Lv.99 MNK TP Set |
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lv.99 MNK TP set
SO given that 3/5 Usu+1 seems to give 6% haste, would swapping the gloves in be your second best option after Tenryu Tekko? Or would you need to still swap windbuffet for twilight belt/ black belt for the 1% haste loss? Which I guess could let you use any gloves?
Carbuncle.Kunisama said: » SO given that 3/5 Usu+1 seems to give 6% haste, would swapping the gloves in be your second best option after Tenryu Tekko? Or would you need to still swap windbuffet for twilight belt/ black belt for the 1% haste loss? Which I guess could let you use any gloves? Why would tenryu be better in this case? Gote+1 have 1% more DA, no? Odin.Eikechi said: » Carbuncle.Kunisama said: » SO given that 3/5 Usu+1 seems to give 6% haste, would swapping the gloves in be your second best option after Tenryu Tekko? Or would you need to still swap windbuffet for twilight belt/ black belt for the 1% haste loss? Which I guess could let you use any gloves? Why would tenryu be better in this case? Gote+1 have 1% more DA, no? Carbuncle.Kunisama said: » Odin.Eikechi said: » Carbuncle.Kunisama said: » SO given that 3/5 Usu+1 seems to give 6% haste, would swapping the gloves in be your second best option after Tenryu Tekko? Or would you need to still swap windbuffet for twilight belt/ black belt for the 1% haste loss? Which I guess could let you use any gloves? Why would tenryu be better in this case? Gote+1 have 1% more DA, no? Has it actually been proven Usukane is 3% per piece each piece after the first?
It has been proven 2 is 3% and 3 is 6%.
http://www.bluegartr.com/threads/113829-Salvage-II-Slavage-Harder?p=5545904&viewfull=1#post5545904 So assuming that this is optimal right now
How does this set compare? Gain of 3% DA and fraction of % of haste and 3acc Loss of 2% TA, 1% QA, 10att and some STR. Clearly first set is looking better, but given the rarity of Tenryu Tekko+1, are there any other setups that would beat the second set as an overall tp set? Carbuncle.Kunisama said: » So assuming that this is optimal right now How does this set compare? Gain of 3% DA and fraction of % of haste and 3acc Loss of 2% TA, 1% QA, 10att and some STR. Clearly first set is looking better, but given the rarity of Tenryu Tekko+1, are there any other setups that would beat the second set as an overall tp set? Kuni, isn't the 2nd set WAY over on haste? Head is 5 +4 on body is 9 + 7 on belt is 16 + 6 on legs is 22 + 3 on feet is 25 + 6 on set bonus is 31, no? So why even use twilight at that point? You could go to 24% with windbuffet? Or is that 1% haste far too different? better off with brego or miodio with windbuffet
Odin.Eikechi said: » Carbuncle.Kunisama said: » So assuming that this is optimal right now How does this set compare? Gain of 3% DA and fraction of % of haste and 3acc Loss of 2% TA, 1% QA, 10att and some STR. Clearly first set is looking better, but given the rarity of Tenryu Tekko+1, are there any other setups that would beat the second set as an overall tp set? Kuni, isn't the 2nd set WAY over on haste? Head is 5 +4 on body is 9 + 7 on belt is 16 + 6 on legs is 22 + 3 on feet is 25 + 6 on set bonus is 31, no? So why even use twilight at that point? You could go to 24% with windbuffet? Or is that 1% haste far too different? Which weapon are you finding yourself using in NeoSalvage? I've eyeballed Spharai being preferable, but never mathed it.
and 4/5 usu+1 (feet legs hands head) .
Lost kick attacks from legs but set tantra already no active in other set since only 1 part? so 4/5 usu +1 + winbuffet belt give capped haste. edit : same for set with tenryu +1, usu legs cant give some bonus? Odin.Sawtelle said: » Which weapon are you finding yourself using in NeoSalvage? I've eyeballed Spharai being preferable, but never mathed it. Speaking from a healer's perspective, I've been finding myself running low on MP when running low man (MNK, THF, WHM) BR versus the Cerb, depending on how annoying he wants to be with his moves, so the Counter+ on Spharai would probably be really nice. I imagine it'd be useful for Hydra too since he hits hard as ***. Of course, the guy that swaps to MNK in my group uses Revenant Fists +2, which is probably why our fights drag on so long, lol. Using formless strikes on both cerbs makes them melt quickly enough that MP really shouldn't be an issue. Even if you are tri-boxing, there is more than ample time in the course of the run to wait for the cooldown of formless to be up for the second cerb as well.
If you aren't already, leave the THF off of the mob after TH has been applied if curing is still a problem. The MNK does use Formless Strikes when it hits about 25% HP, actually (Then uses Formless+HF on HQ boss, which usually makes it die before there's any similar problems). The WHM and MNK both only have meh gear though which is probably why we're running into those sort of troubles. Like I said, the MNK is using Revenant Fists +2. It's probably because of that the fight drags on longer than it should so the WHM ends up getting low on MP without any support. It's not something a med or two can't fix though.
Generally I have the THF melee until he starts using GoH, then I have him pull back. That's around the time his PDT starts being annoying anyway. I don't know about Revenant Fists +2, but with Vere(90) I just FS the NQ Cerb at around 60% to decrease downtime and HQ at around 50%, works out fine. It might actually be detrimental to your fighting time when you FS as late as 25%.
edit: I triobox it with whm and brd, so I have marches sry if I'm a little slow this morning, but when did the BB get trumped by windbuffet? have I just not been paying attention for a few months? Siren.Mosin said: » sry if I'm a little slow this morning, but when did the BB get trumped by windbuffet? have I just not been paying attention for a few months? Carbuncle.Kunisama said: » Siren.Mosin said: » sry if I'm a little slow this morning, but when did the BB get trumped by windbuffet? have I just not been paying attention for a few months? well that's good, I've only fallen off in the last couple weeks ^.^b thanks. Leviathan.Kincard said: » The MNK does use Formless Strikes when it hits about 25% HP, actually (Then uses Formless+HF on HQ boss, which usually makes it die before there's any similar problems). The WHM and MNK both only have meh gear though which is probably why we're running into those sort of troubles. Like I said, the MNK is using Revenant Fists +2. It's probably because of that the fight drags on longer than it should so the WHM ends up getting low on MP without any support. It's not something a med or two can't fix though. Generally I have the THF melee until he starts using GoH, then I have him pull back. That's around the time his PDT starts being annoying anyway. Need to use Formless earlier than that. Both Cerbs gain resistance to whichever type of damage is being dealt. Using Formless Strikes at ~50%, I go from hitting for 40 to hitting for ~200, which then tapers off as I continue to deal magic damage instead of physical. With Formless Strikes up you'll see your weapon skill damage rise. Both Cerbs' resistances work like a see-saw. The more physical damage you deal the less you'll do and the more magical damage you'll do, and vice versa. Ragnarok.Lowen said: » Need to use Formless earlier than that. Both Cerbs gain resistance to whichever type of damage is being dealt. Using Formless Strikes at ~50%, I go from hitting for 40 to hitting for ~200, which then tapers off as I continue to deal magic damage instead of physical. With Formless Strikes up you'll see your weapon skill damage rise. Both Cerbs' resistances work like a see-saw. The more physical damage you deal the less you'll do and the more magical damage you'll do, and vice versa. 1) Formless strikes does not affect weapon skills. 2) The Cerbs do not gain damage resistance based upon the type of damage you are dealing. As far as I've experienced (and according to BGWiki), I've only ever noticed decreases to physical damage dealt with each consecutive magma hoplon use. This includes popping formless strikes at 80%+, which according to your explanation would lead to me dealing incredibly small amounts of damage with formless still active towards the end of the fight -- when in reality, it really just melts all the way down to 0%. Sylph.Wardeniii said: » Ragnarok.Lowen said: » Need to use Formless earlier than that. Both Cerbs gain resistance to whichever type of damage is being dealt. Using Formless Strikes at ~50%, I go from hitting for 40 to hitting for ~200, which then tapers off as I continue to deal magic damage instead of physical. With Formless Strikes up you'll see your weapon skill damage rise. Both Cerbs' resistances work like a see-saw. The more physical damage you deal the less you'll do and the more magical damage you'll do, and vice versa. 1) Formless strikes does not affect weapon skills. 2) The Cerbs do not gain damage resistance based upon the type of damage you are dealing. As far as I've experienced (and according to BGWiki), I've only ever noticed decreases to physical damage dealt with each consecutive magma hoplon use. This includes popping formless strikes at 80%+, which according to your explanation would lead to me dealing incredibly small amounts of damage with formless still active towards the end of the fight -- when in reality, it really just melts all the way down to 0%. 1) I know that, but this point relates to point 2 sooo 2) Yeah it does. Bring someone along to nuke it next time and you'll see what I mean. The reason you don't see Formless Strikes damage fall off is because your weapon skill damage is still physical, and balancing out the magical damage from Formless Strikes. Bring someone to nuke it once your melee hits are only doing 40-50 per punch and watch what happens after a couple nukes. Or look at this followed by this. Or keep thinking whatever you think. It doesn't really make a practical difference. Its mnk formless at 40-50%ish on nq cerb and hf to save a bit of time but not necessary, with thf(me) disengaging around 70% and redoing feint/sa at 40%ish. Then hq cerb doesnt require you to wait on formless timer just embrava kill mnk thf sch both melee jobs engaging throughout his pdt seems weaker.
Yeah, it appears he's kinda like Raubahn in that his defense/resistances change throughout the fight (Just that Raubahn does it at set times rather than it being a fluid change). A more lazy way to do it is to bring a SCH or RDM/SCH along to en-spell the MNK and fire a nuke every now and again and you can probably punch away the whole time without even worrying about formless strikes.
The only explanation I can think of is that you are gaining critical hit rate from the dex on Omodaka, which would make it the best, for you, based on your other gear/merits/race, but it won't necessarily be better for others.
Carbuncle.Kunisama said: » So assuming that this is optimal right now How does this set compare? Gain of 3% DA and fraction of % of haste and 3acc Loss of 2% TA, 1% QA, 10att and some STR. Clearly first set is looking better, but given the rarity of Tenryu Tekko+1, are there any other setups that would beat the second set as an overall tp set? The first set is not optimal. People need to realize that quadruple attack induce a big variance in damage. So once in a while you do a quadruple attack and are slightly better on average ? I mean 9 out of 10 fights a basic black belt will perform much better but then once out of 10 fight you have a big spike. So what I'm saying is that 9 times out of 10 a basic setup will win. The best TP set is the one with the least variance. Pchan's logic
vs Austar's math pchan said: » Carbuncle.Kunisama said: » So assuming that this is optimal right now How does this set compare? Gain of 3% DA and fraction of % of haste and 3acc Loss of 2% TA, 1% QA, 10att and some STR. Clearly first set is looking better, but given the rarity of Tenryu Tekko+1, are there any other setups that would beat the second set as an overall tp set? Except unless everyone is mistaken those are tp sets so your quotes of "spike dmg are moot", because I am going to assume your talking about spike ws dmg which has nothing to do with anything regarding those sets. its about getting to 100% tp in the fastest way possible and according to math thats the best set wtf are you on about Pchan seriously.... After re reading your post I still don't get anything your saying even re reading it... what is "least amount of variance"? what is this supposed to mean? The point of windbuffet is the proc on tp phase exactly in the same way drks use malas for quad att on tp phase... so enlighten me because I am lost. |
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