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Random Question thread (FFXI related)
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 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2025-05-08 23:50:50
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I think they're all more-or-less the same, but IDK. I always did Silver Sea.

This guide is fine to get through it. If you want to maximize your alex/run, fight all the machinery. If you want to maximize alex/hour and don't care about efficiency, just rush to the top, kill both Dvergr, and get your bags.
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By K123 2025-05-09 07:44:24
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Can you entrust trusts?
 Lakshmi.Byrth
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By Lakshmi.Byrth 2025-05-09 07:47:31
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You can!

Well, not Star Sibyl and other special trusts that you can't cast on. Also, entrusting Sylvie would be counterproductive because you'd overwrite her Indi spell
 Asura.Sechs
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By Asura.Sechs 2025-05-16 07:23:50
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Soo... probably this is widely known already but I never noticed it before.
I was in Abyssea - Vunkerl doing trials, and at a certain point after I killed a Buzzfly, my King Of Hearts did a "Level Up!" animation.
Wut?

The "Level Up" thing popped on screen above KoH, his body flashed, you know the deal, same as what happens with players.
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By Lakshmi.Byrth 2025-05-16 09:53:51
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Yeah, it restores his HP and MP as well, I think?

I believe that's what he does instead of Convert.
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 Asura.Sechs
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By Asura.Sechs 2025-05-16 20:50:19
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For the Minnow Wrangler RoE quest, does anybody remember where you completed it, and with which combination of rod and bait?
 Asura.Sechs
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By Asura.Sechs 2025-05-17 08:02:39
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Guess nobody remembers that, right? T_T
 Asura.Eiryl
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By Asura.Eiryl 2025-05-17 08:09:30
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I don't remember for sure, relatively confident I got it like the wiki says. In windurst with a minnow or anything really.

The bite for 1gil is low though, obviously.
 Asura.Sechs
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By Asura.Sechs 2025-05-17 08:10:06
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Found an old discussion on FFXIAH and it looks like it's a pain, I'm just gonna give up lol
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By K123 2025-05-18 16:58:30
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Anyone have or have seen a Colada with more than +4% enhancing magic duration?
I feel like I have seen one with +6% (same cap as Gada) before but I suppose that could be from DM anyway. Wiki thinks cap could be +4 on Fern.
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By LightningHelix 2025-05-18 17:46:30
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Asura.Sechs said: »
For the Minnow Wrangler RoE quest, does anybody remember where you completed it, and with which combination of rod and bait?
Bastok Mines, based on a post I saw recommending it here... still took me about two hours. Ebisu (too lazy to switch) + Lugworm.
 Fenrir.Jinxs
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By Fenrir.Jinxs 2025-05-19 13:13:16
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As I type this is guess I could just throw my Lua into an ai but I recall there being a way to have gearswap export all items used in the lua to file or a report

I wanna organize myself better so I can make better use of the free login and potentially cut off some wardrobes if I decide to keep playing
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By Shichishito 2025-05-20 06:59:00
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What are the rewards for this screenshot campaign? Anti virus will not let me access the site.
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By LightningHelix 2025-05-20 07:01:42
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Your choice of Royal Chocobo Beret or the Well.
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 Lakshmi.Byrth
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By Lakshmi.Byrth 2025-05-20 08:11:49
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Lakshmi.Byrth said: »
I'm farming EP as a trio of real characters (THF/WAR, Idris GEO/RDM, Idris GEO/DNC). I can Entrust Indi-Haste (fulltime) on the THF and have the GEO/RDM Haste to cap Haste. Then the GEO/RDM keeps Indi-Fury up (and casts Dia II) while the other keeps Indi-Frailty up. One of them can cast Geo-Malaise for better MBs and the other could cast Geo-Acumen, I guess.

Qultada and Monberaux seem like obvious trust choices, but who should my third be?

I don't want them to do AoE damage and, if they break skillchains, I frown at them. Also, I don't want to do something annoying like switch unity to Naja and resummon her until she chooses Peacebreaker. Experimentally, August is incapable of holding hate long enough for me to SA. Should I just be using Matsui P?

I tried Matsui-P today and he's actually pretty cool. He doesn't interrupt my skillchains and does MB for about 20k per Darkness. I don't think his Burn is really helping me at this point because I've improved the GEO's gear and they MB for capped damage most of the time anyway.

Current setup is:
* THF/SAM
* GEO/DNC with Idris and Wizard's Rod, Entrusting Indi-Haste on THF, Indi-Frailty, Geo-Refresh, keeping up Haste Samba and spamming Moonlight.
* GEO/RDM with Idris, Entrusting Indi-Haste on THF, Indi-Malaise, Geo-Fury, keeping up Haste on the THF and GEO/DNC, and casting Dia II.
* Qultada
* Matsui-P
* Monberaux

Getting about 110k/hr and chain only breaks when I R0 (very frustrating!) Next time I may try going THF/COR for Corsair's Roll instead of /SAM to improve things further. With Qultada in party and a level 58 sub, I think it should give me another ~11% EP on average?
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By Dodik 2025-05-20 08:12:59
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Fenrir.Jinxs said: »
As I type this is guess I could just throw my Lua into an ai but I recall there being a way to have gearswap export all items used in the lua to file or a report

I wanna organize myself better so I can make better use of the free login and potentially cut off some wardrobes if I decide to keep playing

'gs export all' if I remember right.
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 Lakshmi.Byrth
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By Lakshmi.Byrth 2025-05-20 08:56:22
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`gs export sets` will export all the gear that exists in your current job's sets table.
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 Asura.Sechs
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By Asura.Sechs 2025-05-20 09:32:27
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Byrth did you happen to find the exact formula on how Exemplar Points chains work? I'm not talking about the bonus which is well known, but the window of seconds you have between kills to keep the chain up.

The window is fixed and known for Experience and Capacity Points (it's like, 60 seconds?).
Initially it seemed like the EP window was half of that, but some tests performed by Nynja seemed to imply there was a certain dynamic part in that, suggesting this window goes slightly up or slightly down according to "something".
I was wondering if you ever found how this works, given how you said you never lose the chain except when you R0.
I think the difference between the highest ML in your party and the current target level might play a role in the formula that calculates the number of seconds allowed in the window.

In my experience (I currently have 3 ML50 jobs like 4 at 45 and everything else is 30+) I was losing chains quite often.
Most of the times around ~35. Very very very rarely I solidly kept 100+ chains (the bonus caps at 50 anyway).

The reasons for losing a chain can be many but mostly:
1) You kill too fast for your current camp
2) You're at a bad camp (not enough targets) and/or there's other people pulling stuff from your groups, from another closeby camp
3) You miss a WS once or twice, for many reasons this can sometimes increase the death of the current target by a bunch of seconds, but enough to kill the chain.

It goes without saying that with a 2x bonus at chain 50+, that's by far the biggest contributor to the EP/hr rate (followed by a good Corsair's Roll), so keeping the chain up is incredibly good to reach close to those 200k/hr EP rate.
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By ikariiiii 2025-05-20 09:51:39
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Anyone know the .dat locations for prishe's boots and the mog bonanza weapons? Thanks in advance!
 Fenrir.Jinxs
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By Fenrir.Jinxs 2025-05-20 09:53:01
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Well mow it need to figure out how to get that gearswap export to a txt file for review

Did anyone ever make something that does something similar for inventory?
Does organizer map inventories maybe I could make use of that

Edit dont have a way to test this atm
And I dont know if it lists location
https://www.ffxiah.com/forum/topic/57277/export-all-gear-from-all-bags-to-xml/#3664286
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By K123 2025-05-20 10:00:14
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Lakshmi.Byrth said: »
Lakshmi.Byrth said: »
I'm farming EP as a trio of real characters (THF/WAR, Idris GEO/RDM, Idris GEO/DNC). I can Entrust Indi-Haste (fulltime) on the THF and have the GEO/RDM Haste to cap Haste. Then the GEO/RDM keeps Indi-Fury up (and casts Dia II) while the other keeps Indi-Frailty up. One of them can cast Geo-Malaise for better MBs and the other could cast Geo-Acumen, I guess.

Qultada and Monberaux seem like obvious trust choices, but who should my third be?

I don't want them to do AoE damage and, if they break skillchains, I frown at them. Also, I don't want to do something annoying like switch unity to Naja and resummon her until she chooses Peacebreaker. Experimentally, August is incapable of holding hate long enough for me to SA. Should I just be using Matsui P?

I tried Matsui-P today and he's actually pretty cool. He doesn't interrupt my skillchains and does MB for about 20k per Darkness. I don't think his Burn is really helping me at this point because I've improved the GEO's gear and they MB for capped damage most of the time anyway.

Current setup is:
* THF/SAM
* GEO/DNC with Idris and Wizard's Rod, Entrusting Indi-Haste on THF, Indi-Frailty, Geo-Refresh, keeping up Haste Samba and spamming Moonlight.
* GEO/RDM with Idris, Entrusting Indi-Haste on THF, Indi-Malaise, Geo-Fury, keeping up Haste on the THF and GEO/DNC, and casting Dia II.
* Qultada
* Matsui-P
* Monberaux

Getting about 110k/hr and chain only breaks when I R0 (very frustrating!) Next time I may try going THF/COR for Corsair's Roll instead of /SAM to improve things further. With Qultada in party and a level 58 sub, I think it should give me another ~11% EP on average?
Sub DRG, 2nd geo sub cor, use koh instead of matsui for dia3 and haste 2.

If your thf is good it must be time consuming to tag hate before even damaging it
 Carbuncle.Nynja
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By Carbuncle.Nynja 2025-05-20 10:26:30
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Asura.Sechs said: »
Byrth did you happen to find the exact formula on how Exemplar Points chains work? I'm not talking about the bonus which is well known, but the window of seconds you have between kills to keep the chain up.

The window is fixed and known for Experience and Capacity Points (it's like, 60 seconds?).
Initially it seemed like the EP window was half of that, but some tests performed by Nynja seemed to imply there was a certain dynamic part in that, suggesting this window goes slightly up or slightly down according to "something".
I was wondering if you ever found how this works, given how you said you never lose the chain except when you R0.
I think the difference between the highest ML in your party and the current target level might play a role in the formula that calculates the number of seconds allowed in the window.

In my experience (I currently have 3 ML50 jobs like 4 at 45 and everything else is 30+) I was losing chains quite often.
Most of the times around ~35. Very very very rarely I solidly kept 100+ chains (the bonus caps at 50 anyway).

The reasons for losing a chain can be many but mostly:
1) You kill too fast for your current camp
2) You're at a bad camp (not enough targets) and/or there's other people pulling stuff from your groups, from another closeby camp
3) You miss a WS once or twice, for many reasons this can sometimes increase the death of the current target by a bunch of seconds, but enough to kill the chain.

It goes without saying that with a 2x bonus at chain 50+, that's by far the biggest contributor to the EP/hr rate (followed by a good Corsair's Roll), so keeping the chain up is incredibly good to reach close to those 200k/hr EP rate.
The smallest window is 30 seconds. I dont know exactly at what point it floors. From my experience using less effective parties, its around chain 30. Its also nearly impossible to kill too fast for your camp. In theory, you really only need 3 mobs to keep chain at ~60 second repop, but 4 is more realistic.
 Lakshmi.Byrth
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By Lakshmi.Byrth 2025-05-20 10:43:06
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It's chain 50 that it hits maximum potency and probably also a 30 second window. I always thought it was just directly related to chain length.
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By Lakshmi.Byrth 2025-05-20 10:48:12
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K123 said: »
Sub DRG, 2nd geo sub cor, use koh instead of matsui for dia3 and haste 2.

If your thf is good it must be time consuming to tag hate before even damaging it

KOH uses AoE TP moves and MBs with AoE damage. He'll die and/or break chain. I could probably use Koru-Moru instead and switch the second GEO to /COR. I'll also try /DRG for the THF so I can use jumps to pull. My GEO/DNC will probably lose Haste, but gain Refresh II.
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By K123 2025-05-20 11:38:41
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He only uses firaga if you make light skillchain, which you don't? Not sure about the tp moves but koru is also good. I still think with two geo that 2 rudras should kill a colibri. If not then evis rudra rudra would
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By Nariont 2025-05-20 11:45:55
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KoH will deal out occasionally but its a pretty short cone so unless theres a mob right next to you it isnt too much of an issue, biger issue is making fusion which i think you mentioned previously then mbing firaga if you cant chain/cancel that SC before his AI kicks in. Alternatively taking that moment to burst with the geo/s instead
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By Asura.Vyre 2025-05-20 13:08:27
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Lakshmi.Byrth said: »
K123 said: »
Sub DRG, 2nd geo sub cor, use koh instead of matsui for dia3 and haste 2.

If your thf is good it must be time consuming to tag hate before even damaging it

KOH uses AoE TP moves and MBs with AoE damage. He'll die and/or break chain. I could probably use Koru-Moru instead and switch the second GEO to /COR. I'll also try /DRG for the THF so I can use jumps to pull. My GEO/DNC will probably lose Haste, but gain Refresh II.
As long as you kill fast enough/aren't giving KoH accuracy buffs, then generally he won't get to WS or MB. He spends every engagement first casting Dia III immediately, then phalanxing the player/himself and then refreshing himself/the player if those have worn. Then Haste II if those have worn. Erase/-nas if those become applicable mid combat.

Another step you can take is aligning your SCs to be darkness oriented. It's as easy as avoid Liquefaction, Fusion, and Light OR killing the monster with/as one of those SCs happen.

That said, I wouldn't use him at Colibri camp unless I was on COR or RNG main. He's one of the few RDMs that will still haste ranged jobs instead of Flurry, as he doesn't have Flurry at all.

His main advantage over Koru, imo, is that as long as you prevent him from MBing, then his MP rarely falls under 1000. Which means less ballad from Joach/Ulmia, whereas Koru likes to use more debuffs every fight, and even with convert, he gets down to a point where he hovers around 600 MP and causes almost constant ballad.

Granted, I say all this as someone who uses Koru an awful lot, because the camps I like the most just have way too high of an enemy density for KoH. Like Locus Colibri are horrible for KoH cause Wivres are everywhere. Wivre's hit box is HUGE, so the odds of one of them getting clipped by an errant WS/MB from his is HIGH. Locus Ghost Crab camps are all compact with tons of crabs, and while I can certainly hold multiple at a time, it slows things down.

That and I use Sylvie, and when Sylvie Haste 1s, KoH won't overwrite with his far superior 5 minute Haste II. So you have to click it off. This isn't too much trouble, but KoH is a slave to his loop, and Haste is already low priority for him, so sometimes you can lose a chain just because he's caught up in Phalanx/Erase/Dia III at the start of the next fight, and then Sylvie hastes you again, and you start to wonder if you click her haste off, will KoH get you Haste 2'd before you kill this monster and the problem starts all over again... Just a small annoyance that happens like once or twice an hour as you use him.

I do love him at Locus Imps though. Since you're pulling those (probably) instead of sitting in the midst of them, due to them being aggressive, his AOE hardly matters and they die far faster than Colibri or Crabs (the hang up being the pulling/camp. Try a real party out there sometime though, phew!).
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By K123 2025-05-20 13:29:44
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I hate imps, always end up with 3 on me no matter what I do :(
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By Dodik 2025-05-20 13:50:26
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Asura.Vyre said: »
Try a real party out there sometime though, phew

Can confirm. The locus imp camp is similar to the imp camp outside Whajaom at 75, can chain infinitely if you have a brd to pull and keep mobs ready.
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By Kaffy 2025-05-20 16:03:02
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imps have a significantly larger detection range any time weather is present in the zone, which is very frequent.
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