Stats |
||
Stats
So did SE officially rerelease what each stat does? Or does anyone know exactly what the stats do now? I am not 100% sure on some of them, just want to clarify.
I'm not sure what STR do except not much.
It has been on lodestone for a while but this information was back when physical level was around screwing everything. It is probably inaccurate as heck because it still talks about physical levels.
lodestone page They probably do the same though, except for now piety affects MP. Stats definitely influence things in the game, especially after the stat revisions. we're working on testing and compiling information alongside other huge testers in the community like Kaeko.
Some Examples: Quote: Regarding Cures: * Cure III = 196 + (Healing Magic x 1.5) + (MNDx 0.25) –- this formula is tentative * There is a variance to this of roughly +/- 26 from the value determined in the above formula * Cures can critical hit. When this occurs, there is a 20% to 25% bonus to cure amount * There appears to be a base critical hit rate w/o traits or gear. May be dependent on time of day / day / moon Regarding Stoneskin: * Appears to be affected by Enhancing Magic and possibly directly with VIT * Basic CON at 50 will have a Stoneskin II of 490 to 500 * Tested using Sentinel on GLA with 4000+ HP on Rainbow Basilisks Regarding DoT Spells: * Appears to be affected by Enfeebling magic and possibly directly with PIE (but doubtful) * Damage varies greatly depending on element and mob level * Proposed formula will involve a "Check" between the caster's Enfeebling Magic Skill and the mob's "Element Resist" * For reference, basic THM using Poison II on Lv1 Marmot does 150+ damage a tick * For reference, basic THM using Poison II on Lv44 Lemur does roughly 25 damage a tick I'm kinda interested in how the new crafting and gathering stats operate now.
For example, before the patch I only ever cared about Output for gathering. now I've noticed that getting the "Unique" piece in leves is a bit tougher than before. Also getting the "Rare" item seems to be more difficult. I'm considering doing some balancing now. With crafting, I've noticed that when your element goes unstable, it will decrease durability much more than before. I'm interested to see if they tinkered with the Control stat. Wouldn't it be easier to test Stoneskin on Cactuars? 1000 needles always does 1000 damage but can be reduced by stoneskin. Would make for a very easy test.
Was the best way of testing it in XI. Yes, I think cactuars are the best for that but need to go with 2 characters. One to tank cactuar and the other for testing stoneskin without taking any damage before 1000 needles.
...
# **NEW** Rep Response - 10/21/11 What stat affects what? - http://goo.gl/B0ZyK はい、すでに書いてくれている方もいらっしゃいますが、VITは強化魔法威力に影響します。 またそれ以外のステータスの影響については以下になります。 Yes, some has already said it but VIT does affect the buff magic effect. For other status effect it will be as following: * STR:物理攻撃力 Physical Attack Power * DEX:物理命中力/ブロック発動力/受け流し発動力 Physical Accuracy / Block proc rate / Parry proc rate * VIT:物理防御力/強化魔法威力/HPmax Physical Defense / Buff Magic strength / Max HP * INT:攻撃魔法威力 Attack Magic strength * MND:回復魔法威力/魔法命中力 Healing Magic Strength / Magic Accuracy * PIE:魔法回避力/弱体魔法威力/MPmax Magic Evasion / Debuff magic Strength / Max MP thanks for the link Soki
STR does a lot on mobs with High VIT, I.E. Ifrit.
I don't know why they say STR is attack power. It only supports the attack power. ATK STR/VIT| DEF Let me put it like this. Let's visualize this without a bunch of numbers. VIT acts as a wall. STR is a latter. Your STR needs to extend against or over that VIT wall for Attack to get to the other side and combat mob's defense effectively. So, in terms of Mobs that have these high amounts of VIT, it becomes more about STR to push that attack through into a higher DMG threshold. I am still testing and I will have exact figures soon, but this is what my conclusion is shaping up to look like. Bruceybangbang said: » STR does a lot on mobs with High VIT, I.E. Ifrit. I don't know why they say STR is attack power. It only supports the attack power. ATK STR/VIT| DEF Let me put it like this. Let's visualize this without a bunch of numbers. VIT acts as a wall. STR is a latter. Your STR needs to extend against or over that VIT wall for Attack to get to the other side and combat mob's defense effectively. So, in terms of Mobs that have these high amounts of VIT, it becomes more about STR to push that attack through into a higher DMG threshold. I am still testing and I will have exact figures soon, but this is what my conclusion is shaping up to look like. 100% correct Bruceybangbang said: » STR does a lot on mobs with High VIT, I.E. Ifrit. I don't know why they say STR is attack power. It only supports the attack power. ATK STR/VIT| DEF Let me put it like this. Let's visualize this without a bunch of numbers. VIT acts as a wall. STR is a latter. Your STR needs to extend against or over that VIT wall for Attack to get to the other side and combat mob's defense effectively. So, in terms of Mobs that have these high amounts of VIT, it becomes more about STR to push that attack through into a higher DMG threshold. I am still testing and I will have exact figures soon, but this is what my conclusion is shaping up to look like. This explains why my Lancer hits like a loaded semi-truck goin downhill at a 45 degree slope at over 200 mph. Thank you for visualising it lol What about evasion? Is there a stat to boost that?
Dex is parry rate, so we can assume that evasion might fall in there as well
any follow up on this? debating whether to go str gloves or atk power gloves.
STR gloves def cheaper.
|
||
All FFXI content and images © 2002-2025 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|