Random Question Thread (FFXI Related) |
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Random Question thread (FFXI related)
If it was linear it'd be 4 / 8 / 12 at 1k / 2k / 3k unless im also misunderstanding
All he wanted to know was if there was a sliding scale or anchor points
Which turned into something else Every tp increases damage on savage blade, the increase is higher per tp from 1k-2k than 2k-3k What Eiryl said.
TL;DR - you want to be at minimum 2k effective for savage blade. Asura.Eiryl said: » Every tp increases damage on savage blade, the increase is higher per tp from 1k-2k than 2k-3k The Lugra earring from UNM...
Its augments are active all the time right, and then you get them on top of its regular Dusk til Dawn effect right? Correct
Ballin!
For Silence, the BG-wiki links to an update to RDM from years ago about its duration being set to a static 2 minutes. Is that true for White Mage as well, and is Silence still subject to lower duration if resisted? Does MND impact its macc and duration as well? silence has a base of 2 mins iirc, but is influenced by duration+ stuff. MND impacts land rate as it is subject to the usual resist tiers, no effect on duration i think
Shiva.Thorny said: » Shot in the dark, but FFXI polls directinput for both a queue of recent actions *and* a current controller state. I haven't traced which is used for each action, but I'd bet:
Potential solutions would be to use DS4Windows or something else to map to xinput or raise/uncap framerate may also be fixed on Ashita4(my controller hook pulls 64 per frame, discards stick input in dead zone, and gives ffxi 16 so it doesn't bog down as quickly) I saw this weeks ago and forgot to reply and just remembered. I've really wanted to use a Dualshock 4 or a Dualsense. I've never tried the Dualsense, but DS4 had lots of problems with missed inputs and input lag. I imagine Dualsense is the same. I managed to replicate the issue by spinning both sticks in all directions while simultaneously pressing buttons. It seems that if you overload it with inputs, it starts to miss them or delays them. Thorny's response seems spot on. I have not tried a wrapper recently. I did when Dualshock 4 first came out and they were not great. Had issues with double inputs. I will have to try Ashita and see if that helps. I'm probably in the minority, but I really prefer the Sony controllers over Xbox. I'm stuck using Dualshock 3 with official drivers. Sony doesn't even keep the drivers for download on the Playstation website anymore. Thorny, what controller do you use? Do you know why this is not an issue with other controllers? The Full icon for having eaten in game is a cheeseburger right?
It's not something more exotic that happens to look like one? Right? Asura.Vyre said: » The Full icon for having eaten in game is a cheeseburger right? It's not something more exotic that happens to look like one? Right? I'm sure it could be a fulm-long salmon sub or something, but how could anyone possibly tell? Are you asking if there is an official post explaining what this icon is? Siren.Dekoda said: » Thorny, what controller do you use? Do you know why this is not an issue with other controllers? It's not an issue with xinput controllers because the polling API used by xinput is completely different from the one used for directinput. XInput's API allows the program to check the state of the controller, which FFXI does each frame. If a button was not pressed last frame and is pressed this frame, it gets seen as a press and handled that way. The stick positions will always be correct as well, since they get updated every frame. Directinput's API allows the program to check the state of the controller, but it also allows the program to request the last X changes to the state. FFXI requests 16 changes per frame, but many directinput controllers will do more than 16*30 or even 16*60 changes per second when sticks are pressed. If your controller is generating 1200 changes per second but FFXI is only getting 960, it falls behind at a rate of ~20% until you stop touching sticks and the amount of changes goes down enough it can catch up. Since FFXI is using the state of the controller for stick inputs, they are always correct. However, button presses won't be handled until the queue catches up. Ashita fixes it by intercepting the request for 16 changes, replacing it with a request for 64 changes, and discarding unused stick inputs (if stick position is reported 5x, only the latest is sent each frame). DS4Windows and other wrappers fix it by taking your input and converting it to xinput, so ffxi always gets the latest state. Using 60 FPS cap will also help, but may not totally resolve it like ashita or ds4windows would. Using a different dinput controller won't fix it unless it has a lower rate of reporting. Just use rewasd and convert the controller to a virtual controller of your choosing. Xbox 360/one emulation works well.
xbox360ce is another option. Super insightful, Thorny. Thanks!
Dodik said: » It's a ramen bowl on the JP client. Argh, but but ;-;
On another note, are there other models that are similar to the Osode/Haramaki/Mpaca "doublet" but in black? I mean. There are a billion jp videos on youtube. They have the same hamburger.
xiview drumstick supremacy
Is the Store TP +8% from SAM job gifts just Store TP +8, or is it something more?
The same as any other STP.
Not that you ever would there is like 4 pieces..
Can occult accumen work on songs? Fenrir.Jinxs said: » Not that you ever would there is like 4 pieces.. Can occult accumen work on songs? The description alone should answer that question, not sure if you're being serious or trolling but: "Grants bonus TP when dealing damage with elemental or dark magic" You can't deal damage with songs (except requiem, which isn't direct damage, but dot). Songs also aren't dark or elemental magic. Lastly, the formula involves MP spent to TP. Songs don't cost mp. Lakshmi.Buukki said: » Fenrir.Jinxs said: » Not that you ever would there is like 4 pieces.. Can occult accumen work on songs? The description alone should answer that question, not sure if you're being serious or trolling but: "Grants bonus TP when dealing damage with elemental or dark magic" You can't deal damage with songs (except requiem, which isn't direct damage, but dot). Songs also aren't dark or elemental magic. Lastly, the formula involves MP spent to TP. Songs don't cost mp. Nope just absentmindedly had a thought Impulses took over Thanks for the correction Is there any way to check/know when the chocobo race is going to start (for monthly deed roe) or is it just show up and afk simulator? Was hoping there was an online schedule calculator or at least an npc in game
Rentwokay said: » Is fTP on Savage Blade gradual, or do you have to reach 2000 and 3000 TP to yield the higher fTP effects? I'm thinking specifically about the 500 TP Bonus on Moonshade Earring. All things considered with nothing else equipped, will I see an fTP bonus at 1000 natural TP, or do I need to wait until I hit 1500 natural TP to trigger the fTP equivalent of 2000 TP? Thanks everyone for responding. It sounds like everything can be summarized as follows:
Moonlightagb said: » Is there any way to check/know when the chocobo race is going to start (for monthly deed roe) or is it just show up and afk simulator? Was hoping there was an online schedule calculator or at least an npc in game |
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