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Okay once again xml help if possible
Fenrir.Tessy
Server: Fenrir
Game: FFXI
Posts: 148
By Fenrir.Tessy 2011-07-02 17:15:24
Hi everyone,
Okay once again xml help if possible for my THF
THF
How can I get spelclast to work so when fishing it equips my range Jinx Discus, and as u see I ahve my Tahtlum when engage mobs and attack
But when trying to add in Jinx on <range>....</range> it says you don't have any appripriate weapon equipped., so if anyone can help me add in this to my current THF XMl I would appriciate it alot. helps when a fisherman
Thank you!
Edit. I also have a marksmenshipbow called Darkwing +1, and using bloody boltd and Acid bolts, how can I get that equipped aswell if spelclast can do that so not have to do it manuel?
Server: Shiva
Game: FFXI
Posts: 513
By Shiva.Msthief 2011-07-02 18:03:33
Your TP will reset when you change... I think from the tathlum to the discuss but not visa-versa. Just a heads up. (Might be from discuss to tathlum, but whatever)
I know of a few ways you could do it, but definitely not the most efficient ways. If you still want to do it and don't get a response I'll give my input.
Fenrir.Tessy
Server: Fenrir
Game: FFXI
Posts: 148
By Fenrir.Tessy 2011-07-02 18:40:54
Shiva.Msthief said: Your TP will reset when you change... I think from the tathlum to the discuss but not visa-versa. Just a heads up. (Might be from discuss to tathlum, but whatever) I know of a few ways you could do it, but definitely not the most efficient ways. If you still want to do it and don't get a response I'll give my input.
So if I'm understanding correctly, you are saying it can be done but not worth it, because I loose TP one or the other way.
And yea, understand that and it would be bad. But if not able to do it, how should I so use it?, add in my Q Tathlum manuel each time I will engage a mob?, and keep having my maccro ingame with the
/equip range "name of weapon"?
/ra <t>
Thanks
Bahamut.Aeronis
Server: Bahamut
Game: FFXI
Posts: 1838
By Bahamut.Aeronis 2011-07-02 18:50:05
In the situation that you are actually pulling frequently, it would just be better to stick with your ranged weapon instead of losing your TP from the previous mob. Although to be honest, I can't think of a situation where you would be pulling, or would need to bring the mob to everyone else.
[+]
Fenrir.Tessy
Server: Fenrir
Game: FFXI
Posts: 148
By Fenrir.Tessy 2011-07-03 02:30:50
Bahamut.Aeronis said: In the situation that you are actually pulling frequently, it would just be better to stick with your ranged weapon instead of losing your TP from the previous mob. Although to be honest, I can't think of a situation where you would be pulling, or would need to bring the mob to everyone else.
Hi Aeronis,
Well this is most for ABy partys really, but huge thanks for the reply :)
Server: Shiva
Game: FFXI
Posts: 513
By Shiva.Msthief 2011-07-03 03:14:06
As a thief, I'd recommend you just fulltime your ranged piece (dual wield bonus, 3%).
If you want to switch weapons, I'd recommend bringing something in when idling. So like, you'll switch to your tathlum when "engaged" and then switch to your discus when "idling". Probably the most useful and easiest way to show you this is through my bard spellcast - I switch my instruments manually (previously I did it in my spellcast but I found it easier to do it in the macro itself). Although, I make sure that my engaged/standard set always brings in my haste instrument.
In my spellcast, "engaged" is "standard" and I just switch out the specific pieces when idling. Rules and sets that have to do with what I'm talking about are bolded.
<spellcast>
<sets>
<group name="DD" default="yes">
<set name="Standard">
<head>zelus tiara</head>
<neck>agasaya's collar</neck>
<body>kirin's osode</body>
<hands>Dusk Gloves +1</hands>
<lear>Brutal Earring</lear>
<rear>Suppanomimi</rear>
<rring>keen ring</rring>
<lring>Rajas ring</lring>
<back>Atheling mantle</back>
<feet>dusk ledelsens</feet>
<legs>byakko's haidate</legs>
<waist>Bullwhip Belt</waist>
<range>Angel lyre</range>
</set>
<set name="Evisceration">
<head>emperor hairpin</head>
<neck>soil gorget</neck>
<body>kirin's osode</body>
<hands>hecatomb mittens +1</hands>
<rear>thunder pearl</rear>
<rring>thundersoul ring</rring>
<lring>Rajas ring</lring>
<back>Atheling mantle</back>
<feet>lithe boots</feet>
<legs>byakko's haidate</legs>
<waist>soil belt</waist>
</set>
<set name="FastCast">
<head>Aoidos' Calot +2</head>
<neck>Aoidos' matinee</neck>
<lear>Aoidos' earring</lear>
<body>Sha'ir Manteel</body>
<hands>Schellenband</hands>
<lear>Loquacious earring</lear>
</set>
<set name="Songs">
<body>Aoidos' hongreline +2</body>
<hands>Aoidos' manchettes +2</hands>
<feet>Aoidos' Cothurnes +2</feet>
<legs>Aoidos' Rhingrave +2</legs>
<head>Aoidos' Calot +2</head>
</set>
<set name="Idling">
<hands>Aoidos' manchettes +2</hands>
<feet>Aoidos' Cothurnes +2</feet>
</set>
<set name="Aeolian" BaseSet="Standard">
<head>Chimera hairpin</head>
<neck>Soil Gorget</neck>
<body>Kirin's Osode</body>
<hands>Hecatomb mittens +1</hands>
<lear>Hecate's earring</lear>
<rear>Moldavite Earring</rear>
<rring>thundersoul ring</rring>
<lring>Rajas ring</lring>>
<feet>lithe boots</feet>
<legs>byakko's haidate</legs>
<waist>Soil belt</waist>
</set>
</group>
</sets>
<variables>
<var name="RestoreSet">Standard</var>
<var name="LASTCAST">Ichi</var>
<var name="Alky">Alkyoneus's Brc.</var>
<var name="Ut">Ichi</var>
</variables>
<rules>
<action type="equip" when="Idle" set="Idling" />
<action type="equip" when="Engaged" set="Standard" />
<if type="WeaponSkill">
<if spell="Evisceration">
<action type="equip" when="precast" set="Evisceration" />
<action type="equip" when="Aftercast" set="Standard" />
</if>
<if spell="Aeolian Edge">
<action type="equip" when="precast" set="Aeolian" />
<action type="equip" when="Aftercast" set="Standard" />
</if>
</if>
<if Type="BardSong">
<action type="equip" when="Precast" set="FastCast" />
<action type="equip" when="MidCast" set="FastCast|Songs" />
<if status="Engaged">
<action type="equip" when="Aftercast" set="Standard" />
</if>
<if status="Idle">
<action type="equip" when="Aftercast" set="Standard|Idling" />
</if>
</if>
<if spell="Utsusemi:*">
<action type ="equip" when="precast" set="Standard" />
<if spell="*Ichi">
<if advanced='"$Ut"=="Ni"'>
<action type="midcastdelay" delay="3" />
<action type="Command" when="midcast">cancel 66</action>
</if>
<action type="var" cmd="set Ut Ichi" />
</if>
<else>
<action type="var" cmd="set Ut Ni" />
</else>
<if status="Engaged">
<action type="equip" when="Aftercast" set="Standard" />
</if>
<if status="Idle">
<action type="equip" when="Aftercast" set="Standard|Idling" />
</if>
</if>
</rules>
</spellcast>
Fenrir.Tessy
Server: Fenrir
Game: FFXI
Posts: 148
By Fenrir.Tessy 2011-07-03 14:35:40
Shiva.Msthief said: As a thief, I'd recommend you just fulltime your ranged piece (dual wield bonus, 3%). If you want to switch weapons, I'd recommend bringing something in when idling. So like, you'll switch to your tathlum when "engaged" and then switch to your discus when "idling". Probably the most useful and easiest way to show you this is through my bard spellcast - I switch my instruments manually (previously I did it in my spellcast but I found it easier to do it in the macro itself). Although, I make sure that my engaged/standard set always brings in my haste instrument. In my spellcast, "engaged" is "standard" and I just switch out the specific pieces when idling. Rules and sets that have to do with what I'm talking about are bolded. <spellcast> <sets> <group name="DD" default="yes"> <set name="Standard"> <head>zelus tiara</head> <neck>agasaya's collar</neck> <body>kirin's osode</body> <hands>Dusk Gloves +1</hands> <lear>Brutal Earring</lear> <rear>Suppanomimi</rear> <rring>keen ring</rring> <lring>Rajas ring</lring> <back>Atheling mantle</back> <feet>dusk ledelsens</feet> <legs>byakko's haidate</legs> <waist>Bullwhip Belt</waist> <range>Angel lyre</range> </set> <set name="Evisceration"> <head>emperor hairpin</head> <neck>soil gorget</neck> <body>kirin's osode</body> <hands>hecatomb mittens +1</hands> <rear>thunder pearl</rear> <rring>thundersoul ring</rring> <lring>Rajas ring</lring> <back>Atheling mantle</back> <feet>lithe boots</feet> <legs>byakko's haidate</legs> <waist>soil belt</waist> </set> <set name="FastCast"> <head>Aoidos' Calot +2</head> <neck>Aoidos' matinee</neck> <lear>Aoidos' earring</lear> <body>Sha'ir Manteel</body> <hands>Schellenband</hands> <lear>Loquacious earring</lear> </set> <set name="Songs"> <body>Aoidos' hongreline +2</body> <hands>Aoidos' manchettes +2</hands> <feet>Aoidos' Cothurnes +2</feet> <legs>Aoidos' Rhingrave +2</legs> <head>Aoidos' Calot +2</head> </set> <set name="Idling"> <hands>Aoidos' manchettes +2</hands> <feet>Aoidos' Cothurnes +2</feet> </set> <set name="Aeolian" BaseSet="Standard"> <head>Chimera hairpin</head> <neck>Soil Gorget</neck> <body>Kirin's Osode</body> <hands>Hecatomb mittens +1</hands> <lear>Hecate's earring</lear> <rear>Moldavite Earring</rear> <rring>thundersoul ring</rring> <lring>Rajas ring</lring>> <feet>lithe boots</feet> <legs>byakko's haidate</legs> <waist>Soil belt</waist> </set> </group> </sets> <variables> <var name="RestoreSet">Standard</var> <var name="LASTCAST">Ichi</var> <var name="Alky">Alkyoneus's Brc.</var> <var name="Ut">Ichi</var> </variables> <rules> <action type="equip" when="Idle" set="Idling" /> <action type="equip" when="Engaged" set="Standard" /> <if type="WeaponSkill"> <if spell="Evisceration"> <action type="equip" when="precast" set="Evisceration" /> <action type="equip" when="Aftercast" set="Standard" /> </if> <if spell="Aeolian Edge"> <action type="equip" when="precast" set="Aeolian" /> <action type="equip" when="Aftercast" set="Standard" /> </if> </if> <if Type="BardSong"> <action type="equip" when="Precast" set="FastCast" /> <action type="equip" when="MidCast" set="FastCast|Songs" /> <if status="Engaged"> <action type="equip" when="Aftercast" set="Standard" /> </if> <if status="Idle"> <action type="equip" when="Aftercast" set="Standard|Idling" /> </if> </if> <if spell="Utsusemi:*"> <action type ="equip" when="precast" set="Standard" /> <if spell="*Ichi"> <if advanced='"$Ut"=="Ni"'> <action type="midcastdelay" delay="3" /> <action type="Command" when="midcast">cancel 66</action> </if> <action type="var" cmd="set Ut Ichi" /> </if> <else> <action type="var" cmd="set Ut Ni" /> </else> <if status="Engaged"> <action type="equip" when="Aftercast" set="Standard" /> </if> <if status="Idle"> <action type="equip" when="Aftercast" set="Standard|Idling" /> </if> </if> </rules> </spellcast>
Cool thanks alot wanna try both vrsions to see if this really fit me aswell, because when fisherman in aby I don't fight much, so not worry about loosing tp on swap!
But all great guys, thanks for reply my questions.
Bismarck.Nevill
Server: Bismarck
Game: FFXI
Posts: 2420
By Bismarck.Nevill 2011-07-03 14:39:09
Do you have to set a cast time for ranged attacks to make sure it doesn't swap it out too fast?
Also, As others have said, I would recommend you fulltime your ranged as well.
Go get Ungur Boomerang to pull abby with if you are just pulling. The evasion is nice
Fenrir.Tessy
Server: Fenrir
Game: FFXI
Posts: 148
By Fenrir.Tessy 2011-07-09 01:45:18
Hello everyone,
First of all, thank you for all of the kind posts regarding my range attack questions.
I have yet a 3 requests to ask of you, if anyone should have some free time and help me update my THF XML with following. CHR Gear set for /dnc sub & a gear set for when using Aeolian Edge sense it apparently using both DEX,INT upon WS. And last request is for /cansel plugin on sneak/invis when sub nin or dnc.
And yes I'm very new to THF, lot to learn, so advices are welcome ^^ Thank you
I go alot solo, so when I do I go /DNC sub like everyone else and I use 1 dagger and a shield. But I noticed when I do Curing Waltz 3, it is verlow compare to what i see other player around me have done as sub DNC. I guess my avarge Curing Waltz range is 324 to max 365 what I atleast have seen so far.
So I was thinking sense DNC is about CHR when it comes to certain tings, 1 such as Curing Waltz, I wanted to add in a few pieces of CHR gear when curing myself or others in hope that it can increese my curings in general.
So I was wondering if anyone could be able and add in a gear set for when sub /dnc on following things, so I can add my own CHR gear in the set ^^
Request 1: Gear set for when DNC sub
Animated Flourish (Provoke)
Desperate Flourish (Weighs Down)
Violent Flourish (Stun)
Reverse Flourish (Convert TP)
Drain Samba I/II
Haste Samba
Aspir Samba
Quickstep
Box Step
Stutter Step
Curing Waltz I/II/III- Singel target
Divine Waltz (Curaga)
Healing Waltz (Erase)
Request 2: Gear set for when using Aeolian Edge specific
If I'm correct this WS is based on magic, and uses things like MAB gear correct? And along side with equipping MAB gear, should I then mix in some STR, DEX, AGI?
Request 3: Cansel plugin for Sneak/invis when sub nin or dnc
Tessy's THF XML Can be found HERE
Thank you!
Bahamut.Aeronis
Server: Bahamut
Game: FFXI
Posts: 1838
By Bahamut.Aeronis 2011-07-09 02:07:14
Code <set name="hate">
</set>
<set name="waltz">
</set>
<set name="acc">
</set>
<set name="MACC">
</set>
<set name="AE">
</set>
Those are the sets you'll need for DNC specific JAs,
Code <if spell="*step">
<action type="equip" when="precast" set="acc" />
</if>
<if spell="Animated Flourish">
<action type="equip" when="precast" set="hate" />
</if>
<if spell="Violent Florish|desperate flourish">
<action type="equip" when="precast" set="MACC" />
</if>
<if spell="*waltz*" notspell="Healing Waltz">
<action type="equip" when="precast" set="waltz" />
</if>
<if spell="Aeolian Edge">
<action type="equip" when="precast" set="AE" />
</if>
Those are the rules for equipping the gear.
This is a decent AE set I whipped together, doubt it's close to the best, but it's all fairly easy to obtain.
[+]
Fenrir.Tessy
Server: Fenrir
Game: FFXI
Posts: 148
By Fenrir.Tessy 2011-07-09 02:24:24
Hi Aeronis,
And thank you, but are there any chanse you could possible help me add it in my posted XML, I tryed so manytimes even with small tings, seesm to screw it up everytime :) So if possible I would appriciate it alot thanks!
Bahamut.Aeronis
Server: Bahamut
Game: FFXI
Posts: 1838
By Bahamut.Aeronis 2011-07-09 02:26:28
I can't remember the syntax for canceling right now or I'd post that for you too ._. It's on almost all of my XMLs, but I'm on my iPad right now and the computer is so far away D: and it's dark!
Bahamut.Aeronis
Server: Bahamut
Game: FFXI
Posts: 1838
By Bahamut.Aeronis 2011-07-09 02:37:55
<sets>
<!-- Our main set for almost all scenarios -->
<group name="Thief" default="yes">
<set name="Standard">
<head>Walahra Turban</head>
<neck>Peacock Amulet</neck>
<lear>Brutal Earring</lear>
<rear>Ethereal Earring</rear>
<body>Loki's Kaftan</body>
<hands>Assassin's Armlets</hands>
<lring>Heed Ring</lring>
<rring>Ulthalam's Ring</rring>
<back>Atheling Mantle</back>
<waist>Cuchulain's Belt</waist>
<legs>Calmecac Trousers</legs>
<feet>Dragon Leggings +1</feet>
</set>
<set name="Attack" baseset="Standard">
<head>Aurore Beret</head>
<neck>Peacock Amulet</neck>
<lear>Brutal Earring</lear>
<rear>Ethereal Earring</rear>
<body>Aurore Doublet</body>
<hands>Dusk Gloves +1</hands>
<back>Atheling Mantle</back>
<legs>Calmecac Trousers</legs>
<feet>Dragon Leggings +1</feet>
</set>
<set name="SA" baseset="Attack">
<head>Maestria Mask</head>
<body>Loki's Kaftan</body>
<lear>Minute Earring</lear>
<rear>Cassie Earring</rear>
<hands>Hecatomb Mittens</hands>
<lring>Flame Ring</lring>
<rring>Jupiter's Ring</rring>
<back>Cerberus Mantle +1</back>
<waist>Swift Belt</waist>
<legs>Tumbler Trunks</legs>
<feet>Dragon Leggings +1</feet>
</set>
<set name="TA" baseset="Attack">
<head></head>
<body>Loki's Kaftan</body>
<lear>Minute Earring</lear>
<rear>Cassie Earring</rear>
<hands>Dragon Mittens</hands>
<lring>Ulthalam's Ring</lring>
<rring>Jupiter's Ring</rring>
<back>Cerberus Mantle +1</back>
<waist>Swift Belt</waist>
<legs>Dragon Subligar +1</legs>
<feet>Dragon Leggings +1</feet>
</set>
<set name="WS" baseset="Attack">
<head></head>
<body>Loki's Kaftan</body>
<lear>Ethereal Earring</lear>
<rear>Cassie Earring</rear>
<hands>Hecatomb Mittens</hands>
<lring>Rajas Ring</lring>
<rring>Jupiter's Ring</rring>
<back>Cerberus Mantle +1</back>
<waist>Cuchulain's Belt</waist>
<legs>Tumbler Trunks</legs>
<feet>Marine F Boots</feet>
</set>
<!-- I have 4 macros for range, in each macro i select the ammo -->
<!-- If you use always the same ammo set it here -->
<set name="Ranged Attack" baseset="Attack">
<range></range>
<head>Aurore Beret</head>
<neck>Qiqirn Collar</neck>
<body>Loki's Kaftan</body>
<lring>Behemoth Ring</lring>
<rring>Behemoth Ring</rring>
<waist>Precise Belt</waist>
<back>Amemet Mantle +1</back>
</set>
<set name="Utsusemi">
<head>Walahra Turban</head>
<neck>Evasion Torque</neck>
<body>Scorpion Harness +1</body>
<lear>Triton Earring</lear>
<rear>Evasion Earring</rear>
<hands>Dusk Gloves +1</hands>
<waist>Swift Belt</waist>
<back>Boxer's Mantle</back>
<legs>Homam Cosciales</legs>
<feet>Dusk Ledelsen</feet>
</set>
<set name="hate">
</set>
<set name="waltz">
</set>
<set name="acc">
</set>
<set name="MACC">
</set>
<set name="AE">
</set>
</group>
Thats for sets,
<rules>
<!-- If we need our TH4 only need to equip thief's knife to trigger this -->
<if mode="OR" EquipMain="Thief's Knife" EquipSub="Thief's Knife">
<action type="equip" when="idle|engaged|precast|midcast|aftercast">
<hands lock="yes">Assassin's Armlets</hands>
</action>
</if>
<!-- Sub job different than NIN, so we don't need Suppa -->
<if Subjob="DRK|WAR|SAM|RNG">
<action type="equip">
<rear lock="yes">Etheral Earring</rear>
</action>
</if>
<if status="idle">
<!-- Not engaged but maybe pulling, equip Evasion for the way back to camp -->
<if Spell="Ranged">
<action type="equip" when="precast" set="Ranged Attack" />
<action type="equip" when="aftercast" set="Standard" setgroup="Evasion" />
</if>
<!-- While no fight we equip our "seems cool" set ^^ -->
<else>
<action type="equip" when="idle|aftercast" set="Standard" />
</else>
</if>
<!-- Let's go fight! -->
<if status="engaged">
<if Spell="Ranged">
<action type="equip" when="precast" set="Ranged Attack" />
</if>
<!-- This delay 5 is for keep equip changed untill we land the hit -->
<!-- Sneak Attack w/o WS, here we equip our SA set -->
<if Spell="Sneak Attack">
<action type="equip" when="precast" set="SA" />
<action type="aftercastdelay" delay="5" />
</if>
<!-- Trick Attack w/o WS, here we equip our TA set -->
<if Spell="Trick Attack">
<action type="equip" when="precast" set="TA" />
<action type="aftercastdelay" delay="5" />
</if>
<!-- Are we fighting versus an High Evasion mob? no problem -->
<if mode="OR" Target="$highevamobs" BuffActive="Blind|Flash">
<action type="equip" when="engaged|aftercast" set="Attack" setgroup="Accuracy" />
</if>
<!-- Not an High Evasion mob, go for full attack -->
<else>
<action type="equip" when="engaged|aftercast" set="Attack" />
</else>
</if>
<!-- If we are use a WS -->
<if type="WeaponSkill">
<action type="castdelay" delay="0.5" />
<!-- If we have SA or TA up go for full damage gear -->
<!-- No worried for the delay 5 on SA and TA in Engaged rules -->
<!-- I tested it and WS gear equip anyway ignoring the delay 5 -->
<if buffactive="Sneak Attack|Trick Attack">
<action type="equip" set="WS" />
</if>
<!-- If SA/TA not up and mob have high evasion we need some accuracy -->
<else>
<if mode="OR" Target="$highevamobs" BuffActive="Blind|Flash">
<action type="equip" when="precast" set="WS" setgroup="Accuracy" />
</if>
<!-- If SA/TA not up but mob not an High Evasion go full damage -->
<else>
<action type="equip" when="precast" set="WS" />
</else>
</else>
<action type="aftercastdelay" delay="1" />
<!-- Equip the right gorger for each ws -->
<if Spell="Dancing Edge|Shark Bite">
<action type="equip">
<neck>Soil Gorget</neck>
</action>
</if>
<if Spell="Evisceration|Mandalic Stab|Mercy Stroke">
<action type="equip">
<neck>Soil Gorget</neck>
</action>
</if>
</if>
<!-- Haste biuld for cast Utsusemi -->
<elseif Spell="Utsusemi*">
<action type="equip" when="precast" set="Utsusemi" />
</elseif>
<!-- Cancel shadows if we have Ni up and want cast Ichi -->
<if spell="Utsusemi: Ichi" BuffActive="Copy Image">
<action type="midcastdelay" delay="3.0" />
<action type="Command" when="midcast">cancel 66</action>
</if>
<if spell="*step">
<action type="equip" when="precast" set="acc" />
</if>
<if spell="Animated Flourish">
<action type="equip" when="precast" set="hate" />
</if>
<if spell="Violent Florish|desperate flourish">
<action type="equip" when="precast" set="MACC" />
</if>
<if spell="*waltz*" notspell="Healing Waltz">
<action type="equip" when="precast" set="waltz" />
</if>
<if spell="Aeolian Edge">
<action type="equip" when="precast" set="AE" />
</if>
</rules>
That's for your rules.
Fenrir.Tessy
Server: Fenrir
Game: FFXI
Posts: 148
By Fenrir.Tessy 2011-07-09 06:00:24
Hi,
Cool thank you so much will try this out ^^
Fenrir.Tessy
Server: Fenrir
Game: FFXI
Posts: 148
By Fenrir.Tessy 2011-07-09 13:12:43
Thanks again Aeronis for the help, works like a charm :)
Hi everyone,
Okay once again xml help if possible for my THF
THF
How can I get spelclast to work so when fishing it equips my range Jinx Discus, and as u see I ahve my Tahtlum when engage mobs and attack
But when trying to add in Jinx on <range>....</range> it says you don't have any appripriate weapon equipped., so if anyone can help me add in this to my current THF XMl I would appriciate it alot. helps when a fisherman
Thank you!
Edit. I also have a marksmenshipbow called Darkwing +1, and using bloody boltd and Acid bolts, how can I get that equipped aswell if spelclast can do that so not have to do it manuel?
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