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[dev1065] Relic/Mythic/Empyrean Weapon Upgrades
Bismarck.Sylow
Server: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-01-31 11:45:29
You have to realize that this stuff is geared towards JP players. We have hardcore people on the NA/EU/AU front but as a culture JP play more and tend to cooperate in things a hell of a lot better than we do. That's kind of what I said on the bottom of the last page!
This isn't entirely my experience. And I've done my share of playing with Japanese players. They can be every bit as opportunistic and greedy as NAs. It comes down to the person. Not the culture.
There is, however, the desired perception of Japanese culture that they are more cooperative and supportive of the whole (Kokutai, go).
And as perception is so important, I suppose that it's every bit as valid to cite this as a reason.
Another thing that I notice is that a lot of Japanese and Korean players are able to play from work…pretty much at will. At least the ones in my linkshell are. Which is god damned frustrating at times, let me tell you. /jealousy
Having lived in Japan, I'll verify that while individual experiences may very, the culture is still more collectivist on average than NA/EU culture.
Of course, this doesn't always translate over into how people behave in games, and in general, the younger generation is less adherent to it than the current "adult" generations.
Keep in mind though that the FFXI development team is probably headed by "older" Japanese people. So, yeah.
Server: Odin
Game: FFXI
Posts: 2821
By Odin.Sheelay 2012-01-31 11:45:40
SE: As long as people keep paying to do that, we don't care.
Jokes aside, a good way to improve these trials would be allowing players to complete them from different events, rather than forcing them to seclude themselves into just one of the multiple events available.
Some events have already been renewed and reintroduced. Allowing people to freely choose how to invest their time with the same goal in mind would at least ease the overall pressure over it imo.
As an example, in a few months, say you're bored with Salvage and Alex farming. Feel free to go do new Nyzul and such. If they could further improve and expand that concept, I would feel like I can actually enjoy the game while still aiming at an ultimate weapon.
Bismarck.Ramyrez
Server: Bismarck
Game: FFXI
Posts: 4746
By Bismarck.Ramyrez 2012-01-31 11:49:55
You have to realize that this stuff is geared towards JP players. We have hardcore people on the NA/EU/AU front but as a culture JP play more and tend to cooperate in things a hell of a lot better than we do. That's kind of what I said on the bottom of the last page! This isn't entirely my experience. And I've done my share of playing with Japanese players. They can be every bit as opportunistic and greedy as NAs. It comes down to the person. Not the culture. There is, however, the desired perception of Japanese culture that they are more cooperative and supportive of the whole (Kokutai, go). And as perception is so important, I suppose that it's every bit as valid to cite this as a reason. Another thing that I notice is that a lot of Japanese and Korean players are able to play from work…pretty much at will. At least the ones in my linkshell are. Which is god damned frustrating at times, let me tell you. /jealousy Having lived in Japan, I'll verify that while individual experiences may very, the culture is still more collectivist on average than NA/EU culture. Of course, this doesn't always translate over into how people behave in games, and in general, the younger generation is less adherent to it than the current "adult" generations. Keep in mind though that the FFXI development team is probably headed by "older" Japanese people. So, yeah.
Good point.
Also, I do keep typing Japanese/Korean. I do play with several of both and while on the surface they act similarly, there is obviously a nationalistic mindset with the Japanese that Koreans don't have to the same degree (though there's definitely one there, too).
Leviathan.Phenomena
Server: Leviathan
Game: FFXI
Posts: 1922
By Leviathan.Phenomena 2012-01-31 12:04:54
Quote: I agree. relics are suppose to be a challenge. now anyone who has 2 hours a day and is planning on playing for 6 months can obtain a relic. but now not everyone will have the best relic. 99.. the 99 relic is what use to be the relic of 75. it is a hard, long goal to obtain. and worth it. a 40% increase to the ws is nice.
When did two hours of your day, every day for an entire six months become a casual thing? Maybe when the game was released and people playing it were 18-22 years old. But most dedicated players who have been playing since the get-go are pushing 30. We have jobs. Families. Responsibilities. But we still want to be playing and enjoying a game into which we’ve already invested massive amounts of time.
If you want to translate that into real life funds, if you took the 14 hours a week I spend doing Dynamis and apply my pay rate at work, the time you’re quoting to make a level 75 relic translates into almost $8,000.
And I don’t make that much, in the grand scheme of things.
Also, a point on game mechanics, it’s a 40% boost to the base weapon skill, it’s only a 15% boost over the level 95 version of the weapon. If it was 40% over the level 95 version, this becomes at least a little more reasonable.
You do know that this "MMO" was created with party/alliance as the main idea right? the only expansion in this game that was low-manable was abyssea. everything else required a big ls. with ppl who stayed until they had a certain item and then leaving.
also 2 hours a day... well tell me this.. how much do you "Already" play this game? and why cant some of that time go towards a relic. so dont compare my example of how 2hours a day(could be 3 days a week for all i care) is not casual when people play this game for 3-6 hours a day with a job. i have a job and if i care to i can play 3-6 hours. but i dont most days.
Though i agree that ADL needs more drops in his pool. like a pouch with 100 pieces. and a 1% chance on the big guy 10000 piece, or whatever you call it.
Bismarck.Sylow
Server: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-01-31 12:09:59
No, dropping a 10,000 piece even at a ridiculously low rate would be exceedingly ridiculous.
[+]
Leviathan.Phenomena
Server: Leviathan
Game: FFXI
Posts: 1922
By Leviathan.Phenomena 2012-01-31 12:13:13
No, dropping a 10,000 piece even at a ridiculously low rate would be exceedingly ridiculous.
would give ppl a reason to go xD make it as long as coruscanti's proc rate. lol i mean ***. the lucky *** who lots that will basically have a relic... that then they can go fight ADL to final it.
Edit. but really a pouch with 10-20 100s would be plenty to persuade ppl to help.
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Bismarck.Ramyrez
Server: Bismarck
Game: FFXI
Posts: 4746
By Bismarck.Ramyrez 2012-01-31 12:15:01
Quote: You do know that this "MMO" was created with party/alliance as the main idea right? the only expansion in this game that was low-manable was abyssea. everything else required a big ls. with ppl who stayed until they had a certain item and then leaving.
also 2 hours a day... well tell me this.. how much do you "Already" play this game? and why cant some of that time go towards a relic. so dont compare my example of how 2hours a day(could be 3 days a week for all i care) is not casual when people play this game for 3-6 hours a day with a job. i have a job and if i care to i can play 3-6 hours. but i dont most days.
Though i agree that ADL needs more drops in his pool. like a pouch with 100 pieces. and a 1% chance on the big guy 10000 piece, or whatever you call it.
But that's the thing. There's "just playing" and there's doing the same activity, religiously, for six months straight, two hours a day. I always play 4-5 hours a day, more or less. But I can tell you since I've started trying to work in Dynamis every day now to build another relic, it's really made me restructure the way I go about playing and planning my normal life stuff.
I have been playing this game from the beginning, more or less, and I've been playing online games since before most people had the internet at home.
I've tackled this game in about every fashion you can. I've camped HNMs in large LS'es. I've low-manned them. I've done an absolute ton of solo'ing. Every activity they've put in, I've at least done to "story" completion, if not ad nauseum.
The most fun I've always had is being able to do things as a group of 4-12 close friends. It's just the best "size" of group to keep things close and friendly and still achieve things.
Obviously this entire debate is based around people's comfort zones. And trying to coerce a large ally into doing my bidding is not something I'm really up for at this point in the game. It's far, far more enjoyable to be able to put in a lot of hard work with some close friends and achieve something in that fashion.
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Bismarck.Gaspee
Server: Bismarck
Game: FFXI
Posts: 1351
By Bismarck.Gaspee 2012-01-31 12:15:18
Leviathan.Phenomena said: »No, dropping a 10,000 piece even at a ridiculously low rate would be exceedingly ridiculous.
would give ppl a reason to go xD make it as long as coruscanti's proc rate. lol i mean ***. the lucky *** who lots that will basically have a relic... that then they can go fight ADL to final it.
Edit. but really a pouch with 10-20 100s would be plenty to persuade ppl to help. A pouch of 100's... /drool
It's far, far more enjoyable to be able to put in a lot of hard work with some close friends and achieve something in that fashion. Absolutely agree.
Ragnarok.Ashman
Server: Ragnarok
Game: FFXI
Posts: 4252
By Ragnarok.Ashman 2012-01-31 12:26:28
I would like it to be kills as far as my own, personal, goal is concerned. However, look at it from the broad perspective of someone who works ON the game, not TO PLAY the game.
Relics used to be make with alliance(s). Do you think you could even get 8 people together now for a fun run? Ok, maybe you and I could, but what about the other 90% of the population of this forum... What about the people who are literally just getting their first subjob today?
If i finish my apoc in a month, how much harder will it be to do attestation trials than it was the week they were released? How much harder will it be to get the trials in a year? Have you tried to do a Voidwrought shout lately vs the first month people got that far?
If you look at things from the Dev point of view... Once the few of us who can realistically amass the manpower for ADL/PW/VW(while people still need gear for it etc... VW is a worse example than the other two) the events will die. Then you'd be stuck HOPING that you could get in on a dynamis run with the 17 HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE, perle geared bsts who you've been fighting with for claim for 3 weeks. I think that with the item route they can at least ensure that in the future people will always kill ADL or PW for a price. Even if they're 10 mil a pop... theres someone who will pay 50 mil to go from 95-99 (if that was my only option, i know i would).
It may not be the best thing for pleasing the masses but from the aspect of SE being a business, it makes sense that they would do it this way. If you get right down to it, I'd rather that we put up with something that is inconvienient than people running out of things to do in game and the servers closing :/
edit: it took me so long to type this at work that the conversation moved on from the point it made sense.... just to put in context.
Bismarck.Gaspee
Server: Bismarck
Game: FFXI
Posts: 1351
By Bismarck.Gaspee 2012-01-31 12:35:38
I still think they should make the trials difficult and long, without making them ridiculous. Kills, like you said, is the best way to do it.
I get what you are saying, and agree they are doing this for business reasons. I think retention is better achieved, however, through more content (i.e. battlefields, areas, quests, missions) as opposed to weapon trials. Weapons are a means to achieve those ends and, to me, shouldn't be anymore of a time sink than they already have been.
Leviathan.Phenomena
Server: Leviathan
Game: FFXI
Posts: 1922
By Leviathan.Phenomena 2012-01-31 12:42:39
I would like it to be kills as far as my own, personal, goal is concerned. However, look at it from the broad perspective of someone who works ON the game, not TO PLAY the game.
Relics used to be make with alliance(s). Do you think you could even get 8 people together now for a fun run? Ok, maybe you and I could, but what about the other 90% of the population of this forum... What about the people who are literally just getting their first subjob today?
If i finish my apoc in a month, how much harder will it be to do attestation trials than it was the week they were released? How much harder will it be to get the trials in a year? Have you tried to do a Voidwrought shout lately vs the first month people got that far?
If you look at things from the Dev point of view... Once the few of us who can realistically amass the manpower for ADL/PW/VW(while people still need gear for it etc... VW is a worse example than the other two) the events will die. Then you'd be stuck HOPING that you could get in on a dynamis run with the 17 HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE, perle geared bsts who you've been fighting with for claim for 3 weeks. I think that with the item route they can at least ensure that in the future people will always kill ADL or PW for a price. Even if they're 10 mil a pop... theres someone who will pay 50 mil to go from 95-99 (if that was my only option, i know i would).
It may not be the best thing for pleasing the masses but from the aspect of SE being a business, it makes sense that they would do it this way. If you get right down to it, I'd rather that we put up with something that is inconvienient than people running out of things to do in game and the servers closing :/
edit: it took me so long to type this at work that the conversation moved on from the point it made sense.... just to put in context.
i almost completely agree with this except 1 minor flaw. you can sell kills. and once a ls gets good enough at killing ADL they can sell multiple spots (6) per run. making a lot more gil. but i like the fact that its 5 items as well. so people who can farm gil "dyna currency,abyssea, etc" can also finish the trial as long as the price isn't crazy.
Bismarck.Ramyrez
Server: Bismarck
Game: FFXI
Posts: 4746
By Bismarck.Ramyrez 2012-01-31 12:49:34
Quote: as long as the price isn't crazy.
It will be a very long time before this happens.
[+]
Bismarck.Gaspee
Server: Bismarck
Game: FFXI
Posts: 1351
By Bismarck.Gaspee 2012-01-31 13:07:01
From Camate just now, officially:
Quote: Greetings.
Some of you have already posted the information that was on the Japanese forums, but here it is again, officially.
Required number of items
As a result of adjustments to match the trial difficulty, the below are the current numbers that are planned for the stage 1 version of the weapon upgrades.
Relic Weapons: 5 items
Mythic Weapons: 3 items
Empyrean Weapons: 60 items
※As we are currently carefully looking into the number of items required for stage 2, we will let you know the specifics once the information is available.
Bismarck.Ramyrez
Server: Bismarck
Game: FFXI
Posts: 4746
By Bismarck.Ramyrez 2012-01-31 13:09:04
From Camate just now, officially: Quote: Greetings. Some of you have already posted the information that was on the Japanese forums, but here it is again, officially. Required number of items As a result of adjustments to match the trial difficulty, the below are the current numbers that are planned for the stage 1 version of the weapon upgrades. Relic Weapons: 5 items Mythic Weapons: 3 items Empyrean Weapons: 60 items ※As we are currently carefully looking into the number of items required for stage 2, we will let you know the specifics once the information is available.
Meh. Well, in the end, SE dictates what we do to excel at our jobs.
I just feel like it's awfully hard on some people. It's got to be an annoyance and hold up other things I'd like to achieve with my playtime. But at least it's an option for me, most likely.
Some people are going to just be boned. Which really sucks. I guess they go whole-hog on Empyreans. Which may very well be stronger weapons anyhow; trying to work on both is going to be rough. =\
[+]
Leviathan.Phenomena
Server: Leviathan
Game: FFXI
Posts: 1922
By Leviathan.Phenomena 2012-01-31 13:12:12
From Camate just now, officially: Quote: Greetings. Some of you have already posted the information that was on the Japanese forums, but here it is again, officially. Required number of items As a result of adjustments to match the trial difficulty, the below are the current numbers that are planned for the stage 1 version of the weapon upgrades. Relic Weapons: 5 items Mythic Weapons: 3 items Empyrean Weapons: 60 items ※As we are currently carefully looking into the number of items required for stage 2, we will let you know the specifics once the information is available.
Meh. Well, in the end, SE dictates what we do to excel at our jobs.
I just feel like it's awfully hard on some people.
is that not the point? to make it a challenge? a goal worth working on... and who knows. maybe it will be easy wont ppl figure out a good strategy on adl.
i mean once abyssea started 50 items for 1 trial for a emp was hard for ppl. now its a a few hours...
Fenrir.Jinjo
VIP
Server: Fenrir
Game: FFXI
Posts: 2269
By Fenrir.Jinjo 2012-01-31 13:13:58
Well, five is far more reasonable I suppose, though kills would still be much more ideal.
Bismarck.Ramyrez
Server: Bismarck
Game: FFXI
Posts: 4746
By Bismarck.Ramyrez 2012-01-31 13:17:07
We'll see.
I've been raging hard about this and I admit it's kind of silly to do so before it's even actually released. I just don't relish the idea of something I can't get done through my own hard work. At least with Empyreans it all comes down to me.
Bahamut.Krizz
Server: Bahamut
Game: FFXI
Posts: 3159
By Bahamut.Krizz 2012-01-31 13:17:39
I think 5 is very reasonable. I haven't done ADL though, so I reserve the right to change my opinion at any time :)
Bismarck.Ramyrez
Server: Bismarck
Game: FFXI
Posts: 4746
By Bismarck.Ramyrez 2012-01-31 13:19:55
Well, five is far more reasonable I suppose, though kills would still be much more ideal. I think 5 is very reasonable. I haven't done ADL though, so I reserve the right to change my opinion at any time :)
These are my concerns and feelings, essentially.
ADL is a ***. I think that's my biggest issue. A zone you can enter once a day for a fight you might not win because it's a douchey mob design. And most quality LS'es need to do at least 10 relics at this point.
Bismarck.Gaspee
Server: Bismarck
Game: FFXI
Posts: 1351
By Bismarck.Gaspee 2012-01-31 13:21:02
Well, five is far more reasonable I suppose, though kills would still be much more ideal. I think 5 is very reasonable. I haven't done ADL though, so I reserve the right to change my opinion at any time :)
These are my concerns and feelings, essentially.
ADL is a ***. I think that's my biggest issue. A zone you can center once a day for a fight you might not win because it's a douchey mob design. And most quality LS'es need to do at least 10 relics at this point.
Sigh.
Once a day, and in a timed area. Very little margin of error.
Bismarck.Ramyrez
Server: Bismarck
Game: FFXI
Posts: 4746
By Bismarck.Ramyrez 2012-01-31 13:24:16
Well, five is far more reasonable I suppose, though kills would still be much more ideal. I think 5 is very reasonable. I haven't done ADL though, so I reserve the right to change my opinion at any time :) These are my concerns and feelings, essentially. ADL is a ***. I think that's my biggest issue. A zone you can center once a day for a fight you might not win because it's a douchey mob design. And most quality LS'es need to do at least 10 relics at this point. Sigh. Once a day, and in a timed area. Very little margin of error.
That's exactly the thing. Even with no errors, per se, you can still lose because the mob is just that...cheap. It's cheap mob design by the devs, honestly.
They can't find a creative way to make mobs more difficult, so they just put in pretty much instant-death-type moves or other ways to burn you.
Bismarck.Gaspee
Server: Bismarck
Game: FFXI
Posts: 1351
By Bismarck.Gaspee 2012-01-31 13:26:43
Ramy, we need a grand Bismarck ADL alliance. :P
Bismarck.Ramyrez
Server: Bismarck
Game: FFXI
Posts: 4746
By Bismarck.Ramyrez 2012-01-31 13:30:42
Ramy, we need a grand Bismarck ADL alliance. :P
Shoot me a tell in-game or a PM if you're interested at some point, I can see if BTL folks would be game, though most people do their own solo runs most days we don't have ls runs, and I doubt ls would wanna factor in outside players just b/c of trying to divy up drops and stuff.
Also doing my own duo runs w/ the wife working on our own new stuff, but...well, it's a possibility. Let me know.
Bismarck.Ramyrez
Server: Bismarck
Game: FFXI
Posts: 4746
By Bismarck.Ramyrez 2012-01-31 13:33:20
Quetzalcoatl.Vodkaa said: »Well, five is far more reasonable I suppose, though kills would still be much more ideal. I think 5 is very reasonable. I haven't done ADL though, so I reserve the right to change my opinion at any time :) ADL is a ***. I think that's my biggest issue. A zone you can enter once a day for a fight you might not win because it's a douchey mob design. And most quality LS'es need to do at least 10 relics at this point. Going to agree with Housecoat here.
I'm sorry. Housecoat is what?
Bismarck.Gaspee
Server: Bismarck
Game: FFXI
Posts: 1351
By Bismarck.Gaspee 2012-01-31 13:36:14
Ramy, we need a grand Bismarck ADL alliance. :P
Shoot me a tell in-game or a PM if you're interested at some point, I can see if BTL folks would be game, though most people do their own solo runs most days we don't have ls runs, and I doubt ls would wanna factor in outside players just b/c of trying to divy up drops and stuff.
Also doing my own duo runs w/ the wife working on our own new stuff, but...well, it's a possibility. Let me know.
If an alliance if a must, then it may be difficult for most LS's not to look for outside help. EQ is the same way, most just solo/duo... but when it comes to this, who knows? Back to the big Dyna LS's of the past! xD
Ragnarok.Crunkie
Server: Ragnarok
Game: FFXI
Posts: 189
By Ragnarok.Crunkie 2012-01-31 13:37:30
ADL is a luck fight. He really is a pushover until you get his clones and then it's basically luck. His moves are ridiculous I can agree with that. Especially his Terror move back to back being stunned for 1min + is rather frustrating. I don't know how many other LS are attempting this, but Profit on Ragnarok is reserving two days a week for ADL fights with our members. And yes we have beat him. And we have a ***-ton of relics to finish. I'm glad it was toned down to 5 marrows. You can easily attain 5 of these in 3-5 runs.
Bismarck.Gaspee
Server: Bismarck
Game: FFXI
Posts: 1351
By Bismarck.Gaspee 2012-01-31 13:39:08
ADL is a luck fight. He really is a pushover until you get his clones and then it's basically luck. His moves are ridiculous I can agree with that. Especially his Terror move back to back being stunned for 1min + is rather frustrating. I don't know how many other LS are attempting this, but Profit on Ragnarok is reserving two days a week for ADL fights with our members. And yes we have beat him. And we have a ***-ton of relics to finish. I'm glad it was toned down to 5 marrows. You can easily attain 5 of these in 3-5 runs. Well, that is encouraging.
Bismarck.Ramyrez
Server: Bismarck
Game: FFXI
Posts: 4746
By Bismarck.Ramyrez 2012-01-31 14:08:51
Quetzalcoatl.Vodkaa said: »Quetzalcoatl.Vodkaa said: »Well, five is far more reasonable I suppose, though kills would still be much more ideal. I think 5 is very reasonable. I haven't done ADL though, so I reserve the right to change my opinion at any time :) ADL is a ***. I think that's my biggest issue. A zone you can enter once a day for a fight you might not win because it's a douchey mob design. And most quality LS'es need to do at least 10 relics at this point. Going to agree with Housecoat here. I'm sorry. Housecoat is what? Your old lakshimi nickname wasn't it ? If you're not Vawn i do appologise lol.
Afraid not. I've been Ramyrez since I started FFXI. First on Seraph and then forced onto Bismarck. (Mergers are stupid. ._.)
And I was Ramirez playing various MUDs for like seven years before that...
...I've been riding this name for a long time. :x

| 01-13-2012 05:17 AM | | Gildrein | | Community Rep |  |
| [dev1065] Relic, Mythic, and Empyrean Weapon Upgrades
With the forthcoming version update, players will be able to upgrade equipment to level 99 in two stages:
Stage 1
Possible upgrades will include damage, delay, and weapon skill damage along with other attributes.
The planned difficulty level for the corresponding Magian upgrade trials will be such that a majority of players with the appropriate level 95 equipment will likely be able to complete them.
*This content is not yet available on the test server.
Step 2
Possible upgrades will include special animations along with "Afterglow" effects that grant status benefits to party members.
The corresponding Magian trials will be exceedingly difficult to complete, such that only a select number of PCs will be able to upgrade weapons to this stage.
*Gjallarhorn and Daurdabla may not be imbued with Afterglow effects.
Upgraded Attributes
Please refer to the following charts for descriptions of upgraded weapon attributes:
To test this content, please talk to the Magian Moogle and input the corresponding trial number, as listed in the charts above.
Afterglow
Upgrading a weapon to stage two will result in the addition of an Afterglow effect.
Afterglow bestows beneficial status effects upon party members in an area surrounding (but excluding) the wielder.
*Party members must be inside the specified area when Afterglow is activated to receive status effects.
The duration for each Afterglow is thirty seconds.
*The effect of a certain Afterglow will be overwritten if an identical one is activated within that thirty-second timeframe.
Separate Afterglow effects will stack if they are cast within the same effect duration.
There are five categories of Afterglow effects:
- Relic Weapons: Increased accuracy and ranged accuracy
- Mythic weapons: Increased attack and ranged attack
- Empyrean weapons: Increased critical hit rate
- Aegis: Reduced magic damage taken
- Ochain: Reduced physical damage taken
Afterglow effects activate when the weapon skill corresponding to the equipped weapon
For Aegis and Ochain, the effects activate when Shield Bash is used.
The hierarchy for overwriting Aftermath and Afterglow effects is as follows:
One's Own Aftermath: Lv3>Lv2>Lv1>Party Member's Afterglow
Visual Effects
Weapons upgraded to stage two will display special visual effects when equipped:
Relic Weapons

Mythic Weapons

Empyrean Weapons

Visual effects will display in the following priority:
Main Weapon>Ranged Weapon>Sub Weapon
Other Information of Note
Additional planned features, such as equipment-specific magic spells and pets, have been postponed to allow for more thorough testing concerning attributes, the number of potential users and the process by which to obtain them. One consideration is whether to implement such features as another stage of the above upgrades, or to apply them to a different set of equipment. Also under deliberation is whether to limit the availability of such equipment or make it relatively simple to obtain.
| Trial No. |
Item Name |
DMG / Delay |
Attributes |
| 3560 |
Spharai |
Rare ExDMG:+52Delay:+86 |
Attack+40 Enhances "Counter" effect V"Final Heaven"(+40%)Increased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3556 |
Mandau |
Rare ExDMG:55Delay:176 |
Attack+40 "Mercy Stroke"(+40%) Additional effect: PoisonIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3563 |
Excalibur |
Rare ExDMG:73Delay:233 |
Attack+40 "Knights of Round"(+40%)Additional effect: Damage varies with HPIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3567 |
Ragnarok |
Rare ExDMG:143Delay:431 |
Accuracy+40 Increases rate of critical hits V"Scourge"(+40%)Increased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3568 |
Guttler |
Rare ExDMG:88Delay:280 |
Attack+40 "Onslaught"(+40%) Additional effect: "Choke"Increased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3570 |
Bravura |
Rare ExDMG:158Delay:488 |
Accuracy+40 "Metatron Torment"(+40%)Additional effect: Impairs evasionIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3574 |
Gungnir |
Rare ExDMG:159Delay:492 |
Accuracy+40 "Geirskogul"(+40%) Additional effect: Weakens defenseIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3572 |
Apocalypse |
Rare ExDMG:167Delay:513 |
Accuracy+40 "Catastrophe"(+40%) Additional effect: BlindIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3576 |
Kikoku |
Rare ExDMG:64Delay:210 |
Attack+40 "Blade: Metsu"(+40%) Additional effect: ParalysisIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3578 |
Amanomurakumo |
Rare ExDMG:132Delay:437 |
Accuracy+40 "Tachi: Kaiten"(+40%) Additional effect: Weakens attacksIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3580 |
Mjollnir |
Rare ExDMG:93Delay:308 |
Attack+40 "Randgrith"(+40%) Additional effect: Recover MPIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3582 |
Claustrum |
Rare ExDMG:113Delay:390 |
Accuracy+40 "Gate of Tartarus"(+40%) Additional effect: DispelIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3587 |
Annihilator |
Rare ExDMG:76Delay:582 |
Ranged Accuracy+40 Ranged Attack+30 "Coronach"(+40%)Increased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3586 |
Yoichinoyumi |
Rare ExDMG:126Delay:524 |
Ranged Accuracy+40 Ranged Attack+30 "Namas Arrow"(+40%)Increased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3591 |
Gjallarhorn |
Rare Ex |
CHR+10 Singing skill +25 Wind instrument skill +25 All songs +4 |
| 4453 |
Aegis |
Rare Ex |
Augments "Shield Bash" VIMagic damage taken -50%Afterglow (Reduces magic damage taken) |
|
| Trial No. |
Item Name |
DMG / Delay |
Attributes |
| 3571 |
Conquerer |
Rare ExRare ExDMG:154Delay:504 |
Augments "Berserk" V"King's Justice"(+30%)Aftermath: Increases Acc./Atk. Occasionally attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3561 |
Glanzfaust |
Rare ExDMG:+51Delay:+96 |
Augments "Focus" and "Dodge" V"Ascetic's Fury"(+30%)Aftermath: Increases Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3581 |
Yagrush |
Rare ExDMG:74Delay:267 |
Magic Accuracy+25 Augments "Divine Veil"Enhances "Divine Benison" effect IV"Mystic Boon"(+30%)Aftermath: Increases Acc./Magic Acc. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3583 |
Laevateinn |
Rare ExDMG:104Delay:402 |
Accuracy+30 Magic Acc.+10 "Magic Atk. Bonus"+60Enhances "Elemental Seal" effect"Vidohunir"(+30%)Aftermath: Inc. Mag. Acc./Mag. Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3564 |
Murgleis |
Rare ExDMG:65Delay:224 |
Magic Accuracy+30Augments "Convert""Death Blossom"(+30%)Aftermath: Inc. Mag. Acc./Mag. Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3557 |
Vajra |
Rare ExDMG:53Delay:200 |
Enhances "Sneak Attack" effect VEnhances "Trick Attack" effect V"Mandalic Stab"(+30%)Aftermath: Increases Acc./Atk.Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3565 |
Burtgang |
Rare ExDMG:73Delay:264 |
Enmity+18 Physical damage taken -18%Reduces Enmity decrease when taking damage."Atonement"(+30%)Aftermath: Increases Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3573 |
Liberator |
Rare ExDMG:162Delay:528 |
Magic Accuracy+35Augments "Absorb" spells V"Insurgency"(+30%)Aftermath: Increases Acc./Atk. Occasionally attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3569 |
Aymur |
Rare ExDMG:89Delay:312 |
Pet: Attack Bonus VEnhances "Sic" and "Ready" effects"Primal Rend"(+30%)Aftermath (Incl. Pets): Inc. Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3558 |
Carnwenhan |
Rare ExDMG:48Delay:186 |
Magic Accuracy+25Increases song effect duration V"Mordant Rime"(+30%)Aftermath: Increases Acc./Magic Acc. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3588 |
Gastraphetes |
Rare ExDMG:80Delay:432 |
Enhances "Snapshot" effectIncreases "Barrage" accuracy V"Trueflight"(+30%)Aftermath: Inc. Rng. Acc./Rng. Atk. Occ. deals double or triple damageAfterglow (Increases Attack and Ranged Attack) |
| 3579 |
Kogarasumaru |
Rare ExDMG:128Delay:450 |
Enhances "Third Eye" effect V ("Third Eye"+25)"Tachi: Rana"(+30%)(Aftermath: Increases Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3577 |
Nagi |
Rare ExDMG:62Delay:227 |
Magic Accuracy+30 Enmity+30Augments "Mijin Gakure""Blade: Kamu"(+30%)Aftermath: Increases Acc./Atk. Occasionally attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3575 |
Ryunohige |
Rare ExDMG:151Delay:492 |
Augments "Jump" V ("Jump"+35)"Drakesbane"(+30%)Aftermath (Incl. Wyvern): Increases Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3584 |
Nirvana |
Rare ExDMG:104Delay:402 |
Avatar perpetuation cost -8Avatar: "Magic Atk. Bonus"+40 "Garland of Bliss"(+30%)Aftermath (Incl. Avatars): Inc. Acc./Atk., Occ. attacks 2-3 timesAfterglow (Increases Attack and Ranged Attack) |
| 3566 |
Tizona |
Rare ExDMG:66Delay:236 |
Magic Accuracy+25Occ. converts damage dealt to MP V"Expiacion"(+30%)Aftermath: Increases Acc./Magic Acc. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3589 |
Death Penalty |
Rare ExDMG:64Delay:480 |
Enhances "Quick Draw" effect V"Leaden Salute"(+30%)Aftermath: Inc. Rng. Acc./Rng. Atk. Occ. deals double or triple damageAfterglow (Increases Attack and Ranged Attack) |
| 3562 |
Kenkonken |
Rare ExDMG:+41Delay:+49 |
Enhances "Martial Arts" effect VSuppresses "Overload""Stringing Pummel"(+30%)Aftermath (Incl. Automaton): Inc. Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3559 |
Terpsichore |
Rare ExDMG:53Delay:205 |
Increases "Steps" accuracy VAugments "Steps" V"Pyrrhic Kleos"(+30%)Aftermath: Increases Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3585 |
Tupsimati |
Rare ExDMG:104Delay:402 |
Accuracy+30 Magic Acc.+30 "Magic Atk. Bonus"+40Same elemental magic as weather: Enmity-20"Omniscience"(+30%)Aftermath: Inc. Mag. Acc./Mag. Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
|
| Trial No. |
Item Name |
DMG / Delay |
Attributes |
| 3203 |
Verethragna |
Rare ExDMG:+42Delay:+51 |
STR+20 "Victory Smite"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3179 |
Twashtar |
Rare ExDMG:55Delay:176 |
DEX+20 "Rudra's Storm"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3235 |
Almace |
Rare ExDMG:70Delay:224 |
DEX+20 "Chant du Cygne"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3259 |
Caladbolg |
Rare ExDMG:142Delay:430 |
VIT+20 "Torcleaver"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3283 |
Farsha |
Rare ExDMG:86Delay:276 |
STR+13 MND+13 "Cloudsplitter"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3315 |
Ukonvasara |
Rare ExDMG:156Delay:482 |
STR+20 "Ukko's Fury"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3339 |
Redemption |
Rare ExDMG:163Delay:502 |
STR+13 MND+13 "Quietus"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3363 |
Rhongomiant |
Rare ExDMG:159Delay:492 |
VIT+20 "Camlann's Torment"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3395 |
Kannagi |
Rare ExDMG:64Delay:210 |
AGI+20 "Blade: Hi"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3419 |
Masamune |
Rare ExDMG:132Delay:437 |
STR+20 "Tachi: Fudo"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3443 |
Gambanteinn |
Rare ExDMG:90Delay:300 |
HP+90 MP+90 "Dagan"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3467 |
Hvergelmir |
Rare ExDMG:113Delay:390 |
MP+150 "Myrkr"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3524 |
Gandiva |
Rare ExDMG:117Delay:490 |
DEX+20 "Jishnu's Radiance"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3540 |
Armageddon |
Rare ExDMG:76Delay:582 |
AGI+20 "Wildfire"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3590 |
Daurdabla |
Rare Ex |
Singing skill +20 String instrument skill +20Increases song effect duration by 30%Grants two additional song effects |
| 4452 |
Ochain |
Rare Ex |
DEF:40 VIT+25 Coverts 35% of damage taken to MP upon successful block
Afterglow (Reduces physical damage taken) |
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