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[dev1065] Relic/Mythic/Empyrean Weapon Upgrades
Server: Fenrir
Game: FFXI
Posts: 178
By Fenrir.Crystenne 2012-01-25 12:43:12
Phoenix.Dramatica said: »99 NQ trials according to JP test server are:
20 Umbral marrow for Relics(20 ADL drops)
10 Mulcibar's Scoria for Mythics(PW drops)
60 Riftdross/Riftcinder for Empyreans
Because 20 Arch dynamis lord drops are completable by an average player, yeah ok SE. *** you.
I think the correct answer they were looking for was 20, 10 and 60 KILLS for each respective weapon. That promotes teamwork.
This encourages me to flip a Goddamn table.
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Server: Fairy
Game: FFXI
Posts: 2742
By Fairy.Ghaleon 2012-01-25 12:43:34
Cerberus.Deadplaything said: »IF I did not read correctly , the items listed above are for the 95-99? then what is it for the afterglow?
you don't want to know lol...
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Server: Fairy
Game: FFXI
Posts: 2742
By Fairy.Ghaleon 2012-01-25 12:44:36
Phoenix.Dramatica said: »99 NQ trials according to JP test server are:
20 Umbral marrow for Relics(20 ADL drops)
10 Mulcibar's Scoria for Mythics(PW drops)
60 Riftdross/Riftcinder for Empyreans
Because 20 Arch dynamis lord drops are completable by an average player, yeah ok SE. *** you.
I think the correct answer they were looking for was 20, 10 and 60 KILLS for each respective weapon. That promotes teamwork.
This encourages me to flip a Goddamn table.
i actually don't mind the emp stage. guess i'm gonna get 99 emp before i get a 99 relic. who'dathunk? lol
Phoenix.Sehachan
Server: Phoenix
Game: FFXI
Posts: 13352
By Phoenix.Sehachan 2012-01-25 12:45:02
Cerberus.Deadplaything said: »IF I did not read correctly , the items listed above are for the 95-99? then what is it for the afterglow? For that you have to be sodomized 50 times by Tanaka himself.
Bismarck.Recaldy
Server: Bismarck
Game: FFXI
Posts: 412
By Bismarck.Recaldy 2012-01-25 12:46:27
Can the NMs be worked into the Dynamis exp parties? :x
Server: Fairy
Game: FFXI
Posts: 2742
By Fairy.Ghaleon 2012-01-25 12:48:09
Can the NMs be worked into the Dynamis exp parties? :x
gathering the pops for it could, but actually doing the nm...probably not.
requires certain jobs/setup to take ADL down.
Bismarck.Ramyrez
Server: Bismarck
Game: FFXI
Posts: 4746
By Bismarck.Ramyrez 2012-01-25 12:48:14
Can the NMs be worked into the Dynamis exp parties? :x
I wouldn't want to do Arch DL with a pickup group.
Ragnarok.Ashman
Server: Ragnarok
Game: FFXI
Posts: 4252
By Ragnarok.Ashman 2012-01-25 12:50:00
Phoenix.Dramatica said: »Seriously, do they want to encourage people to loot *** drops or something? I'd rather 100 kills than 20 drops easily.
I think they're bazaarable. Let's say some LS does arch-dynamis for drops and obtains these (maybe they'll implement them into dynamis more or even into legion). If they sell for.... 2M a pop? That's 1 days worth of currency. The average person who already has a 95 relic can probably stomach 40 dynamis runs to achieve the end of the relic road.
The crazy ones are welcome to do another 600 runs worth of buying :x
Bismarck.Ramyrez
Server: Bismarck
Game: FFXI
Posts: 4746
By Bismarck.Ramyrez 2012-01-25 12:53:09
Phoenix.Dramatica said: »Seriously, do they want to encourage people to loot *** drops or something? I'd rather 100 kills than 20 drops easily. I think they're bazaarable. Let's say some LS does arch-dynamis for drops and obtains these (maybe they'll implement them into dynamis more or even into legion). If they sell for.... 2M a pop? That's 1 days worth of currency. The average person who already has a 95 relic can probably stomach 40 dynamis runs to achieve the end of the relic road. The crazy ones are welcome to do another 600 runs worth of buying :x
My guess is well above 2,00,000 per. In the 10,000,000 range. Takes a quality ally to kill. This isn't something you farm up on your own with a lowman group.
Server: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2012-01-25 12:53:24
Cerberus.Deadplaything said: »IF I did not read correctly , the items listed above are for the 95-99? then what is it for the afterglow?
Relics were 300 ADL items.
Mythics were 100 PW items.
Empyrean IDR.
Umbral Marrow would average 15-20M given the Xarcabard requirement of an alliance to complete content. Commence the insanity of a luck-based ADL fight and you'll be ripping your hair out in no time.
Hit the wrong clone? SAD FOR YOUUUUU.
Server: Fairy
Game: FFXI
Posts: 2742
By Fairy.Ghaleon 2012-01-25 12:55:19
Phoenix.Dramatica said: »Seriously, do they want to encourage people to loot *** drops or something? I'd rather 100 kills than 20 drops easily.
I think they're bazaarable. Let's say some LS does arch-dynamis for drops and obtains these (maybe they'll implement them into dynamis more or even into legion). If they sell for.... 2M a pop? That's 1 days worth of currency. The average person who already has a 95 relic can probably stomach 40 dynamis runs to achieve the end of the relic road.
The crazy ones are welcome to do another 600 runs worth of buying :x
that would be fine if it was something you could solo/duo/tribox. except you can't solo/duo ADL to my knowledge.
so i really doubt ADL upgrade items would sell for 2m a/piece try 20m /piece lol. it's still crazy HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE. (also not to mention i doubt any1 would even sell these, since most would use them for their own relic) my ls has 19 relics in it atm. that means we have to
A) sacrifice our solo/duo runs
B) do 380 ADL kills.
i think we could do about 1relic to 99 per month....if we are lucky D:
tldr; this trial sucks, go petition SE please. lol
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Server: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2012-01-25 12:56:30
Phoenix.Dramatica said: »Seriously, do they want to encourage people to loot *** drops or something? I'd rather 100 kills than 20 drops easily.
I think they're bazaarable. Let's say some LS does arch-dynamis for drops and obtains these (maybe they'll implement them into dynamis more or even into legion). If they sell for.... 2M a pop? That's 1 days worth of currency. The average person who already has a 95 relic can probably stomach 40 dynamis runs to achieve the end of the relic road.
The crazy ones are welcome to do another 600 runs worth of buying :x One issue with your numbers: there's a full alliance killing Arch DL, the opportunity cost in currency is much, much higher than that. Nynja posited 20 mil on BG after accounting for failures, and I'm inclined to agree or even potentially push that value higher.
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Ragnarok.Ashman
Server: Ragnarok
Game: FFXI
Posts: 4252
By Ragnarok.Ashman 2012-01-25 12:57:45
I pulled a number out of my ***. I see your points.
Server: Phoenix
Game: FFXI
Posts: 1285
By Phoenix.Dramatica 2012-01-25 12:58:18
Yeah an LS on my server has been selling them at 20mil before we knew about the trial being 20. I expect some people to pay much higher.
Server: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2012-01-25 13:01:48
You're only going to be able to do one ADL/day barring any lucky ***with COR or mules. Lots of resources for very little gain to anyone barring that lucky person getting a marrow.
Were the Arch Diabolos' ruled out on dropping Marrow?
Ragnarok.Unctgtg
Server: Ragnarok
Game: FFXI
Posts: 168
By Ragnarok.Unctgtg 2012-01-25 13:02:00
Welp my level 95 Relic looks good enough to me if indeed it is 20 marrows.
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Server: Fenrir
Game: FFXI
Posts: 3012
By Fenrir.Leoheart 2012-01-25 13:03:39
(ノ ゜Д゜)ノ ==== ┻━━┻ \(゜.゜)/
Server: Fenrir
Game: FFXI
Posts: 62
By Fenrir.Idevlboy 2012-01-25 13:13:56
Considering the price drop in dynamis currency since the changes to dyna it is probably going to cost 4-5 times the value of a complete relic just to upgrade 1 to 99 :( and that is if peoples predictions about 20m hold true.
So if given the choice I guess I would just rather make 4 more 95 relics cuz I don't know 15 people (15 cuz i have 3 characters of my own) who would waste all that time to build just 1 relic to 99 and sacrifice all the relics they could have made during that time if they were farming coins.
If it ends up being this way it's going to be like the old days where only LS leaders of bigger shells will have the 99s. At least in the "old days" the people who weren't getting a relic still had something to gain because some of the gear was really good. Now most of the gear is obsoleted except for a hand full of +2s and if ur spamming ADL then you are not working on forgotten items or -1s
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Phoenix.Darkzeru
Server: Phoenix
Game: FFXI
Posts: 1420
By Phoenix.Darkzeru 2012-01-25 13:14:46
Phoenix.Dramatica said: »Yeah an LS on my server has been selling them at 20mil before we knew about the trial being 20. I expect some people to pay much higher. Us :P
ADL is.......fun? -.-
And oh joy.....now i gotta get Riftdross too? I'm still working on Heavy Metal -.- Oh well atleast im 2/60 on dross lol It's a start
Let's see.....
Heavy Metal go for 100-120k on our server
Riftdross go for 300k although unsure if people are actually buying them for that much...just what I see in Bazaars
95= 100k *1500 = 150,000,000 (in value atleast)
99 = 300k * 60 = 18,000,000
99(+2) = 300k * 2000? = 600,000,000
Well then.....seems kind of a odd way of progression.....(in terms of price value)
Especially seeing that Riftdross only drops from 1 of 2 mobs.....1 I might add is somewhat difficult to kill *cough* Rex
Ragnarok.Unctgtg
Server: Ragnarok
Game: FFXI
Posts: 168
By Ragnarok.Unctgtg 2012-01-25 13:17:21
I am waiting on a rep to come by and say, the number of items MAY not reflect what will be put into update.
"The planned difficulty level for the corresponding Magian upgrade trials will be such that a majority of players with the appropriate level 95 equipment will likely be able to complete them."
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-01-25 13:18:36
My LS has over two dozen relics. I do not enjoy the idea of having to take over two years of my Dynamis time getting them their lv99 relics.
Bismarck.Ramyrez
Server: Bismarck
Game: FFXI
Posts: 4746
By Bismarck.Ramyrez 2012-01-25 13:21:14
Valefor.Prothescar said: »My LS has over two dozen relics. I do not enjoy the idea of having to take over two years of my Dynamis time getting them their lv99 relics.
Every trial that's come out for Amano I have rushed to get done. I haven't been the first done, because I haven't always had the time, but it's always been my priority each update. Such has been my dedication to my favored job.
If this trial stands and there is no additional method of obtaining marrows at a faster rate, I will most likely shift over to working on Masamune to 99 and a Yoichi to 95. Even I am not willing to pay the oppurtunity cost that this trial would require.
(Edited.)
Bahamut.Bojack
Server: Bahamut
Game: FFXI
Posts: 2175
By Bahamut.Bojack 2012-01-25 13:23:49
It's so much worse because EVERYONE had thier hopes up for moderately easy NQ 99 relics (I know I did). I guess I'll just pretend like they never announced the NQ/HQ versions and stick with my 95 lol.
By Quiznor 2012-01-25 13:23:51
Its the buyers who are to fault if they're paying 400mil for level 99 upgrade.Like the idiots paying 90% of a relic for the 90-95 empyrean trials.
Edit: Im also glad to see 99.9% of the ffxi commnity still lives in the "lowman ALL the things" "i want everything in 2 days" mindset
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Ragnarok.Ashman
Server: Ragnarok
Game: FFXI
Posts: 4252
By Ragnarok.Ashman 2012-01-25 13:26:48
Valefor.Prothescar said: »My LS has over two dozen relics. I do not enjoy the idea of having to take over two years of my Dynamis time getting them their lv99 relics.
Cheese sandwich doubles marrow droprate
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Phoenix.Darkzeru
Server: Phoenix
Game: FFXI
Posts: 1420
By Phoenix.Darkzeru 2012-01-25 13:26:51
Like the idiots paying 90% of a relic for the 90-95 empyrean trials.
Eh most of my metals come from VW but if I do come across someone selling em for 100k you bet I'll attempt to get em.
And like you said....technically I could do a relic for the same price (to say I where to buy all 1500 metals) but my main (DNC) doesn't have a relic and i refuse to do mythic......too tedious for me. And only relic I'd consider doing is either rag or apoc and I'm not ready to mess with drk again
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-01-25 13:27:57
Its the buyers who are to fault if they're paying 400mil for level 99 upgrade.Like the idiots paying 90% of a relic for the 90-95 empyrean trials.
Really? It's not their fault really. Heavy Metal is one of the only things that still makes VW profitable/break even.
Do you want the alliance of 18 people to sell you their sole prize of a drop for the Dynamis run for 2m? Get real.
Bismarck.Ramyrez
Server: Bismarck
Game: FFXI
Posts: 4746
By Bismarck.Ramyrez 2012-01-25 13:29:43
Its the buyers who are to fault if they're paying 400mil for level 99 upgrade.Like the idiots paying 90% of a relic for the 90-95 empyrean trials.
There's a bit of both involved.
In the case of plates, paying 100k/per is excessive. But people buy them at that, so why sell less?
As for ADL drops, it's a full, skilled ally, more or less. Selling for a low amount would make no sense. =\
Edit: In the end, what it is -- no matter who you want to blame from the player base -- is frustration with the developers for dangling a carrot from a stick and then giving us more stick (...in the rear, none the less) than carrot.
Phoenix.Darkzeru
Server: Phoenix
Game: FFXI
Posts: 1420
By Phoenix.Darkzeru 2012-01-25 13:32:09
Its the buyers who are to fault if they're paying 400mil for level 99 upgrade.Like the idiots paying 90% of a relic for the 90-95 empyrean trials.
There's a bit of both involved.
In the case of plates, paying 100k/per is excessive. But people buy them at that, so why sell less?
As for ADL drops, it's a full, skilled ally, more or lress. Selling for a low amount would make no sense. =\
Honestly I don't even see how a shout group would handle ADL seeing that he can be hit and miss depending when he splits lol not to mention the terror and the knockback move he does
Bismarck.Ramyrez
Server: Bismarck
Game: FFXI
Posts: 4746
By Bismarck.Ramyrez 2012-01-25 13:34:21
Its the buyers who are to fault if they're paying 400mil for level 99 upgrade.Like the idiots paying 90% of a relic for the 90-95 empyrean trials. Edit: Im also glad to see 99.9% of the ffxi commnity still lives in the "lowman ALL the things" "i want everything in 2 days" mindset 
As for your image edit:
Then don't. I would rather events I can do with 12 or fewer people than keep trying to do events that require 18+ people (when you figure in the inevitable mules) with a dwindling player base where skilled players (especially ones who aren’t ***) are quitting at a pretty high rate.
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| 01-13-2012 05:17 AM | | Gildrein | | Community Rep |  |
| [dev1065] Relic, Mythic, and Empyrean Weapon Upgrades
With the forthcoming version update, players will be able to upgrade equipment to level 99 in two stages:
Stage 1
Possible upgrades will include damage, delay, and weapon skill damage along with other attributes.
The planned difficulty level for the corresponding Magian upgrade trials will be such that a majority of players with the appropriate level 95 equipment will likely be able to complete them.
*This content is not yet available on the test server.
Step 2
Possible upgrades will include special animations along with "Afterglow" effects that grant status benefits to party members.
The corresponding Magian trials will be exceedingly difficult to complete, such that only a select number of PCs will be able to upgrade weapons to this stage.
*Gjallarhorn and Daurdabla may not be imbued with Afterglow effects.
Upgraded Attributes
Please refer to the following charts for descriptions of upgraded weapon attributes:
To test this content, please talk to the Magian Moogle and input the corresponding trial number, as listed in the charts above.
Afterglow
Upgrading a weapon to stage two will result in the addition of an Afterglow effect.
Afterglow bestows beneficial status effects upon party members in an area surrounding (but excluding) the wielder.
*Party members must be inside the specified area when Afterglow is activated to receive status effects.
The duration for each Afterglow is thirty seconds.
*The effect of a certain Afterglow will be overwritten if an identical one is activated within that thirty-second timeframe.
Separate Afterglow effects will stack if they are cast within the same effect duration.
There are five categories of Afterglow effects:
- Relic Weapons: Increased accuracy and ranged accuracy
- Mythic weapons: Increased attack and ranged attack
- Empyrean weapons: Increased critical hit rate
- Aegis: Reduced magic damage taken
- Ochain: Reduced physical damage taken
Afterglow effects activate when the weapon skill corresponding to the equipped weapon
For Aegis and Ochain, the effects activate when Shield Bash is used.
The hierarchy for overwriting Aftermath and Afterglow effects is as follows:
One's Own Aftermath: Lv3>Lv2>Lv1>Party Member's Afterglow
Visual Effects
Weapons upgraded to stage two will display special visual effects when equipped:
Relic Weapons

Mythic Weapons

Empyrean Weapons

Visual effects will display in the following priority:
Main Weapon>Ranged Weapon>Sub Weapon
Other Information of Note
Additional planned features, such as equipment-specific magic spells and pets, have been postponed to allow for more thorough testing concerning attributes, the number of potential users and the process by which to obtain them. One consideration is whether to implement such features as another stage of the above upgrades, or to apply them to a different set of equipment. Also under deliberation is whether to limit the availability of such equipment or make it relatively simple to obtain.
| Trial No. |
Item Name |
DMG / Delay |
Attributes |
| 3560 |
Spharai |
Rare ExDMG:+52Delay:+86 |
Attack+40 Enhances "Counter" effect V"Final Heaven"(+40%)Increased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3556 |
Mandau |
Rare ExDMG:55Delay:176 |
Attack+40 "Mercy Stroke"(+40%) Additional effect: PoisonIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3563 |
Excalibur |
Rare ExDMG:73Delay:233 |
Attack+40 "Knights of Round"(+40%)Additional effect: Damage varies with HPIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3567 |
Ragnarok |
Rare ExDMG:143Delay:431 |
Accuracy+40 Increases rate of critical hits V"Scourge"(+40%)Increased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3568 |
Guttler |
Rare ExDMG:88Delay:280 |
Attack+40 "Onslaught"(+40%) Additional effect: "Choke"Increased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3570 |
Bravura |
Rare ExDMG:158Delay:488 |
Accuracy+40 "Metatron Torment"(+40%)Additional effect: Impairs evasionIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3574 |
Gungnir |
Rare ExDMG:159Delay:492 |
Accuracy+40 "Geirskogul"(+40%) Additional effect: Weakens defenseIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3572 |
Apocalypse |
Rare ExDMG:167Delay:513 |
Accuracy+40 "Catastrophe"(+40%) Additional effect: BlindIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3576 |
Kikoku |
Rare ExDMG:64Delay:210 |
Attack+40 "Blade: Metsu"(+40%) Additional effect: ParalysisIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3578 |
Amanomurakumo |
Rare ExDMG:132Delay:437 |
Accuracy+40 "Tachi: Kaiten"(+40%) Additional effect: Weakens attacksIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3580 |
Mjollnir |
Rare ExDMG:93Delay:308 |
Attack+40 "Randgrith"(+40%) Additional effect: Recover MPIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3582 |
Claustrum |
Rare ExDMG:113Delay:390 |
Accuracy+40 "Gate of Tartarus"(+40%) Additional effect: DispelIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3587 |
Annihilator |
Rare ExDMG:76Delay:582 |
Ranged Accuracy+40 Ranged Attack+30 "Coronach"(+40%)Increased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3586 |
Yoichinoyumi |
Rare ExDMG:126Delay:524 |
Ranged Accuracy+40 Ranged Attack+30 "Namas Arrow"(+40%)Increased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3591 |
Gjallarhorn |
Rare Ex |
CHR+10 Singing skill +25 Wind instrument skill +25 All songs +4 |
| 4453 |
Aegis |
Rare Ex |
Augments "Shield Bash" VIMagic damage taken -50%Afterglow (Reduces magic damage taken) |
|
| Trial No. |
Item Name |
DMG / Delay |
Attributes |
| 3571 |
Conquerer |
Rare ExRare ExDMG:154Delay:504 |
Augments "Berserk" V"King's Justice"(+30%)Aftermath: Increases Acc./Atk. Occasionally attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3561 |
Glanzfaust |
Rare ExDMG:+51Delay:+96 |
Augments "Focus" and "Dodge" V"Ascetic's Fury"(+30%)Aftermath: Increases Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3581 |
Yagrush |
Rare ExDMG:74Delay:267 |
Magic Accuracy+25 Augments "Divine Veil"Enhances "Divine Benison" effect IV"Mystic Boon"(+30%)Aftermath: Increases Acc./Magic Acc. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3583 |
Laevateinn |
Rare ExDMG:104Delay:402 |
Accuracy+30 Magic Acc.+10 "Magic Atk. Bonus"+60Enhances "Elemental Seal" effect"Vidohunir"(+30%)Aftermath: Inc. Mag. Acc./Mag. Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3564 |
Murgleis |
Rare ExDMG:65Delay:224 |
Magic Accuracy+30Augments "Convert""Death Blossom"(+30%)Aftermath: Inc. Mag. Acc./Mag. Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3557 |
Vajra |
Rare ExDMG:53Delay:200 |
Enhances "Sneak Attack" effect VEnhances "Trick Attack" effect V"Mandalic Stab"(+30%)Aftermath: Increases Acc./Atk.Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3565 |
Burtgang |
Rare ExDMG:73Delay:264 |
Enmity+18 Physical damage taken -18%Reduces Enmity decrease when taking damage."Atonement"(+30%)Aftermath: Increases Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3573 |
Liberator |
Rare ExDMG:162Delay:528 |
Magic Accuracy+35Augments "Absorb" spells V"Insurgency"(+30%)Aftermath: Increases Acc./Atk. Occasionally attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3569 |
Aymur |
Rare ExDMG:89Delay:312 |
Pet: Attack Bonus VEnhances "Sic" and "Ready" effects"Primal Rend"(+30%)Aftermath (Incl. Pets): Inc. Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3558 |
Carnwenhan |
Rare ExDMG:48Delay:186 |
Magic Accuracy+25Increases song effect duration V"Mordant Rime"(+30%)Aftermath: Increases Acc./Magic Acc. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3588 |
Gastraphetes |
Rare ExDMG:80Delay:432 |
Enhances "Snapshot" effectIncreases "Barrage" accuracy V"Trueflight"(+30%)Aftermath: Inc. Rng. Acc./Rng. Atk. Occ. deals double or triple damageAfterglow (Increases Attack and Ranged Attack) |
| 3579 |
Kogarasumaru |
Rare ExDMG:128Delay:450 |
Enhances "Third Eye" effect V ("Third Eye"+25)"Tachi: Rana"(+30%)(Aftermath: Increases Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3577 |
Nagi |
Rare ExDMG:62Delay:227 |
Magic Accuracy+30 Enmity+30Augments "Mijin Gakure""Blade: Kamu"(+30%)Aftermath: Increases Acc./Atk. Occasionally attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3575 |
Ryunohige |
Rare ExDMG:151Delay:492 |
Augments "Jump" V ("Jump"+35)"Drakesbane"(+30%)Aftermath (Incl. Wyvern): Increases Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3584 |
Nirvana |
Rare ExDMG:104Delay:402 |
Avatar perpetuation cost -8Avatar: "Magic Atk. Bonus"+40 "Garland of Bliss"(+30%)Aftermath (Incl. Avatars): Inc. Acc./Atk., Occ. attacks 2-3 timesAfterglow (Increases Attack and Ranged Attack) |
| 3566 |
Tizona |
Rare ExDMG:66Delay:236 |
Magic Accuracy+25Occ. converts damage dealt to MP V"Expiacion"(+30%)Aftermath: Increases Acc./Magic Acc. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3589 |
Death Penalty |
Rare ExDMG:64Delay:480 |
Enhances "Quick Draw" effect V"Leaden Salute"(+30%)Aftermath: Inc. Rng. Acc./Rng. Atk. Occ. deals double or triple damageAfterglow (Increases Attack and Ranged Attack) |
| 3562 |
Kenkonken |
Rare ExDMG:+41Delay:+49 |
Enhances "Martial Arts" effect VSuppresses "Overload""Stringing Pummel"(+30%)Aftermath (Incl. Automaton): Inc. Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3559 |
Terpsichore |
Rare ExDMG:53Delay:205 |
Increases "Steps" accuracy VAugments "Steps" V"Pyrrhic Kleos"(+30%)Aftermath: Increases Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3585 |
Tupsimati |
Rare ExDMG:104Delay:402 |
Accuracy+30 Magic Acc.+30 "Magic Atk. Bonus"+40Same elemental magic as weather: Enmity-20"Omniscience"(+30%)Aftermath: Inc. Mag. Acc./Mag. Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
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| Trial No. |
Item Name |
DMG / Delay |
Attributes |
| 3203 |
Verethragna |
Rare ExDMG:+42Delay:+51 |
STR+20 "Victory Smite"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3179 |
Twashtar |
Rare ExDMG:55Delay:176 |
DEX+20 "Rudra's Storm"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3235 |
Almace |
Rare ExDMG:70Delay:224 |
DEX+20 "Chant du Cygne"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3259 |
Caladbolg |
Rare ExDMG:142Delay:430 |
VIT+20 "Torcleaver"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3283 |
Farsha |
Rare ExDMG:86Delay:276 |
STR+13 MND+13 "Cloudsplitter"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3315 |
Ukonvasara |
Rare ExDMG:156Delay:482 |
STR+20 "Ukko's Fury"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3339 |
Redemption |
Rare ExDMG:163Delay:502 |
STR+13 MND+13 "Quietus"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3363 |
Rhongomiant |
Rare ExDMG:159Delay:492 |
VIT+20 "Camlann's Torment"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3395 |
Kannagi |
Rare ExDMG:64Delay:210 |
AGI+20 "Blade: Hi"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3419 |
Masamune |
Rare ExDMG:132Delay:437 |
STR+20 "Tachi: Fudo"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3443 |
Gambanteinn |
Rare ExDMG:90Delay:300 |
HP+90 MP+90 "Dagan"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3467 |
Hvergelmir |
Rare ExDMG:113Delay:390 |
MP+150 "Myrkr"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3524 |
Gandiva |
Rare ExDMG:117Delay:490 |
DEX+20 "Jishnu's Radiance"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3540 |
Armageddon |
Rare ExDMG:76Delay:582 |
AGI+20 "Wildfire"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3590 |
Daurdabla |
Rare Ex |
Singing skill +20 String instrument skill +20Increases song effect duration by 30%Grants two additional song effects |
| 4452 |
Ochain |
Rare Ex |
DEF:40 VIT+25 Coverts 35% of damage taken to MP upon successful block
Afterglow (Reduces physical damage taken) |
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