First time ever I'm cursing the fact i heard "servers are up". Logged @Beast Bazuband NM and my alarm didnt go off. 989 files left <has a feeling gonna log in to a just killed/claimed NM> :(
First time ever I'm cursing the fact i heard "servers are up". Logged @Beast Bazuband NM and my alarm didnt go off. 989 files left <has a feeling gonna log in to a just killed/claimed NM> :(
[dev1047] New Battle System: Legion
View this thread for details.
[dev1051][dev1054] Voidwatch has received the following additions and updates:
Tavnazia Jurisdiction added
Characters level 75 or above who possess an Adventurer's Certificate may participate in this Voidwatch operation by speaking to the NPC Owain in Tavnazia Safehold (H-6).
*This content requires the "Chains of Promathia" expansion.
Aht Urhgan Jurisdiction added
Characters level 75 or above who possess an Adventurer's Certificate may participate in this Voidwatch operation by speaking to the NPC Camille in the Wajaom Woodlands (M-7).
*This content requires the "Treasures of Aht Urhgan" expansion.
New varieties of atmacite, abyssite, and periapts have been added.
The name for the NM Pil's special ability has been changed from "Bishop's Gambit" to "Tabbiyaa Gambit".
The order of menu options when claiming battle spoils from a Riftworn Pyxis has been adjusted.
[dev1101] Assault: Nyzul Isle Uncharted Region Adjustments
Upon entering, players will be asked to select floor 20, 40, 60, 80, or 100 as their ultimate destination.
The player will not be sent, nor be able to travel to sections beyond the floor specified.
Upon vanquishing the NMs on the following floors a set number of times (see table), players will receive a key item that may be redeemed for a piece of equipment.
Floor
Key Item
Required Victories
20
Bronze Astrarium
25
40
Silver Astrarium
25
60
Mythril Astrarium
25
80
Gold Astrarium
25
100
Platinum Astrarium
1
Astraria may be redeemed by speaking to the NPC Berangere in
Aht Urhgan Whitegate (L-9).
*Astraria will disappear upon a successful transaction.
*Players may only possess one astrarium of a particular type at any given time.
Token prices for temporary items have been lowered.
Category
Previous Amount
Current Amount
Low-grade Items
100
50
Medium-grade Items
200
100
High-grade Items
300
150
[dev1096] Walk of Echoes Adjustments
Players need no longer wait to receive the Kupofried's Medallion key item.
Temporary items are now obtainable upon entering a Walk.
*Players will receive a random selection of five or so items.
Area attacks unleashed by bosses now deal less damage.
Combat and magic skills will now increase.
[dev1055] Besieged Adjustments
Post-KO weakness duration has been reduced from five minutes to one.
Players will now be eligible to receive experience after being raised even if they were KO'd when the battle concluded.
Dynamis Adjustment
Level restrictions no longer apply when beginning a Confrontation in the following areas:Dynamis - San d'Oria / Dynamis - Bastok / Dynamis - Windurst / Dyanmis – Beaucedine / Dynamis - Xarcabard
The Eldieme Necropolis (S) NPC Red Axe will no longer disappear during Campaign battles.
The effect of the Olde Rarab Tail item has been altered.
Effect duration has been extended.
Your opponent will be inflicted with Terror during this time.
Your opponent will not unleash weapon skills immediately after the effect wears off.
[dev1095] Limit Break Quest "Atop the Highest Mountains" Adjustments
The ??? targets from which frigicite may be obtained will always be visible.
The quest NMs located near these targets will no longer be stationary.
Methods of detection for these NMs have been adjusted.
These NMs no longer use Doom.
[dev1095] Additional Limit Break Quest Adjustments
In the following quests, each testimony possessed will grant players three attempts at the corresponding battlefield:
*The item will disappear upon trading it for the third time.Shattering Stars / The Beast Within / Breaking the Bonds of Fate / Achieving True Power / A Furious Finale / Survival of the Wisest
The Port Jeuno NPC Shami now explains the orb exchange process only the first time players talk to him.
The ??? targets in Caedarva Mire from which Lamian Fang Keys may be obtained now reset every Vana'dielian day instead of every Conquest tally.
Battle-related
The following job adjustments and refinements have been implemented:
[dev1084] Warrior
Warrior’s Charge
Recast time has been reduced from fifteen minutes to five.
Additional merit points will now increase the chance of a threefold attack by 5% per point.
[dev1087] White Mage
Martyr
Recast time has been reduced from twenty minutes to ten.
Additional merits no longer reduce casting time, but instead increase HP granted by 5% per point.
Devotion
Recast time has been reduced from twenty minutes to ten.
Additional merits no longer reduce casting time, but instead increase MP granted by 5% per point.
[dev1080] Thief
Assassin’s Charge
Recast time has been reduced from fifteen minutes to five.
Additional merit points now increase the chance of a fourfold attack by 5% per merit point.
Feint
Recast time has been reduced from ten minutes to two.
Additional merit points no longer reduce recast time, but instead raise the chance of Treasure Hunter leveling up by 25% per point.
[dev1085] Paladin
Fealty
Recast time has been reduced from twenty minutes to ten.
Additional merit points no longer reduce recast time, but instead extend duration by an additional five seconds per point.
Chivalry
Recast time has been reduced from twenty minutes to ten.
Additional merit points no longer reduce recast time, but instead increase MP recovery by an additional 5% per point.
[dev1086] Dark Knight
Dark Seal
Recast time has been reduced from fifteen minutes to five.
Additional merit points no longer reduce recast time, but instead reduce casting time for dark magic spells by an additional 10% per point.
Diabolic Eye
Recast time has been reduced from fifteen minutes to five.
Additional merit points no longer reduce recast time, but instead increase accuracy by an additional five points per merit.
[dev1088] Beastmaster
Feral Howl
Recast time has been reduced from fifteen minutes to five.
Additional merit points no longer affect casting time, but instead increase accuracy by five percent per point.
Killer Instinct
Recast time has been reduced from fifteen minutes to five.
Duration has been extended from one minute to three.
Additional merit points no longer affect casting time, but instead extend duration by ten seconds per point.
Certain familiars summonable with the “Call Beast” ability have been adjusted as follows:
Dipper Yuly
The maximum level for the Treasure Hunter effect has been revised to level one.
Faithful Falcorr
The maximum level for the Treasure Hunter effect has been revised to level one.
Call duration has been extended from 90 seconds to 120 seconds.
Attack strength has been increased.
[dev1081] Bard
Nightingale
Recast time has been reduced from twenty minutes to ten.
Additional merit points no longer affect recast time, but instead increase the chance of extremely rapid spellcasting by 25% per point.
Troubadour
Recast time has been reduced from twenty minutes to ten.
Additional merit points no longer reduce recast time, but instead increase song accuracy by 25% per point.
[dev1082] Ranger
Flashy Shot
Recast time has been reduced from twenty minutes to ten.
Additional merit points no longer affect recast time, but instead increase ranged attack by 5% per point.
[dev1089] Samurai
Hagakure
Amount of TP returned has been increased from 20 to 40.
[dev1090] Dragoon
Spirit Surge
The Super Jump enmity reduction granted to the closest party member behind the dragoon has been increased.
Spirit Link
Also grants Regen to the wyvern.
[dev1091] Summoner
Heavenward Howl's HP/MP absorption additional effect now applies to attacks with secondary as well as main weapons.
Elemental spirit perpetuation cost has been adjusted as follows:
* The values listed assume that Auto Refresh is in effect.
Level
Previous Cost
New Cost
1
2
1
2
3
4
5
3
6
7
8
9
4
10
11
12
13
14
5
15
16
17
18
6
19
2
20
21
22
23
7
24
25
6
1
26
27
7
28
29
30
31
32
8
33
34
35
36
9
37
38
2
39
40
10
41
42
43
44
45
11
46
47
48
49
12
50
Level
Previous Cost
New Cost
51
12
2
52
53
54
13
55
56
57
3
58
14
59
60
61
62
63
15
64
65
66
67
16
68
69
70
71
72
17
73
74
75
4
76
77
78
79
80
81
18
5
82
83
84
85
86
87
88
89
90
17
4
91
5
92
93
94
95
18
96
97
98
99
The "Elemental MP Cost" merit point enhancement has been replaced by "Summoning Magic Cast Time," which point will shorten summoning magic casting time by an additional 5 percent per point.
[dev1083] Puppetmaster
Analyzer
Maximum damage reduction for enemy special attacks has been increased from 10% to 40%.
Additional Earth Maneuvers now increase the number of special attacks mitigated rather than the percentage of damage reduction.
Earth Maneuvers
Specials Mitigated
0
1
1
2
2
4
3
6
[dev1087][dev1102] New Magic Spells
White Magic
Arise (WHM Lv.99)
Revives and bestows a Reraise effect upon target PC.
Black Magic
Meteor (BLM Lv.99; Elemental Seal must be in effect)
Summons a meteor to deal damage to enemies within an area of effect.
[dev1094] Cure Spell Adjustments
At high skill levels, Cure spells now heal more HP than before, while low skill levels see minimal benefit. The degree to which Healing Magic skill affects HP healed varies by spell, with Cure I-IV seeing the most significant adjustments.
Cure I-IV: Amount of HP recovered may increase by as much as 1.4 times.
Cure V-VI: Minimal adjustments.
*Curaga I-V and Cura I-III will remain unchanged.
[dev1092] Save TP Adjustment
Save TP is now treated as a minimum guaranteed TP value that will always be obtained from a weapon skill.
Examples, assuming a Save TP value of 20:
25 TP weapon skill: 25 TP obtained.
15 TP weapon skill: 20 TP obtained.
Missed (0 TP) weapon skill: 20 TP obtained.
Item-related
Various new items have been added.
[dev1045] Crafting Skill Cap Increase
The maximum attainable crafting level has been increased to Expert (110).
The maximum unrestricted crafting level has been increased from Craftsman (60) to Artisan (70).
New synthesis recipes have been added.
Guild points will no longer be lost when revoking your contract with a particular guild.
For Guildworkers' Union quests, guild representatives will no longer accept items beyond the maximum guild point cap.
*HQ items will be accepted with priority over NQ items.
The recipe for tonosama rice balls will now yield four rice balls instead of two.
*HQ quantity will remain unchanged.
[dev1088] Lucky Broth recipe has been adjusted.
[dev1045] Synergy Adjustments
The synergy crucible key item may now be purchased from Synergy Engineer NPCs for 100 gil.
*You cannot purchase a synergy crucible while undertaking the quest "Synergistic Pursuits".
A new quest "Synergy Support" will be available to players possessing a synergy crucible.
New synergy recipes have been added as follows.
The following pieces of HQ equipment are augmentable via synergy with the "Abdhaljs’s Honor" item:
The equipment menu can now display four-digit attack and defense values.
Various measures have been taken to prevent the Xbox 360 version from freezing.
[Window-only updates]
[dev1097] A new keyboard control scheme has been added to FINAL FANTASY XI.
The new input method is designed for notebook PCs and compact keyboards lacking a numeric keypad, to be used with a standard two-button wheel mouse.
Players will be able to choose from the following three input methods for moving their character, adjusting the camera, and navigating menus.
[Standard]: Full keyboard and mouse
[Compact 1]: Compact keyboard and mouse
[Compact 2]: New control scheme with support for wheel mouse and keyboard/mouse combination controls
*The above settings may be accessed from the main menu under “Config” -> “Misc. 2”
[dev1100] A new control scheme, “Compact 2,” has been added to the "Keyboard Size" options in the "Misc. 2" menu under "Config".
All new characters will start with "Compact 2" as the default input option.
Resolved Issues
The following issues have been resolved:
An issue in the quest "Hat in Hand" wherein talking to a particular NPC had no effect.
An issue in the same quest wherein abandoning the quest would cause the victory fanfare to play.
An issue wherein the quest "Coming Full Circle" would be rendered uncompletable by performing certain actions.
An issue in the quest "The Wyrm God" wherein being struck by area effect magic during a cutscene would cause the screen to freeze.
An issue with Nyzul Isle missions wherein the following status benefits did not affect close-range attacks:
Flurry / Increased Attack Speed
An issue with Nyzul Isle Uncharted Region missions wherein only the party leader would be allowed to enter the battlefield if that leader possessed imbued items.
An issue with Nyzul Isle Uncharted Region missions wherein certain NM names appeared with improper articles in battle messages.
An issue with Nyzul Isle Uncharted Region missions wherein the floor numbers referenced by the NPC Sorrowful Sage were inaccurate.
An issue with Voidwatch wherein non-participating players being drawn in by NMs would also effect participating players.
An issue wherein the Voidwatch monster Goji would use its special ability Bloody Claw in rapid succession.
An issue wherein players would not be credited with Imperial Standing if they were in a KO'd state at the conclusion of battle.
An issue wherein pets would not react when the monster Vanguard Ogresoother (Dynamis–Valkurm, Dynamis–Buburimu, Dynamis-Qufim) detected a player.
An issue with Dynamis wherein striking the weaknesses of Goblin, Demon, and Fomor family monsters would occasionally fail to yield Dynamis currency.
An issue wherein the Abyssea-Konschtat monsters Ephemeral Clionid and Ephemeral Limule would use magic not meant to be accessible to them.
An issue wherein the warrior trait Savagery would occasionally reduce the attack bonus granted by Warcry.
An issue wherein the white mage ability Divine Caress would, under certain conditions, also affect untargeted party members.
An issue wherein the effects of Manawell and Spontaneity would continue to affect players even after manually removing their status icons.
An issue wherein the status icon for the dark knight ability Dark Seal would not display properly.
An issue wherein the list of targetable alliance members would not display after selecting Curing Waltz from the command menu.
An issue wherein, if a blue mage with the thief subjob had learned both the blue mage job trait Treasure Hunter and thief job trait Treasure Hunter II, the latter would not activate.
An issue wherein, under certain conditions, pets would occasionally attack monsters of their own accord immediately after the enemies had respawned.
An issue wherein the animation of the weapon skill Exenterator was overly long and would prevent the following standard attack animation from displaying properly.
An issue wherein the duration of the weapon skill Exenterator's additional effect would not vary with TP.
An issue wherein PCs would vanish after defeating spheroid enemies with the weapon skill Blade: Shun.
An issue wherein the maximum number of guild points obtainable for delivering the following items differed from their intended values:
To alleviate confusion, the atmacite obtainable from the Voidwatch NM Celaeno has been renamed "Atmacite of Enticement."
Various text-related bugs reported on the FFXI Localization forum have been addressed.
The item Haraldr's Mufflers has been renamed to Haraldr's Muffler.
Known Issues
Once the total number of logouts/disconnections for a Legion alliance reaches the number of battle participants, all players will be returned to the lobby.
The icon for the item Tussle Breeches does not display correctly under certain conditions.
The item Gardyloo Pants is undergoing attribute adjustments and thus cannot be obtained.
--------------------------------------------------------------------------------------------
The final chapter in the Voidwatch saga was scheduled to be implemented in this update, but has been delayed for a few weeks in order to further balance the battle content.
New Battle System: Legion
Overview
Legion is a new battle system intended to challenge high-level adventurers in alliances of eighteen to thirty-six combatants. Legion will feature unique battlefields in which combatants will be pitted against legions of formidable high-level notorious monsters (HNMs). Slay as many foes as possible within the thirty-minute time limit to reap a host of exciting rewards!
Requirements
Main job of level 75 or above
Three to thirty-six participants
Participating in Legion
Speak to Saarlan in Rolanberry Fields (J-5) and pay the participation fee of 360,000 gil to receive the “Legion tome page” key item.
*Only one representative from your alliance need possess this key item.
With the key item in your possession, speak to Mayuyu in the same area and choose your desired battlefield and capacity (eighteen or thirty-six combatants). After your selections are confirmed, you will receive a Legion pass.
*As a single Legion pass can transport up to eighteen players, larger groups will receive two passes.
*Legion passes will be valid for five minutes (Earth time) after issuance.
Have your alliance leader trade the issued pass to the Legion Tome to enter the Legion entrance lobby.
Make sure to configure your alliance as desired before trading the pass. Should any members be lower than level 75, your alliance will be refused entry.
*For groups larger than eighteen, it will be necessary to trade the extra Legion pass to the leader of your second alliance or party.
From the lobby, examine the Legion Portal or simply wait for the allotted time to elapse. You will be transported to the battlefield to commence the fight!
Spoils of War
Each HNM defeated will yield items and Legion points.
Items will be placed in a treasure pool to be lotted on by all participants.
Loot quality and Legion point rewards will increase the more foes you slay.
Legion points may be redeemed with Saarlan for a variety of rewards.
The new "Compact 2" configuration offers two methods for controlling your character:
Via keyboard (W/A/S/D/Q/E keys).
Via mouse (moving the mouse with the wheel held down)
Character Movement
New Controls(Compact 2)
Existing Controls(Compact)
Action
W
Move forward
A
Move left
D
Move right
S
Move back
Q
―
Turn left (*1)
E
―
Turn right (*1)
Shift + A
―
Strafe left (*2)
Shift + D
―
Strafe right (*2)
(*1) Your character will turn in place and the camera will follow. Camera rotation using the arrow keys will take priority if used simultaneously.
(*2) Your character will move directly to the side with the camera locked forward.
Menu Navigation
New Controls(Compact 2)
Existing Controls(Full, Compact)
Action
↑
Move cursor up
←
Move cursor left
↓
Move cursor down
→
Move cursor right
Enter
Confirm
Esc
Cancel / Close window (*)
*The function of [Esc] is situation-dependent.
When making a selection, [Esc] will cancel the selection.
At other times, [Esc] will close the window.
*Arrow keys may not be used to rotate the camera while navigating menus. (Mouse camera controls will still be available.)
Moving Your Character
With the new “Compact 2” control scheme, you can control your character via the key combinations illustrated to the right.*Combining keys of opposite directions will have no effect.*When pressing two keys of the same direction, the higher priority action will be carried out.*When pressing the [Q / E] and arrow key camera controls simultaneously, the latter will be given priority.
Additional Keyboard Controls
New Controls
Existing Controls(Full Keyboard)
Action
[
Print Screen
Take screenshot
]
Scroll Lock
all windows hidden
Z
[/] on the numeric keypad
Switch between “walk” and “run” while moving
V
[5] on the numeric keypad
Toggle first-person and third-person view
R
[7] on the numeric keypad
When pressed while character is moving, toggles "autorun"
.
[Page Up] or [9] on the numeric keypad
Zoom in
,
[Page Down] or [3] on the numeric keypad
Zoom out
Space bar
Open the input window for text entry
Keyboard Shortcuts
Various actions can be performed quickly and easily using the keyboard.
New Controls
Existing Controls(Full Keyboard)
Action
F1~F6
Toggles party members in the order that they appear in the bottom right area of the screen
F7
Target yourself
F8
Target the closest NPC (“Non-Player Character”; a character controlled by the computer)
F9
Target the closest PC (“Player Character”; a character controlled by another player)
F10
Target the first character in your party’s member list
F11、F12
When you are part of an alliance, target the first character in each allied party’s member list
The following shortcuts may be activated by pressing [Ctrl] or [Alt] along with the letter or punctuation key indicated:
New Controls
Existing Controls(Full Keyboard)
Action
Number keys
Opens the active macro book. With the macro book open, pressing one of the number keys will execute the corresponding macro
A
Begin or break off an auto-attack
B
Open pet command menu
C
Check a target
E
Open the "Equipment" window from the main menu
H
Heal (when not in battle)
I
Open the “Item” window from the main menu
J
Display list of job abilities you have learned
L
Open the "Linkshell" input window
M
Open the “Magic” list from the main menu
P
Open the “Party” input window
R
Reply to the last PC who sent you a message
S
Open the "Say" input window
T
Open the "Tell" input window
V
Toggles first-person and third-person view
W
Display list of weapon skills you have learned
-
Open the main menu
-------------------------------------------------------------------------------------------- Mouse Controls Moving Your Character
New Controls
Previous Controls
Action
Left Button
Select menu itemTarget (PC, NPC or object)
Hold scroll wheel while moving mouse(*1)
Hold left button while moving mouse(*2)
Move PC in the specified direction
Hold right/left button while moving mouse
Hold right button while moving mouse
Move camera
―
Click scroll wheel
Open main menu
Scroll wheel up/down
Zoom in/outMove scroll bar up/down in current window
Click right button
Cancel menu item selectionCancel targetting PC, NPC or object
Click right button while moving mouse
Toggle autorun
(*1) While the scroll wheel is pressed, your character will move in the direction of the mouse.
(*2) While the left button is pressed, your character will move in the direction of the mouse cursor.