[dev1076] Healing Adjustments

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[dev1076] Healing Adjustments
 Phoenix.Elspetta
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By Phoenix.Elspetta 2012-01-26 06:40:28
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Is there a rule with SC that you can add that says if someone is casting cure on you, swap into cure + received gear and then back out? I can't imagine full timing this gear, but if you could swap w/o thinking about it, that would be cool.
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 Ragnarok.Bleublood
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By Ragnarok.Bleublood 2012-01-26 06:53:42
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Phoenix.Elspetta said: »
Is there a rule with SC that you can add that says if someone is casting cure on you, swap into cure + received gear and then back out? I can't imagine full timing this gear, but if you could swap w/o thinking about it, that would be cool.

I'm not 100% to whether or not SC can do this, but I know Auto exec can do it np.
 Sylph.Hitetsu
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By Sylph.Hitetsu 2012-01-26 07:41:46
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I don't think SC can, I'm pretty positive it only parses "outgoing" commands (commands you issue).

Though I'm curious, how does AutoExec do it? I'm not all too familiar with it.
 
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By 2012-01-26 07:54:21
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 Asura.Mekaider
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By Asura.Mekaider 2012-01-26 07:59:09
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Man, so dissapointed. I wanted the change to the healing magic skill /cry.
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By xenomasterkenshin 2012-01-26 09:20:58
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Overall weak updates, only good thing about all of these updates to jobs is the -casting time on those 4 spells for whm, the rest is just lol.

They should revise cure4 enmity generation for PLD, let WHM break the cure potency cap (since WHM is all about healing), give others jobs cure 5, give jubaku ni - all ni/san tiers to ninja, making the casting time of those shortened only means monomi: ni <when?>.

Instead of giving info of the new "promised summons" for SMN, they cut a bit the MP on spirit, that's just lame lol, oh well...
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 Fenrir.Minjo
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By Fenrir.Minjo 2012-01-26 09:22:56
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For the millionth time, revising enmity generation for PLD curative spells would be a gigantic waste of time.
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By xenomasterkenshin 2012-01-26 09:37:42
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for example, let pld break the enmity cap with cures or something for the style
 Quetzalcoatl.Neisan
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By Quetzalcoatl.Neisan 2012-01-26 09:41:27
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Which would still be a gigantic waste of time.

Deal damage or go home.
 Quetzalcoatl.Gallus
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By Quetzalcoatl.Gallus 2012-01-26 10:15:03
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I too wish they had added an option for healing magic skill to break the cure potency cap (something like 80 Healing Magic skill = 1% cure potency that can go over cap). That said, this is a nice update and definitely a welcome addition.

Considering Oneiros Earring will now give a 5~7.5% boost to all cures thrown at you (based on previous cure potency standards - it's 5% based on the new standard), this is now the best bloodtanking earring in the game.
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 Ragnarok.Nausi
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By Ragnarok.Nausi 2012-01-26 10:22:06
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This update is a nice idea, but who has the inventory spaces to just carry all this extra gear. Any competent player should have TP, WS, PDT, MDT, evasion, fastcast, magic sets on them already. Who has the space left to carry all this stuff? These updates are nice and new shinny gear is nice but it's kind of useless if we have to give up space for higher priorities necessary to the jobs we play.

Just saying.
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 Quetzalcoatl.Gallus
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By Quetzalcoatl.Gallus 2012-01-26 10:46:53
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On a side note, they should just add a PLD job ability that gives a 15~20% cure potency received aura (including PLD) to negate the need for tons of cure potency received gear.

Edit: sorry for not posting this as a reply to the other person's suggestion of a paladin ja for cure potency received - was just reading the early posts and saw it for the 1st time.
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 Siren.Kalilla
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By Siren.Kalilla 2012-01-26 11:58:22
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This isn't the cure update some of you are talking about, it simply is an adjustment for now.

The one to alter the equation for Cure IV and below is coming at a later date.
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By Rhaokin 2012-01-26 12:28:40
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BRB, Buying ALL the Cure effect Received gear!
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