By Asura.Zart 2011-11-13 14:12:08
Let me go over each of these and let me just state what i think each means:
•Setting your level
Basically a form of level sync, without needing a level syncee. You probably can unset it in the field but, youll have to run back to the mog house to set it again.
Personally I think this would be really cool, but im still discouraged that they changed many of my favorite level 50 camps, Gargalaige Citadel bottom floor used to be a great level 50 camp.
but they change it all and replaced it with lv90+ mobs.
What i think they should change is, they should moving some of the lv90+ revamped monsters to Wings of the Goddess areas and they should consider changing back most of the revamps they did to gargalaige citadel and crawler's nest.
•Setting your skill values
I think this is put into place to help you skill up defensive skills.
Such as if i wanted to skill up parrying on thief this would be just about impossible. but if i can set my evasion skill to 0, and still be lv95 then i could possibly see more skill ups in this fashion.
allthough I have no idea why they would ever apply it to combat skills.
Interesting, allthough I'd prefer better content over this. Theres always gear with negitive evasion if i really wanted to lower it. anyways
•Warping to areas
Im assuming there going to let us outpost warp from a moogle.
in any case that'd be cool.
•Changing movement speed
more the likely it will be an effect that'll last until you you get hit or cast a spell. Probably wont work in certain areas and abyssea either.
•Becoming Invincible
lost me on this one, i could say a new atma abyssite for Void watch, but really no idea
On another note since there making teleportation easier
why dont they give white mages Teleport-Olduum (to teleport to Bhalfu Thickets), look up the Olduum ring there is a teleport point to there in aht Urghan so dont you think white mages should be able to tele there?