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Random Question thread (FFXI related)
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By Taint 2026-04-16 11:06:15
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I've been doing my Chocobo digging everyday with a bird that can dig aprox 150 items per day. I've been stuck at Wing lvl55 for 6 days. ~900 digs without a wing upgrade.

Do I need to change zones? I've been digging in West Ron.

Is this normal? I've had some 2 day streaks between wing lvls but day 6 has we wondering if I'm doing something wrong.
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By Lakshmi.Byrth 2026-04-16 11:06:37
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I think I'd lose more DPS from using Deploy and broken skillchains than the auto is worth.

Right now I'm doing Stringing -> Howling (Fusion) -> VS (Light) -> VS (Light) on Locus Colibri and they're outliving it (even with 40k MBs from my GEO mule) because my attack on PUP is trash (2k with some crappy Qultada Chaos Roll). If m'lady Cornelia was still around, I could cap haste with her + Arciela II, ditch Sylvie's crappy Indi-Fury for an Idris potency one, and use Lilisette II for another 10% crit rate.

Goddamn I miss Cornelia
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By Nariont 2026-04-16 11:08:19
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Asura.Vyre said: »
The Ranger Puppet should perform Armor Shatterer for you, which is a a Tier IV Defense Down effect that the Colibri cannot remove or resist.

I wondered if it was non-elemental def down, is there a source for that?
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By Asura.Vyre 2026-04-16 11:23:17
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Nariont said: »
Asura.Vyre said: »
The Ranger Puppet should perform Armor Shatterer for you, which is a a Tier IV Defense Down effect that the Colibri cannot remove or resist.

I wondered if it was non-elemental def down, is there a source for that?
I assume it's Wind Elemental. But it's 4-hits supposedly, so any monster that it hits has to resist 4 proc chances. I've never seen a Locus mob resist it.
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By Mrcricket 2026-04-16 11:24:54
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Ok I'm trying to wrap my mind around nuking in FFXI. Specifically, I'm a bit confused about the difference between reducing a monster's specific elemental resistance vs increasing damage of a certain element. Trying to see if I've got most of this correct

---

Gambit: up to 30% damage increase of a certain element based on harbored runes. Ok, seems clear

Rayke: reduces a monster's likelihood to resist a spell of a certain element by up to 3 tiers based on harbored runes. I thought this made sense but on the wiki it says "This means Rayke may be used not only to increase skillchain damage of the corresponding element(s) and potentially boost magic burst damage, but to remove guaranteed 1/2 resists from any enemy if it can lower their resistance rank to below 50%." - why does Rayke increase skillchain damage of a corresponding element? I thought it was just to reduce likelihood of having a resist?

Threnody: By my understanding, this is reducing resistance rate of a particular element like Rayke, increasing likelihood of hitting for max damage but not increasing max damage, correct?

Frazzle / Languor / Stutter Step: Same as threnody, but for all elements I believe? Basically improving your Delta: Magic Accuracy

Malaise / Weaponskills Like Vidohunir: Lowered magic defense... is this essentially equivalent to Gambit's increased damage but for all elements?

BLM -aja spells: more similar to Gambit, with successive uses increasing base spell damage of a particular element, but not necessarily improving resist rates. I think its 5% per cast up to 25%? But having trouble finding confirmation at the moment

SCH Storm spells: +damage like gambit and -aja, no impact on resistance

NIN nukes: I think with merits these both increase damage and reduce resistance rates? Trying to find info on whether this is a resistance tier reduction like Rayke or more of a magic accuracy improvement like Threnody / Frazzle? And what is its potency, doesn't seem to be present in the wiki or stickied job thread

BLM Ancient Magic II / RDM Enspell II: similar to NIN nukes? Are they the same resistance potency?

Sengikori: I guess this is a +25% boost similar to Gambit / -aja spells, but for all elements? I know that +[Specific Element] Affinity Damage is generally more potent than +Magic Burst Bonus, so should I be thinking about Threnody (affinity) vs Frazzle (generic) in a similar way?

Killer Instinct / Hamanoha / Dragon Breaker / Sepulcher / Arcane Crest: Not even sure at this point. Are these both a lowered resistance and an increase to damage ceiling?

Tomahawk: effects physical damage resistance rates only, correct? Or does it also lower monster-family-specific elemental resistance rates?

Magic Burst / Nuke Wall: effects magic damage only, not resistance rate? Also, if the Nuke wall caps at -50% damage, does that mean if a spell would otherwise have done 200k damage after all of the above potential interactions, then you'd still hit for capped damage against a full potency nuke wall?

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Sorry that this is a bit long and disorganized, I've been reading through the magic damage calculation page and hopping around the different jobs trying to understand how these various job abilities work alongside INT / MAcc / Spell Damage / MAB / MDef / MDT calculations. Did I miss any other random niche job ability or spell related to magic damage? Quick Draw is just a debuff potency enhancement I believe...
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By Nariont 2026-04-16 11:42:43
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Lakshmi.Byrth said: »
I think I'd lose more DPS from using Deploy and broken skillchains than the auto is worth.

Right now I'm doing Stringing -> Howling (Fusion) -> VS (Light) -> VS (Light) on Locus Colibri and they're outliving it (even with 40k MBs from my GEO mule) because my attack on PUP is trash (2k with some crappy Qultada Chaos Roll). If m'lady Cornelia was still around, I could cap haste with her + Arciela II, ditch Sylvie's crappy Indi-Fury for an Idris potency one, and use Lilisette II for another 10% crit rate.

Goddamn I miss Cornelia

So if the geo is already nuking then you can set the auto up attachment wise to burst also and deploy it at the end of your SC, if timed right it should tag within the burst window due to the excessive FC on the amplifiers. With even 1 Ice it should be pretty potent, at least enough to warrent using at all.

Asura.Vyre said: »
I assume it's Wind Elemental. But it's 4-hits supposedly, so any monster that it hits has to resist 4 proc chances. I've never seen a Locus mob resist it.

That's a mis-translation(or just wrong in general? Never understood why its worded like that) its a single hit WS.

Taken from the JP SE post with the auto WS' ftp/wsc etc on them
https://forum.square-enix.com/ffxi/threads/307?p=558883#post558883

アーマーシャッタラー
基本性能:ダメージ修正+500%、命中+50、追加効果:物理防御力-15%(90秒)、攻撃力補正+125%
補正ステータス:DEX50%
TP1000:追加効果の継続時間修正±0%
TP2000:追加効果の継続時間修正+33%
TP3000:追加効果の継続時間修正+66%

Base Stats: Damage Bonus +500%, Accuracy +50; Additional Effect: Physical Defense -15% (90 seconds), Attack Bonus +125%
Stat Bonus: DEX 50%

I actually don't see anywhere it's stated to be multi-hit, so it should probably be changed
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By Asura.Eiryl 2026-04-16 12:00:03
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It should be really easy to see if tp return is the same or higher than a single shot

The whole "4x fold or 4x attack" thing is always a nuisance. Many a confusion has been had.
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By Lakshmi.Buukki 2026-04-16 12:00:41
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Mrcricket said: »
Ok I'm trying to wrap my mind around nuking in FFXI. Specifically, I'm a bit confused about the difference between reducing a monster's specific elemental resistance vs increasing damage of a certain element. Trying to see if I've got most of this correct

---


---

Sorry that this is a bit long and disorganized, I've been reading through the magic damage calculation page and hopping around the different jobs trying to understand how these various job abilities work alongside INT / MAcc / Spell Damage / MAB / MDef / MDT calculations. Did I miss any other random niche job ability or spell related to magic damage? Quick Draw is just a debuff potency enhancement I believe...

This post is very long, but I will say much of your questions can be answered by looking at the wiki pages and checking out videos on Youtube. You might get a more concise explanation by reviewing that information, vs having a back and forth on all these topics at once.

For example, Jakey (FFXI Math) has posted a video on the nuke wall, in complete detail, that covers much of the questions you are asking (he might have other videos relevant videos too like Skillchains etc, I just recall the Nuke one the most). Lute (Japanese) has a very detailed video that covers RDM Enfeebling Magic (covers Frazzle), you will have to turn on subtitles for it though.

If the English wiki isn't helping you understand it much better, try visiting JP wiki and translate to english. They sometimes cover things in a very straightforward approach, if you can endure the auto-translation and understand the context. Not dismissing you, just giving you some other tools to check out.
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By Mrcricket 2026-04-16 13:37:24
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Lakshmi.Buukki said: »
This post is very long, but I will say much of your questions can be answered by looking at the wiki pages and checking out videos on Youtube. You might get a more concise explanation by reviewing that information, vs having a back and forth on all these topics at once.

For example, Jakey (FFXI Math) has posted a video on the nuke wall, in complete detail, that covers much of the questions you are asking (he might have other videos relevant videos too like Skillchains etc, I just recall the Nuke one the most). Lute (Japanese) has a very detailed video that covers RDM Enfeebling Magic (covers Frazzle), you will have to turn on subtitles for it though.

If the English wiki isn't helping you understand it much better, try visiting JP wiki and translate to english. They sometimes cover things in a very straightforward approach, if you can endure the auto-translation and understand the context. Not dismissing you, just giving you some other tools to check out.

Thank you for these! I hadn't come across them before, much appreciated. I knew this info must exist out there somewhere but I wasn't able to get as granular an understanding as I'd hoped from just my usual BG-wiki + ffxiah sources. Commencing research!
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By Lakshmi.Byrth 2026-04-16 13:50:32
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Nariont said: »
So if the geo is already nuking then you can set the auto up attachment wise to burst also and deploy it at the end of your SC, if timed right it should tag within the burst window due to the excessive FC on the amplifiers. With even 1 Ice it should be pretty potent, at least enough to warrent using at all.

What attachment setup / maneuvers should I use for this? My Auto is parsing a formidable 0.1% with:
Maneuvers: ice/dark/light
Head: Spiritreaver
Frame: Stormwaker

Attachments:
Auto Repair IV / Loudspeaker V / Tranquilizer IV / Amplifier
Mana Channeler II / Turbo Charger II / Heatsink / Optic Fiber II
Mana conserver / Mana Tank III / Mana Tank IV / Turbo Charger
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By Broguypal 2026-04-16 14:17:47
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Lakshmi.Byrth said: »
Nariont said: »
So if the geo is already nuking then you can set the auto up attachment wise to burst also and deploy it at the end of your SC, if timed right it should tag within the burst window due to the excessive FC on the amplifiers. With even 1 Ice it should be pretty potent, at least enough to warrent using at all.

What attachment setup / maneuvers should I use for this? My Auto is parsing a formidable 0.1% with:
Maneuvers: ice/dark/light
Head: Spiritreaver
Frame: Stormwaker

Attachments:
Auto Repair IV / Loudspeaker V / Tranquilizer IV / Amplifier
Mana Channeler II / Turbo Charger II / Heatsink / Optic Fiber II
Mana conserver / Mana Tank III / Mana Tank IV / Turbo Charger


For what it's worth, for my setups that do this I use this:
<frame>stormwaker frame</frame
<head>spiritreaver head</head>
<slot01>loudspeaker iv</slot01>
<slot02>ice maker</slot02>
<slot03>amplifier</slot03>
<slot04>amplifier ii</slot04>
<slot05>arcanoclutch</slot05>
<slot06>optic fiber</slot06>
<slot07>optic fiber ii</slot07>
<slot08>economizer</slot08>
<slot09>heatsink</slot09>
<slot10>mana tank iii</slot10>
<slot11>mana tank iv</slot11>
<slot12>mana conserver</slot12>

Loudspeaker can be swapped with a tranquilizer iv if MAcc is an issue.

Maneuvers are ideally all ICE (assuming youre gaining mana from the DAD technique), but this can put a really heavy burden. As long as one ice is present, your MB's should be hitting hard.
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