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[dev1065] Relic/Mythic/Empyrean Weapon Upgrades
By Quiznor 2012-01-25 13:35:40
I probably should just quit again.I've only been debating it for a while now /shrug
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Server: Sylph
Game: FFXI
Posts: 610
By Sylph.Washburn 2012-01-25 13:46:42
The ONLY way that i can see anyone doing multiple ADL's is if ADL drops were added, such as it potentially dropping up to 5 or so hundo's. or possibly adding the chance of it dropping a 10,000 piece. If not that, then maybe adding some more/better drops to it than the ***it drops now.
Ragnarok.Crunkie
Server: Ragnarok
Game: FFXI
Posts: 189
By Ragnarok.Crunkie 2012-01-25 13:58:44
The ONLY way that i can see anyone doing multiple ADL's is if ADL drops were added, such as it potentially dropping up to 5 or so hundo's. or possibly adding the chance of it dropping a 10,000 piece. If not that, then maybe adding some more/better drops to it than the ***it drops now.
The ***it drops now?! Do you know how useful his Archon Ring would be for a MDT set on PLD along with the shadow ring? Do you not see how awesome the Sasinger is? I didn't know these were ***drops. News to me.
Server: Phoenix
Game: FFXI
Posts: 1285
By Phoenix.Dramatica 2012-01-25 13:59:23
They really need to revise this trial. The other ones are much more reasonable as they don't consume a large group of peoples time and gil. You're screwing 17 people out of at least 150 currency for every ADL run you do. ADL drops are ***in comparison to shadow ring off of NQ DL even.
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Sylph.Zohnax
Server: Sylph
Game: FFXI
Posts: 248
By Sylph.Zohnax 2012-01-25 14:00:34
Phoenix.Dramatica said: »They really need to revise this trial. The other ones are much more reasonable as they don't consume a large group of peoples time and gil. You're screwing 17 people out of at least 150 currency for every ADL run you do. Tbh, the items should be for Afterglow and the kills should be for trial.
Server: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2012-01-25 14:00:49
Its the buyers who are to fault if they're paying 400mil for level 99 upgrade.Like the idiots paying 90% of a relic for the 90-95 empyrean trials.
Edit: Im also glad to see 99.9% of the ffxi commnity still lives in the "lowman ALL the things" "i want everything in 2 days" mindset
Except ADL just sucks on every conceivable level.
The drops aren't stunning enough to draw in non-relic user and the Sagasinger is neat but the rarity of that drop alone does not make for a good event. An 18man run is rewarding 1-3 people, does that BARANCED to you?
The fight itself is a luck based affair which is a huge step down from the previous WOTG Shadowlord battle (which was done good) and eats up an entire Dynamis run for ONE battle where your pool will likely be just the upgrade item or an Archon drop. You sacrifice currency, forgotten items and 2hours of your time for....?
People want good events with stuff worth doing. Just because ADL is obnoxious to access doesn't mean that people want to 'lowman all the things', it just means the investment isn't worth the rewards being offered. SE can't seem to wrap their minds around that fact.
Server: Fenrir
Game: FFXI
Posts: 62
By Fenrir.Idevlboy 2012-01-25 14:10:34
Edit: Im also glad to see 99.9% of the ffxi commnity still lives in the "lowman ALL the things" "i want everything in 2 days" mindset
I really dont think this is the case. Most people expected the final trial to be a challenge but this is overboard. Even if it were simply just 20 kills with the weapon equipped it would still be a 20+ day endevour if everything goes perfect. But at least it would be feasible for the average player to create or join a shout group and actually accomplish over time.
As it stands I can see the /sh now
"/shout Hello! Team Up ADL/Dynamis-Xarc Do you need it? Level 99 <insert random relic weapon here> Please Help me out!! /tell Job Please"
Which will be immediately followed by a slew of LOLs.
Cerberus.Tikal
Server: Cerberus
Game: FFXI
Posts: 4947
By Cerberus.Tikal 2012-01-25 14:12:27
I'm not very excited about this. I have an LS that could pull it off, but most of them solo Dynamis for gil or are currently building their own relics. Convincing them to give up 200+ currency for that many days in a row is going to be extremely difficult, and extremely selfish.
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Server: Fenrir
Game: FFXI
Posts: 3012
By Fenrir.Leoheart 2012-01-25 14:15:56
Archon gear still might be incentive for other players to help out though.
Shout runs are extremely risky in which, you're inviting people who may either screw you, suck hard or *** you off.
Server: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2012-01-25 14:16:35
The ONLY way that i can see anyone doing multiple ADL's is if ADL drops were added, such as it potentially dropping up to 5 or so hundo's. or possibly adding the chance of it dropping a 10,000 piece. If not that, then maybe adding some more/better drops to it than the ***it drops now.
The ***it drops now?! Do you know how useful his Archon Ring would be for a MDT set on PLD along with the shadow ring? Do you not see how awesome the Sasinger is? I didn't know these were ***drops. News to me. Does this mean you have concrete information about the proc rate and threshold of Archon Ring, or are you just talking out your ***?
Server: Fenrir
Game: FFXI
Posts: 62
By Fenrir.Idevlboy 2012-01-25 14:21:12
Archon gear still might be incentive for other players to help out though.
Shout runs are extremely risky in which, you're inviting people who may either screw you, suck hard or *** you off.
Ya you would have have 2 other very trustworthy people or mules to control party lead spots to avoid the inevitable ninja lot...
But that's if and only if you can find enough people with nothing better to do to go with you.
Server: Fenrir
Game: FFXI
Posts: 3012
By Fenrir.Leoheart 2012-01-25 14:27:21
Archon ring isn't mdt..
And who says it's just for plds?
Ragnarok.Ashman
Server: Ragnarok
Game: FFXI
Posts: 4252
By Ragnarok.Ashman 2012-01-25 14:30:45
Archon ring isn't mdt.. And who says it's just for plds?
You would still put it in the PLD's "o ***I'm about to eat a nuke" macro.
I think the fact that other jobs would want this ring (Comet BLM, and drk, off the top of my head) only furthers his point that "current" ADL drops aren't "***"
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-01-25 14:34:43
If it works like migawari, which given the description it does, and has a ***threshold, which I bet it does, archon ring is worth *** all.
An extra 2 MAB (1 if counting Strendu ring!) for Comet is so gamebreaking and definitely worth the effort.
Sagasinger is lol.
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Server: Sylph
Game: FFXI
Posts: 610
By Sylph.Washburn 2012-01-25 14:35:11
Archon ring isn't mdt.. And who says it's just for plds?
You would still put it in the PLD's "o ***I'm about to eat a nuke" macro.
I think the fact that other jobs would want this ring (Comet BLM, and drk, off the top of my head) only furthers his point that "current" ADL drops aren't "***"
Occasionally annuls severe magic damage taken
Dark Elemental Magic Accuracy+5
Dark Elemental "Magic Atk. Bonus"+5
Ok, so any pld without aegis, Comet BLM, DRK, and SCH for kaustra, still a bit too situational to be worth a whole LS wasting their time to zerg ADL for. you could, instead, go farm coins with 3 parties in each zone and pull in 1200+ coins, sell those for about a month and make an aegis
Server: Odin
Game: FFXI
Posts: 211
By Odin.Almont 2012-01-25 14:42:00
Wow, gotta love SE's idea of what a "majority of players will likely be able to complete." Maybe the original intent of that release got skewed when they regionalized it for NA. Either way, SE can go *** themselves with this.
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Ragnarok.Yathatguy
Server: Ragnarok
Game: FFXI
Posts: 181
By Ragnarok.Yathatguy 2012-01-25 14:49:10
Wow, gotta love SE's idea of what a "majority of players will likely be able to complete." Maybe the original intent of that release got skewed when they regionalized it for NA. Either way, SE can go *** themselves with this.
Posted this on BG regarding this same consideration:
The "Average" player doesn't have a relic so this would mean the "Average" relic holder who, minus the recent influx of the easy access relics, were mostly competent end game players. Note-I'm not dissing new relic holders just saying you can't gauge a player based off having a relic anymore. So yes, I think the "average" relic holder should be able to do this trial especially if they built a relic old school and did those shitty 2k ws kill trials. That determination alone will help them. It is a lot but hey...it's that much more satisfying when you finish it. I, for one, am happy to see such a demanding trial that requires a good larger group of people to accomplish.
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By Creecreelo 2012-01-25 14:49:35
It really should be 20 Arch DL KILLS, not Umbral Marrows. :/
That would at least promote team work, and would aid the few crazy people that actually *want* to get a Stage 2 lvl99 Relic. The Stage 1 Relic weapon holders could help out the Stage 2 person by helping kill ADL, and the person after Stage 2 wouldn't have to compete with Stage 1 Relics for Umbral Marrow. (or at least they'd only be competing with other Stage 2 Relics).
As it stands right now, I personally feel I have a MUCH better chance at completing 10 PWs or 60 Riftcinder/dross as opposed to fighting over the hordes of other relic holders for a lvl 99 Relic.
Not to mention, my relic is Gjallarhorn... ._.
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Cerberus.Tikal
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Posts: 4947
By Cerberus.Tikal 2012-01-25 14:54:04
Gonna be easier to get 99 Emps at this point.
Server: Fenrir
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Posts: 11681
By Fenrir.Nightfyre 2012-01-25 14:56:35
Completion of sadistic trials is far from satisfying and I feel sorry for any moron that actually submits themselves to completing another person's weapon at this point.
Cerberus.Tikal
Server: Cerberus
Game: FFXI
Posts: 4947
By Cerberus.Tikal 2012-01-25 14:59:34
This has gotta be stage 2, I can't imagine this being stage 1, honestly. It sets the bar way too high.
Server: Fairy
Game: FFXI
Posts: 2742
By Fairy.Ghaleon 2012-01-25 15:02:07
Camate posted that the numbers on the trials are only placeholders for now. i would still go on the forums and let them know you are against what the trial currently is.
http://forum.square-enix.com/ffxi/threads/19740-Ok...let-me-level-with-you-here-SE...?p=268004#post268004
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-01-25 15:03:17
Had someone telling me earlier that it's just like making relics back at 75.
It wasn't an acceptable time investment then and it isn't now.
Ragnarok.Yathatguy
Server: Ragnarok
Game: FFXI
Posts: 181
By Ragnarok.Yathatguy 2012-01-25 15:06:29
Completion of sadistic trials is far from satisfying and I feel sorry for any moron that actually submits themselves to completing another person's weapon at this point.
Maybe the moron is the person that cannot see how to balance the incentives for any "helpers". My shell is so eager we started 3 nights ago and I have people from outside our shell wanting to do it with us.
Server: Odin
Game: FFXI
Posts: 211
By Odin.Almont 2012-01-25 15:06:47
This seems more excessive than how it was making relics back at 75.
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-01-25 15:13:07
The thing with making a relic at 75 was, sure, you did a 3-4 hour event for 1 person (usually, relic armor I suppose, but a lot of that was useless) but it was only once every 3 days. Now, you'll be forced to do it nearly every day. It was bad enough twice a week, but five or more times? Who wants to do that ***?
Cerberus.Tikal
Server: Cerberus
Game: FFXI
Posts: 4947
By Cerberus.Tikal 2012-01-25 15:15:20
It won't be as bad as a relic back in the day to just finish 1 99, but it will be to finish a whole LS of them.
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Ragnarok.Sekundes
Server: Ragnarok
Game: FFXI
Posts: 4215
By Ragnarok.Sekundes 2012-01-25 15:29:27
Ragnarok.Yathatguy said: »Completion of sadistic trials is far from satisfying and I feel sorry for any moron that actually submits themselves to completing another person's weapon at this point.
Maybe the moron is the person that cannot see how to balance the incentives for any "helpers". My shell is so eager we started 3 nights ago and I have people from outside our shell wanting to do it with us. Other than gil or offering help with other events what incentives are there to offer? There's not enough gained from spamming this to reward more than just a couple people so you have to make up for that by spending more time or gil to reward them. Doing that for 17 other people can get costly.
Ragnarok.Nekonarf
Server: Ragnarok
Game: FFXI
Posts: 629
By Ragnarok.Nekonarf 2012-01-25 15:30:43
I don't think many people read the line, bolded in red;
※The number of items required for upgrade is temporary.
I'm sure they're looking to judge the reaction from the JP community only as they've never once taken anything into account from the other community's(Hello BST thread, hello circle weakness thread.)
That being said, I'm sure they wont have an issue with it at current value or even say they feel it's to low.
I personally think 20 is a bit steep, baring anything going wrong i.e. terra slash destroying your alliance with death, 5-10 seems more reasonable, sitting at 3 relics, with a 4th on the way, not counting the relics brought from out of shell.. and at current value needed to upgrade, I don't know many people that will be thrilled to farm 80 ADL, at which point I'm sure you'd way over cap on rings and mantles and NQ swords, maybe see 1 Sagasinger.
me personally, I'd rather farm 80 ADL for 16 relics, then farm 80 ADL for 4 relics.

| 01-13-2012 05:17 AM | | Gildrein | | Community Rep |  |
| [dev1065] Relic, Mythic, and Empyrean Weapon Upgrades
With the forthcoming version update, players will be able to upgrade equipment to level 99 in two stages:
Stage 1
Possible upgrades will include damage, delay, and weapon skill damage along with other attributes.
The planned difficulty level for the corresponding Magian upgrade trials will be such that a majority of players with the appropriate level 95 equipment will likely be able to complete them.
*This content is not yet available on the test server.
Step 2
Possible upgrades will include special animations along with "Afterglow" effects that grant status benefits to party members.
The corresponding Magian trials will be exceedingly difficult to complete, such that only a select number of PCs will be able to upgrade weapons to this stage.
*Gjallarhorn and Daurdabla may not be imbued with Afterglow effects.
Upgraded Attributes
Please refer to the following charts for descriptions of upgraded weapon attributes:
To test this content, please talk to the Magian Moogle and input the corresponding trial number, as listed in the charts above.
Afterglow
Upgrading a weapon to stage two will result in the addition of an Afterglow effect.
Afterglow bestows beneficial status effects upon party members in an area surrounding (but excluding) the wielder.
*Party members must be inside the specified area when Afterglow is activated to receive status effects.
The duration for each Afterglow is thirty seconds.
*The effect of a certain Afterglow will be overwritten if an identical one is activated within that thirty-second timeframe.
Separate Afterglow effects will stack if they are cast within the same effect duration.
There are five categories of Afterglow effects:
- Relic Weapons: Increased accuracy and ranged accuracy
- Mythic weapons: Increased attack and ranged attack
- Empyrean weapons: Increased critical hit rate
- Aegis: Reduced magic damage taken
- Ochain: Reduced physical damage taken
Afterglow effects activate when the weapon skill corresponding to the equipped weapon
For Aegis and Ochain, the effects activate when Shield Bash is used.
The hierarchy for overwriting Aftermath and Afterglow effects is as follows:
One's Own Aftermath: Lv3>Lv2>Lv1>Party Member's Afterglow
Visual Effects
Weapons upgraded to stage two will display special visual effects when equipped:
Relic Weapons

Mythic Weapons

Empyrean Weapons

Visual effects will display in the following priority:
Main Weapon>Ranged Weapon>Sub Weapon
Other Information of Note
Additional planned features, such as equipment-specific magic spells and pets, have been postponed to allow for more thorough testing concerning attributes, the number of potential users and the process by which to obtain them. One consideration is whether to implement such features as another stage of the above upgrades, or to apply them to a different set of equipment. Also under deliberation is whether to limit the availability of such equipment or make it relatively simple to obtain.
| Trial No. |
Item Name |
DMG / Delay |
Attributes |
| 3560 |
Spharai |
Rare ExDMG:+52Delay:+86 |
Attack+40 Enhances "Counter" effect V"Final Heaven"(+40%)Increased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3556 |
Mandau |
Rare ExDMG:55Delay:176 |
Attack+40 "Mercy Stroke"(+40%) Additional effect: PoisonIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3563 |
Excalibur |
Rare ExDMG:73Delay:233 |
Attack+40 "Knights of Round"(+40%)Additional effect: Damage varies with HPIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3567 |
Ragnarok |
Rare ExDMG:143Delay:431 |
Accuracy+40 Increases rate of critical hits V"Scourge"(+40%)Increased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3568 |
Guttler |
Rare ExDMG:88Delay:280 |
Attack+40 "Onslaught"(+40%) Additional effect: "Choke"Increased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3570 |
Bravura |
Rare ExDMG:158Delay:488 |
Accuracy+40 "Metatron Torment"(+40%)Additional effect: Impairs evasionIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3574 |
Gungnir |
Rare ExDMG:159Delay:492 |
Accuracy+40 "Geirskogul"(+40%) Additional effect: Weakens defenseIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3572 |
Apocalypse |
Rare ExDMG:167Delay:513 |
Accuracy+40 "Catastrophe"(+40%) Additional effect: BlindIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3576 |
Kikoku |
Rare ExDMG:64Delay:210 |
Attack+40 "Blade: Metsu"(+40%) Additional effect: ParalysisIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3578 |
Amanomurakumo |
Rare ExDMG:132Delay:437 |
Accuracy+40 "Tachi: Kaiten"(+40%) Additional effect: Weakens attacksIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3580 |
Mjollnir |
Rare ExDMG:93Delay:308 |
Attack+40 "Randgrith"(+40%) Additional effect: Recover MPIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3582 |
Claustrum |
Rare ExDMG:113Delay:390 |
Accuracy+40 "Gate of Tartarus"(+40%) Additional effect: DispelIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3587 |
Annihilator |
Rare ExDMG:76Delay:582 |
Ranged Accuracy+40 Ranged Attack+30 "Coronach"(+40%)Increased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3586 |
Yoichinoyumi |
Rare ExDMG:126Delay:524 |
Ranged Accuracy+40 Ranged Attack+30 "Namas Arrow"(+40%)Increased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3591 |
Gjallarhorn |
Rare Ex |
CHR+10 Singing skill +25 Wind instrument skill +25 All songs +4 |
| 4453 |
Aegis |
Rare Ex |
Augments "Shield Bash" VIMagic damage taken -50%Afterglow (Reduces magic damage taken) |
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| Trial No. |
Item Name |
DMG / Delay |
Attributes |
| 3571 |
Conquerer |
Rare ExRare ExDMG:154Delay:504 |
Augments "Berserk" V"King's Justice"(+30%)Aftermath: Increases Acc./Atk. Occasionally attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3561 |
Glanzfaust |
Rare ExDMG:+51Delay:+96 |
Augments "Focus" and "Dodge" V"Ascetic's Fury"(+30%)Aftermath: Increases Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3581 |
Yagrush |
Rare ExDMG:74Delay:267 |
Magic Accuracy+25 Augments "Divine Veil"Enhances "Divine Benison" effect IV"Mystic Boon"(+30%)Aftermath: Increases Acc./Magic Acc. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3583 |
Laevateinn |
Rare ExDMG:104Delay:402 |
Accuracy+30 Magic Acc.+10 "Magic Atk. Bonus"+60Enhances "Elemental Seal" effect"Vidohunir"(+30%)Aftermath: Inc. Mag. Acc./Mag. Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3564 |
Murgleis |
Rare ExDMG:65Delay:224 |
Magic Accuracy+30Augments "Convert""Death Blossom"(+30%)Aftermath: Inc. Mag. Acc./Mag. Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3557 |
Vajra |
Rare ExDMG:53Delay:200 |
Enhances "Sneak Attack" effect VEnhances "Trick Attack" effect V"Mandalic Stab"(+30%)Aftermath: Increases Acc./Atk.Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3565 |
Burtgang |
Rare ExDMG:73Delay:264 |
Enmity+18 Physical damage taken -18%Reduces Enmity decrease when taking damage."Atonement"(+30%)Aftermath: Increases Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3573 |
Liberator |
Rare ExDMG:162Delay:528 |
Magic Accuracy+35Augments "Absorb" spells V"Insurgency"(+30%)Aftermath: Increases Acc./Atk. Occasionally attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3569 |
Aymur |
Rare ExDMG:89Delay:312 |
Pet: Attack Bonus VEnhances "Sic" and "Ready" effects"Primal Rend"(+30%)Aftermath (Incl. Pets): Inc. Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3558 |
Carnwenhan |
Rare ExDMG:48Delay:186 |
Magic Accuracy+25Increases song effect duration V"Mordant Rime"(+30%)Aftermath: Increases Acc./Magic Acc. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3588 |
Gastraphetes |
Rare ExDMG:80Delay:432 |
Enhances "Snapshot" effectIncreases "Barrage" accuracy V"Trueflight"(+30%)Aftermath: Inc. Rng. Acc./Rng. Atk. Occ. deals double or triple damageAfterglow (Increases Attack and Ranged Attack) |
| 3579 |
Kogarasumaru |
Rare ExDMG:128Delay:450 |
Enhances "Third Eye" effect V ("Third Eye"+25)"Tachi: Rana"(+30%)(Aftermath: Increases Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3577 |
Nagi |
Rare ExDMG:62Delay:227 |
Magic Accuracy+30 Enmity+30Augments "Mijin Gakure""Blade: Kamu"(+30%)Aftermath: Increases Acc./Atk. Occasionally attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3575 |
Ryunohige |
Rare ExDMG:151Delay:492 |
Augments "Jump" V ("Jump"+35)"Drakesbane"(+30%)Aftermath (Incl. Wyvern): Increases Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3584 |
Nirvana |
Rare ExDMG:104Delay:402 |
Avatar perpetuation cost -8Avatar: "Magic Atk. Bonus"+40 "Garland of Bliss"(+30%)Aftermath (Incl. Avatars): Inc. Acc./Atk., Occ. attacks 2-3 timesAfterglow (Increases Attack and Ranged Attack) |
| 3566 |
Tizona |
Rare ExDMG:66Delay:236 |
Magic Accuracy+25Occ. converts damage dealt to MP V"Expiacion"(+30%)Aftermath: Increases Acc./Magic Acc. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3589 |
Death Penalty |
Rare ExDMG:64Delay:480 |
Enhances "Quick Draw" effect V"Leaden Salute"(+30%)Aftermath: Inc. Rng. Acc./Rng. Atk. Occ. deals double or triple damageAfterglow (Increases Attack and Ranged Attack) |
| 3562 |
Kenkonken |
Rare ExDMG:+41Delay:+49 |
Enhances "Martial Arts" effect VSuppresses "Overload""Stringing Pummel"(+30%)Aftermath (Incl. Automaton): Inc. Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3559 |
Terpsichore |
Rare ExDMG:53Delay:205 |
Increases "Steps" accuracy VAugments "Steps" V"Pyrrhic Kleos"(+30%)Aftermath: Increases Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3585 |
Tupsimati |
Rare ExDMG:104Delay:402 |
Accuracy+30 Magic Acc.+30 "Magic Atk. Bonus"+40Same elemental magic as weather: Enmity-20"Omniscience"(+30%)Aftermath: Inc. Mag. Acc./Mag. Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
|
| Trial No. |
Item Name |
DMG / Delay |
Attributes |
| 3203 |
Verethragna |
Rare ExDMG:+42Delay:+51 |
STR+20 "Victory Smite"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3179 |
Twashtar |
Rare ExDMG:55Delay:176 |
DEX+20 "Rudra's Storm"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3235 |
Almace |
Rare ExDMG:70Delay:224 |
DEX+20 "Chant du Cygne"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3259 |
Caladbolg |
Rare ExDMG:142Delay:430 |
VIT+20 "Torcleaver"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3283 |
Farsha |
Rare ExDMG:86Delay:276 |
STR+13 MND+13 "Cloudsplitter"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3315 |
Ukonvasara |
Rare ExDMG:156Delay:482 |
STR+20 "Ukko's Fury"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3339 |
Redemption |
Rare ExDMG:163Delay:502 |
STR+13 MND+13 "Quietus"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3363 |
Rhongomiant |
Rare ExDMG:159Delay:492 |
VIT+20 "Camlann's Torment"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3395 |
Kannagi |
Rare ExDMG:64Delay:210 |
AGI+20 "Blade: Hi"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3419 |
Masamune |
Rare ExDMG:132Delay:437 |
STR+20 "Tachi: Fudo"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3443 |
Gambanteinn |
Rare ExDMG:90Delay:300 |
HP+90 MP+90 "Dagan"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3467 |
Hvergelmir |
Rare ExDMG:113Delay:390 |
MP+150 "Myrkr"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3524 |
Gandiva |
Rare ExDMG:117Delay:490 |
DEX+20 "Jishnu's Radiance"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3540 |
Armageddon |
Rare ExDMG:76Delay:582 |
AGI+20 "Wildfire"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3590 |
Daurdabla |
Rare Ex |
Singing skill +20 String instrument skill +20Increases song effect duration by 30%Grants two additional song effects |
| 4452 |
Ochain |
Rare Ex |
DEF:40 VIT+25 Coverts 35% of damage taken to MP upon successful block
Afterglow (Reduces physical damage taken) |
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