Carbuncle.Dionel said: »
Is it me or does the 1st mob pic under October looks like Ifrit's fat little brother?
I believe that may be a true Iron Giant...
FINAL FANTASY XI Roadmap For Oct 2011 – Mar 2012 |
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FINAL FANTASY XI Roadmap for Oct 2011 – Mar 2012
Carbuncle.Dionel said: » Is it me or does the 1st mob pic under October looks like Ifrit's fat little brother? I believe that may be a true Iron Giant... Reminds me of the "mamool" of ff14 for some reason :X
So revamp to almost everything except Salvage.
Nice... People on their way for a Mythic Weapon will be glad to know. As will people with Salvage items/sets. Thumb up for all the rest. Fenrir.Kendraian said: » The only way i could see them augmenting 2hrs are ...<cut>... Reducing recast of 2hr ... Merit Point Enhancement Category: Job-specific - Group 3 (Paladin) Limits: 5 Levels (Merit Point progression: 11>12>13>14>15 = 65 points total) Description: Each level of this enhancement decreases the recast time of Invincible by 10 seconds, to a minimum recast time of 1hour, 59 minutes, 10 seconds. inb4 ZOMG OVERPOWERED PALADINS? *goes back into eternal lurk mode* Correct me if I'm wrong, but aren't all these updates for just the test servers??? I don't understand why people are exited about it. I understand they will eventually be implemented to the game, but still it's a long way to go until we get them.
P.S. t(._.t) For not doing anything to salvage gear. It's typically how it works. But I found that it is much better to complain about these things on the official forums. That way SE catches wind of it. I wonder if they take into account what people say here and other forums?
Ugh. The last thing I wanted them to do was to rely too heavily on the test server.
And they should at least give a ballpark estimate on the release of the traditional update. Did anyone else notice:
Siren.Zagato said: » Correct me if I'm wrong, but aren't all these updates for just the test servers??? I don't understand why people are exited about it. I understand they will eventually be implemented to the game, but still it's a long way to go until we get them. P.S. t(._.t) For not doing anything to salvage gear. Kajimaru said: » Did anyone else notice: ![]() I really wonder what the 2hr thing will be.
Various augments? Recast timer reduction? Ability to use your subjob's 2hr? Or a whole new 2hr ability? This sounds exciting, they know it is, and it's why they're making us sniff it. At the same time it kinda scares me a bit though. We're already so powerful, thanks to new /SJ combinations, new gear, new JAs/Spells and the temp items/atmacites, that they were FORCED to create enemies with pretty HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE characteristics. It's the only thing they could do to keep a minimum level of challenge, and many high-end players here could argue that's not even nearly enough. Still... if they give us even more power it's only obvious the consequence will be that of having even more retardedly broken NMs. Don't get me wrong I like challenges and challenging NMs. Downing everything on first attempt spamming the same macro is not fun and makes you lose interest in the game faster. But I want enemies to be challenging in a SMART way. The way they're taking shows enemies that "cheat" with broken characteristics. It wouldn't be fun to be full of mobs like AV to bring down, just like it's not fun to have to resort to game exploits or specific exploit-like setup combinations to be able to kill them. I dunno, it's an endless circle, like an ourobouros, it's pretty hard to balance these things and this almost makes me wish they wouldn't make us even more powerful than we already are, almost... :P All of it sound's great but doing the lvl 99 cap in nov just seems kinda rushed to me they should wait till jan to raise the lvl cap but thats just me, i do like how they are adding new 2hr from merit points is awesome and im betting that each new 2hr will be like 15-20 merits per job but if so they damn well better be worth it.
what is that.....and why is it so green :| Odin.Arkista said: » All of it sound's great but doing the lvl 99 cap in nov just seems kinda rushed to me they should wait till jan to raise the lvl cap but thats just me, i do like how they are adding new 2hr from merit points is awesome and im betting that each new 2hr will be like 15-20 merits per job but if so they damn well better be worth it. Don't think it's rushed, it's just the normal test server implementation stuff Asura.Sechs said: » I really wonder what the 2hr thing will be. Various augments? Recast timer reduction? Ability to use your subjob's 2hr? Or a whole new 2hr ability? This sounds exciting, they know it is, and it's why they're making us sniff it. At the same time it kinda scares me a bit though. We're already so powerful, thanks to new /SJ combinations, new gear, new JAs/Spells and the temp items/atmacites, that they were FORCED to create enemies with pretty HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE characteristics. It's the only thing they could do to keep a minimum level of challenge, and many high-end players here could argue that's not even nearly enough. Still... if they give us even more power it's only obvious the consequence will be that of having even more retardedly broken NMs. Don't get me wrong I like challenges and challenging NMs. Downing everything on first attempt spamming the same macro is not fun and makes you lose interest in the game faster. But I want enemies to be challenging in a SMART way. The way they're taking shows enemies that "cheat" with broken characteristics. It wouldn't be fun to be full of mobs like AV to bring down, just like it's not fun to have to resort to game exploits or specific exploit-like setup combinations to be able to kill them. I dunno, it's an endless circle, like an ourobouros, it's pretty hard to balance these things and this almost makes me wish they wouldn't make us even more powerful than we already are, almost... :P Asura.Sechs said: » I really wonder what the 2hr thing will be. Various augments? Recast timer reduction? Ability to use your subjob's 2hr? Or a whole new 2hr ability? It might be interesting to have new 2hr abilities that share a common recast timer with the original 2hrs. Regardless of what they are, with a shared timer it shouldn't upset balance too much. Meanwhile, hoping for more details on the relic/relic+1 upgrades and new weaponskills soon :3 Did the guy dressed in blue make anyone else think of Aladdin?
"New" armor sets in general makes me think of Aladdin :X
Hades.Cheyne said: » Did the guy dressed in blue make anyone else think of Aladdin? Inuyasha said: » also, i have the substantially low feeling that they are going to make AF4 or something like that and have it upgradeable through VW stuffs :| makes me think of Vaan Makes me think of Geomancer AF. They make me think of vomiting.
FAITH AND BEGORRA I don't mind the blue one.
The blue one is somewhat passable. There is nothing good about the green one.
The blue one kinda looks like a reskin of Aldo's gear.
or the hat maybe. I'll never wear/get the chance to wear them so can be purple with spots for all I care, Boring.
Im just hoping thats only new gear and not some odd tease at two new jobs :|
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