[Dev] Voidwatch: Response To Feedback |
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[Dev] Voidwatch: Response to Feedback
If you spent long enough a day I think you could. There are some things, especially right after an update, that go for quite a bit and if you can manage to get it once a day then it's possible.
I personally never come close though, but I don't do it enough. I made a mil the other day though but that's just dumb luck. If he gets Heavy Metal plates perhaps or lucks out on a still valuable drop but he's still overstating himself with 'some'. 'Rarely' fits more reasonably.
Most people are lucky to scratch a couple hundred K in 10 runs of something like Qilin. Mobs like Celaeno or Voidwrought? Yeah, good luck getting anything worth gil. My point was that there are much much better things they could give us that allow for time sinks(necessary in an MMO I know). Time sinks can be enjoyable and don't need to be plagued by such an extremely random drop system.
Lakshmi.Sparthosx said: » Most people are lucky to scratch a couple hundred K in 10 runs of something like Qilin. Mobs like Celaeno or Voidwrought? Yeah, good luck getting anything worth gil. Perhaps one million is possible, but five millions? sorry, but no. Quetzalcoatl.Zagam said: » Phoenix.Dramatica said: » Voidwatch has nothing to do with effort or reward, it's simply playing the lottery and hoping you win. More people need to understand this and realize the flaws. You're choosing to focus on a single point almost to the exclusion of all else. No one's arguing that MMOs aren't designed to keep people playing, and it doesn't seem like anyone's arguing that droprates from ALL events are varying levels of lottery either. We all realize the drops are a lottery all the way around but you're trying to describe the Voidwatch system as better just because people can go spam 15 Pils in 3 hours instead of being limited to 1 time every X hours. The irritation is coming out because people feel like they're re-rolling and re-rolling and re-rolling those dice but they just keep coming up zeroes. Most importantly, while past events like Dynamis, Einherjar, Salvage, Limbus were lotteries too, at least we felt like we were helping our friends or shell members out. Even if your item didn't happen to drop, something else that someone else really wanted likely did and I doubt that people were going 0/300+ in those events and not seeing their desired item (...maybe Salvage). Neither Abyssea or Voidwatch encourage ongoing group effort. In most cases, instead of it being your friends it's Random Player #643 who gets their loot and moves on to whichever shout group is organizing for the NM they want something from next. I guess if that's better to you then more power to you. Edit: holy responses-- Blah, posting @ work in between calls, so... Forgive my response to 3 pages ago. The ideal timesink is something that keeps you excited enough about the content to continue repetition with a relative smile on your face.
Nyzul was a good timesink. Drops weren't exactly common but you only invested 30mins into a run, could be casual about it, progress came in the form of climbing floors and the weapon skills attached made doing the event an overall reward. Sure you had crappy ??? items, stories of abysmal droprates on certain pieces (man I took forever to get Askar hat for my GF) and you had to sacrifice Assault/Salvage to do runs but the time investment was small for the chance at reward. Salvage was the only thing that had drop rates that compared, but the whole event as a whole and the ability to lowman made it much more enjoyable. Also the rewards at the time were extremely good.
Odin.Almont said: » Most importantly, while past events like Dynamis, Einherjar, Salvage, Limbus were lotteries too, at least we felt like we were helping our friends or shell members out. Even if your item didn't happen to drop, something else that someone else really wanted likely did and I doubt that people were going 0/300+ in those events and not seeing their desired item (...maybe Salvage). Neither Abyssea or Voidwatch encourage ongoing group effort. In most cases, instead of it being your friends it's Random Player #643 who gets their loot and moves on to whichever shout group is organizing for the NM they want something from next. I guess if that's better to you then more power to you. Not to mention this is how just about every system in the game works. There are the easily obtainables (short term) that keep the majority of people interested, and there are the elusive items (long haul) that drive the people who are after them to organize groups to begin with. Without the long haul items, no one would be bothered to make ANY groups. How many of you got a twilight belt from someone who was after mail? Imagine if mail had the same drop rate as the belt.. there would be a lot less belts out there. I've always operated under the belief that SE assumes low drop rates = hard. And it doesn't need to be that way.
high drop rates = content dies faster
then we are left to do nothing for months until the next thing comes out. I'd rather have my timesink. I thought CoP missions were decently challenging, and that was before they were nerfed (some of them) four times.
Quote: I've always operated under the belief that SE assumes gimmicky/cheap/party-configuration-required BCs = hard. And it doesn't need to be that way. I swear.. complainers are self-contradicting broken records. Siren.Kalilla said: » high drop rates = content dies faster then we are left to do nothing for months until the next thing comes out. I'd rather have my timesink. How it should be. Release more content. Every single other MMO does it. It's not humanly possible to do it at such a pace that allows players to clear it in 2 weeks though. If you don't like time sinks you shouldn't play mmos to begin with.
And remember that Abyssea was essentially premium content. You weren't paying 12.95/month for it, you were paying that + $30.
Get new expansion.
Pay 30$ Isnt finished for 4years. Ragnarok.Kongming said: » Odin.Almont said: » ... instead of it being your friends it's Random Player #643 who gets their loot and moves on ... Not to mention this is how just about every system in the game works. To your first point: Actually it doesn't. It just requires that some people are getting the gear they want. This is already happening and multiple people in this thread have mentioned the same type of frustration. To your second point, the other systems in the game do operate similarly but nowhere else are the droprates as ridiculously low except perhaps Salvage where for some pieces you first rolled the dice that a particular NM would even spawn, then rolled again for whether it dropped the item you needed. I'l reiterate: Even in an MMO-style time sink good design dictates that there is a point past which effort expended no longer justifies the rewards obtained for said effort. When the reward formula in place is --or even just feels like it is-- highly random that is not good design or implementation. Phoenix.Sehachan said: » It's not humanly possible to do it at such a pace that allows players to clear it in 2 weeks though. If you don't like time sinks you shouldn't play mmos to begin with. Quote: Every single other MMO does it. It's not time sinks we don't like. Dragging out 3 fights for 3 months is extremely poor design for any game. Keep saying you like it though, and make sure to voice your opinion on the OF. People are quitting/have quit over Voidwatch and the new direction of ffxi. That is a fact. I've already stated the difference between reasonable complaint and stupid whining. No reason to repeat the same thing again.
Odin.Almont said: » I'l reiterate: Even in an MMO-style time sink good design dictates that there is a point past which effort expended no longer justifies the rewards obtained for said effort. When the reward formula in place is --or even just feels like it is-- highly random that is not good design or implementation. Phoenix.Sehachan said: » I've already stated the difference between reasonable complaint and stupid whining. No reason to repeat the same thing again. And I've already stated the difference between acceptable grind and absurd ***. Yet you keep saying the same thing. I've already made my statement and quit the game. If the undo the massive amount of *** they've put in it, I might come back. Bahamut.Serj said: » People are quitting/have quit over Voidwatch and the new direction of ffxi. That is a fact. And people quit/have quit over abyssea,dynamis,hnm,expansions every other thing thats been done your point? People have quit over everything, but only Abyssea had a large revitalization. Some people quit, sure, but mostly HNM die-hards whining about their long-dead content. All the fresh, and returning, faces we've been seeing over the past few months has been because of Abyssea folks, not Voidwatch.
Quetzalcoatl.Zagam said: » Bahamut.Serj said: » People are quitting/have quit over Voidwatch and the new direction of ffxi. That is a fact. And people quit/have quit over abyssea,dynamis,hnm,expansions every other thing thats been done your point? This. I still fail to see how Voidwatch is so much more of a doomsday device than anything else that's ever been added to FFXI. People are certainly blowing it out of proportion. No one's forcing you to do Voidwatch, just do more of the Abyssea you love so much until they add something that meets your level of expectations. Cerberus.Tikal said: » People have quit over everything, but only Abyssea had a large revitalization. Some people quit, sure, but mostly HNM die-hards whining about their long-dead content. All the fresh, and returning, faces we've been seeing over the past few months has been because of Abyssea folks, not Voidwatch. Cerberus.Tikal said: » People have quit over everything, but only Abyssea had a large revitalization. Some people quit, sure, but mostly HNM die-hards whining about their long-dead content. All the fresh, and returning, faces we've been seeing over the past few months has been because of Abyssea folks, not Voidwatch. This, basically. Voidwatch brought back the <1% drop rate of ffxi where I did no content and basically didn't play. I'm already moving on to other games that aren't so ***-backwards and kicking their playerbase in the teeth after every single update. I love ffxi, I really do. I will keep arguing against SE and the idiotic playerbase for decent content because of that. Valefor.Prothescar said: » This. I still fail to see how Voidwatch is so much more of a doomsday device than anything else that's ever been added to FFXI. People are certainly blowing it out of proportion. No one's forcing you to do Voidwatch, just do more of the Abyssea you love so much until they add something that meets your level of expectations. Valefor.Prothescar said: » Quetzalcoatl.Zagam said: » Bahamut.Serj said: » People are quitting/have quit over Voidwatch and the new direction of ffxi. That is a fact. And people quit/have quit over abyssea,dynamis,hnm,expansions every other thing thats been done your point? This. I still fail to see how Voidwatch is so much more of a doomsday device than anything else that's ever been added to FFXI. People are certainly blowing it out of proportion. No one's forcing you to do Voidwatch, just do more of the Abyssea you love so much until they add something that meets your level of expectations. Except all new content is catered outside of Abyssea? Abyssea may not have been the best source of content for some people, but I don't think anyone can state that it wasn't accessible for the majority of the playerbase. While there are ideal job setups for certain things, you can literally do it with almost any setup you wanted honestly as long as a healer was involved. Voidwatch requires more coordination and such compared to that, yet the way the rewards are dished out is even worse, which makes zero sense. There's nothing stopping them from adding a currency system for VW that'll allow, for example, people to just straight purchase the bodies if it doesn't drop after 100+ kills, which alot of people are going through. Noone is asking for handouts and free gear after a handful of kills, but VW atm is a chore. There are people who do it daily, having to buy voiddust now to manage to attend runs, that are without bodies, while random people invited from shouts are getting it. That's not a proper reward system when you take into account the time put in. Sylph.Zohnax said: » Valefor.Prothescar said: » This. I still fail to see how Voidwatch is so much more of a doomsday device than anything else that's ever been added to FFXI. People are certainly blowing it out of proportion. No one's forcing you to do Voidwatch, just do more of the Abyssea you love so much until they add something that meets your level of expectations. And so is saying vw is ***when a shout group fills up in under 5 min So let me get this straight. Just because an event brings people back the game has to keep moving in that direction?
Abyssea was ***to me, could get anything you want with no effort or a game of chance at all. SE shouldn't make content that suits both types of players? They made a whole expansion for your type of player who likes to get everything in a single day. Voidwatch brings small updates with gear better than what abyssea brought in. It's better because of the rarity of the items. If they were more available the items could not be as powerful as they are and they would have to be adjusted. If you don't like voidwatch then don't do it. People who didn't like abyssea didn't do it for over a year and a half, why can't you do the same? Just my two cents:
I wouldn't mind if they decreased the drop rates on Voidwatch if they allowed us some way to get the drops to people who actually needed them. Similarly, getting the same drop repeatedly, especially when it's rare/ex and you can't get it again, is mind-numbingly stupid. I had 3 pairs of Fajin boots distribute to me at Qilin today. Other than loot distribution, I do think it's good transition content until (if) something major is released. |
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