[Dev] Building The Future Of Vana'diel

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[Dev] Building the Future of Vana'diel
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 Siren.Kalilla
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By Siren.Kalilla 2011-12-05 11:43:34
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Fenrir.Crystenne said: »
This also might be me reading too much into it, but isn't making adjustments and listening to feedback after content is released the stupidest design philosophy ever?

If that's the case, why do we even have the test server?
The final limit break quest is exactly this.

SE put their money and time into making it and now they have to push it back days to fix what they have done after player reactions.

In this one example I think the test server has worked properly, other than that it is just a preview server.
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 Carbuncle.Asymptotic
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By Carbuncle.Asymptotic 2011-12-05 11:43:44
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Fenrir.Crystenne said: »
Siren.Kalilla said: »
Valefor.Lieniite said: »
Ramuh.Sagittario said: »
Fenrir.Nightfyre said: »
The disconnect between the playerbase and the devs is absolutely staggering.
It's as if SE don't pay any attention to the playerbase at all... OH WAIT, that's true.

They do listen to the player base...but onry the JP player base, the level 99/100 ***storm should prove that.

I would love to know the figures of JP vs the rest of the world revenue for them on FF11.
Actually they have taken some of our suggestions before.

::shudder::

I lol'd so hard I choked.
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 Shiva.Gib
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By Shiva.Gib 2011-12-05 11:45:13
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Fenrir.Crystenne said: »
Siren.Kalilla said: »
Valefor.Lieniite said: »
Ramuh.Sagittario said: »
Fenrir.Nightfyre said: »
The disconnect between the playerbase and the devs is absolutely staggering.
It's as if SE don't pay any attention to the playerbase at all... OH WAIT, that's true.

They do listen to the player base...but onry the JP player base, the level 99/100 ***storm should prove that.

I would love to know the figures of JP vs the rest of the world revenue for them on FF11.
Actually they have taken some of our suggestions before.

::shudder::
Demigods!
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 Carbuncle.Shokox
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By Carbuncle.Shokox 2011-12-05 11:54:20
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FFXI Players: Forever Disappointed in FFXI Devs.

Was a very interesting read.
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 Quetzalcoatl.Zubis
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By Quetzalcoatl.Zubis 2011-12-05 11:58:17
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Siren.Kalilla said: »
SE put their money and time into making it and now they have to push it back days to fix what they have done after player reactions.

In this one example I think the test server has worked properly, other than that it is just a preview server.

They pushed back the update? Why? I'm not seeing any dev posts on the matter.
 Fairy.Ghaleon
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By Fairy.Ghaleon 2011-12-05 12:03:50
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Quetzalcoatl.Zubis said: »
Siren.Kalilla said: »
SE put their money and time into making it and now they have to push it back days to fix what they have done after player reactions.

In this one example I think the test server has worked properly, other than that it is just a preview server.

They pushed back the update? Why? I'm not seeing any dev posts on the matter.

thats because it's in japanese and hasn' been translated yet, iirc it only said a few days , so that they could implement the fix's to the level cap quest.
 Siren.Kalilla
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By Siren.Kalilla 2011-12-05 12:15:21
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Fairy.Ghaleon said: »
Quetzalcoatl.Zubis said: »
Siren.Kalilla said: »
SE put their money and time into making it and now they have to push it back days to fix what they have done after player reactions.

In this one example I think the test server has worked properly, other than that it is just a preview server.

They pushed back the update? Why? I'm not seeing any dev posts on the matter.

thats because it's in japanese and hasn' been translated yet, iirc it only said a few days , so that they could implement the fix's to the level cap quest.
Yea, I could have made the usual japanese post and lolgoogle translate bs that I usually do, but just decided to post the link instead.

I thought Camate would have posted by now but obviously not ;x
 Cerberus.Kuching
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By Cerberus.Kuching 2011-12-05 12:15:47
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Bismarck.Snprphnx said: »

Actually that is Rilakkuma^^ He is very popular in Japan, but not as much as Hello Kitty

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 Ragnarok.Sekundes
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By Ragnarok.Sekundes 2011-12-05 12:16:13
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Any mention of what fixes? Do these fixes include making the bc available in more than a single location?
 Siren.Kalilla
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By Siren.Kalilla 2011-12-05 12:19:37
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Ragnarok.Sekundes said: »
Any mention of what fixes? Do these fixes include making the bc available in more than a single location?
Pretty sure they are all set on that, but they are adding an additional item.

I think it's to separate the easy (solo) fight from the difficult fight people wanted.

The easy fight has an item that is hard to get (low drop rate)
the difficult fight has an item that is easy to get (high drop rate)

I could be completely wrong, wouldn't be the first time.
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 Bahamut.Krizz
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By Bahamut.Krizz 2011-12-05 12:22:15
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My interpretation of the silly Google translate is that there will be an item to weaken the taru in the battlefield. This is separate from the item you have to get for the quest to unlock the battlefield.

/shrug

Guess we'll see when there's an English version.
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 Ragnarok.Sekundes
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By Ragnarok.Sekundes 2011-12-05 12:42:43
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I'd have been okay with a "Making it accessible in multiple locations would have been too time consuming and cut in to other things".

I'll be interested to see how they've changed things once I can get in to it... I hope they have the forethought to make sure the mobs you get the item from are very very common and in several areas.
 Lakshmi.Sparthosx
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By Lakshmi.Sparthosx 2011-12-05 12:46:06
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Let it be known that's the first time I've ever seen a woman working at SE. I was beginning to think the opposite gender didn't exist among the ranks of our developer overlords.

As usual SE hits on what they're good at (model design, graphical prowess, story delivery, music) and fails miserably on the rest (content, player suggestions, justifications for terrible loot systems).

The Voidwatch excuse just doesn't add up. Sure, everyone get's a chance at the loot but why not make it point-based if you're so worried about treasure hoarding/manipulation? This herp-derp argument about someone demanding the ninety pieces of loot that drops which is composed mostly of logs, ores, random seals and other worthless garbage is baloney.

It isn't even like the newest synthesis use this surplus of garbage.

For your 30min time investment you get mostly garbage from VW, battles range from being potentially rewarding (Pil, Qilin, Akvan) to completely worthless (Mimic King, Laidly Laurence, Mordron) all while this stuff is toted as the premier content. Is there any reason why some of the drops can barely surpass Abyssean loot? Seriously?

Even beyond Voidwatch, other rewards just don't add up and spell failed content. Dynamis? The new boss mobs are completely not worth the time, seem hurriedly put together and penalize you for bringing a party. Walk of Echoes? More sidegrade loot, difficult battles with no incentive to team up and scattered coins designed to keep you frustrated in circles.

What should have been content that people logon to play with others has turned into a ghost-town because the long-term incentive just. isn't. there.

Sure, Abyssea had flaws and I'm more than happy to point those out (sup brews, razed ruins, apocalypse) but this could have been toned down and continued with further expansions or we could have had a Voidwatch that was more strategic instead of things coming out of a portal for no freakin' reason.

How about a swarm-type battle where monsters come pouring out of the portal culminating with a boss? How about objectives other than kill the monster like holding it X mins or triggering conditions that cause a conclusion? A scavenger hunt of monsters scattered across a zone like the Dynamis of old? Prevent monsters from crossing a line in a 'hold the fort' style? Kill trash monsters to pop larger monster which then pops larger monster under a time limit?

The only thing you're "watching" by doing this content is loot hitting the "void" because the spinner didn't land on your character again and again and again. It's been nearly 3 months since the last VU and interest in VW has died off already. Why? Blame MW3 or Skyrim but it's really cause the base thinks the content sucks.
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 Bahamut.Krizz
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By Bahamut.Krizz 2011-12-05 12:58:05
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Lakshmi.Sparthosx said: »
Prevent monsters from crossing a line in a 'hold the fort' style?
If it's anything like Bastion....
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 Lakshmi.Sparthosx
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By Lakshmi.Sparthosx 2011-12-05 13:02:36
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Bahamut.Krizz said: »
Lakshmi.Sparthosx said: »
Prevent monsters from crossing a line in a 'hold the fort' style?
If it's anything like Bastion....

I try to forget that abortion of an event exists.

Point carries though. You pop monsters at the Voidwatch swirl, one type of monster focuses on moving towards the target and the other act as the distraction/attackers.

Hell, they could have reused the Warmachine models and had a bunch of Orc/Yagudo/Quads trying to protect it while you prevent the machine from reaching an endpoint.

Then again I seem to always forget SE isn't about having fun.
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 Ragnarok.Sekundes
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By Ragnarok.Sekundes 2011-12-05 13:03:12
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I don't see how giving you the option to put treasure in the loot pool is an issue. I mean seriously, if you want that loot for yourself, all you have to do is keep it rather than "Add to pool". It's not like your ls leader, if you even have an LS, is going to be able to force you to give them everything. And if we want to give one person everything? Why the heck not, it's our time and our money. Logs and such are tradable anyway and everything that isn't is EX so you can't get it more than once anyway.

I'd be willing to take a slight hit to drop rates to do it since statistics likes messing with me and would without fail give my alt every one of the toci's harnesses I see.
 Shiva.Mohit
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By Shiva.Mohit 2011-12-05 13:03:37
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Lakshmi.Sparthosx said: »
Prevent monsters from crossing a line in a 'hold the fort' style?

Bastion? lol

waves of monsters come. If they touch it. you lose. I guess it could go the other way too like the pvp stuff where you have the goals.
 Ragnarok.Sekundes
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By Ragnarok.Sekundes 2011-12-05 13:07:58
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Bastion would have been okay if it was easier to hold the mob's attention and beefing up defenses wasn't so annoying since 9/10 times you're doing it alone with the martello at 3% and it dies in 2 swings. Adding other rewards to the purchasable items would have increased popularity as well.

I like the concept, but the execution was poorly developed.
 Bahamut.Krizz
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By Bahamut.Krizz 2011-12-05 13:09:15
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Ragnarok.Sekundes said: »
Bastion would have been okay if it was easier to hold the mob's attention and beefing up defenses wasn't so annoying since 9/10 times you're doing it alone with the martello at 3% and it dies in 2 swings. Adding other rewards to the purchasable items would have increased popularity as well.

I like the concept, but the execution was poorly developed.
Agreed. Miss hate on ONE weak *** mob? You lose.
 Shiva.Mohit
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By Shiva.Mohit 2011-12-05 13:16:18
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Bastion really does have tons of potential. I got 20/20 armor from it. Nothing left to get. Would be nice if they did have something else you can get, even to npc for gil.

The Martello needs to be strong like the forts are in campaign.
 Valefor.Prothescar
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By Valefor.Prothescar 2011-12-05 13:19:31
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Being able to heal the martello would be a start
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 Ragnarok.Kukukues
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By Ragnarok.Kukukues 2011-12-05 13:52:51
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you can make the martello stronger and have more hp by completeing the quest from the npc
 Lakshmi.Sirafiinikkusu
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By Lakshmi.Sirafiinikkusu 2011-12-05 14:05:44
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Ragnarok.Kukukues said: »
you can make the martello stronger and have more hp by completeing the quest from the npc
once an hour, sure

how many times does it get attacked per hour?
 Valefor.Prothescar
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By Valefor.Prothescar 2011-12-05 14:10:34
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It's also for a mundane amount of HP.
 Bahamut.Dannyl
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By Bahamut.Dannyl 2011-12-05 15:05:40
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I agree that the Surviving in a New Generation of Gaming was kind of meh...

Access to the game via mobile device doesn't seem like surviving. With all this talk about easy access to 20 jobs, and switching from them, I found it funny that nothing was mentioned about inventory and how that has been a problem. To survive, SE really needs to look at expanding their 80 slot, whether that means dropping PS2 or whatever something needs to be done to accommodate for all this new content and gear that continues to be added. If you want your playerbase to be happy with all their jobs, allow them the space to have GEAR FOR IT, and no, Porter only helps so much.
 Siren.Kalilla
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By Siren.Kalilla 2011-12-05 18:04:20
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Didn't they say if they raised the inventory space cap for PS2 it would crash it? Thought they were demonstrating it during a vanafest event.

Porter has been a great help but I think it should be easier to trade items (finding the book and looking up what # means what is annoying when we could have just talked to the moogle instead), but I agree it isn't enough.

There could be a way to work around the 80 cap if they allowed us to macro through satchel/sack, but then you have too much inventory. There would have to be a quest worth 8 inventory upgrades per inventory section and that would be very expensive, not to mention people would raise the prices for those items even more making it more than 8 times as expensive.

I wonder if they are working on anything for this problem. So far it really is only the porter moogle solution along with sending items over the Delivery Box. Do they think that is enough? I think it is doable and you can manage more jobs better this way, but then you run into problems with limiting yourself with 8 spaces per transaction with DB's. They have said that they can't increase this either.

Wish we could give crysta to fund upgrades like this. I would pay more monthly so we can stop getting excuses that it would cost too much (aside from the graphic overhaul upgrading to a new game engine).

Hell, we all know we've paid for 14 for the longest time while they play for free. I wonder if we'll get more upgrades now that they are finally going to charge players to play and we aren't supporting two MMORPG's.
 Shiva.Viciousss
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By Shiva.Viciousss 2011-12-05 18:27:18
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Porter moogle has been great, now I would love a weapon storage npc, that can hold every weapon I own. That could free up like, 30-50 slots easy.
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 Caitsith.Heimdall
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By Caitsith.Heimdall 2011-12-05 18:43:27
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yes we're gonna abandon successful content like abyssea in favor of failed content like void. So that people cant horde gear we'll set it up where some people get 5-10 drops of the same piece of gear while others will get none and have no access to the duplicate gear that droped to the other person.

PAnktron and choco racing for all!!! X.x
 Carbuncle.Asymptotic
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By Carbuncle.Asymptotic 2011-12-05 18:52:33
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Voidwatch is failed content how? Because you need more than 3 people to do it and you can't force a near 100% drop?
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