Bahamut.Kazius said: »
Logs from voidwatch.

What Features Would You Remove From The Game? |
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What features would you remove from the game?
Bahamut.Kazius said: » Logs from voidwatch. ![]() Not everything needs an instant remedy though. Can't take off weakened status, even when received from a mob. Do you just want to be able to kill every mob without the slightest difficulty?
Fenrir.Yuriki said: » Not everything needs an instant remedy though. Can't take off weakened status, even when received from a mob. Do you just want to be able to kill every mob without the slightest difficulty? Faster you kill, faster you can get Gold Ore, Wyvern Scales and Mahogany Logs. Fenrir.Yuriki said: » Not everything needs an instant remedy though. Can't take off weakened status, even when received from a mob. Do you just want to be able to kill every mob without the slightest difficulty? ![]() I'd axe the merit category caps. Unlimited merits in w/e you wanna put em in. Let us be the best we can be.
Leviathan.Jackieolivas said: » The entire argument about Silence vs Amnesia is made moot by one simple fact. There are instant cures for Silence. Silena and Echo Drops. There is no cure for Amnesia (yet). And when they finally get around to adding it, they said they were going to make it like curing Doom. Meaning you'll have to cast the cure a few times or waste multiple consumables to make it happen. That statement, by the way, is my next thing I'd like to make go away. Having to cast multiple times to get Doom off. Sh*t's weak! That has killed countless people in critical situations and made many, many runs for various things fail. When you take away abilities from a melee they can still melee and deal damage. That's the difference between the two. Yes there is that ring to cure but the spell should be like cursna curing doom, it will take a few tries but it's not going to break the melee if they don't get it off instantly and wait a few seconds. Siren.Kalilla said: » Leviathan.Jackieolivas said: » The entire argument about Silence vs Amnesia is made moot by one simple fact. There are instant cures for Silence. Silena and Echo Drops. There is no cure for Amnesia (yet). And when they finally get around to adding it, they said they were going to make it like curing Doom. Meaning you'll have to cast the cure a few times or waste multiple consumables to make it happen. That statement, by the way, is my next thing I'd like to make go away. Having to cast multiple times to get Doom off. Sh*t's weak! That has killed countless people in critical situations and made many, many runs for various things fail. When you take away abilities from a melee they can still melee and deal damage. That's the difference between the two. Yes there is that ring to cure but the spell should be like cursna curing doom, it will take a few tries but it's not going to break the melee if they don't get it off instantly and wait a few seconds. This. I was trying to think of how to explain it and you did it perfectly. anything afk in pj longer than 45 minutes
non instanced dyna bsts that dont realize tp sets are important synergy anyone that puts an "h" in empyrean wedding gear and move aby warp/stone npcs to behind banishing gate in garlaige Primeval Brews
Dynamis that others cant run in and ruin. Voidwatches abysmal loot distribution system. Garrison GM service, they talk like robots and don't give any solid answers to any questions/concerns/reports that you ask/tell them about. The atma that break Abyssea. Carbuncle.Jabel said: » Add Moogle Explorers PERMANENTLY!! Getting from one town to the next takes way too much time as it is. Making Ease of Exploration a permanent feature wouldn't make the game worse, it would make certain parts of getting around much easier, and is frankly way overdue. the draw bridge in bastok.
that goddamn escort quest everytime i zone into crawlers nest. furniture taking up your mogsafe. (would be nice to have a separate inventory strictly for furniture items that can be placed in your moghouse) beastmaster. azdaja. pointless atmas cluttering up my list. Port Jueno. Airships. (i agree with whoever said just make them warp npcs. make it a one way warp if you need "balance"... oh wait.. doesnt matter because ive removed port jeuno entirely in my previous item...) windurst. (the argument about the warp npcs is total bs cause you still have to walk across endless zone to get to them. bastok mines is by far the most functional home point in the game: vendor npc, outpost npc, conquest npc, auction house, synergy furnace, chocobo cuircut and stables... all right outside moghouse. abyssea npcs right outside port) I honestly don't care about the stuff that's 'useless' they can leave it in or take it I don't care (garrison etc). The other day I had to tell someone at a book burn party what besieged was after he claimed enfeebling and dark magic are the hardest types of magic to skill up.
Above all other things I would get rid of the home point setting at your mog house after a job change. It should be possible to turn it off and use those rent-a-room npc's that are still outside every mog house to control that feature. Its been said in this forum before, but I will also mention evoluths (sp?). For me, I think randomly granted augments are actually worse. I would prefer to farm the items for a build I want first (or buy them) then add them to my armor. The thing that actually makes evoluths useless is the restrictions. Even if they do make a lvl 99 tier of ebur type armor I would never take the time to put together a mob family based set. Why on earth does everything have to be family based and weapon specific enhancements can only be put on weapons. Unless you could add evoluths to relic/mythic/emp weapons or something like that there will never be a point to it. If instead you could add something like Katana WS Crit%+ or crit dmg+ to your agility rings I'm pretty sure that would make evoluths highly useful and desirable. Phoenix.Lucasta said: » beastmaster. ![]() This just in, pet job's aren't the bane of FFXI so stfu. More at 5.
Bismarck.Bloodbeat said: » Anything that has forced party size requirements. Just adjust the rewards or mode of access. The number of people that (don't know the difference between a number and an amount :P) roll up to individually do the same grounds of valor regime as other people and refuse to team up, totally oblivious to the obvious concept that turnover speed is better than xp per kill, does not demonstrate to me a sense of community or common sense. Fairy.Prometheus said: » Its been said in this forum before, but I will also mention evoluths (sp?). For me, I think randomly granted augments are actually worse. I would prefer to farm the items for a build I want first (or buy them) then add them to my armor. The thing that actually makes evoluths useless is the restrictions. Even if they do make a lvl 99 tier of ebur type armor I would never take the time to put together a mob family based set. Why on earth does everything have to be family based and weapon specific enhancements can only be put on weapons. Unless you could add evoluths to relic/mythic/emp weapons or something like that there will never be a point to it. If instead you could add something like Katana WS Crit%+ or crit dmg+ to your agility rings I'm pretty sure that would make evoluths highly useful and desirable. I THINK SE actually addressed this. There is an evolith for "GK SC+5% dmg" and the stone doesn't fit any current GK. But it does fit shigeto bow. Pretty sure SE said that you can fit those in that slot and still get the bonus for the GK in your main hand. Low-tier crafting items from voidwatch (GTFO SILVER ORES AND ASH LOGS)
Evoliths (resist all elements+1 vs unimportant mob family!) Limbus 72-hour entry lockout (replace with JP Midnight) Artifact+1/Relic+1 upgrade lockout until conquest update (replace with JP Midnight) Scarlet Delirium (this is the most BS implementation of a promising ability of all time and I doubt SE has any plans on adjusting it to make it usable) The flight you have to take on the Airship until you arrive to your destination. It was great for a while, but now it's just more time to waste. That matching quest that takes place there can go too. Bismarck.Anjisnu said: » anyone that puts an "h" in empyrean or emphy, that ***bugs me >:3 Sneak and Invisible. Fight everything everywhere to get anywhere.
Siren.Affliction said: » Sneak and Invisible. Fight everything everywhere to get anywhere. NO! ![]() (i've also always wondered where that guy's mohawk came from... or if it's a little blonde tumor... :333 o.o;;) I'd remove windower
wait what? o.o <3 j/k Dynamis not being instanced.
I'd remove the Mythic Great Sword.
Guild npc`s that stand there and tell me the shop is closed instead of just going home.
1. Elvaan males
2. Galkas 3. Windurst 4. Ballista, brenner, besieged, campaign WoE, hell the entire WoTG content, guild shop hours/holidays airships stupid synergy nm's like tegmine. Voidwatch can gtfo as well, along with trial of the magians and ALL MOOGLES. Bismarck.Anjisnu said: » non instanced dyna This I would do Dynamis all friggin' day if it meant more chances at the 0.005% drop rate of Duelist's Chapeau -1. glavoid disgorging you in the face for 9000 damage
glavoid gorging your face for 1500 when youre weak and only have 900 hp glavoid recovering 6000 hp when you oops ws him vs. doing 2k normally or just take him out altogether |
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