Best Type Of Loot System? |
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Best type of Loot system?
Fenrir.Niniann said: » Personally the only loot system I liked was a benevolent dictatorship. Literally, someone distributes loot based on their opinion loosely based off player's playskill, jobs/most used jobs, and of course attendance. This makes it so new members aren't completely screwed by old members having more DKP and you want have to deal with them being unhappy and rage-quitting. Somewhat how I run my shell. I dont really look at accomplishments in this game like others do, for me my accomplishments are generally getting my members gear they want or have wanted or events that they have wanted to do that they didnt get to in other shells. Its really a nice feeling tbh. I opt to gear all my members equally whenever I get a chance, but as a leader I too have to make those "tough" calls that I guess some would say I/we shouldnt make but do at times. And thats basically picking to get a piece of equipment for someone over others because the shell benefits from it with having this person get it. Im not perfect at all, I admit that I do have favoritism, but I tell my shell members that all the time, think its even in my rules, its basically hard work and dedication to the shell. Its works out ok for the most part because Ill get feed back from my shell in agreeance(big thing, always be open about your decisions in the shell with your members). There is not one member thats has everything and one that doesnt. All my members have or are obtaining everything theyve asked for all have their emp weapons they wanted and still getting more provided they dont burn themselves out doing so. I know for abyssea I had it setup that everyone listed all the af3 items they wanted in the order that they wanted them in. And the first 2 on the list where priorities and unless people were off those priorities other ppl couldnt lot it w/o being set on it. In other words ppl who were finishing their 1/2 priorities and jumping onto their 3+ priorities couldnt lot if the ppl who had that set to 1 and 2 were still completing them. Sylph.Gredival said: » My view of the LS and playtime is that if you join my LS, then your playtime is LS time. That's your membership due in exchange for membership in an organization that can do far more together than you can do alone or with your 2-3 best friends. Repeatedly skipping and trying to game the system means you aren't an asset, you just suck up gear from others that we will never see when you resume skipping. That means I don't want you here. Phoenix.Kirana said: » In larger shells, it's much harder to keep everyone happy without the leader looking like he's picking favorites. @OP, from experience, dont do points, people have a tendacy to try to exploit that, it favors members who have been there longer(which isnt a bad thing at times) but decreases your chances of finding that potential new member that might actually be an asset to your shell. If you do hand outs, be sure to keep track of who has gotten what and keep your shell equally geared as best as possible, your shell is only as strong as your weakest member. Yes, sometimes freelot is the smartest choice, but hey see how it goes, youll see quick who is a team player and who is in it for the gear ,get feed back from time to time. Nothing should be set into stone until you feel it works for you and how you want to run a shell. Odin.Hitoseijuro said: » @OP, from experience, dont do points, people have a tendacy to try to exploit that, it favors members who have been there longer(which isnt a bad thing at times) but decreases your chances of finding that potential new member that might actually be an asset to your shell. If you do hand outs, be sure to keep track of who has gotten what and keep your shell equally geared as best as possible, your shell is only as strong as your weakest member. Yes, sometimes freelot is the smartest choice, but hey see how it goes, youll see quick who is a team player and who is in it for the gear ,get feed back from time to time. Nothing should be set into stone until you feel it works for you and how you want to run a shell. Very good advice, thanks! Will keep that all in mind! Damn... It seems all of you making this way to complicated.
All i can say with points systems. If someone hasn't be around for 3 weeks - a month and they have 100 points+ just put them in a in-active list. 2. Make a wishlist 3. Have fun and there is no need to make this stressful and complicated. Seriously, if you had bad experience in the past i least you will be able to detected a bad shell you are in withing the few days or a week. Also, aren't some of you tired making the same old stories already? Hated or love it. Best of luck on your shell. Fenrir.Niniann said: » Scenario: I'm the best *** dancer the world has ever seen (level 75cap). I join a linkshell, and have been in it for like two months or so idk. My attendance is nearly perfect, and I play DNC to events and everyone is all, "aw yeah nini you let me full-time hasso and I don't die fap fap." I do my job and I do it better than anyone else ever much less people in my shell. Problem is, there's a few dumb girls in the shell. They've been there for *** ever, leveled DNC because it's a girly job and completely suck at it. Like suck. Their gear is terribad, they think they're DDs and they TP in ***that makes you wonder how they even play this game. Something really shiny drops. Let's sat Casaque -1. Idiot girl 1 has more points than Jesus, I have a decent amount but pales in comparison. It's a fair assumption I'll never see a -1 Casaque again. Do you agree that girl 1 gets? In my experience, girl 1 will always get it because if she's been around the ls long enough to have more points than Jesus, chances are she's good friends with the leader or at least with a couple of sacks. That's unfortunate :-( but without rules in place to keep anyone from building up more points than Jesus that's the way it'll probably always go. Do I personally agree? No. :-( If you're the leader, take all the ***you want, and kick anyone that complains.
I'll go by her attendance first. It she been in-active for 2 weeks- a month without letting any leader or officer know her/he situation then that person is not lotting.
Fenrir.Niniann said: » Scenario: I'm the best *** dancer the world has ever seen (level 75cap). "aw yeah nini you let me full-time hasso and I don't die fap fap." You just gave the LS leader more haste and let him have a good fap, if anything you would be saying/asking "hey guys the ls leader just asked me to marry him what should I say? D: " Fenrir.Niniann said: » Scenario: I'm the best *** dancer the world has ever seen (level 75cap). "aw yeah nini you let me full-time hasso and I don't die fap fap." I find an established system is better than benevolent dictatorship. I don't think I'd ever join a ls with that simply based on the fact that the leader is a human. This means he is subject to greed, picking favorites or anger just like everyone else and this can greatly influence decisions at certain points. I think a point system is the most fair, but with current game its very hard to keep up with a point system due to all the misc random drops and how often things drop and how easily every thing is low manned. I do a priority system mixed with freelotting atm with regards to attendance.
Odin.Liela said: » In my experience, girl 1 will always get it because if she's been around the ls long enough to have more points than Jesus, chances are she's good friends with the leader or at least with a couple of sacks. That's unfortunate :-( but without rules in place to keep anyone from building up more points than Jesus that's the way it'll probably always go. Do I personally agree? No. :-( if we were to make a completely fair point system it would have to take many things into account, several of which usually aren't in dkp. if someone has to play whm all the time because nobody else wants to play it and/or suck at it, even though they'd rather be on a different job, that's not going to show up in standard dkp systems. if it did, it would be a lot of work to try to evaluate individual players' efforts at each event.
Get people stuff if they want stuff
Let people lot against each other Ramuh.Lorzy said: » if we were to make a completely fair point system it would have to take many things into account, several of which usually aren't in dkp. if someone has to play whm all the time because nobody else wants to play it and/or suck at it, even though they'd rather be on a different job, that's not going to show up in standard dkp systems. if it did, it would be a lot of work to try to evaluate individual players' efforts at each event. You should be rotating people anyway, regardless if they suck or not. This is the only fair way, forcing someone on a job 24/7 is asking for trouble and introducing new people to the job helps them learn it better in event settings (although to be fair, its extremely easy) or just get a mule to cure which is what everyone does anyway. Ramuh.Lorzy said: » if we were to make a completely fair point system it would have to take many things into account, several of which usually aren't in dkp. if someone has to play whm all the time because nobody else wants to play it and/or suck at it, even though they'd rather be on a different job, that's not going to show up in standard dkp systems. if it did, it would be a lot of work to try to evaluate individual players' efforts at each event. Honestly this is why job priority is a flawed ideal, both in and out of DKP systems. Many people play things other than their main for the sake of the group and you would be penalizing them if you didn't let them lot on items for the job they like but never play for the LS. The only fair job restrictions are ones that only require a job be leveled and let the person specify job priority regardless of what they actually play @Gred: About the DRing situation, it depends on a lot of factors, not just the information you provided, but having an Aegis isn't a reason to give someone a DRing, that I can assure you. From the jist I got from the summary, would've given it to you though hands down.
olyard said: » You should be rotating people anyway, regardless if they suck or not. This is the only fair way, forcing someone on a job 24/7 is asking for trouble and introducing new people to the job helps them learn it better in event settings (although to be fair, its extremely easy) or just get a mule to cure which is what everyone does anyway. Bring a shitty WHM or WHM mule to something that's actually hard and see what happens. There's a reason why people are stuck on jobs. As to people learning and getting better, there's only so much better they can get. Chances are if they're an awful WHM they're not going to become an awesome WHM just because they played it more. didnt read previous posts but a great system is the lockout system. Each item has a lockout period on it where if they get that item they wont be able to lot other items for a certain period of time. Ex: Ebody was 30 day lockout in old ls and everyone would get a piece of the pie and noone really complained
olyard said: » You should be rotating people anyway, regardless if they suck or not. This is the only fair way, forcing someone on a job 24/7 is asking for trouble and introducing new people to the job helps them learn it better in event settings (although to be fair, its extremely easy) or just get a mule to cure which is what everyone does anyway. The one issue with rotating people that I see would be in an event were a certain level of skill/reaction time is needed (High tier Voidwatch), if you let this happen, there's a chance that the run could end in a failure. That's where I find people get stuck on the same job. I've been stuck on WHM most events in my linkshell, but as arrogant as this sounds, we might not succeed on some things if there's someone that doesn't put as much effort into WHM as I do. I'd personally rather succeed as WHM then fail as another one of my jobs. Fenrir.Niniann said: » @Gred: About the DRing situation, it depends on a lot of factors, not just the information you provided, but having an Aegis isn't a reason to give someone a DRing, that I can assure you. From the jist I got from the summary, would've given it to you though hands down. It's an extreme example no doubt but what it's meant to illustrate is that it's not bad to have a strong precedent of protection that newer members have to overcome, especially with exceptionally rare items. |
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