Can spellcast recognize that I have a pet out, even though there isn't an icon at the top of the screen?
Looking to have it equip it my pet set if my pet is out, but regular tp set if i don't have one.
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How smart is spellcast?
Can spellcast recognize that I have a pet out, even though there isn't an icon at the top of the screen?
Looking to have it equip it my pet set if my pet is out, but regular tp set if i don't have one. You could have it recognize when you use a command, then you could change a variable... I'm not sure if it knows if your pet is out or not though sorry :(
The most recent version of Spellcast includes a %PetName variable, but the source for the most recent version was lost so it may disappear in future versions.
Ok, thanks for the help.
Short answer: Yes
Longer answer: http://wiki.windower.net/plugins/spellcast/variables Near the bottom of the page you will find pet related variables: Code %PetIsValid Displays a number representing if you have a pet active. %PetName Displays your pet's Name. %PetElement Displays your pet's aligned element. %PetTP Displays your pet's TP amount. %PetTPReal Displays your pet's TP real amount. %PetHPP Displays your pet's HP% amount. Valefor.Sojourn said: » Short answer: Yes Longer answer: http://wiki.windower.net/plugins/spellcast/variables Near the bottom of the page you will find pet related variables: Code %PetIsValid Displays a number representing if you have a pet active. %PetName Displays your pet's Name. %PetElement Displays your pet's aligned element. %PetTP Displays your pet's TP amount. %PetTPReal Displays your pet's TP real amount. %PetHPP Displays your pet's HP% amount. <if PetIsValid="????"> or <if PetHPPGT="0"> That should work right? They aren't rules but I think the pethppgt should work. Maybe:
<if PetName="None"> Non-pet stuff </if> <else> Pet Stuff </else> Lakshmi.Byrth said: » Maybe: <if PetName="None"> Non-pet stuff </if> <else> Pet Stuff </else> so:
<if PetName="None". <if status="Engaged"> <equip when="Aftercast" set="TP" /> </if> </if> <elseif PetName="Nursery Nazuna|Gooery Gerard"> <if status="Engaged"> <equip when="Aftercast" set="PEtTP" /> </if> </elseif> ?? You only need <if PetIsValid="True"> then equip whatever your pet gear is.
I really love %petname, hope it doesnt dissapear in the future, my smn xml is full of them :/
It has some cool uses, for example i use it on smn to only have a macro for each type of pet's jas and depending on the pet name it changes the spell to the one that i want. For example i hit the poison nails macro, but i have garuda summoned, it does predator claws. You could set up something like that for bst too i guess. Arcalimo Thats awesome! Stolen!
Ragnarok.Arcalimo said: » I really love %petname, hope it doesnt dissapear in the future, my smn xml is full of them :/ It has some cool uses, for example i use it on smn to only have a macro for each type of pet's jas and depending on the pet name it changes the spell to the one that i want. For example i hit the poison nails macro, but i have garuda summoned, it does predator claws. You could set up something like that for bst too i guess. I'm doing something similar w/ my bst macros. However I think I'll change it up soon. Thanx for the sample. I'd rather use the petname variable to determine which abilities to use. http://pastebin.com/u/xilk Stole arcalimo's script to try to lure the gf into using spell cast since she is all mage jobs....
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