Really happy about the kings spells for blu though, that's an awesome addition, especially with the last load of set points coming in the near future.
5 more points soon to be gobbled up, need more assimilation merits; only thing to wonder is what traits they make and how many points they cost, easy for it to break current sets
Really happy about the kings spells for blu though, that's an awesome addition, especially with the last load of set points coming in the near future.
5 more points soon to be gobbled up, need more assimilation merits; only thing to wonder is what traits they make and how many points they cost, easy for it to break current sets
They did announce adjustments to job specific merit categories, so maybe they're upping the cap on those.
More curious as to what Harden Shell will do since it's normally just a DEF buff.
Cocoon already serves that purpose so... what? It's an HNM spell so I wouldn't be surprised if SE changes the effects to be something a 'lil better than a DEF buff.
blu_atlm
cor_cd01
drg_skin
brave1 (White magic spell)
comet1 (Black magic spell)
war_wsup (YES, WAR NEEDS MORE WS DAMAGE, THEY'RE SO GIMP RIGHT NOW.)
sam_sc (different SC effects based on race and weapon)
dnc_flt
86 BLM Fire V
87 BLM Aerja
87 Fire Carol II
87 WHM Gain
87 RDM Boost
88 NIN Acc Down Ninjitsu
88 SCH Regain
89 BLM Bliz V
90 SCH Break
90 PLD Protect V
90 BLM Firja
90 BRD Ice Carol II
90 WHM Boost Agi
90 WHM Banish IV
90 RDM Gain Agi
91 WHM Curaga V
91 SCH Fire V
92 BLM Thunder V
93 BLM Blizzaja
93 WHM Boost STR
93 RDM Gain STR
93 WHM Addle
95 PLD self enhancing - Reprisal II or straight light spikes?
95 SCH Comet or Ultima
95 DRK Break
95 WHM Holy II
95 SCH Bliz V
96 BLM Thunderja
96 BRD Wind Carol II
96 WHM Cura III
96 RDM Gain INT
96 WHM Boost INT
98 BRD Light Carol II
98 BRD Dark Carol II
99 RDM Gain Dex
99 WHM Boost DEX
99 SCH Thunder V
99 PLD Holy II
99 BLM Meteor
I saw this posted on BG during one of the prep updates that came before the December update that introduced Adloquium. The only reason I give it any credibility is because it stated the exact level and effect of adloquium before anyone knew what the spell was called or did, they just call it a regain spell in that thread if you read through it.
The link is essentially a list of upcoming spells that were already in the game, but were relisted to be usable by players at certain levels. Things such as holy II, Meteor, and, more topic with this thread, Comet. I've always been skeptical that comet was going to be a scholar spell but this does renew my hopes. I had begun to think the comet listed on that thread was just Impact, but now I'm not so sure.
Would be awesome if they added White Wind, always an iconic spell. I would hope a JA they could give is letting us use a single spell from our entire library once.
WHM getting addle lol...SE continues to ***on RDM.
Friends and I have been talking about what we want for blu and what we will likely get...we all agree a better aoe cure would be nice, Healing Breeze is crap. White Wind answers that so score 1 for SE..too bad they are still in the negative.
Would be awesome if they added White Wind, always an iconic spell. I would hope a JA they could give is letting us use a single spell from our entire library once.
What would the BLU JA be I wonder. Gunna hazard a guess and say it'd be something for Magical nukes.
Meh we already have BA for nukes, some form of enhancing buff would be nice similar to composure.
Yeah, I hope we get an ability that allows us to cast any spell we've learned, not just the one we have set. I think that'd be fair enough. Especially if one of our new buff spells is pro/shell(30 minute timer) and we can avoid setting it just to cast.
Or situationally use MP Drainkiss like spells every-so-often. Would open up so much more cool stuff we could do on the fly.
What would the BLU JA be I wonder. Gunna hazard a guess and say it'd be something for Magical nukes.
Meh we already have BA for nukes, some form of enhancing buff would be nice similar to composure.
Yeah, I hope we get an ability that allows us to cast any spell we've learned, not just the one we have set. I think that'd be fair enough. Especially if one of our new buff spells is pro/shell(30 minute timer) and we can avoid setting it just to cast.
Or situationally use MP Drainkiss like spells every-so-often. Would open up so much more cool stuff we could do on the fly.
That would be worth it just to avoid having to use 12/55 points on yellow procs. And, I think it should be called enlightenment.
- 1st barria spell is definitly Barrier Tusk: Grants defense and magic defense boost to the marid. for me is it's both possible to long wait P-S spell or just Def + Mdef Up. but sound not like to be phalynx
-2nd Ice Spell is very seem like to be Ruszors - Frozen Mist: - AoE Ice damage and Dispel. Additional Effect: Frozen. Envelopes its user in an icy mist which repells all melee attacks, granting them a physical shield effect until the mist dissipates.
(Which i don't think SE is good enough to give blu this additional effect lol)
- 3rd Is very seem like Ladybug - Sudden Lunge: - Knockback damage and Stun effect. Ignores Utsusemi, reduces Ladybug's HP by 5%-15% whether it hits or not. (May new headbutt?, but HP Reduce think will not apply to blu? Just hope so =w=)
4 - That skull spell is look like Iratham move for menot sure is
Malign Invocation: Mid-high AoE damage with Additional Effect: Amnesia.
or Deathly Diminuendo: AoE damage with Additional Effects: Bio and Curse.
5 - Dark spell dmg with sparking is definitly Dark Orb - Area of Effect, Dark Damage ( Another Dark base magic, look like SE so love to give blu Dark base magic)
6 - Look like another Gaze type spell which so hard to fix which is it , but it look like Tauri - Mortal Ray - Single target Doom. Gaze Attack. (Just hope it's not super just Show off magic again no ways land to nm anyways lol)
7 - Definitly Golem - Heavy Strike: - Moderate single-target damage. for me also (Just hope is good dmg for just single hit)
8 - Definity Behemoth - Thunderbolt: 40' AoE Lightning damage and Stun.
(Just wonder how dmg will deal + if it's really wide range like origial, sound like doom for blu for me lol)
9 - Definilty Poroggos - Water Bomb - 10' AoE water damage (centered on the primary target) with Silence
10 - Definitly Adamantoise - Harden Shell - Defense Boost effect. (Hope it was longer stay version of Def up, I both love and hate cocoon for a reason.
totally 10 spell for 5 lv is very common for SE to give blue, I just hope we will see more than this actually since HNM WS will speratly form normal spell list. and so far only 2 HNM is add in this update =/ i really hope we can see all 3 Land King for this update so we still miss Wyrm ;;, And as SE tradition for blu magic add, which will switch to give between potent physical magic and magic debuff/buff magic, since last update we have quite strong physical magic so this update will not have any "Strong Physical Blue Magic" apply.
Apparently, they added some new animations for BLU spells.
A copy of Jettatura.
Heavy Strike (Golems)
Thunderbolt (Behemoths)
Water Bomb (Porrogos)
Harden Shell (Adamantoise)
Unidentified Ice Spell
Unidentified red and black with skulls spell (Death/Doom :O)
Another unidentifiable spell
Yet another unidentifiable spell
Something that looks like Slow
Two defensive buffs