Best Weapons (Ranked) |
||
|
Best Weapons (Ranked)
Sounds like your describing /sch without spending 200m
Does the yagrush bonus work on erase too? or just the -na spells?
Shiva.Viciousss said: » Sounds like your describing /sch without spending 200m Yes, it works on Erase, just not out of party. Lakshmi.Konvict said: » I already know there is a thread about this, but I wanted to see what people think the best weapons in the game are listed in a 1-5 order (1 being the best). Assume the weapons are the 95 version. I'll start =) 1. Ryunohige 2. Apocalypse 3. Ragnarok 4. Ukonsavora 5. Amanomurakamo DPS wise 1. Ryunohige 2. Liberator 3. Ragnarok 4. Ukonsavora 5. Apocalypse(maybe) Bismarck.Josiahkf said: » inb4 kali and mjolnir : p Leviathan.Dodu said: » How is it possible that people still think that Yagrush is anything short of a novelty? Its usefulness was dramatically overstated in ye old FFXI, and it has continued to take a nosedive in practical application at a steady pace since then. I wouldn't say the usefulness was drastically overrated - it was pretty damn awesome. It shined mostly in places like Einherjar, though. And with Esuna, AF3 enhancements, and SCH readily available if you're even doing that, it has definitely dropped to novelty status (like most mythics). Its usefulness increases drastically if the people you play with have no idea what they're doing (People not knowing how to maintain a VW fight properly). Do you not think it will become useful once again when the new einherjar and stuff comes out? I think it probably will unless it is so easy a party can do it after they make it harder.
Fenrir.Jinjo said: » Leviathan.Dodu said: » How is it possible that people still think that Yagrush is anything short of a novelty? Its usefulness was dramatically overstated in ye old FFXI, and it has continued to take a nosedive in practical application at a steady pace since then. I wouldn't say the usefulness was drastically overrated - it was pretty damn awesome. It shined mostly in places like Einherjar, though. And with Esuna, AF3 enhancements, and SCH readily available if you're even doing that, it has definitely dropped to novelty status (like most mythics). Its usefulness increases drastically if the people you play with have no idea what they're doing (People not knowing how to maintain a VW fight properly). Proper solution to people not knowing what the *** they're doing is to whip them into shape rather than making an entire mythic to deal with their idiocy. If we want job changing weapons, a more accurate example would be an Almace for BLU, or an Ochain for PLD, turning those jobs from ***to tolerable. Siren.Kalilla said: » Do you not think it will become useful once again when the new einherjar and stuff comes out? I think it probably will unless it is so easy a party can do it after they make it harder. Probably not, a SCH or two is a great use of a party slot for Ein, and they're good at AoE -nas and stuff. I dunno Yagrush is hot sex if you want to be lazy, that's really it. WHM has Accession -nas, Divine Seal -nas, Esuna and they simply don't have to -na everyone at all times, it's useful but not needed. Plus as stated before, other jobs will be /whm or /sch. Yagrush isn't useless, it's just that there are far better things to waste 30k alexandrite on, or the money that gil could be turned into.
Just my two cents..
1) Pet food eta (yeah, its under weapons in AH!) 2) Thief's knife 3) Any incomplete WoE weapon 4) Twilight torque 5) Hagun Fenrir.Niniann said: » omg i miss you so much D: I don't have anything of value, but if I did... It would be the new number 1 and 2-5 would be irrelevant.
Valefor.Prothescar said: » Proper solution to people not knowing what the *** they're doing is to whip them into shape rather than making an entire mythic to deal with their idiocy. Are we supposed to be stunning all those Paralygas & Silencegas? Are we supposed to be stunning L5 Petrify and Phlegm Expulsion and the countless other AOE ailment moves? Or is that you expect melees to run in and WS and run out of range again between the enemy's spellcasts & weaponskills? Because either way, you're expending a pretty serious amount of effort to avoid having to deal with ailments. Yagrush turns all ailment issues into a joke. One person can handle all ailments for an entire alliance in almost every scenario, the same job you'd need 3-4 people for otherwise. Just because you've gotten used to using 3-4 people to do it does not mean Yagrush isn't worth its hefty price tag. As long as a WHM can effectively prioritize who gets what erased/-na and when, its just a weapon for convenience.
300m to have 1 whm that can -na the alliance when your gonna have 1 whm per party regardless? Unless the yagrush enables a whm to fully replace the other 2 healers, there are better things to spend that money on.
Asura.Pergatory said: » Every relic, mythic, and empyrean weapon is a novelty. What's your point? Things that reduce individual strain are novelty. Things that reduce alliance strain(usually by way of speeding up a fight in some way or another) are on a different plane of upgrade. Your tendency to be excessively monomaniacal about things people don't care about is odd, and often times irritating. Asura.Pergatory said: » Valefor.Prothescar said: » Proper solution to people not knowing what the *** they're doing is to whip them into shape rather than making an entire mythic to deal with their idiocy. Are we supposed to be stunning all those Paralygas & Silencegas? Are we supposed to be stunning L5 Petrify and Phlegm Expulsion and the countless other AOE ailment moves? Or is that you expect melees to run in and WS and run out of range again between the enemy's spellcasts & weaponskills? Because either way, you're expending a pretty serious amount of effort to avoid having to deal with ailments. Yagrush turns all ailment issues into a joke. One person can handle all ailments for an entire alliance in almost every scenario, the same job you'd need 3-4 people for otherwise. Just because you've gotten used to using 3-4 people to do it does not mean Yagrush isn't worth its hefty price tag. Get better healers/support that don't suck. If people aren't ready to expend a serious amount of effort, then they aren't ready for endgame. I deal with idiots on a daily basis. Mine are willing to put forth the effort to not suck. My idiots don't need a Yagrush. Asura.Pergatory said: » Because either way, you're expending a pretty serious amount of effort to avoid having to deal with ailments. Yagrush turns all ailment issues into a joke. One person can handle all ailments for an entire alliance in almost every scenario, the same job you'd need 3-4 people for otherwise. Except that, ya' know, all status ailment issues are already a joke. Hence its lack of prestige in practical application. Asura.Pergatory said: » Just because you've gotten used to using 3-4 people to do it does not mean Yagrush isn't worth its hefty price tag. Your reasoning is.. Not reasonable at all. "Just because we've changed the dynamics of party setup, doesn't mean we can't pretend that we haven't." Yagrush is good, but really unless you only play whm and don't care about any other job, that's quite an expensive macro piece. There are some awesome mythics(Ryu and KKK being best weapons for their respective jobs), and Yagrush isn't bad, however the price isn't quite worth it, imho.
Also, your empyrean hat has a chance to do it for free. Enjoy.
Seriously, 300m+ and the effort it takes to finish the other bits and pieces of the Mythic weapon is not worth a nearly worthless utility. Phoenix.Sehachan said: » Yagrush is good, but really unless you only play whm and don't care about any other job, that's quite an expensive macro piece. There are some awesome mythics(Ryu and KKK being best weapons for their respective jobs), and Yagrush isn't bad, however the price isn't quite worth it, imho. Be careful; you've arrived at the most reasonable conclusion, but your premise is extraordinarily unsound. Being a "macro piece" doesn't denote an item's usefulness. Be mindful of how much of an advantage an item imposes on the player, not specifically how often you're able to utilize that advantage. Yagrush is useful for blue procs!
Asdf.Ghjkl said: Anotherguy.Anotherserver said: Someguy.Someserver said: Something about a weapon. /thread Valefor.Prothescar said: » Fenrir.Jinjo said: » Leviathan.Dodu said: » How is it possible that people still think that Yagrush is anything short of a novelty? Its usefulness was dramatically overstated in ye old FFXI, and it has continued to take a nosedive in practical application at a steady pace since then. I wouldn't say the usefulness was drastically overrated - it was pretty damn awesome. It shined mostly in places like Einherjar, though. And with Esuna, AF3 enhancements, and SCH readily available if you're even doing that, it has definitely dropped to novelty status (like most mythics). Its usefulness increases drastically if the people you play with have no idea what they're doing (People not knowing how to maintain a VW fight properly). Proper solution to people not knowing what the *** they're doing is to whip them into shape rather than making an entire mythic to deal with their idiocy. If we want job changing weapons, a more accurate example would be an Almace for BLU, or an Ochain for PLD, turning those jobs from ***to tolerable. The way you responded seemed to incite the fact that I would encourage someone to upgrade a a Yagrush. Lol. |
||
|
All FFXI content and images © 2002-2025 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|
||