|
|
[dev1047] New Battle System: Legion
Leviathan.Draugo
Server: Leviathan
Game: FFXI
Posts: 2868
By Leviathan.Draugo 2012-01-23 13:59:53
I still do not understand the logic of SE on the voidwatch drop system.
Two ways I could see it working... and making people much happier...
1st being that R/E items can be dropped into the loot pool. And only R/E items, the other NQ stuff has to be pulled out by each individual. This would prevent the loot pool from getting the "DDoS" issue that they claimed was their reason for not doing it. Something about a single run generating 100+ drops from a single NM. Dump R/E items as an option.
Or....
2nd option anything that is R/E that also said player already has, will be re-rolled until everyone with the item in the alliance has been checked, and only the people remaining that have not gotten the item will be the ones that will randomly see it in their chest.
Either way the kick in the nuts is a lot less noticeable since each run can have a much greater number of players that walk away happy.
The first option would be something that an honorable LS could run, if SE feels that most of their players are reliably upstanding they would pick that one.
The second option is if SE thinks we are not trustworthy. In the end the system would be fixed regardless and everyone would feel much happier about it.
edit: And for the complaint about once people get the item they will no longer attend voidwatch, anytime a player with the R/E has been checked and the system moves on to the next player, that "Checked" player who already has the item get's a heavy metal plate in it's place. Hell this makes it so that repeating the content becomes even more interesting and a better flow of the supply of heavy metal! I think I just broke the game and fixed it at the same time! Give me cookies!
Not to mention that people would be much more willing to spam the NM even if no heavy metal plates showed up because if only one person in the alliance wants the item, there is a very good shot they will get it within an 18 man alliance that does the standard 4 battle cycle.
18x4 = 72 possible drops that could show up for that one person, in under 1 hour. I would like to see better odds on older content with one mob, one set of drops, and a time spawn condition.
Sylph.Kimble
Server: Sylph
Game: FFXI
Posts: 2912
By Sylph.Kimble 2012-01-23 14:16:39
There is no reason to have an LS bank and there never was. People go "oh, but if there is a bank it can help you buy things!"
Guess what? If you simply sell and split the profit amongst the members, they will have the gil to buy what they need (dynamis glass, limbus, einherjar, temp items for events, ammo, etc)
They were ALWAYS just a scam.
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-01-23 14:36:55
lol, people can be so paranoid >.>
[+]
Ragnarok.Yathatguy
Server: Ragnarok
Game: FFXI
Posts: 181
By Ragnarok.Yathatguy 2012-01-23 14:38:16
Ragnarok.Nekonarf said: »People still have LS banks? wait no.. let me rephrase that.
People still attend in linkshells that maintain a bank system?
Sadly.
Sylph.Kimble
Server: Sylph
Game: FFXI
Posts: 2912
By Sylph.Kimble 2012-01-23 14:41:14
lol, people can be so paranoid >.>
Lol its not being paranoid. I guess you never heard all those stories about people running off with their LS banks? Go look at the BG warning section.
Really, no one can give a good reason why there should be a bank. Its just leaders having control over you.
Server: Odin
Game: FFXI
Posts: 211
By Odin.Almont 2012-01-23 14:44:15
ALWAYS, huh? Wow that's weird because... I've been in the same shell for almost 2 yrs now, we've had a bank the whole time and no drama has been generated because of it. The shell before that I ran successfully for 6 yrs, we kept a bank as well (did payouts too) and I had no problems with that group either.
Again, opinion != fact. Obviously some people see a good enough reason to use them, since they've been around almost as long a Linkshell groups.
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-01-23 14:44:34
So a long standing linkshell of 5-6 years is going to scam you and run off with the bank? Brilliant.
By GraddHelian 2012-01-23 14:44:56
lol, people can be so paranoid >.>
Lol its not being paranoid. I guess you never heard all those stories about people running off with their LS banks? Go look at the BG warning section.
Really, no one can give a good reason why there should be a bank. Its just leaders having control over you.
LS bank is so the LS pays for Leaders/Friends Relics. Duh
Server: Sylph
Game: FFXI
Posts: 1549
By Sylph.Liltrouble 2012-01-23 14:48:55
I think ls banks are complete bs. Was in a lolendgame shell that kept a bank and it, approx 20M, 2 K-clubs, and enough dyna currency to fund a relic went to a Sh when the leader decided he wanted to quit.
I've been running a shell for almost 2 years now and have a bank that has a 0 balance the first week of each month as it is entirely for pay-outs. Only exception is the gil that people don't collect. that goes on a mule until they get ig.
ls banks are bs and ls's that have em are corrupted. No one can convince me otherwise.
Sylph.Kimble
Server: Sylph
Game: FFXI
Posts: 2912
By Sylph.Kimble 2012-01-23 14:49:33
So a long standing linkshell of 5-6 years is going to scam you and run off with the bank? Brilliant.
No, because if they are making money off those people and able to use the bank for their own purposes, they have no reason to run because they found a good way to use people to make their money.
Honestly, tell me why keep a bank when you can just give players their share so they can buy what they need?
[+]
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-01-23 14:51:11
I don't agree with banks holding millions of gil and not giving it out to members, as a bank doesn't need much gil to operate for events anyways.
If you were in a linkshell that had a 100 mil bank, what did you think was going to happen.
Server: Shiva
Game: FFXI
Posts: 8022
By Shiva.Viciousss 2012-01-23 14:53:47
A bank is completely unneccessary in 2012. Just have the people attending the event split the cost of the entry fee/have them all buy a popset/etc.
Sylph.Kimble
Server: Sylph
Game: FFXI
Posts: 2912
By Sylph.Kimble 2012-01-23 14:54:38
I don't agree with banks holding millions of gil and not giving it out to members, as a bank doesn't need much gil to operate for events anyways.
If you were in a linkshell that had a 100 mil bank, what did you think was going to happen.
So we agree then. LS banks are pointless.
Server: Odin
Game: FFXI
Posts: 211
By Odin.Almont 2012-01-23 15:04:02
Hurray for impasses...? Oh well.
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-01-23 15:16:28
I think ls banks are complete bs. Was in a lolendgame shell that kept a bank and it, approx 20M, 2 K-clubs, and enough dyna currency to fund a relic went to a Sh when the leader decided he wanted to quit. I don't agree with what the linkshell did here, no linkshell should be holding that much gil for the bank alone.
I've been running a shell for almost 2 years now and have a bank that has a 0 balance the first week of each month as it is entirely for pay-outs. Only exception is the gil that people don't collect. that goes on a mule until they get ig. This is what banks should be for, if anything could be added to that that would be to pay for entry fee's and pop items.
I don't think linkshells should be making relics, should be buying currency, or anything like that.
You shouldn't be joining linkshells with massive banks, because the only thing that can lead to is corruption, but banks that save gil from selling items and distribute to members benefits every single member in the group, and linkshells that display what sells and what they buy are by far the best and most trustworthy.
I kept record of what was sold, and bought, by the linkshell and displayed it on the linkshell site. Everytime the bank got over a certain amount or monthly, depending on what came first, the bank was divided between members.
You can disagree with having a bank all you want, point is linkshells can support a bank in 2012 no matter what you think about them. No, linkshells don't need one, but having one is nice if handled appropriately.
ls banks are bs and ls's that have em are corrupted. No one can convince me otherwise. I still consider what you have as a bank, but the difference between yours and the example you provided first is that yours was being handled properly.
[+]
Lakshmi.Mahoro
Server: Lakshmi
Game: FFXI
Posts: 100
By Lakshmi.Mahoro 2012-01-23 15:48:07
There is no reason to have an LS bank and there never was. People go "oh, but if there is a bank it can help you buy things!"
Guess what? If you simply sell and split the profit amongst the members, they will have the gil to buy what they need (dynamis glass, limbus, einherjar, temp items for events, ammo, etc)
They were ALWAYS just a scam.
I shudder to think of what you would be like in a debate with your blanket proclamations. As I stated above, selling and splitting the profit amongst the members is what I do with my LS bank once it reaches a certain balance. If you are advocating doing it AFTER each event or even weekly, then sorry, no. I have a full time job and don't have the wherewithal to chase people down for gil splits every day or week. Nor do my members expect me to do so. If you are also advocating having members contribute gil every single time the LS does sky/sea/Einherjar/Legion, then sorry, no again. I am not going to sit there with a checklist each time my LS enters Ein or Legion to see if every person in the ally gave me their fraction of the entry cost. I am not going to divide what I spent on sky/sea pops and make sure I get reimbursed by every person in the ally at Kirin or AV. That is what PUG's do. My LS TRUSTS me to handle that stuff.
A bank is completely unneccessary in 2012. Just have the people attending the event split the cost of the entry fee/have them all buy a popset/etc.
See above. Also, the suggestion that each person attending an event should buy a sky/sea popset is impractical.
I think ls banks are complete bs. Was in a lolendgame shell that kept a bank and it, approx 20M, 2 K-clubs, and enough dyna currency to fund a relic went to a Sh when the leader decided he wanted to quit.
I've been running a shell for almost 2 years now and have a bank that has a 0 balance the first week of each month as it is entirely for pay-outs. Only exception is the gil that people don't collect. that goes on a mule until they get ig.
ls banks are bs and ls's that have em are corrupted. No one can convince me otherwise.
Agreed with Kalilla on this. I would consider what you have a LS bank too, except the first example you described is egregiously wrong and the second example is closer to what I do. Banks should be transparent and periodically cleared out for payouts and such, with a minimum left over for Ein/Legion/sky/sea pops. You and Kimble make the same sorts of blanket fear-induced proclamations. Clearly, there is some sort of history on Sylph of people running off with LS banks. Don't project that on me or Kalilla.
[+]
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-01-23 17:38:09
Update on topic today:
| 01-23-2012 05:28 PM | | Camate | | Community Rep |  |
| Heya everyone 
I got word back from the development team about the point system.
It's as most have been saying, you will receive points for every monster that you defeat. Regardless of how many players are participating, everyone will receive the same amount of points and the amount gained will not change based on difficulty (18 person/ 36 person). | |
[+]
Server: Fairy
Game: FFXI
Posts: 2742
By Fairy.Ghaleon 2012-01-23 17:50:48
Update on topic today:
| 01-23-2012 05:28 PM | | Camate | | Community Rep |  |
| Heya everyone 
I got word back from the development team about the point system.
It's as most have been saying, you will receive points for every monster that you defeat. Regardless of how many players are participating, everyone will receive the same amount of points and the amount gained will not change based on difficulty (18 person/ 36 person). | |
thats cool i guess, so you could always go in and farm points even if you can't beat the megaboss.
i wonder if the rewards for points will differ from the rewards dropped from mobs though. :o
Bismarck.Sylow
Server: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-01-23 17:51:29
The names for NMs in Legion are pretty lame.
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-01-23 17:52:26
Paramount Botulus
[+]
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-01-23 17:53:04
Update on topic today:
| 01-23-2012 05:28 PM | | Camate | | Community Rep |  |
| Heya everyone 
I got word back from the development team about the point system.
It's as most have been saying, you will receive points for every monster that you defeat. Regardless of how many players are participating, everyone will receive the same amount of points and the amount gained will not change based on difficulty (18 person/ 36 person). | |
thats cool i guess, so you could always go in and farm points even if you can't beat the megaboss.
i wonder if the rewards for points will differ from the rewards dropped from mobs though. :o The items you can purchase with points will be entirely different than the ones you can receive form inside.
I have all the updates combined in the OP if you ever want to read through them.
Leviathan.Draugo
Server: Leviathan
Game: FFXI
Posts: 2868
By Leviathan.Draugo 2012-01-23 19:50:48
Gonna laugh when you cannot buy the really good stuff with points, just more Pahluwan gear.
edit: NVM see above.
Also
LOL
Sylph.Kimble
Server: Sylph
Game: FFXI
Posts: 2912
By Sylph.Kimble 2012-01-23 21:33:25
There is no reason to have an LS bank and there never was. People go "oh, but if there is a bank it can help you buy things!"
Guess what? If you simply sell and split the profit amongst the members, they will have the gil to buy what they need (dynamis glass, limbus, einherjar, temp items for events, ammo, etc)
They were ALWAYS just a scam.
I shudder to think of what you would be like in a debate with your blanket proclamations. As I stated above, selling and splitting the profit amongst the members is what I do with my LS bank once it reaches a certain balance. If you are advocating doing it AFTER each event or even weekly, then sorry, no. I have a full time job and don't have the wherewithal to chase people down for gil splits every day or week. Nor do my members expect me to do so. If you are also advocating having members contribute gil every single time the LS does sky/sea/Einherjar/Legion, then sorry, no again. I am not going to sit there with a checklist each time my LS enters Ein or Legion to see if every person in the ally gave me their fraction of the entry cost. I am not going to divide what I spent on sky/sea pops and make sure I get reimbursed by every person in the ally at Kirin or AV. That is what PUG's do. My LS TRUSTS me to handle that stuff.
A bank is completely unneccessary in 2012. Just have the people attending the event split the cost of the entry fee/have them all buy a popset/etc.
See above. Also, the suggestion that each person attending an event should buy a sky/sea popset is impractical.
I think ls banks are complete bs. Was in a lolendgame shell that kept a bank and it, approx 20M, 2 K-clubs, and enough dyna currency to fund a relic went to a Sh when the leader decided he wanted to quit.
I've been running a shell for almost 2 years now and have a bank that has a 0 balance the first week of each month as it is entirely for pay-outs. Only exception is the gil that people don't collect. that goes on a mule until they get ig.
ls banks are bs and ls's that have em are corrupted. No one can convince me otherwise.
Agreed with Kalilla on this. I would consider what you have a LS bank too, except the first example you described is egregiously wrong and the second example is closer to what I do. Banks should be transparent and periodically cleared out for payouts and such, with a minimum left over for Ein/Legion/sky/sea pops. You and Kimble make the same sorts of blanket fear-induced proclamations. Clearly, there is some sort of history on Sylph of people running off with LS banks. Don't project that on me or Kalilla.
No, there is a history on every server about this, lol.
As long as you pay out (id say every 1-2 weeks) thats fine. Also, there is no need to buy pop items. You can farm them during events or even have people farm up pop items on their own time, as you can pretty much solo and 2-3 man pretty much all of them.
Im fine with keeping enough to buy einherjar and legion stuff, but keeping more then what you need is just bad business.
Carbuncle.Crollion
Server: Carbuncle
Game: FFXI
Posts: 221
By Carbuncle.Crollion 2012-01-23 21:40:00
I run a ls bank system back when there was Gil to be made but what I did was gather the Gil drops sell ASAP on ah so everyone could c what they went for then split the Gil's by whoever was there they new where the Gil was when stuff sold I never chased my guys they would message me when they were ready to collect never had 1 issue my guys know I wouldn't screw em over and I trust my guys to lend em whatever they need if I have it or have the Gil's. I onno that's the way I like to run stuff but to each his own I guess
Server: Lakshmi
Game: FFXI
Posts: 27
By Lakshmi.Dragoncloud 2012-01-23 22:08:21
Just a random thought for people who use bank systems for VW, what's keeping people from just taking their gil drops and selling them off on another char/ friends char? Then they could be using DKP for other people's drops while keeping all the money drops for themselves.
[+]
Lakshmi.Mahoro
Server: Lakshmi
Game: FFXI
Posts: 100
By Lakshmi.Mahoro 2012-01-23 22:23:44
No, there is a history on every server about this, lol.
As long as you pay out (id say every 1-2 weeks) thats fine. Also, there is no need to buy pop items. You can farm them during events or even have people farm up pop items on their own time, as you can pretty much solo and 2-3 man pretty much all of them.
Im fine with keeping enough to buy einherjar and legion stuff, but keeping more then what you need is just bad business.
Nobody even wants to step foot into sky or sea anymore, either in LS event time or on their own. I've tried to offer DKP incentive too. It just doesn't work. It's far easier to buy pop items in Port Jeuno. We will sometimes farm stuff that is very rarely in bazaars, such as Jailer of Temp virtues and Ix'drg deeds.
Lakshmi.Dragoncloud said: »Just a random thought for people who use bank systems for VW, what's keeping people from just taking their gil drops and selling them off on another char/ friends char? Then they could be using DKP for other people's drops while keeping all the money drops for themselves.
Just the honor system. When you do VW over a long period of time with the same group of people, it is readily apparent which people offer up their gil drops for DKP'ing. For those I suspect who do not, of course I can't prove anything barring convenient AH sales. But since it's so few occurrences, the LS bank always has enough funds for our activities and payouts.
Sylph.Kimble
Server: Sylph
Game: FFXI
Posts: 2912
By Sylph.Kimble 2012-01-23 22:33:34
Well, if no one wants to do sky or sea anymore, doesnt sound like much reason to buy pop items for those events.
In all honestly, I don't mean its bad to keep a running total then pay out. I'm talking about those LS that will hold the profits and don't pay out at all or will only like you take out so much. I also don't expect anyone to track down members to give them their cut. Most will come for theirs anyways.
I was in an LS that had events pretty much all the time, and camped HNM most of the time. You could trade in points for gil (which is dumb) but even then you were only allowed to take out so much (even if your share was far greater then what you were allowed to take out) And their reasoning was "this LS isnt here for you to make gil, if you want to make gil, do it on your own time" which was hard to do back then considering witht he amount of events they had, there was never any free time unless you didn't work.
Its systems like those that are a rip off and what I consider a bank. Holding on for a few weeks then paying out to all the members isn't really so much of a bank to me.
Lakshmi.Mahoro
Server: Lakshmi
Game: FFXI
Posts: 100
By Lakshmi.Mahoro 2012-01-23 22:36:33
Er, meant that they DO want to do Kirin/AV, they hate farming for them though. Sorry, didn't make that clear. They enjoy the convenience of buying pops basically. They still want W. Legs and Ninurta Sashes/Aureoles/Novio Earrings etc.
Phoenix.Bomber
Server: Phoenix
Game: FFXI
Posts: 457
By Phoenix.Bomber 2012-01-23 22:52:19
Why not make it so everyone buys KI to enter and let ppl enter till room fills up like WoE ? :o
Cerberus.Tikal
Server: Cerberus
Game: FFXI
Posts: 4947
By Cerberus.Tikal 2012-01-23 22:59:46
Because then it doesn't support big LSs and it's just WoE2.

| 01-13-2012 05:17 AM | | Gildrein | | Community Rep |  |
| [dev1047] New Battle System: Legion
*The following content is in development. Specific details may differ from the release version.
Overview
| Legion is a new battle system intended to challenge high-level adventurers in alliances of eighteen to thirty-six combatants. Legion will feature unique battlefields in which combatants will be pitted against legions of formidable high-level notorious monsters (HNMs). Slay as many foes as possible within the thirty-minute time limit to reap a host of exciting rewards! |
Requirements
Main job of level 75 or above
Three to thirty-six participants
*On the test server, Legion battles may be conducted with only one or two participants.
Participating in Legion
Speak to Saarlan in Sauromugue Champaign (E-6) and pay the participation fee of 360,000 gil to receive the “Legion tome page” key item.
*Only one representative from your alliance need possess this key item.
With the key item in your possession, speak to Mayuyu in the same area and choose your desired battlefield and capacity (eighteen or thirty-six combatants). After your selections are confirmed, you will receive a Legion pass.
*As a single Legion pass can transport up to eighteen players, larger groups will receive two passes.
*Legion passes will be valid for five minutes (Earth time) after issuance.
Have your alliance leader trade the issued pass to the Legion Tome to enter the Legion entrance lobby.
Make sure to configure your alliance as desired before trading the pass. Should any members be lower than level 75, your alliance will be refused entry. *For groups larger than eighteen, it will be necessary to trade the extra Legion pass to the leader of your second alliance or party. *On the test server, passes will be accepted from any party or alliance member.
From the lobby, examine the Legion Portal or simply wait for the allotted time to elapse. You will be transported to the battlefield to commence the fight!
A total of three battlefields—the Halls of Skies, Earth, and Winds (names tentative)—have been implemented for the test server.
Spoils of War
Each HNM defeated will yield items and Legion points.
Items will be placed in a treasure pool to be lotted on by all participants.
Loot quality and Legion point rewards will increase the more foes you slay.
Legion points may be redeemed with Saarlan for a variety of rewards.
*Legion point exchange will be implemented at a later date.
*Equipment rewards currently implemented on the test server are placeholders and do not reflect the rewards that will be obtainable in the release version.
| |
| 01-16-2012 02:34 PM | | Camate | | Community Rep |  |
| Howdy everyone!
Thanks for all the feedback thus far.
I will have another post ready in just a little while to share some more information about Legion, but in the meantime I would like to share a post from Director Mizuki Ito with you which gives some insight into the new Legion content 
Mizuki Ito said: Hello! This is Director Mizuki Ito.
With the test server update, we have implemented “Legion (formerly The Last Stand)”
We have already mentioned this in the overview, but Legion is a new type of battle content that is geared towards 18-36 players with high level characters. Since it is a reserved area system, it might be easy to understand what it is if you imagine the atmosphere of Limbus.
With the large scale Legion content and the smaller scale Nyzul Isle Uncharted Region, our goal is to increase the options to you depending on how many people you have.
We added this to the test server with this recent update so that you could get an idea what kind of system Legion is as well as get a feel for the general flow of the content from beginning to end.
We will be constantly adjusting the system, meaning battle balance of course, as well as drop rates and the amount of Legion point rewards, so please let us know all of your feedback. | |
| 01-16-2012 04:48 PM | | Camate | | Community Rep |  |
| Alrighty, now for the promised post. Sorry it took me a bit!
I would like to apologize for the inconvenience of not being able to properly test this content due to a bug. (This has been fixed!)
Many players have requested that this content be accessible to smaller parties, but as Director Ito stated, Legion is meant for large parties. This does not mean that we do not plan on implementing new content for smaller parties. As the “Nyzul Isle Investigation” is meant for smaller parties, Legion is meant for larger parties. We hope you understand.
Quote: I understand that this content involves claimed zones, but is it possible for multiple parties to simultaneously enter the same zone?
I really hope that the tragedies of the old Dynamis and Limbus areas are not repeated. Similarly to the “Nyzul Isle Investigation,” the claimed zones in Legion will turn into an instance. Although there will be a limit, multiple parties will be able to simultaneously enter the same area.
Quote: I am genuinely happy that we are given 30 minutes for this content.
However, I would like the difficulty to be adjusted based on the number of players participating.
If one legion pass is traded, the difficulty will be set for 18 players.
If two legion passes are traded, the difficulty will be set for 18 players plus the number of additional players in the second pass (6, 12 or 18 players). We adjust the difficulty based on the number of players participating by adjusting the strength of the monsters that appear.
Other than that, there are no differences based on the number of players, so players will be able to enjoy the same battle content and obtain the same loot and legion points whether they have 18 players or 36.
※Although the content may be the same, it is possible for an alliance of 36 players to be able to obtain more loot, since they will be able to defeat more monsters.
Quote: I do not want items to be dropped using the lotting system! I want items to be dropped as individual rewards! The reward system for Legion is separated into the lotting system and trading for legion points. Trading for legion points is more similar to the individual reward system that you bring up.
Also, since this content has a time limit, we decided that obtaining loot from treasure chests would take up too much time. There is no limit to the number of monsters that appear, so players can maximize their obtained loot by defeating more monsters within the given time.
I would like players to creatively strategize to obtain as much loot as possible in one run. | |
| 01-19-2012 04:47 PM | | Camate | | Community Rep |  |
| I have returned yet again to share some additional responses to feedback in regards to the new Legion content.
Quote: Are there essentially only 2 (for 18 or 36 players) difficulty levels?
Does this mean that it would be very difficult to attempt the battle for 36 players with only 19 players?
Would it be possible to set the battle for 18 players at the easiest setting and gradually increase the difficulty for each additional player participating? I think that would be more enjoyable for the players. Quote: I think it would be best to set the lowest difficulty setting for the minimum possible number of participating players and gradually increase the difficulty for each additional player participating.
I understand that adjusting the balance would probably be difficult, but it would be great if difficulty settings for 6, 12, 18, 24, 30 and 36 players can be prepared.
In order to prevent all players from participating in this content with a 6 player party, a bonus that increases with the number of players participating can be implemented.
A special point system can be implemented, in which more bonus points are awarded when more players are participating. The difficulty for the 36 player version will not be twice as difficult as the 18 player version. The difference will not be large enough to cause a significant disadvantage.
In terms of efficiency, it would definitely be more efficient to participate with exactly 18 or 36 players, but it is still possible to participate in this content with fewer players, although efficiency would be sacrificed. In other words, it is not necessary to gather 36 players, and the difficulty settings will be set so that it is still possible to complete this content with 19 players.
Differences in battle strength will not affect the strength of the monsters, but instead will affect the number of monsters the party is able to defeat.
The fact that legion content is not based on completion/fail basis is the biggest difference from usual battlefields. If the enemies’ strength is changed linearly with the number of players participating, parties of 19 or 36 players would be able to defeat the same number of monsters. This would greatly alter the foundation of this content, including how loot is distributed.
Finally, the minimum number of players necessary to participate in this content is intentionally set lower than the number of players necessary to effectively participate in this content. This is because we do not want to set system limitations so that players are unable to creatively take on a very difficult challenge. I think it would be fun for players to attempt challenges such as trying to defeat only one monster with a very small party.
Quote: I apologize if this question has been asked before.
What will happen to the items in the loot pool once 30 minutes are up?
If the loot is placed at the entrance after the battle, as was the case with Limbus, the loot will remain in the loot pool, which gives players about 5 minutes to distribute the loot.
From what I can tell, it seems like players will be sent out to Sauromugue after the battle.
Actually, I was trying to test this out while soloing and failed miserably. I got demolished by turtles, snakes and wyrms... lol
This content is a continuous battle against monsters, so I’m sure there will be occasions where a monster is defeated right before time is up. I would be very disappointed if these efforts are for naught, so I would like to know how the time limit and loot distribution will actually work. There is no need to worry. In order for players to be able to enjoy the battle right until the end, we will prepare time, which is separate from the time limit, for players to distribute loot. To be specific, once the time limit is up, players will be transferred to the lobby area, where they will have 5 minutes to lot on loot.
Quote: Since it seems like items are distributed through the lotting system, is this a good representation of the loot system in legion?
Less players
Pros: Less lotting competition (If 6 players are going after 1 item, there is a 16% chance of obtaining the item)
Cons: Less monsters defeated (less item drops), More responsibility for players during the battle
More players
Pros: More monsters defeated (more item drops), Less responsibility for players during the battle
Cons: More lotting competition (If 36 players are going after 1 item, there is a 2% chance of obtaining the item) With regard to loot, players can obtain loot either through trading Legion points or through the lotting system. If a lot of monsters are defeated by many players, there will be more loot dropped, which means there are more chances to obtain loot. Even if a player fails to obtain an item through lotting, that player accumulates Legion points with each run, which will allow the player to possibly trade for the item. With more players, there certainly is more competition when lotting on an item, but considering that there are more loot items dropped, the probability of obtaining an item will not drop as severely as you mentioned. | |
| 01-20-2012 05:17 PM | | Camate | | Community Rep |  |
| Alrighty, I have a couple answers to some questions I am seeing in this thread.
Dropped items/point items
The items you can receive via drops will differ from those that you can obtain by exchanging Legion points. Apologies if it was misconstrued from previous posts that they would be the same items. Essentially even if you lose a lotting battle to obtain an item, by participating in the battle and saving up points you can get a reward.
Cool down timer for re-entry
There is actually no cool down timer and as long as the area is free and you are in possession of the key-item needed to enter, you can repeat this content again and again.
Also, in regards to the specific questions on point acquisition, I am still checking with the development team and should have an answer pretty soon. | |
| 01-23-2012 05:28 PM | | Camate | | Community Rep |  |
| Heya everyone 
I got word back from the development team about the point system.
It's as most have been saying, you will receive points for every monster that you defeat. Regardless of how many players are participating, everyone will receive the same amount of points and the amount gained will not change based on difficulty (18 person/ 36 person). | |
| 02-06-2012 04:01 PM | | Camate | | Community Rep |  |
| Test Server Feedback Event: Legion
Greetings everyone! 
The North American Community Team will be holding their very first test server gathering, which will be used to focus test the new Legion content. Myself, Bayohne and Rukkirii will be making an appearance to join you in battle and help you get familiar with the content in a large group setting.
Please read over the below notes and the event overview before participating.
We are looking forward to seeing as many of you as possible! 
Requests and things to note
Everyone is welcome to participate, even those that have not experience large scale battles.
As we would like to get feedback that is close to actual play as possible, please use the jobs and equipment that you would normally use.
※Please refrain from using equipment that you can obtain from the test server (i.e. don’t use relics if you really don’t have one)
Please participate on a level 99 job.
The Community Team will not be organizing or explaining battle strategies as we will leave this up to the players to decide.
※If there are experienced players present, allow them to lead and offer advice.
In the case we have more than 36 participants we will go into separate rooms
Event Overview
Date and Time
2/10/2012 (Friday) 6:30PM-9:00PM PST (9:30PM-12:00AM EST)
※The event will begin promptly at 7:00PM PST, so please gather and have your parties ready to go so we can move through the schedule on time.
Meeting Place
Undine (Test server)
Sauromugue Champaign (E-6)
Event Schedule
| 6:30PM: | Preparation (30 minutes)
Please make sure to prepare your equipment and establish your parties before we begin.
*The Community Team will be distributing linkshells to everyone. | | 7:00PM: | Flow Explanation & Questions (10 min.)/Strategy meeting (10 min.)
Staff explains about Legion progression and points to note | | 7:20PM: | Battle 1 (30 min.)
Tackle a Legion battle | | 7:50PM: | Feedback (10 min.)
Time for participants to post feedback, thoughts and questions on the official feedback thread | | 8:00PM: | Intermission (10 min.) | | 8:10PM: | Strategy meeting 2 (10 min.)
Reflection on first battle and reassessment of battle strategy/party setup | | 8:20PM: | Battle 2 (30 min.)
Legion battle round 2 | | 8:50PM: | Feedback 2 (10 min.)
Time for participants to post feedback, thoughts and questions on the official feedback thread | | 9:00PM: | Disband
※The Community Team will leave at 9:00PM, but everyone is free to continue to test and discuss the content afterwards. |
Points to note
We ask that you do not send tells to the members of the Community Team. When it comes to discussion, we ask that you focus on the event itself as the Community Team will not be answering any unrelated questions.
We may release videos and/or screenshots from the event, so please understand that character names may be shown in chat windows and party lists.
There may be cases the event is canceled due to unforeseeable circumstances.
If we determine that a player is impeding the flow of the event in any way or disturbing other players, that player will be warned and/or reprimanded. If it is determined that the actions are being performed that interrupt service, we will terminate the event.
Any players that do not follow staff directions and cause problems with the event will be penalized.
Feedback
Please leave feedback about the Legion system after participating.
Using the below template, please post feedback into this thread.
------------------------------------------------------------------------
Job you participated with
(Main job/support job/level)
Thoughts on content
-System:
-Battle:
Other feedback and opinions
------------------------------------------------------------------------ | |
| 02-07-2012 02:21 PM | | Camate | | Community Rep |  |
| Howdy!
I’d like to share some responses to feedback gained through the Legion event held on the Japan side as well as other feedback received.
Quote: This may be because I have gotten used to the 2nd battle, but I can defeat the first 3 HNMs in about 15 minutes. However, I feel like the 2nd stage opponents are way too strong. They are too hard and I cannot chip away at them. I would prefer battles with more exhilaration. I would hope that players get a better feel for each stage of battle as they attempt this content. Players should be able to advance further with each attempt as they get a better feel for the battles. I feel that the battles will become more exhilarating as players are able to complete them at a faster pace.
In addition, we will continue to make adjustments to the difficulty of the battles.
Quote: I feel that every opponent is “an NM with powerful AoE attacks and lots of HP,” which makes the content monotonous and a bit lacking in variety…
Wouldn’t it be better to make this content more exciting by adding NMs with more individuality(such as NMs with low HP, but very powerful AoE or NMs who hardly use AoE attacks, but have very high HP)? The individuality of each monster is displayed in their actions and behavior. Understanding the characteristics of the monsters is the key to defeating them. We will continually adjust AoE attacks, so if there are any attacks that are deemed too powerful, they will definitely be adjusted.
Quote: My Valoredge automaton receives 300-400 damage from normal attacks, so this content is extremely difficult for me. Thank you for providing us detailed statistics. We will use this as reference when evaluating potential adjustments. By the way, what was your enemy?
Quote: Considering that I was only able to defeat 3 monsters my last try and that the difficulty was set so that about 6 monsters can be defeated by a good player, I feel like there is basically no room for error. We have set the difficulty of the monsters so that players can defeat 6 monsters even if they do not play perfectly, as long as they thoroughly understand the monsters’ characteristics and behavior patterns.
Quote: I don’t want the battles to come down to the point where everyone needs to just wipe and have one person hold the monsters until they can recover. This is something we would certainly like to avoid, so we will continue to make adjustments to prevent this from happening.
Quote: As I expected, if you participate in this content with 36 players, it is impossible to know what is going on between the two alliances. If you move close enough to read the opponents’ battle logs, you will probably die from AoE attacks. It is very difficult to coordinate with 36 players and some adjustments are necessary. I apologize for certain AoE skills that reach too far. We were able to allow communication among 36 players through linkshells in the Legion test server event, but we believe that communicating as best possible within alliances is the key to this content.
Quote: I would like the following spec to be changed: The temporary item obtained when you defeat an elemental can only be obtained by the player who defeated the elemental. In exchange for the temporary item only being obtainable by the player who defeated the elemental, the temporary item has AoE effects. We have set up the battles so that they are not impossible to complete without the temporary item, so we would appreciate it if you view the temporary items as a bonus.
Quote: I believe I read somewhere that if you are defeated, you can return to the lobby to recuperate, but I feel like this was never implemented. Does this refer to the fact that reraise is granted in the lotting room after you are kicked? Yes, that is what we’re referring to. (Actually raise is granted, not reraise)
Even if every party member is defeated, players are not forcefully kicked from the area. Players can recuperate in the lobby, distribute loot and then leave the area.
Quote: I feel like it is very difficult to lot on items during the battle, since we are very busy during battle and some players may be dead. We are looking into allowing players to cast raise on defeated players as soon as every monster that has appeared is defeated.
Quote: I believe it is good that we are allowed a window of time to decide whether or not to enter or leave a room. However, it bothered me that the announced time remaining until entrance changes every time you enter a room. Is the time still counted even after every player has left the room? The announced remaining time is the remaining time available for the legion passes.
The sooner you enter the room after receiving your legion pass, the more time you have to prepare, so we hope players are able to allocate their time easily.
※In the test server update on 2/3(Fri), we changed the time displayed in the help text for legion passes to match the countdown format of the announced remaining time.
Quote: The available time for legion passes is 5 minutes, so I have run out of time several times. Isn’t the available time for legion passes unnecessary? This relates to the fundamental system of instanced areas, but if we do not implement a time limit for legion passes, it would be possible for a party to constantly claim an area, making the area inaccessible for other parties. We believe that 5 minutes is enough time to prepare for entering the room after receiving the legion pass, but do you feel like more time is necessary? If there are many requests to increase this time, we will look into it.
Quote: I have not gotten involved much with the legion passes personally, so I may not be in a position to comment, but I am very grateful that entire alliances can warp to the area. However, if possible, I think it would be better if all 36 participants can warp to the area. That would be very convenient, indeed, but we are currently unable to connect multiple alliances…
Quote: I am not sure if this is a permanent spec, but I only received 1 dropped item (Dragon Chronicles) from an NM. Unless the drops are increased, people will stop participating in this content. I feel like 3-5 drops per NM defeated would be more fitting. Incidentally, it seems like many players received only 1 drop per monster defeated in the Legion event, but it is certainly possible to receive multiple drops. Also, the expected drops are increased from the 2nd set of monsters on, so the more monsters you defeat, the more drops you will receive.
Regarding the quality of loot, this is determined by chance, so players will not always receive good items, but we will be sure to make adjustments so that players are not disappointed often.
Quote: Regarding dropped loot, would it be possible to implement a system similar to Union boxes from Campaign Battles, in which a certain number of loot items, based on the number of opponents defeated, are placed in the loot pool at the end? First of all, there is a system limitation of ten items as the maximum number of items that fit in a loot box. If any more items are placed on the loot box, they will be lost, so we have thought about possibly splitting up loot into multiple boxes. However, if players have to split up loot from multiple boxes, players may not have enough time to distribute loot. Players may also mistakenly open the boxes before the loot is placed in the box.
Also, if loot is distributed at the end, players who can only participate partway through the content cannot receive their rewards. If we allow players to distribute loot after defeating each set of monsters, the pace of battle will be ruined and players will be even further pressed for time. Placing dropped items to the loot box and distributing these items through the lot system has been tried and tested in Dynamis content, and many players asked that this system be implemented in Walk of Echoes.
With that said, we decided that this system would be best suited for Legion content, which involves many loot items. (We also used the same though process for determining how legion points are obtained.)
----------
We will also be implementing adjustments based on player feedback in this week’s test server update and we would like to get even more feedback from the North American led Legion event. | |
| 02-16-2012 01:31 PM | | Camate | | Community Rep |  |
| To everyone that made it out to our Legion test server event, thanks so much! It was a lot of fun 
We definitely hope to do it again soon, so if you missed out on last week’s event, try and come out for a future test server event!
We passed off all the feedback that you submitted and below are some comments from the development team in regards to some points we have seen mentioned.
BGM
While it might be a bit difficult to get a totally brand-new BGM in right away, it might be possible to have something similar to Moblin Maze Mongers where you can select your BGM from a list of tracks upon entry. We will be proactively looking into this.
Safe spot
We are currently adjusting the pathing range and detection range, so there will be a safe spot; however, in cases where you use the entire battlefield to fight, it may be difficult to get positioned properly. You’ll be able to recognize the spot where the monsters won’t come by looking at their behavior when their name turns yellow after a wipe.
Time interval after defeating a wave of monsters
We’ve read some comments asking to quickly spawn the next set of monsters since time is of the essence. It’s definitely possible to adjust the time; however, this will ultimately reduce the time where you can recast buffs and recover MP, so this really depends on how many requests there are for this.
As a side note, we do not have any plans of fully restoring HP/MP when the first wave is defeated.
Legion Points
There were some comments saying that 10 points for one kill is too low. The points that you receive are not a static value. The point values actually go up as you kill more enemies, starting with 10 points for 1 kill, 20 points for 2 kills, and 30 points for 3 kills. Clearing the first wave of monsters you would get 60 points and by defeating the second wave you would get a total 210 points.
As a guideline we are planning so that if you are able to defeat one wave of monsters in each of the four halls as well as the fifth hall and do this twice, you will have enough points to exchange them for an item.
As the development team works on adjusting the system and we prep for the next test server event, please continue to submit your feedback  | |
| 02-21-2012 02:15 PM | | Camate | | Community Rep |  |
| Howdy!
I wanted to let you all know about some plans for Legion in regards to loot.
In addition to the items you can see on the test server currently, we are planning to add materials for new synthesis recipes (*) that will be added.
(Synthesis materials that were dropping were not very desirable and they have been removed.)
One more thing, in regards to various equipment stats.
There are items that we have been revamping a little bit. I don’t want to get anyone’s hopes up for game breaking stats, so please consider these slightly reworked items, but nothing that will make them into a completely different item.
*I will be letting you all know some information related to synthesis soon. | |
| 02-22-2012 01:36 PM | | Camate | | Community Rep |  |
| In my previous post I mentioned what we were thinking to do in regards to a new BGM for Legion. Well, it seems like we’ve got a ton of players requesting a new jam to do battle to (I definitely understand, nothing gets me pumped more than good jams!), so I’d like to give you a bit more information on this.
It’s not a problem of whether we can or can’t make a new track; we just have a concern that the version update size would become too large. However, if there are a large amount of requests for a new BGM, we will try our best to look into methods to have one. | |
| 02-24-2012 02:09 PM | | Camate | | Community Rep |  |
| I came across this exchange between Mocchi, Ito, and Fujito that I thought you might be interested in…
Ito: This is pending, but this is what we have right now in terms of equipment that we are trying to implement along with the introduction of Legion as well as the synthesis skill cap adjustments.
Mocchi: Oh snap! These stats are nuts! STR and AGI +8, attack, accuracy, subtle blow, haste +4%, DOUBLE ATTA…
Fujito: Whoa hey! We’ve just begun testing on this stuff, so there is still a high chance that the stats and values may change, so watch what you’re sayin’! Everyone, I apologize, this is still in the planning stages.
Mocchi: Right…pending. It’s pending. | |
|
|