.Rikiyame said: »
Pretty sure QA > TA > DA > Multi (2-8 & Occasional).

This is correct, and one of the primary reasons that multiattack weapons are useless.

An exception to this rule, though, would be Jailer Weapons. Those can have both an OAT proc and other multiattack procs on the same attack round.
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 Valefor.Mishta
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By Valefor.Mishta 2012-05-11 07:13:16
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Lol JP said it. Sorry JP.
 Valefor.Prothescar
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By Valefor.Prothescar 2012-05-11 07:13:56
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I kinda figured lol. the *** jay
 Valefor.Mishta
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By Valefor.Mishta 2012-05-11 07:20:47
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Thought I was crazy for a minute. Wait I am crazy.
 Valefor.Prothescar
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By Valefor.Prothescar 2012-05-11 07:23:36
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I know I've told you this stuff before
 Ragnarok.Ashman
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By Ragnarok.Ashman 2012-05-11 07:32:39
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I remember during the ridill era people thinking DA took precedence over TA and "ridill was the exception". I think it was pretty commonly accepted as well. Undoing a widespread preconceived notion that people had accepted as fact is hard.
 Valefor.Prothescar
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By Valefor.Prothescar 2012-05-11 07:34:14
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 Ragnarok.Ashman
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By Ragnarok.Ashman 2012-05-11 07:53:34
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I laughed out loud.
 Odin.Godofgods
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By Odin.Godofgods 2012-05-11 08:32:47
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whats the highest amount of QA/TA/DA you think you could get? Ill say for thf since i find them using em the most.

I threw this together real quick. Mearly for trying to see the highest value out their. Not as a real set. Tho I'm sure their are a few better pieces i didn't notice.



QA +4%
TA +25%
DA +23%
(Not counting legion effect on ring)

Edit: @Kirana - Brutal added. The ring i didnt tho due to it being a latent of 100+mp.
 Phoenix.Kirana
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By Phoenix.Kirana 2012-05-11 08:34:35
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Oneiros ring, brutal earring. Could include atmas/merits as well, if this is just for S&Gs
 Siren.Thoraeon
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By Siren.Thoraeon 2012-05-11 09:01:12
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Wait.... you were trying to throw together a maximum multi-attack set and forgot Brutal? How in the world does someone forget Brutal?
 Phoenix.Sehachan
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By Phoenix.Sehachan 2012-05-11 09:02:44
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Don't mind me, I just wanted to post that.
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 Phoenix.Gaiarorshack
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By Phoenix.Gaiarorshack 2012-05-12 03:33:58
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@OP

I have a pretty easy # of attack calculator on an google spreadsheet online, i can send you a pm with an url to.

i can publish it public here, since ppl that have no skill to create stuff have to compensate their lack of abilities and try to destroy things.

anyway you can just enter up to 3 different sets of da/ta/a gear set and it will give you the exact number of attacks you will get and take into account qa>ta>da
 Ramuh.Austar
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By Ramuh.Austar 2012-05-12 03:38:43
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I made one that does the same thing, only it also has occ. attacks X.
 Valefor.Prothescar
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By Valefor.Prothescar 2012-05-12 03:44:55
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Mine does fTP bonuses! Moving decimals is hardcore.
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 Ramuh.Austar
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By Ramuh.Austar 2012-05-12 03:45:56
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mine says blu sucks
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 Valefor.Prothescar
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By Valefor.Prothescar 2012-05-12 03:50:31
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mine says you jelly
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 Ramuh.Austar
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By Ramuh.Austar 2012-05-12 03:51:30
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i don't find average ftp anyways when i do ws damage
 Valefor.Prothescar
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By Valefor.Prothescar 2012-05-12 03:53:51
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Depends on what the purpose for calculation is. I don't leave out factors if I'm calculating for complete average damage. If it's a comparison between two sets with the same multiattack rate or something, though...

I don't like doing complete calculations tho. I don't have my spreadsheet set up to find exact average pDIFs, can get kinda close for normal WSs, but crit ones are a shitshow. Have to do it by hand.
 Odin.Eikechi
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By Odin.Eikechi 2012-05-12 04:28:23
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I have a QA/TA/DA question (since i could have asked in random questions but this is a whole thread about it...)...

Ok, say my sam WSs in Brutal with Mala and Windbuffet Belt for shoha. That's 3% QA 2% TA and 5% DA (/war adds like 10% (i want to say) with no other DA in gear for WS). How much exactly is that DA devalued by the QA/TA? (I don't actually have Mala yet, as Hahava won't put out). Is there a way to determine like exactly how much DA% you lose when stacking QA/TA with it? I saw the top post Proth but I'm not sure it quite answers my question. Unless it goes as follows: The 15% DA is devalued to about 10% on WS because 3% QA and 2% TA take precedence? Is that about right?
 Valefor.Prothescar
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By Valefor.Prothescar 2012-05-12 04:32:21
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100 * .03 = 3

3 * 3 = 9

109

97 * .02 = 1.94

1.94 * 2 = 3.88

112.88

95 * .15 = 14.25

127.13



Lose .75 from DA. Overall value is increased, however. 12.13 over 15% DA only, +.25426 fTP avg vs. +.23 avg. May have ruined it all because it's 5:30, but I doubt it.
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 Odin.Eikechi
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By Odin.Eikechi 2012-05-12 04:34:42
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I think I understood that lol. Was basically lookin to tweak my shoha, and I had heard Windbuffet was best, so figured Mala would probably be as well then.
 Ramuh.Austar
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By Ramuh.Austar 2012-05-12 04:35:49
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The 15% DA is devalued to about 14.259%
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 Odin.Eikechi
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By Odin.Eikechi 2012-05-12 04:36:16
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thanks you two :)
 Ramuh.Austar
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By Ramuh.Austar 2012-05-12 04:36:58
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Odin.Eikechi said: »
I think I understood that lol. Was basically lookin to tweak my shoha, and I had heard Windbuffet was best, so figured Mala would probably be as well then.
It really should be if you don't need accuracy.
 Odin.Eikechi
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By Odin.Eikechi 2012-05-12 04:37:43
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I figured as much Aus, thx
 Valefor.Prothescar
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By Valefor.Prothescar 2012-05-12 04:40:01
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Actually did *** it up, would be +0.22946965 fTP and +0.207575 fTP when accounting for hitrate. Not that it matters really for your question.
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By Ramuh.Austar 2012-05-12 04:44:06
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Odin.Eikechi said: »
I figured as much Aus, thx
average over time isn't a lot higher but more chances at awesome damage!
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