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Apoc 5 hit build
Diabolos.Raelia
Server: Diabolos
Game: FFXI
Posts: 1707
By Diabolos.Raelia 2012-06-18 00:46:15
He mad.
Valefor.Prothescar said: »That doesn't really make it obscure as much as a majority of people are idiots and can't understand even the simple mechanics. It's one of the more relatively easy mechanics to test and associate values with. Idk, maybe it's just me. Now see, I didn't mean to insinuate Enmity was obscure, that was your interpretation, but the little things like Auspice or Storm spells having 300 VE per player casted on? Those can definitely be called obscure if only for the coddling mages get in terms of having to learn such things to be effective players (in short: they don't).
Fenrir.Minjo
Server: Fenrir
Game: FFXI
Posts: 1326
By Fenrir.Minjo 2012-06-18 00:47:42
Furious, even.
Cerberus.Detzu
Server: Cerberus
Game: FFXI
Posts: 869
By Cerberus.Detzu 2012-06-18 00:50:05
Why do every drk's thread turns into personal attack. I really don't understand...
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-06-18 01:02:14
They need to take out all of the aggression that they harbor by having such a low accuracy score on other people!
...
:c it would have been ok in 2005
Fenrir.Minjo
Server: Fenrir
Game: FFXI
Posts: 1326
By Fenrir.Minjo 2012-06-18 01:03:23
People who fancy themselves prestigious despite an almost universally contrary opinion amongst the more esteemed of the XI mathematical community usually bring personal attacks to their own front door.
He's a self-important troll who should really stop belittling others to prove his non-points.
He should also learn the meaning of phrases before using them. My comment was not ad hominem.
Diabolos.Raelia
Server: Diabolos
Game: FFXI
Posts: 1707
By Diabolos.Raelia 2012-06-18 01:17:10
Inanely pointing out my supposed 'ignorance' of enmity mechanics despite my assertion that DRK/MNK was for situations where it was irrelevant?
Pretty clear-cut case for formulating the value of my input on your own absurd notions of unrelated considerations of my character despite apparent evidence to the contrary.
So of course you wouldn't recognize it through your current bias being fueled by a bad case of 'mad'.
And still you persist in attacking my character instead of my presented concepts on atma selection. Pathetic.
We're all just hangry that DRK is overshadowed by most other DDs when played full cookie-cutter.
Fenrir.Minjo
Server: Fenrir
Game: FFXI
Posts: 1326
By Fenrir.Minjo 2012-06-18 01:24:09
You asserted that a player who isn't the sole possessor of the attention of an enemy in Abyssea at any given time isn't doing their job properly.
That sounds pretty ignorant to me, friend.
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Diabolos.Raelia
Server: Diabolos
Game: FFXI
Posts: 1707
By Diabolos.Raelia 2012-06-18 01:39:30
No, I said somebody else was already doing their job. I suspect this whole debacle may relate instead to your reading comprehension.
If someone else has hate, that means they're probably tanking and DDing well enough on their own. Barring specific mobs (hate resets specifically) it's not that an extra DD, DRK or what have you, is not doing their job, but that they're just redundant.
Keep trying. Keep backpedaling.
Quetzalcoatl.Kenrusai
Server: Quetzalcoatl
Game: FFXI
Posts: 1899
By Quetzalcoatl.Kenrusai 2012-06-18 01:41:33
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Fenrir.Minjo
Server: Fenrir
Game: FFXI
Posts: 1326
By Fenrir.Minjo 2012-06-18 01:46:29
Pretending for a moment that that's in fact what you meant(how amusing of you to suggest that I'm backpedaling), your statement is no less foolish.
if you don't have hate those counters are adding up to nothing. If you don't have hate, someone else is already doing your job better than you.
The discussion is with regard to damage output in multi-DD Abyssea situations. Suggesting that not having hate is a product of not doing enough damage is asinine.
>If you don't have the enemy's attention, counter isn't helping your damage
>>If you don't have the enemy's attention, you're doing something wrong
You were wrong, go away.
Diabolos.Raelia
Server: Diabolos
Game: FFXI
Posts: 1707
By Diabolos.Raelia 2012-06-18 01:56:35
Yes, I missed the context at the time. Didn't really kill my point for you to point that out though, because he was present as DRK in a noncritical capacity (read: shits and giggles).
But to use that as your counterargument insinuates that bringing an extra DD to Abyssea that you have to heal, buff, and give a share of loot when just one will suffice perfectly is totally acceptable.
You're presuming some perfect world where everything is fair, every DD is rewarded for their efforts, AoE moves don't give the healer n-times more work to do.
So my assertion will stand as it was: If you're gonna bring DRK for any real, nonredundant, purpose to Abyssea, RR/GH/RL DRK/MNK is the way to go.
If you're a secondary DD, break out Echoes and have some fun. It's not like Abyssea is hard anyway.
Fenrir.Minjo
Server: Fenrir
Game: FFXI
Posts: 1326
By Fenrir.Minjo 2012-06-18 02:00:33
I'm not about to condone multi-DD conduct in Abyssea for efficiency's sake, but that is what was being discussed. In such instances, you're not always going to have things looking at you. Suggesting otherwise is pretty remarkably ignorant.
You seem to once again be awfully comfortable with crying ineptitude with regard to things you're not so adept with yourself.
Grab hold of some of that reading comprehension stuff you were spewing about earlier.
Diabolos.Raelia
Server: Diabolos
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Posts: 1707
By Diabolos.Raelia 2012-06-18 02:01:43
So, actual counterpoint to DRK/MNK in pertinent use please?
Ramuh.Austar
Server: Ramuh
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Posts: 10483
By Ramuh.Austar 2012-06-18 02:02:17
Shouldn't be DRK in abyssea to begin with.
Diabolos.Raelia
Server: Diabolos
Game: FFXI
Posts: 1707
By Diabolos.Raelia 2012-06-18 02:04:32
Shouldn't be DRK in abyssea to begin with. We covered that already, but consider the mechanics of a 140+ base damage weapon with a 78% counter rate. If you want lowman power it's unmatched.
Fenrir.Minjo
Server: Fenrir
Game: FFXI
Posts: 1326
By Fenrir.Minjo 2012-06-18 02:06:41
Assuming for a moment that you have a point, what's keeping a vastly superior Abyssea-job from doing the same thing?
Your 140+ base damage weapon with a 78% counter rate still has atrocious WS damage.
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Ramuh.Austar
Server: Ramuh
Game: FFXI
Posts: 10483
By Ramuh.Austar 2012-06-18 02:10:20
Cool your counters hit harder, but I don't have to sacrifice a DD atma or use a non-crit WS to counterstance on my MNK.
Server: Leviathan
Game: FFXI
Posts: 1907
By Leviathan.Quetzacoatl 2012-06-18 02:10:46
Shouldn't be DRK in abyssea to begin with.
in all seriousness though, Resolution. 'nuff said
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Fenrir.Minjo
Server: Fenrir
Game: FFXI
Posts: 1326
By Fenrir.Minjo 2012-06-18 02:13:15
And riddle me this: what's so remarkable about your WS-deficient scythe's 78% counter rate in light of, for instance, Ukonvasura's 40-50% Retaliation rate that returns hits 20% harder, and gives TP? All while maintaining Hasso?
Fenrir.Minjo
Server: Fenrir
Game: FFXI
Posts: 1326
By Fenrir.Minjo 2012-06-18 02:15:03
Leviathan.Quetzacoatl said: »in all seriousness though, Resolution. 'nuff said
I'm not particularly interested in bickering over this(I clearly didn't mind participating despite DRK's shortcomings in Abyssea), but Resolution is still rather pitiful compared to Ukko's Fury, Victory Smite, and the like in such situations.
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By GraddHelian 2012-06-18 02:18:40
Hi, i'm the retard that suggested Drk/Mnk way back when.
You know the guy that started this Thread: http://www.ffxiah.com/forum/topic/17385/drkmnk-caladbolg-tanking/ and got flamed out the *** because I wanted to make a shitty job relevent?
Any of These, 90+ should completley and utterly wipe the floor with anything DRK could hope or dream to do inside abyssea.
Anyways thats my post for the day!
Hi and Bye!
[+]
Server: Leviathan
Game: FFXI
Posts: 1907
By Leviathan.Quetzacoatl 2012-06-18 02:19:27
Leviathan.Quetzacoatl said: »in all seriousness though, Resolution. 'nuff said
I'm not particularly interested in bickering over this(I clearly didn't mind participating despite DRK's shortcomings in Abyssea), but Resolution is still rather pitiful compared to Ukko's Fury, Victory Smite, and the like in such situations. Yeah, it's a given that WAR and MNK will trump all over DRK in Damage in abyssea, but in all honesty, Resolution makes DDing there slightly better than using torcleaver (outside of aftermath).
Fenrir.Minjo
Server: Fenrir
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Posts: 1326
By Fenrir.Minjo 2012-06-18 02:21:31
Resolution is beast, it's just unimpressive in Abyssea.
Diabolos.Raelia
Server: Diabolos
Game: FFXI
Posts: 1707
By Diabolos.Raelia 2012-06-18 02:29:43
Resolution is beast, it's just unimpressive in Abyssea. Can still be fun though.
Stacked for just WS damage sure, but it's hard to find things with enough HP for this that don't play the NM damage resistance card. I think that one was still only 6 hits (TA potential in play, but already dead before 7th hit) and only using Gram.
Cerberus.Detzu
Server: Cerberus
Game: FFXI
Posts: 869
By Cerberus.Detzu 2012-06-18 03:33:42
When does the thread turned from Apoc 5 hit to Resolution only?
Hasn't it been proven that Resolution is overpowered with : 5 hits, STR mod, fTP carried by ele gorget/belt?
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-06-18 03:39:51
If by "overpowered" you mean "the weaponskill that DRK has been sorely lacking forever" then yes.
Cerberus.Detzu
Server: Cerberus
Game: FFXI
Posts: 869
By Cerberus.Detzu 2012-06-18 03:44:18
Valefor.Prothescar said: »If by "overpowered" you mean "the weaponskill that DRK has been sorely lacking forever" then yes.
Ok but why on GS? There's no great ws for war on axe, no great ws for mnk on staff. Not as if it was impossible to avoid weird modifiers on scythe ws.
Server: Valefor
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By Valefor.Prothescar 2012-06-18 03:51:30
I personally see scythe more as the utility weapon featuring higher white damage DoT than the great sword, whereas the great sword is the actual DD weapon.
Diabolos.Raelia
Server: Diabolos
Game: FFXI
Posts: 1707
By Diabolos.Raelia 2012-06-18 04:26:32
Scythe gets marginally higher attack and accuracy, interesting hitbuilds, and infinite MP.
GS gets higher raw damage.
This was true in the Spinning Slash era before the 2-hander buff, and the old notion stands true: A decent DRK has both Scythe and GS. It's so easy to have at least a decent weapon in both categories. Any DRK with just one weapon to use is a derp, through and through. Even just keeping Twilight Scythe in your back pocket puts you above the bar.
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Anybody have a good Apoc TP, Catastrophe, Aftermath 5 hit build that also calculates tp return from Entropys in between Catas?
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