"not all content going forward will have a weakness system"
*** will find a way to slow the game down, I still think something will have a weakness process system to it, and we're all going to hate the dogshit out of it.
[Dev] Weakness System And Moving Forward |
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[Dev] Weakness System and Moving Forward
"not all content going forward will have a weakness system"
*** will find a way to slow the game down, I still think something will have a weakness process system to it, and we're all going to hate the dogshit out of it. I really don't understand why.. Most people had a problem specifically with the way loot is distributed and how terrible the drop rate is, not with the weakness system. Old system of only needing to kill a mob = extreme few select jobs always being played. New system = chance for varied jobs with equal opportunity to be useful.
That and it forces the ppl who burned their jobs from 30 to 95 to have to learn all the damn spells (blu procs i mean) and buy all the previous low level spells (well procs only i guess).
sorry but if you think that procs should only be spells that are useful in a fight then you just want life to be easy. It's annoying. It serves no purpose but to increase the time it takes to find a proc. 1000 Needles is ridiculous, it wouldn't have been bad if it was properly balanced to support being used in any capacity (350MP, 12 second casting time, over a minute recast time, abyssmal accuracy). There is no need for having 39 (from my count) spells that could easily be removed from the list.
SMN and BST proc lists are just an absolute mess. Wyvern breaths as procs are also stupid as ***. Leviathan.Phenomena said: » That and it forces the ppl who burned their jobs from 30 to 95 to have to learn all the damn spells (blu procs i mean) and buy all the previous low level spells (well procs only i guess). sorry but if you think that procs should only be spells that are useful in a fight then you just want life to be easy. You either do not understand what's being said or have to go back and reread very carefully. Valefor.Prothescar said: » It's annoying. It serves no purpose but to increase the time it takes to find a proc. 1000 Needles is ridiculous, it wouldn't have been bad if it was properly balanced to support being used in any capacity (350MP, 12 second casting time, over a minute recast time, abyssmal accuracy). There is no need for having 39 (from my count) spells that could easily be removed from the list. SMN and BST proc lists are just an absolute mess. Wyvern breaths as a proc is also stupid as ***. i think blu shouldnt be penalized for changing spells. and yes 1k needles did suck... but u know what. i would rather it be set as "Red Mage Black Magic Earth based spell" that way only a rdm can proc and they better have all their blm earth spells. and make it a random spell out of the *** list. so its not on some damn chart that its 1 of 3 spells. procs are suppose to make the fight easier. they arnt needed. so if you dont like it then just dont proc. either way i think they can make it better..and by better i mean harder Leviathan.Draylo said: » I really don't understand why.. Most people had a problem specifically with the way loot is distributed and how terrible the drop rate is, not with the weakness system. Old system of only needing to kill a mob = extreme few select jobs always being played. New system = chance for varied jobs with equal opportunity to be useful. i think its because u can get the same rare/ex item 100 times before someone else in ur alliance does... and of course u cant hold more than 1... Leviathan.Phenomena said: » Valefor.Prothescar said: » It's annoying. It serves no purpose but to increase the time it takes to find a proc. 1000 Needles is ridiculous, it wouldn't have been bad if it was properly balanced to support being used in any capacity (350MP, 12 second casting time, over a minute recast time, abyssmal accuracy). There is no need for having 39 (from my count) spells that could easily be removed from the list. SMN and BST proc lists are just an absolute mess. Wyvern breaths as a proc is also stupid as ***. i think blu shouldnt be penalized for changing spells. and yes 1k needles did suck... but u know what. i would rather it be set as "Red Mage Black Magic Earth based spell" that way only a rdm can proc and they better have all their blm earth spells. and make it a random spell out of the *** list. so its not on some damn chart that its 1 of 3 spells. procs are suppose to make the fight easier. they arnt needed. so if you dont like it then just dont proc. either way i think they can make it better..and by better i mean harder They don't make the fight easier, they make it more rewarding. Making it more difficult to proc serves no end other than to artificially increase the time it takes to complete a fight, and is completely stumpfuckingly HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE to be quite frank. Yes I understand why ppl dislike the loot system but not why they would dislike the weakness system. How is it annoying? It doesn't take that much time to do and it gives you something to do besides the same old zerg it down. Variety goes a long way in making things fun than having everything be the same. How often do ninja get to use ninjitsu nukes or blue mages use various spells, it just adds something to the fight to make it different.
Valefor.Prothescar said: » Leviathan.Phenomena said: » Valefor.Prothescar said: » It's annoying. It serves no purpose but to increase the time it takes to find a proc. 1000 Needles is ridiculous, it wouldn't have been bad if it was properly balanced to support being used in any capacity (350MP, 12 second casting time, over a minute recast time, abyssmal accuracy). There is no need for having 39 (from my count) spells that could easily be removed from the list. SMN and BST proc lists are just an absolute mess. Wyvern breaths as a proc is also stupid as ***. i think blu shouldnt be penalized for changing spells. and yes 1k needles did suck... but u know what. i would rather it be set as "Red Mage Black Magic Earth based spell" that way only a rdm can proc and they better have all their blm earth spells. and make it a random spell out of the *** list. so its not on some damn chart that its 1 of 3 spells. procs are suppose to make the fight easier. they arnt needed. so if you dont like it then just dont proc. either way i think they can make it better..and by better i mean harder They don't make the fight easier, they make it more rewarding. Making it more difficult to proc serves no end other than to artificially increase the time it takes to complete a fight, and is completely stumpfuckingly HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE to be quite frank. y? because you want a 5 minute fight of just stun lock and ws spam? Leviathan.Draylo said: » Why not? I thought it was kinda cool that we still need old spells and such, especially in the case of BLU. I liked how 1k needles has a use, but they took that out and now its just completely useless. BLMs using Ancient Magic and random spells, kinda reminded me of an old FF game lol. You have to realize... when those spells were made.... the original team didn't/couldn't think of abyssea and how people are lvling today. It was a progression as time went on. When it first came out (ff11) it took a long time to lvl.. there was no exp rings, there were no fov books, there was Power Leveling, there was nothing that was fast about leveling. SE made it so as you leveled you got stronger and didn't need to use old spells. So why do you want us to use those crappy old spells? Even still VW is a horrible system in terms of procing, it's not even about skill either. It's no different than Abyssea proc, save that it's only changing around and doesn't stay put. Makes it harder? Not really as it will come back around, just makes it annoying at times. You can't be mad that certain jobs used more for events... blame se... for a long time.. whms weren't even that useful for things unless they had a rdm or brd there. Even still rdm could cover whm for most things np, now whms are priority and rdms aren't thought about till filling up last slots just cause they can proc stuff. Blame SE for how they have this game built and then destroyed the foundation on how they set it by adding more weight it could hold. (In a metaphor) If anything Hnms had some of the more balanced jobs. Brds whm rdm blm different dds for the job that was needed. Things got easier with better gear and knowing how things worked you could use minimal amount of people to do it just the same. I also hate how people brought in mules they get some *** rare *** drop I need... and I did the work in that alliance for procs (just in general did anything over a mule) and I get a freaking piece of ebony lumber... /hurray!.... I'm not saying old hnms didn't have that happen too some what. But that is just blatantly HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE. Leviathan.Draylo said: » Yes I understand why ppl dislike the loot system but not why they would dislike the weakness system. How is it annoying? It doesn't take that much time to do and it gives you something to do besides the same old zerg it down. Variety goes a long way in making things fun than having everything be the same. How often do ninja get to use ninjitsu nukes or blue mages use various spells, it just adds something to the fight to make it different. Agree every fight would be war war war war war war whm whm whm blm blm blm betc Leviathan.Draylo said: » Yes I understand why ppl dislike the loot system but not why they would dislike the weakness system. How is it annoying? It doesn't take that much time to do and it gives you something to do besides the same old zerg it down. Variety goes a long way in making things fun than having everything be the same. How often do ninja get to use ninjitsu nukes or blue mages use various spells, it just adds something to the fight to make it different. and it makes it to where the equipment with nin+skill is wanted. and that you actually need to skill it up.... i mean. how many Gaxe only wars are there out there, ive seen a ***tone of "dude we need a war for procs" "ok i found one.... wait he only has GA, and axe procs... some sword and thats all..." "well then *** him and get a non newb war" i mean i heard that for awhile after abyssea... Leviathan.Draylo said: » Yes I understand why ppl dislike the loot system but not why they would dislike the weakness system. How is it annoying? It doesn't take that much time to do and it gives you something to do besides the same old zerg it down. Variety goes a long way in making things fun than having everything be the same How often do ninja get to use ninjitsu nukes or blue mages use various spells, it just adds something to the fight to make it different. Remember those words... cause that is the path they were heading in (rather we already are) with repeating that proc system over and over. As much as people hated salvage.. ***is fun.. Einherjar... that was fun too. Leviathan.Phenomena said: » Valefor.Prothescar said: » Leviathan.Phenomena said: » Valefor.Prothescar said: » It's annoying. It serves no purpose but to increase the time it takes to find a proc. 1000 Needles is ridiculous, it wouldn't have been bad if it was properly balanced to support being used in any capacity (350MP, 12 second casting time, over a minute recast time, abyssmal accuracy). There is no need for having 39 (from my count) spells that could easily be removed from the list. SMN and BST proc lists are just an absolute mess. Wyvern breaths as a proc is also stupid as ***. i think blu shouldnt be penalized for changing spells. and yes 1k needles did suck... but u know what. i would rather it be set as "Red Mage Black Magic Earth based spell" that way only a rdm can proc and they better have all their blm earth spells. and make it a random spell out of the *** list. so its not on some damn chart that its 1 of 3 spells. procs are suppose to make the fight easier. they arnt needed. so if you dont like it then just dont proc. either way i think they can make it better..and by better i mean harder They don't make the fight easier, they make it more rewarding. Making it more difficult to proc serves no end other than to artificially increase the time it takes to complete a fight, and is completely stumpfuckingly HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE to be quite frank. y? because you want a 5 minute fight of just stun lock and ws spam? I swear to god you must be emanuelle. You need to very carefully reread every post I have made in this thread. Leviathan.Draylo said: » Yes I understand why ppl dislike the loot system but not why they would dislike the weakness system. How is it annoying? It doesn't take that much time to do and it gives you something to do besides the same old zerg it down. Variety goes a long way in making things fun than having everything be the same. How often do ninja get to use ninjitsu nukes or blue mages use various spells, it just adds something to the fight to make it different. Not saying those spells shouldn't be included to begin with, but having :Ichi spells serves no purpose but to draw it out. I don't see how this concept is difficult to grasp, and why people want to artificially increase the time it takes to find one proc baffles me. It isn't removing the proc system, it's making it more accessible. Pandemonium.Anookulchandra said: » Leviathan.Draylo said: » Yes I understand why ppl dislike the loot system but not why they would dislike the weakness system. How is it annoying? It doesn't take that much time to do and it gives you something to do besides the same old zerg it down. Variety goes a long way in making things fun than having everything be the same. How often do ninja get to use ninjitsu nukes or blue mages use various spells, it just adds something to the fight to make it different. Remember those words... cause that is the path they were heading in (rather we already are) with repeating that proc system over and over. As much as people hated salvage.. ***is fun.. Einherjar... that was fun too. Salvage and Einherjar were easily the two most fun events ever put into FFXI. those were the only events i cared for... nyzul was just annoying
Valefor.Prothescar said: » Salvage and Einherjar were easily the two most fun events ever put into FFXI. Wish the team that made those were still around. They actually put some thought into it. Some of those assaults were fun as hell too. Had sort of a story line to it as well. Different types of ways to beat them. Not always about fighting something like the movie 300 type ***. Leviathan.Phenomena said: » those were the only events i cared for... nyzul was just annoying Nyzule was annoying cause of idiots who can't pay attn for 3 seconds.. guys.. LAMPS SAME TIME AT *** 3:00 game time LOOK AT YOUR LOWER LEFT CLOCK WITH THE DAY OF THE WEEK VANA TIME! Pandemonium.Anookulchandra said: » Valefor.Prothescar said: » Salvage and Einherjar were easily the two most fun events ever put into FFXI. Wish the team that made those were still around. They actually put some thought into it. Some of those assaults were fun as hell too. Had sort of a story line to it as well. Different types of ways to beat them. Not always about fighting something like the movie 300 type ***. oh ya i liked those too, except that it was hard to find ppl for some of those... but thats what happens when u take a few months off >.> Einherjar was my favorite event as well.
It's a MMO, there are bound to be time sinks somewhere. If that's the case, why aren't you arguing that we should get a command that teleports us anywhere (instead of npcs) we wanna go so we don't have to walk the extra 5m to point x?
Bahamut.Krizz said: » Einherjar was my favorite event as well. Mixed best of both worlds in limbus and dynamis. Just abj were horrid lol so in that part I guess they followed dyna drop rates. Valkyries fork was like the Thf/Rdm relics of it's time. Pandemonium.Anookulchandra said: » Nyzule was annoying cause of idiots who can't pay attn for 3 seconds.. guys.. LAMPS SAME TIME AT *** 3:00 game time LOOK AT YOUR LOWER LEFT CLOCK WITH THE DAY OF THE WEEK VANA TIME! haha or its lamps... ya,.. looks like in an order... ok so phen,drake,el,and newb..... phen: /, drake /........... el? sorry aggro.... ok newb u hit then el.... el(secretly hits it and doesnt say anything) newb: / el: / 15 mins later you are kicked out cause ur captain just went insane Leviathan.Draylo said: » It's a MMO, there are bound to be time sinks somewhere. If that's the case, why aren't you arguing that we should get a command that teleports us anywhere (instead of npcs) we wanna go so we don't have to walk the extra 5m to point x? There's already enough of a timesink in the drop rates. Your argument is getting incredibly flimsy. also i thought limbus was great... i mean that one where only piercing or blunt did damage on levels. that was fun.
Leviathan.Draylo said: » It's a MMO, there are bound to be time sinks somewhere. If that's the case, why aren't you arguing that we should get a command that teleports us anywhere (instead of npcs) we wanna go so we don't have to walk the extra 5m to point x? No one is saying time sinking about void watch. It's about the way it was set up. At first it was interestingish... like abyssea but outside without all the atmas to make it easy mode. And like some one said... those atmacites are getting pretty strong too... And ochain plds tanking ALL THE THINGS! and throwing blms to proc red and war whms at it still is the case. Just getting the procs is making it stupid, due to the type of procs... I mean drg pet wyrven abilities? really?! Again the biggest concern... treasure casket system... let's let a mule get all the good drops somehow doing nothing.. ask toxleh on that.. Leviathan.Phenomena said: » Pandemonium.Anookulchandra said: » Nyzule was annoying cause of idiots who can't pay attn for 3 seconds.. guys.. LAMPS SAME TIME AT *** 3:00 game time LOOK AT YOUR LOWER LEFT CLOCK WITH THE DAY OF THE WEEK VANA TIME! haha or its lamps... ya,.. looks like in an order... ok so phen,drake,el,and newb..... phen: /, drake /........... el? sorry aggro.... ok newb u hit then el.... el(secretly hits it and doesnt say anything) newb: / el: / 15 mins later you are kicked out cause ur captain just went insane ^ this completely.... or noob doesn't listen and just hits it anyways. Valefor.Prothescar said: » Leviathan.Draylo said: » It's a MMO, there are bound to be time sinks somewhere. If that's the case, why aren't you arguing that we should get a command that teleports us anywhere (instead of npcs) we wanna go so we don't have to walk the extra 5m to point x? There's already enough of a timesink in the drop rates. Your argument is getting incredibly flimsy. ^ this as well Leviathan.Phenomena said: » also i thought limbus was great... i mean that one where only piercing or blunt did damage on levels. that was fun. limbus did have some fun to it.. ultima was a *** blast... omega was fun. Pandemonium.Anookulchandra said: » Leviathan.Draylo said: » It's a MMO, there are bound to be time sinks somewhere. If that's the case, why aren't you arguing that we should get a command that teleports us anywhere (instead of npcs) we wanna go so we don't have to walk the extra 5m to point x? No one is saying time sinking about void watch. It's about the way it was set up. At first it was interestingish... like abyssea but outside without all the atmas to make it easy mode. And like some one said... those atmacites are getting pretty strong too... And ochain plds tanking ALL THE THINGS! and throwing blms to proc red and war whms at it still is the case. Just getting the procs is making it stupid, due to the type of procs... I mean drg pet wyrven abilities? really?! Again the biggest concern... treasure casket system... let's let a mule get all the good drops somehow doing nothing.. ask toxleh on that.. Which was acknowledged over 4 times, yet we are talking about the proc system. I liked the proc system. Although I was hoping that going forward each few months when they released voidwatch they would add more HQ staggers vs just a spread of random easy ones. Was hoping for more like Nyzul WS's, empy WS's, up to and including some relic, and Mythic ones. Possibly using those to give some added bonus to drop rates above, and beyond the normal lights. Could have drawn off the incoming T3 merits also.
Granted after doing the same VW fights repeatedly the system, and the fights do become tedious. Although I would argue that feeling comes more from the crap drop rates, and busted loot distribution model. At least the weakness system cut down on people mindlessly playing their jobs while watching T.V. or w/e the case was. Worst case scenario you can spot them easier. I just hope that the new content brings back the jobs that were kicked to the side when abyssea came out. When I say bring back, I mean those jobs are actually needed to succeed, or don't hinder success. Voidwatch is kinda doing that, but falling short imo.
I think they will in the form of revamped content. Nyzul Isle will make Blue Mage king again with its versatility!
Would also like to point out that they are adding a new white proc to VW to cap all your lights, to the people who don't like the procing system as much. Not that that does anything to how loot is distributed, still stupid.
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