[Dev] Voidwatch: Response To Feedback |
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[Dev] Voidwatch: Response to Feedback
he's mine. getchur own taru to hit on.
I have mine. >.>
Caitsith.Fishforsale said: » I have mine. >.> me > you you must smell like fish. but, the two of me are going to bed now D:< much later than I thought it was Q_Q like by 3 hours... ...................................................
:\ Question: Why should someone get something over someone else, especially in voidwatch?
Serious question, what qualifies you to get something over someone else. You may know how to use it correctly, but would the increase in your damage be as great as it would be for them? I don't think it would, but that is just guess and speculation. I've always wondered why people get angry at players who they consider bad unless they have some feelings against them personally, which is a whole different subject. Sylph.Gredival said: » Siren.Kalilla said: » Question: Why should someone get something over someone else, especially in voidwatch? Serious question, what qualifies you to get something over someone else. You may know how to use it correctly, but would the increase in your damage be as great as it would be for them? I don't think it would, but that is just guess and speculation. I've always wondered why people get angry at players who they consider bad unless they have some feelings against them personally, which is a whole different subject. The belief that skill should equate with gear and those unskilled should not be rewarded. I'm not saying that we should just give all the good gear to poorly geared players, I'm just asking why you would get upset that they got it over you and even more upset that you consider them as a bad player. If they were apart of your team that you do things with regularly then wouldn't that help the team overall if their damage increased more than it would increase yours? Sylph.Gredival said: » Siren.Kalilla said: » Question: Why should someone get something over someone else, especially in voidwatch? Serious question, what qualifies you to get something over someone else. You may know how to use it correctly, but would the increase in your damage be as great as it would be for them? I don't think it would, but that is just guess and speculation. I've always wondered why people get angry at players who they consider bad unless they have some feelings against them personally, which is a whole different subject. The belief that skill should equate with gear and those unskilled should not be rewarded. I don't think the unskilled should not be rewarded... But I do like the idea of a WoE type system where you accumulate points that increases your chances at a rare drop. If I parse 20% of the damage and hit a few weakness procs, I think I should have a better shot at the HQ rare item than some guy who ran around in circles because he didn't know what to do. Sylph.Gredival said: » Siren.Kalilla said: » Question: Why should someone get something over someone else, especially in voidwatch? Serious question, what qualifies you to get something over someone else. You may know how to use it correctly, but would the increase in your damage be as great as it would be for them? I don't think it would, but that is just guess and speculation. I've always wondered why people get angry at players who they consider bad unless they have some feelings against them personally, which is a whole different subject. The belief that skill should equate with gear and those unskilled should not be rewarded. You live in some kinda utopia that never existed in FFXI then. People who spent the most amount of time in game got rewarded, not the most skilled. Asura.Arkanethered said: » Sylph.Gredival said: » Siren.Kalilla said: » Question: Why should someone get something over someone else, especially in voidwatch? Serious question, what qualifies you to get something over someone else. You may know how to use it correctly, but would the increase in your damage be as great as it would be for them? I don't think it would, but that is just guess and speculation. I've always wondered why people get angry at players who they consider bad unless they have some feelings against them personally, which is a whole different subject. The belief that skill should equate with gear and those unskilled should not be rewarded. I don't think the unskilled should not be rewarded... But I do like the idea of a WoE type system where you accumulate points that increases your chances at a rare drop. If I parse 20% of the damage and hit a few weakness procs, I think I should have a better shot at the HQ rare item than some guy who ran around in circles because he didn't know what to do. The problem with that is, you totally *** over your support jobs (BRD, WHMs, etc) Asura.Arkanethered said: » Sylph.Gredival said: » Siren.Kalilla said: » Question: Why should someone get something over someone else, especially in voidwatch? Serious question, what qualifies you to get something over someone else. You may know how to use it correctly, but would the increase in your damage be as great as it would be for them? I don't think it would, but that is just guess and speculation. I've always wondered why people get angry at players who they consider bad unless they have some feelings against them personally, which is a whole different subject. The belief that skill should equate with gear and those unskilled should not be rewarded. I don't think the unskilled should not be rewarded... But I do like the idea of a WoE type system where you accumulate points that increases your chances at a rare drop. If I parse 20% of the damage and hit a few weakness procs, I think I should have a better shot at the HQ rare item than some guy who ran around in circles because he didn't know what to do. If they are doing their job to the best of their ability and not hurting the group in any way, then why shouldn't they have just as much of an opportunity of getting it as you? I'm not pointing fingers at anyone, just talking. Sylph.Kimble said: » Asura.Arkanethered said: » Sylph.Gredival said: » Siren.Kalilla said: » Question: Why should someone get something over someone else, especially in voidwatch? Serious question, what qualifies you to get something over someone else. You may know how to use it correctly, but would the increase in your damage be as great as it would be for them? I don't think it would, but that is just guess and speculation. I've always wondered why people get angry at players who they consider bad unless they have some feelings against them personally, which is a whole different subject. The belief that skill should equate with gear and those unskilled should not be rewarded. I don't think the unskilled should not be rewarded... But I do like the idea of a WoE type system where you accumulate points that increases your chances at a rare drop. If I parse 20% of the damage and hit a few weakness procs, I think I should have a better shot at the HQ rare item than some guy who ran around in circles because he didn't know what to do. The problem with that is, you totally *** over your support jobs (BRD, WHMs, etc) I'm not saying that my points should be placed in competition with someone. I said like the WoE system.. Not identical to it. Ranking the top 5 for boxes isn't fair imo.
I'm just saying that I think that someone who puts more into the fight should have a higher chance at obtaining a rare item. This would keep people interested and provide incentive for lesser skilled players to improve. Asura.Arkanethered said: » I'm not saying that my points should be placed in competition with someone. I said like the WoE system.. Not identical to it. Ranking the top 5 for boxes isn't fair imo. I'm just saying that I think that someone who puts more into the fight should have a higher chance at obtaining a rare item. This would keep people interested and provide incentive for lesser skilled players to improve. As a whm I can't just go ws a monster (okay I can, and do when I'm bored, but only because I can pop a wing run in and run out). I can't melee, I normally don't enfeeble... much. I guess dia.. Also the tanks would have the upper hand no matter how you look at it, they cast magic, do dmg, and get dmg'ed constantly. I wouldn't want to see a point system even if it didn't hurt you, because someone would gain more of an advantage over you just by what job they were asked to come as. numbers =/= skill.
So because people would rather do other content to get the same or better gear, you have no respect for them? Basically you are saying if someone choose to get their e body from Odin rather than camping against you for nidhogg, you have no respect for them? You seem to really down play the amount of botting that went on in zerg when people on the inside said completely different. And btw, I can't read something that isnt there. You said nothing about people who go on shout groups shouldnt get reward with gear. All you said is you rather see no one get gear even if it meant you didn't get any yourself. It would take some balance to make it work. I agree with you on that I would not want to see one job have an advantage.
I just think that the current system is obscene. It is fun, it is a time sink, but it is very frustrating... I just wish I had something more that I could do than cap lights and cross my fingers. What about you gain a point for that NM, and they build up as you fight that NM more increasing the drop rate slightly each time you successfully complete it?
Not sure how I feel about that personally, but that would be fair for all jobs. Edit: There would have to be a reset for points somehow though obviously, and possibly a cap. Maybe it gets reset after you get a rare item? Or if you get a metal plate you get -3 points, a pouch is full reset regardless of whats inside, rare armor/weapons/w/e also reset it completely. Siren.Kalilla said: » I don't agree with that at all. They are putting work into getting what they want just as you are, Remember I support the HNM system here. Dedication is all fine and good, but we don't let students into Harvard despite bad grades just because they study a lot. Gear should be tierd according to difficulty and accessibility. Top line gear should be proportionately rare to its status. Coruscantis should go to the best THFs and DNCs, not anyone who sits and grinds enough Qilins. Quote: I'm not saying that we should just give all the good gear to poorly geared players, I'm just asking why you would get upset that they got it over you and even more upset that you consider them as a bad player. If they were apart of your team that you do things with regularly then wouldn't that help the team overall if their damage increased more than it would increase yours? Sure... in an LS setting, I have incentives for that. In the current metagame where everything is strangers in pick ups, there is absolutely no incentive for me to want someone getting gear above their ability. Sylph.Gredival said: » Siren.Kalilla said: » I don't agree with that at all. They are putting work into getting what they want just as you are, Remember I support the HNM system here. Dedication is all fine and good, but we don't let students into Harvard despite bad grades just because they study a lot. Gear should be tierd according to difficulty and accessibility. Top line gear should be proportionately rare to its status. Coruscantis should go to the best THFs and DNCs, not anyone who sits and grinds enough Qilins. That just feels wrong on so many levels. If you get it fine, but you shouldn't be hating on others just because they aren't skilled or geared as well as you. Sylph.Gredival said: » Quote: I'm not saying that we should just give all the good gear to poorly geared players, I'm just asking why you would get upset that they got it over you and even more upset that you consider them as a bad player. If they were apart of your team that you do things with regularly then wouldn't that help the team overall if their damage increased more than it would increase yours? Sure... in an LS setting, I have incentives for that. In the current metagame where everything is strangers in pick ups, there is absolutely no incentive for me to want someone getting gear above their ability. It seems so selfish to me to feel any other way, I'm glad others get gear as it means the system is working. This gives everyone the same chance of getting it regardless of what linkshell they are in, and that is what the game was missing almost since the beginning. You might go 0/500, but others will get it. |
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