What Features Would You Remove From The Game?

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What features would you remove from the game?
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By mortontony1 2011-12-31 17:14:20
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Latifah said: »
Cerberus.Tikal said: »
Latifah said: »
Bismarck.Eburo said: »
I hate the style of the job. Frankly I hate anything middle-eastern-eque in the game.

I thought of another thing to remove, and that's being spell-locked... It's probably a countermeasure against melee jobs AoE'ing stuff but it is so goddamn unfair that if you engage during a buff/magic attack you can't move until every animation on your character stops.
i agree 100% , it does not used to be like that, they added it because there was some exploit or something, i remember being locked/not able to do anything at all because several mobs casting stuff to me i died..
Been in the game since day one.
no, that have been implemented few years ago,same thing with the people that used to engage/dissangage to avoid the delay time on weapons

Wha? How did that work?
 Ragnarok.Nausi
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By Ragnarok.Nausi 2011-12-31 17:14:40
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I f*cking hate it when I'm trying to attack a mob that's running away from me and I cant cause the game already puts him at the end of his animation while when they're chasing me I get no such advantage.

I would fix this

Also MORE INVENTORY SPACES, 80 is simply not enough.
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 Bahamut.Feisei
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By Bahamut.Feisei 2011-12-31 17:20:42
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to mortontony1: It worked just as it says, there was no delay between engage/disengage so people would just keep doing so to attack faster.
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By mortontony1 2011-12-31 17:25:11
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Bahamut.Feisei said: »
to mortontony1: It worked just as it says, there was no delay between engage/disengage so people would just keep doing so to attack faster.

That sounds like a terrible thing to do. I wanna do it with a huge delay weapon.
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 Bahamut.Gimpness
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By Bahamut.Gimpness 2011-12-31 17:30:42
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definitly more inventory :3

and get rid of the *** "you must wait longer to perform this action" when you disengage then try and engage... i assume it wasn't meant to be there because you can get around it if you switch targets *right* as or *right* after the mob dies. that ***'s annoying... just give it a slight delay after you disengage where you can't do anything so people don't abuse it and disengage and engage to avoid weapon delays.

or when a mob is on a hill or something and it says "blah blah is too far away"

along with spell lock and such

oh yea... and that one gear in salvage that you can never *** attack/do anything to... the one in the north section of i think arrapago on like... fifth floor i think to get to the second blm rat (i know it doesn't agro half the time, but it annoys me regardless) D:
 
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By 2011-12-31 18:09:00
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 Bismarck.Markas
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By Bismarck.Markas 2011-12-31 19:04:29
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<--------------
 Phoenix.Sehachan
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By Phoenix.Sehachan 2011-12-31 19:10:34
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Yourself?
 Bahamut.Feisei
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By Bahamut.Feisei 2011-12-31 19:11:01
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 Bahamut.Gimpness
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By Bahamut.Gimpness 2011-12-31 19:16:56
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nerfing smite Q_Q

whyyyyyyyyyyyyyyyyyyy tanaka ;_; whyyyyyyyyyyyyyyyyyyy
 Leviathan.Emmm
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By Leviathan.Emmm 2011-12-31 19:40:48
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Shorten the length of time for "weakened," get rid of verification that you want to set your home point after a job change, make it so I can actually use some of the furniture in my MH, allow NPCs in dynamis and dungeons!
 Phoenix.Sehachan
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By Phoenix.Sehachan 2011-12-31 19:44:08
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Leviathan.Emmm said: »
make it so I can actually use some of the furniture in my MH
My biggest wish would be just to be able to lie in my bed! Or just sit on it <.<
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 Bismarck.Rinomaru
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By Bismarck.Rinomaru 2011-12-31 19:50:33
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Get rid of the online thing
Offline seems cooler.
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 Lakshmi.Mineyl
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By Lakshmi.Mineyl 2011-12-31 21:12:58
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Gameplay change: consolidate healing/divine/enhancing and elemental/dark/enfeebling into white and black magic schools instead (also singing/wind/string into music or song or somesuch). I always found it strange that they left these skills separated like this when they didn't do this to summoning and blue magics. Seems lopsided, in my opinion.
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 Bahamut.Elizium
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By Bahamut.Elizium 2012-01-01 11:04:23
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ALLLLLLLL the players.
 Leviathan.Kincard
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By Leviathan.Kincard 2012-01-01 11:14:01
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Ragnarok.Chronosphere said: »
I hope someone mentions gear swapping in a serious sense.

Guess I'll be the first to say that I would actually remove that, despite it being a dead horse. Just because something has been discussed at length doesn't mean it should be dismissed.

Removing gear swaps removes a large amount of grievances with the game, including inventory management issues and the irritation of all the side-grades being added to the game. Swapping gear has no point other than to maximize you for any given contingency in a battle and makes it so players have to put no thought into gear other than "hurr I'll put on fire resistant armor when he uses a fire-based attack".
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By Fenrir.Uzugami 2012-01-01 11:16:58
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Leviathan.Kincard said: »
Ragnarok.Chronosphere said: »
I hope someone mentions gear swapping in a serious sense.

Guess I'll be the first to say that I would actually remove that, despite it being a dead horse. Just because something has been discussed at length doesn't mean it should be dismissed.

Removing gear swaps removes a large amount of grievances with the game, including inventory management issues and the irritation of all the side-grades being added to the game. Swapping gear has no point other than to maximize you for any given contingency in a battle and makes it so players have to put no thought into gear other than "hurr I'll put on fire resistant armor when he uses a fire-based attack".
I'm sorry but, would you rather I should use lightning resist for a fire-based attack?
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 Odin.Elmodfz
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By Odin.Elmodfz 2012-01-01 11:18:05
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Latifah said: »
ps2/xbox support and only make it to pc

PS2 yes, make a PS3 disk.
Xbox, no way in hell is that ever going to happen. I hate PC elitist "Oh MMO's should only be on PC because that's where they belong" Pffft! Get with the times.

And those wanting to get rid of Pankration, either you never played Pokemon or you just don't know how to have fun.
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By Leviathan.Kincard 2012-01-01 11:38:13
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Fenrir.Uzugami said: »
I'm sorry but, would you rather I should use lightning resist for a fire-based attack?

You're missing the point. The exact point is that it doesn't take somebody smart to figure out that fire-resistant armor resists fire. The fun would come in knowing whether you should wear armor with fire resistance, or armor that doesn't have that resistance but has other bonuses that assist in other aspects of combat. With gearswaps in place, it becomes a non-issue, because you can have both.

Although some may argue that at the end of the day people will just crunch numbers and we'll end up with everyone using one of the two, not having them still solves the problem of low inventory space while having the same end result of everyone being cookie-cutter anyway.
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 Bismarck.Elanabelle
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By Bismarck.Elanabelle 2012-01-01 20:14:05
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Leviathan.Kincard said: »
Fenrir.Uzugami said: »
I'm sorry but, would you rather I should use lightning resist for a fire-based attack?

You're missing the point. The exact point is that it doesn't take somebody smart to figure out that fire-resistant armor resists fire. The fun would come in knowing whether you should wear armor with fire resistance, or armor that doesn't have that resistance but has other bonuses that assist in other aspects of combat. With gearswaps in place, it becomes a non-issue, because you can have both.

Although some may argue that at the end of the day people will just crunch numbers and we'll end up with everyone using one of the two, not having them still solves the problem of low inventory space while having the same end result of everyone being cookie-cutter anyway.


That's an interesting idea.

Perhaps now that we're @ lvl 99 cap (supposedly the highest it will ever go), perhaps there should be a in-game method of "combining" equipment to consolidate the sheer number of inventory items that players have to lug around to be considered a "complete" player on "X" job.

For example, if a player has created a level 99 Magian Trial staff for Ice Damage Affinity and another for Thunder Damage Affinity, perhaps there should be a method to consolidate the benefits of those two staves into one item.
Or, as a different example, if a player owns Unkai Haidate +2 and also Hachiryu Haidate, there could be a method for "combining" those two items to create a Legs Armor with STR+10, DEX+8, Store TP +7, Haste +4%, Attack +5, Enhances Hasso, Enhances Zanshin. Hypothetically, doing this "combination" wouldn't greatly improve the piece (although you could argue there is a modest increase in attack during the TP phase), but it would result in inventory+1 and one less predictable repeated monotonous gear-swap every time the SAM did a WS.

I have no idea how this could be implemented. But it's a good idea I think. Inb4 "you're a lazy player" comments. I use a large amount of gear-swaps on all my jobs currently. I just think FFXI would be more fun and less tedious without repetitive gear-swapping.
 
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By 2012-01-01 20:18:21
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 Sylph.Knala
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By Sylph.Knala 2012-01-01 20:49:28
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Leviathan.Kincard said: »
Guess I'll be the first to say that I would actually remove that, despite it being a dead horse. Just because something has been discussed at length doesn't mean it should be dismissed.

Removing gear swaps removes a large amount of grievances with the game, including inventory management issues and the irritation of all the side-grades being added to the game. Swapping gear has no point other than to maximize you for any given contingency in a battle and makes it so players have to put no thought into gear other than "hurr I'll put on fire resistant armor when he uses a fire-based attack".

Rather then remove gear swapping, add a separate equip menu for your appearance, would allow you to maintain the same appearance despite actually gear swapping and prevent you from blinking.

Also there are alot some VW mobs would be pretty harsh to fight if you couldn't swap into PDT MDT gear as the situation dictated, the programmers basically designed them with that in mind, since being able to change sets greatly improves how you can perform in all situations, taking damage, building TP, maxing ws damage, macro gear for certain ja's, ect. it almost makes it a minimum requirement to possess such sets leaving little inventory room for drops.
 Bismarck.Elanabelle
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By Bismarck.Elanabelle 2012-01-01 20:52:39
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That's another good idea Knala.

Inb4 Blink-Me-Not. That's a 3rd-party program, folks. It's kinda dumb that our characters have to disappear every time we switch a piece of equipment.

Do other MMO games do that too?
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By Fenrir.Leoheart 2012-01-01 21:06:23
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Bismarck.Elanabelle said: »
That's another good idea Knala.

Inb4 Blink-Me-Not. That's a 3rd-party program, folks. It's kinda dumb that our characters have to disappear every time we switch a piece of equipment.

Do other MMO games do that too?

To answer your question... ffxi is the only mmo i've played where gear swapping actually takes longer than a second to happen.
That being said I've only played 5 MMO's though, my experiance is limited.
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 Bahamut.Megrim
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By Bahamut.Megrim 2012-01-01 21:07:05
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One thing i would like to remove or change is the placement of Call for Help, not many ppl use it but it does tend to get in the way at times.
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By Sylph.Knala 2012-01-01 21:11:14
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Not sure, it wasn't my idea directly, some one else posted it on the official forums at one point, at the very least the way s/he put it was just that, or at the least they gave me this idea with what they said.

Rather then remove i;d rather see something revised, that is evoliths, perhaps to escape the negative connotation associated with evoliths the revised system would have a new name but would encompass some of the original concept.

First off i would abolish the hunt registry, the updated system would have crafted augments. i would also do away with the slot system, in stead of limiting manual augments by slot shape/size/type, it would be limited by the augment type, that is to say, certain types of evoliths would be weapon only, while some could only be applied to armors and accessories.

Each craft would get diffrent types of augments, cloth craft would have stats more applicable to mages, alchemy would deal with augmenting job abilities or abstract stats like ws damage or acc bonus.
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By Fenrir.Enternius 2012-01-01 21:11:29
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Bismarck.Elanabelle said: »
That's another good idea Knala.

Inb4 Blink-Me-Not. That's a 3rd-party program, folks. It's kinda dumb that our characters have to disappear every time we switch a piece of equipment.

Do other MMO games do that too?
There are tons of free MMOs and almost all of them have gear swaps be immediate without making your character disappear.

Same with the vanity items. Terraria has the perfect system for that, though most recent MMOs have it built in as well.
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 Bahamut.Krizz
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By Bahamut.Krizz 2012-01-01 21:12:39
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Losing target due to blinking.
Evoliths.
Spell lock.
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 Phoenix.Degs
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By Phoenix.Degs 2012-01-01 21:13:56
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Abyssea entry below level 70
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 Fenrir.Leoheart
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By Fenrir.Leoheart 2012-01-01 21:18:28
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Bahamut.Krizz said: »
Spell lock.

I'm gonna strongly agree with this, becoming spell bound has been the most frustrating problem the game has at the moment.

edit: not to mention it makes me rage like I've never raged before.
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