What Features Would You Remove From The Game? |
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What features would you remove from the game?
Aurore and Perle gear
Bahamut.Megrim said: » One thing i would like to remove or change is the placement of Call for Help, not many ppl use it but it does tend to get in the way at times. /blockhelp This command allows players to toggle on and off the ability to bring up the "Call for Help" button in the command menu. The default setting for this command is on; logging out of the game will revert this setting to default. This is why the CFHProtect plugin is no longer supported if it breaks, at least I think I read that. You can autoload this entry with autoexec after logging into a character (after like a 10 sec wait). I just kind of wish /blockhelp would stay on Perpetually as opposed to needing to turn it on every time you log in. :(
Yea same, but you'll get those people who would be like...
I turned it on ONCE and then when I needed to call for help I died trying to do it :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( x100 Lol :<
I think you can still call for help, but it needs to be typed manually as opposed to doing it from the menu. Odin.Elmodfz said: » I'd suggest removing the small number of macro lines we get and increasing it to like 10 or something. Same with the AH, remove the 7 item limit and expand it, even if it was a quest or something. I can't think of much other actual content I'd get rid of, most of the time if I don't do a certain activity I just ignore anything to do with it. I do think sometimes are a bit past it like Garrison and Ballista etc. Those could probably go and no one would notice. when game first started ah had more then 7 but it kept crashing (something do with the poor coding) so they lowered it to 7 Caitsith.Heimdall said: » Odin.Elmodfz said: » I'd suggest removing the small number of macro lines we get and increasing it to like 10 or something. Same with the AH, remove the 7 item limit and expand it, even if it was a quest or something. I can't think of much other actual content I'd get rid of, most of the time if I don't do a certain activity I just ignore anything to do with it. I do think sometimes are a bit past it like Garrison and Ballista etc. Those could probably go and no one would notice. when game first started ah had more then 7 but it kept crashing (something do with the poor coding) so they lowered it to 7 Players would actually have to spend more a month to do more than 7 at a time... genius! Make EVERYTHING that isn't Rare/Ex able to be sold on the AH instead of having 600 ppl afk around the various parts of Jeuno selling stuff they can't sell any other way.
Take equipped armor/weapons OUT of your inventory and NOT count against how much you can hold. And, for that matter, why not add Gobbiebag quests to bring your max inventory to more like 100...or even 200? Make way more items stackable - ores, sheepskins, etc. How can you take 4 ores and make something that then stacks to 12...that's 48 NON-STACKABLE ores that somehow get magically transformed into 1 stack of 12. Add Moogle Explorers PERMANENTLY!! Getting from one town to the next takes way too much time as it is. Making Ease of Exploration a permanent feature wouldn't make the game worse, it would make certain parts of getting around much easier, and is frankly way overdue. Any ws that's not a club and only whm can ws. Then there would be ultimate balance!!!! Infact... WHM ONRY!!!! AND NO CLUB WS!!! HOLY2 ALL THE THINGS!!! *wait update nerf and delete holy2 it's to strong* Holy ONRY
Also, remove the stupid time delay between instances you can check your DBox or send items. Why make us wait 1 min if we close out our DBox for any reason?
Carbuncle.Jabel said: » Make EVERYTHING that isn't Rare/Ex able to be sold on the AH instead of having 600 ppl afk around the various parts of Jeuno selling stuff they can't sell any other way. /itemsearch "Heavy Metal" Carbuncle.Jabel said: » Take equipped armor/weapons OUT of your inventory and NOT count against how much you can hold. And, for that matter, why not add Gobbiebag quests to bring your max inventory to more like 100...or even 200? Carbuncle.Jabel said: » Make way more items stackable - ores, sheepskins, etc. How can you take 4 ores and make something that then stacks to 12...that's 48 NON-STACKABLE ores that somehow get magically transformed into 1 stack of 12. I guess when they first started it wasn't really an issue. It was but not as much as it was today. Then RMT came along and started botting mining points and since then I highly doubt SE would let go even though that probably wouldn't happen again... maybe... Well... actually it probably would to some degree, not as much as before though. Carbuncle.Jabel said: » Add Moogle Explorers PERMANENTLY!! Getting from one town to the next takes way too much time as it is. Making Ease of Exploration a permanent feature wouldn't make the game worse, it would make certain parts of getting around much easier, and is frankly way overdue. Maybe for some games, but this game is a lot about traveling zones. Really should keep that aspect as much as possible. If you want it all the time get some friends and try to claim your two opposing nations to claim the outposts. It is well worth having and if you play long enough you're bound to get them if you pay attention once a week. Carbuncle.Jabel said: » Also, remove the stupid time delay between instances you can check your DBox or send items. Why make us wait 1 min if we close out our DBox for any reason? If you have 1 or so items it wouldn't matter, but if you have a lot then things probably could be lost if you could check it too quicly. Lazy programming basically. Pandemonium.Anookulchandra said: » Any ws that's not a club and only whm can ws. Then there would be ultimate balance!!!! Infact... WHM ONRY!!!! AND NO CLUB WS!!! HOLY2 ALL THE THINGS!!! *wait update nerf and delete holy2 it's to strong* Holy ONRY After thinking about it you really don't need the Explorer Moogles anyway: using Abby teleporters and VW teleports you can, after unlocking all the maws and doing at least stage 1 of all the cities, you can be sent very, very close to any city you want now anyway.
Need to get to Bastok quickly? Any city -> Abby Teleporter -> Abby Altepa run across part of a zone! Poof, there in like 1 min or so. Need to get to Windy fast? VW teleport to Windy for 1k cruor poof 30sec to Windy now. Explorers are more convenient, but hardly game changers to add now anyway. PS2 support - That alone alleviates so many issues we all hate.
The "guess factor" of the AH - Make it so the exact prices of all the items posted are shown, just not by whom it was posted. All airships - Replace them with teleport NPCs. Or at least have it so you still "ride the airship", but you actually teleport instead of having to wait forever to dock and arrive etc. Time limitations - Salvage, Dynamis, Limbus, Einherjar wait periods. Recharge of Abyssea/Voidwatch/Assault entry items. Evolith and Hunt Registry - It was a crappy system from the get-go that never took off. Garbage NMs - The ones the drop dookie items that have no use at all. This includes all those NMs that were added for the sole purpose of holding synergy dyes. Change the Ground Kings - We argued for years about them making the Kings forced, but the way they implemented it was so botched. It also in essence boned alot of MNKs out there. Expeditionary Force, Pankration, Brenner, Ballista, Chocobo Racing, and Garrison - Things that at one point held some kind of meaning, but offer no real reason to play them because they are either flawed or just boring. Seasonal Events - Crap eating up valuable space in the code for gear items that a purely aesthetic and have no use. Revamp Augments - Make it so you can augment things above lvl 75. The option of choosing your augments, with the stipulation that you perform some task (NM kill, timed quest, etc). Revamp Treasure Hunter and drop rates in general - Self explanatory. Having to zone/rezone to do some things - Also self explanatory. Spell lock - Ditto JP Midnight limitation- Aaaaaaaaaaaaargggghhhh! Add actual PVP - I have no real spirit of competition and I hate how competition tends to bring out the negative qualities in alot of people more-so than the positive, but so many people want it. Implement it in an arena setting where you have accept a challenge rather than just being able to get jacked by some random jack*ss that likes to be a douche. ADD INSTANCES!! Horst
Moogles are magical and crap let them warp you to abyssea Good point Dova.
Our MH Moogle should be given the functionality of all those random NPCs we have to track down, and that people tend to camp out next to overnight... And he should be granted membership into the Magian Moogle brotherhood! Reason evolith's never took off was because the requirements to apply them were far too stringent, the method of acquiring evoliths was inane and random, and there were few evolith based augments that were worth while.
the idea of being able to individually augment gear wasn't a bad idea but no thanks to "barance" they ensured that it was widely unused, iirc the only two evoliths that could be applied to relivant gear were the tp bonus for shigeto bow and ws attack bonus for the hellfire. that said abolish the registry system and the whole slot/size system, categorize them by equipment type categories instead, weapon/armor/accessories add in craftable evoliths that people would be willing to buy. I wish people would realize that dropping PS2 support wouldnt change as much as they think it would.
The game was coded for PS2. A lot of things are deep in the coding that prevent things we can not do now. Even dropping PS2 support, they would need to re-code the game from the ground up which would take way more work then they are willing to commit. Sylph.Kimble said: » I wish people would realize that dropping PS2 support wouldnt change as much as they think it would. The game was coded for PS2. A lot of things are deep in the coding that prevent things we can not do now. Even dropping PS2 support, they would need to re-code the game from the ground up which would take way more work then they are willing to commit. Very true and with that in mind, what would be interesting is if they essentially re-worked the inner system and gameplay dynamics and made FFXI a single player game. I recall reading several interviews and articles where developers noted that many maps and layouts of the zones they created were done so with the mindset of making a single player game. Hence the time consuming and daunting climb down to Fei'Yin and the painful steps and process of getting through beastmen lairs and things of the like. Theoretically, I think it could be possible to make a single player XI considering the field dynamics of FF12. It played and certainly felt like a single player XI in many aspects. I remember when FFXII came out, it said the battle system was very much made off of the system that was used in FFXI.
Honestly, if they were to drop PS2 support, might as well update the graphics too since they will have to do all the recoding. "Please wait longer before making another purchase."
Goddamn guild shops, not wanting to take my money.. Cerberus.Irohuro said: » make hnms timed spawns again Yes, lets make HNM's time spawns again so all the claim bot users can rule your server again... I'd like them to remove the time penalty of being able to use JAs or WSes after using an item. It's embarrassing when you fail something as simple as Royal Jelly because you're stuck doing nothing for 30 seconds after popping an ether or hi-pot.
We all know by now that the game was coded for PS2. Thats the problem. If they were to drop PS2 support and spend some time recoding for PC and copying that to PS3 and 360, it would essentially be almost like a fresh start, no?
I am by no means a graphics nazi. Hell, I still play NES and TG16 on a regular basis. My desire for PS2 support to go away is not rooted in the game's graphics engine. I, like so many others, want to be able to have the whole game in auto-translate, have more than 7 items on the AH, and other things as such that bug the living hell out of us all. Oh yeah, and I'd love to see them make Truesight/Truesound/JA-WS aggro disappear. Whoever thought these concepts up is a serious D-bag. Leviathan.Jackieolivas said: » We all know by now that the game was coded for PS2. Thats the problem. If they were to drop PS2 support and spend some time recoding for PC and copying that to PS3 and 360, it would essentially be almost like a fresh start, no? I am by no means a graphics nazi. Hell, I still play NES and TG16 on a regular basis. My desire for PS2 support to go away is not rooted in the game's graphics engine. I, like so many others, want to be able to have the whole game in auto-translate, have more than 7 items on the AH, and other things as such that bug the living hell out of us all. Oh yeah, and I'd love to see them make Truesight/Truesound/JA-WS aggro disappear. Whoever thought these concepts up is a serious D-bag. I think you missed the part where I said "Even dropping PS2 support, they would need to re-code the game from the ground up which would take way more work then they are willing to commit" They can barely give us worthwhile updates lately, I really doubt they have the resources to recode the game from the ground up. Leviathan.Jackieolivas said: » Our MH Moogle should be given the functionality of all those random NPCs we have to track down, and that people tend to camp out next to overnight... Evolith can be removed.
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