Let's Talk Starcraft.

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Let's talk Starcraft.
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 Cerberus.Lasareth
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By Cerberus.Lasareth 2011-06-29 00:00:28
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Amulet (energy upgrade) was taken out recently, and you need to research Extended Thermal Lance for colossus to reach maximum effectiveness, so really their tech paths are similar. The only difference is that you can produce HT faster and on-demand whereas colossi need to be popped out via robotics.

If I remember correctly as well, a lot of people recycle HT into archons after depleting their energy reserves.
 Siren.Kogasho
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By Siren.Kogasho 2011-06-29 00:08:16
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Just play Zerg, you can't go wrong with zerg. An to comment about people who rush, its basically your fault for not scouting or not taking a Z watch tower. If your good at the game you should know what to do immediately to help defend against a rush.
 Siren.Kogasho
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By Siren.Kogasho 2011-06-29 00:20:48
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I'm not condoning rushing it is kinda dumb but if you face off against any Korean 70% of the time they will always rush you. Timeing is a big deal when it comes to starcraft 2, always advised to enable the clock function above your minimap. And always use Hotkeys Get the basics down first LEARN YOUR MACRO, Macro is you skill of being able to make units and being cost efficient, never Que up to many units because you never know when your gonna need those minerals and gas if you have good macro you can basically win a lot of your matches, but when you have your Macro solid work on the Micro which is learning how to handle your units, not just clicking your big death ball to go attack. Learn to expand...economy is everything no mineral no gas = lose. Watch Youtube channels Like Day9, he will always commentate a match and he will break it down to you bit by bit, battle by battle what each player did wrong an what should he have done ect. ect. ect. I recommend Day9 if you want to learn something, if you dont like Day9 just Become friends with some Pro players like Idra or TeamLiquid Or Team OGS, watch them live stream or just watch there replays. These are all tips on how to get better and will help you out in the long run.
 Sylph.Beelshamen
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By Sylph.Beelshamen 2011-06-29 07:31:35
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Siren.Kogasho said:
Just play Zerg, you can't go wrong with zerg. An to comment about people who rush, its basically your fault for not scouting or not taking a Z watch tower. If your good at the game you should know what to do immediately to help defend against a rush.


On some maps, when someone decides to rush there is very little one can do. They COULD stop it, yeah, of course. But the cost of that will cause the player to be behind economically for the remainder of the game.

So I disagree with you.
 Sylph.Beelshamen
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By Sylph.Beelshamen 2011-06-29 07:32:51
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Siren.Kogasho said:
never Que up to many units because you never know when your gonna need those minerals and gas


Lol? Are you proposing people keep minerals and gas banked? That's about the worst thing you can do playing SC.
 Caitsith.Jar
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By Caitsith.Jar 2011-06-29 08:23:06
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OMG I LOVE STARCRAFT *starts game*
 Fairy.Spence
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By Fairy.Spence 2011-06-29 08:29:02
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I find it hard to manage drones with zerg. That's why I like Protoss.
 Sylph.Beelshamen
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By Sylph.Beelshamen 2011-06-29 08:36:05
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Fairy.Spence said:
I find it hard to manage drones with zerg. That's why I like Protoss.

I have more trouble with larva management than with droning. :(
 Ragnarok.Ashman
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By Ragnarok.Ashman 2011-06-29 08:46:23
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Sylph.Beelshamen said:
Siren.Kogasho said:
never Que up to many units because you never know when your gonna need those minerals and gas
Lol? Are you proposing people keep minerals and gas banked? That's about the worst thing you can do playing SC.

Just cancel the units in queue, right? I don't think you get the penalty unless the production for the unit has begun.

I always hated rushing, not because I wasn't able to see it coming or counter it... It just made each game repetative and boring. Even if you or the opponent survives, you're just competing to see who can send the next wave faster. Even if you tech at all it rarely makes it the the flying unit phase before it's clear who's going to win.

I don't know how many times that I saw only marines and marauders. If there's siege tanks half the time they are planting down just in time to drop a couple shots on the enemy command center.

It might just be me, but achievements and win/loss only amuse me for so long. After a couple months of SC, WCIII, SC2 etc it just turns into who does the exact same strat a little faster and it gets boring :/
 Odin.Zicdeh
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By Odin.Zicdeh 2011-06-29 08:49:38
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Ragnarok.Ashman said:
Sylph.Beelshamen said:
Siren.Kogasho said:
never Que up to many units because you never know when your gonna need those minerals and gas
Lol? Are you proposing people keep minerals and gas banked? That's about the worst thing you can do playing SC.

Just cancel the units in queue, right? I don't think you get the penalty unless the production for the unit has begun.

I always hated rushing, not because I wasn't able to see it coming or counter it... It just made each game repetative and boring. Even if you or the opponent survives, you're just competing to see who can send the next wave faster. Even if you tech at all it rarely makes it the the flying unit phase before it's clear who's going to win.

I don't know how many times that I saw only marines and marauders. If there's siege tanks half the time they are planting down just in time to drop a couple shots on the enemy command center.

It might just be me, but achievements and win/loss only amuse me for so long. After a couple months of SC, WCIII, SC2 etc it just turns into who does the exact same strat a little faster and it gets boring :/


Thank you.

I still have great fun in the campaign, just because of the strength of the Starctaft Mythology, but online, gameplay is At worst, who has faster reflexes, and at best, who micros better, in what really amounts to a visually enthralling bout of Rock, Paper, Scissors.
 Lakshmi.Jesi
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By Lakshmi.Jesi 2011-06-29 09:03:30
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Siren.Kogasho said:
Just play Zerg, you can't go wrong with zerg. An to comment about people who rush, its basically your fault for not scouting or not taking a Z watch tower. If your good at the game you should know what to do immediately to help defend against a rush.

No way dude, "20min no rush" is the only way to play!! lol
 Asura.Braego
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By Asura.Braego 2011-06-29 09:13:13
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Hi Everyone! Krizz would you mind adding me to the list?

BRaegO - 822 - US

I don't like laddering so thats why I look like a newb, but whatever. I like to play alot of the UMS maps. Truthfully ladder just makes me really angry from stupid stuff.
 Bahamut.Raenryong
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By Bahamut.Raenryong 2011-06-29 10:19:11
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Odin.Zicdeh said:
Thank you.

I still have great fun in the campaign, just because of the strength of the Starctaft Mythology, but online, gameplay is At worst, who has faster reflexes, and at best, who micros better, in what really amounts to a visually enthralling bout of Rock, Paper, Scissors.

You don't really see this as much in higher leagues. If you are relying on a single build order, you're kinda screwed against anyone who scouts you (everyone). Macro games are where the skill lies.

EDIT: Macro is MUCH more important than micro as well. MUCH more. A player with strong macro can overcome even disadvantageous strategic positions.

Some basic rush thingies;

Terran:
- not taking gas? Pure early marine. This is rare though since Terrans will still want gas for add-ons and upgrades at the VERY least.
- Early Tech Lab on barracks? Reaper/Banshee possible (not always, could be early Stim/Concussive/Energy Shield but often).
- Early Factory? Hellions likely.

Protoss:
- Forge first? Cannon Rush incoming.
- Second building: Gateway or Cybernetics Core? If it's a second Gateway, Zealot Rush incoming.
- Empty base? Check for proxy Gateways/Zealot rush and turtle up asap (make sure it isn't IN your base).
- Walled in (either 100% literally or with a couple of Photon cannons early)? DT rush or air.

Zerg:
- CHECK THE POOL TIMING
- Try to check how long they mine gas for. If they stay on it, expect Roach/Banelings/tech. If just for 100 gas, they just want it for Speedlings.
- If they don't put down an expand earlyish, be wary of a one base all-in (typically roach/ling).

Those are the basics. Scouting is the key to ALL strategy.

Quote:
I have more trouble with larva management than with droning. :(

Hotkey all of your Queens onto one hotkey, and all of your Hatcheries onto a separate hotkey. Every Injection cycle, hit your Queen hotkey and then your hotkey for inject. Now, put your mouse cursor at the middle of the screen and press [backspace, click] x1 for each Hatchery you have. Quick injections ~ then you can just use your larva via hotkeys!
 Odin.Zicdeh
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By Odin.Zicdeh 2011-06-29 10:31:15
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Bahamut.Raenryong said:
Odin.Zicdeh said:
Thank you.

I still have great fun in the campaign, just because of the strength of the Starctaft Mythology, but online, gameplay is At worst, who has faster reflexes, and at best, who micros better, in what really amounts to a visually enthralling bout of Rock, Paper, Scissors.

You don't really see this as much in higher leagues. If you are relying on a single build order, you're kinda screwed against anyone who scouts you (everyone). Macro games are where the skill lies.

EDIT: Macro is MUCH more important than micro as well. MUCH more. A player with strong macro can overcome even disadvantageous strategic positions.

Some basic rush thingies;

Terran:
- not taking gas? Pure early marine. This is rare though since Terrans will still want gas for add-ons and upgrades at the VERY least.
- Early Tech Lab on barracks? Reaper/Banshee possible (not always, could be early Stim/Concussive/Energy Shield but often).
- Early Factory? Hellions likely.

Protoss:
- Forge first? Cannon Rush incoming.
- Second building: Gateway or Cybernetics Core? If it's a second Gateway, Zealot Rush incoming.
- Empty base? Check for proxy Gateways/Zealot rush and turtle up asap (make sure it isn't IN your base).
- Walled in (either 100% literally or with a couple of Photon cannons early)? DT rush or air.

Zerg:
- CHECK THE POOL TIMING
- Try to check how long they mine gas for. If they stay on it, expect Roach/Banelings/tech. If just for 100 gas, they just want it for Speedlings.
- If they don't put down an expand earlyish, be wary of a one base all-in (typically roach/ling).

Those are the basics. Scouting is the key to ALL strategy.

Exactly, it all comes down to Rock, Paper, Scissors in the best of circumstances. Counter this with that, that always beats this. It's not strategy. Give me Sins of a Solar Empire over that any day.

Macro is basic. If two people are amazing at Macro (Which is comparatively easy) it's going to boil down to who uses abilities more effectively (Micro)
 Bahamut.Raenryong
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By Bahamut.Raenryong 2011-06-29 10:33:56
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Early rushes are Rock, Paper, Scissors. Later game is about expanding/macroing/upgrades/map control/harassment/scouting/ensuring your unit composition is good/micro/positioning.



Why I <3 HTs (am blue).

EDIT: Macro is a LOT harder than Micro. One base is easy to macro, but 3-4 base when you've got harassment going on in several of your bases and you are harassing and you must scout! And build more units. Upgrades. Where do you spend them? Are you sure your composition is good? Where do you need your forces? Etc.
 Odin.Zicdeh
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By Odin.Zicdeh 2011-06-29 10:35:06
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I still see it all as Rock Paper Scissors. Yes, group composition comes into play, but the whole Clear cut, perfect-counter unit design of Scarcraft (most RTS's actually) is incredibly tiresome. Especially when you have unit caps.
By volkom 2011-06-29 10:35:51
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Odin.Zicdeh said:
Bahamut.Raenryong said:
Odin.Zicdeh said:
Thank you.

I still have great fun in the campaign, just because of the strength of the Starctaft Mythology, but online, gameplay is At worst, who has faster reflexes, and at best, who micros better, in what really amounts to a visually enthralling bout of Rock, Paper, Scissors.

You don't really see this as much in higher leagues. If you are relying on a single build order, you're kinda screwed against anyone who scouts you (everyone). Macro games are where the skill lies.

EDIT: Macro is MUCH more important than micro as well. MUCH more. A player with strong macro can overcome even disadvantageous strategic positions.

Some basic rush thingies;

Terran:
- not taking gas? Pure early marine. This is rare though since Terrans will still want gas for add-ons and upgrades at the VERY least.
- Early Tech Lab on barracks? Reaper/Banshee possible (not always, could be early Stim/Concussive/Energy Shield but often).
- Early Factory? Hellions likely.

Protoss:
- Forge first? Cannon Rush incoming.
- Second building: Gateway or Cybernetics Core? If it's a second Gateway, Zealot Rush incoming.
- Empty base? Check for proxy Gateways/Zealot rush and turtle up asap (make sure it isn't IN your base).
- Walled in (either 100% literally or with a couple of Photon cannons early)? DT rush or air.

Zerg:
- CHECK THE POOL TIMING
- Try to check how long they mine gas for. If they stay on it, expect Roach/Banelings/tech. If just for 100 gas, they just want it for Speedlings.
- If they don't put down an expand earlyish, be wary of a one base all-in (typically roach/ling).

Those are the basics. Scouting is the key to ALL strategy.

Exactly, it all comes down to Rock, Paper, Scissors in the best of circumstances. Counter this with that, that always beats this. It's not strategy. Give me Sins of a Solar Empire over that any day.

Macro is basic. If two people are amazing at Macro (Which is comparatively easy) it's going to boil down to who uses abilities more effectively (Micro)
zerg: fast expand = mutalisks
 Bahamut.Raenryong
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By Bahamut.Raenryong 2011-06-29 10:37:36
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There are very few hard counters in Starcraft 2 :X Day9 specifically made a daily to express his annoyance at how people would talk about "countering" so loosely. For instance, Zerglings (or should I say Speedlings) initially "counter" marines. However, what happens when marines get Energy Shield/Stim, or simply have a better position OR higher numbers (favouring ranged units)?

Does Colossus beat Marauder, or does Marauder beat Colossus? Situational. Which wins, Banelings or Marines? Situational. There are methods of countering but they are not hard counters in the least.

Quote:
zerg: fast expand = mutalisks

Do you mean fast expand as in 3base? 2base is standard after all (normally got around 13-15 supply). A key sign of Mutas is a Spire, failing that hardcore gas production (but could be Infestors/Ultras/god knows what else. FIND THE SPIRE. Takes ages to build).
 Ragnarok.Ashman
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By Ragnarok.Ashman 2011-06-29 10:40:10
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Bahamut.Raenryong said:
Early rushes are Rock, Paper, Scissors. Later game is about expanding/macroing/upgrades/map control/harassment/scouting/ensuring your unit composition is good/micro/positioning.

Assuming that you see anything past early game was my point. Even WCIII at least had hero harassment, and a little bit more diverse unit structure than SCII. I feel that other than graphically SCII was not much of an improvement over SC.

HOWEVER, they've already said that there will be 2 expansions, at the very least. I remember skipping through the mall and racing home to build my first "lurkers" back in the day. I think 2 expansions worth of new units/structures/etc could be very interesting (clearly all opinion based).
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By Odin.Zicdeh 2011-06-29 10:40:45
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Bahamut.Raenryong said:
There are very few hard counters in Starcraft 2 :X Day9 specifically made a daily to express his annoyance at how people would talk about "countering" so loosely. For instance, Zerglings (or should I say Speedlings) initially "counter" marines. However, what happens when marines get Energy Shield/Stim, or simply have a better position OR higher numbers (favouring ranged units)?

Does Colossus beat Marauder, or does Marauder beat Colossus? Situational. Which wins, Banelings or Marines? Situational. There are methods of countering but they are not hard counters in the least.




You're mistaking situational adaption with actual design. The unit designs are very rigid at their core, in which counters what.
By volkom 2011-06-29 10:42:39
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Need those dark archons to mindcontrol units
 Phoenix.Neosutra
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By Phoenix.Neosutra 2011-06-29 10:43:09
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This thread just makes me realize how utterly bad I was at Starcraft.

I loved the game, but I like -never- played on a map without infinite resources.
By volkom 2011-06-29 10:44:02
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Phoenix.Neosutra said:
This thread just makes me realize how utterly bad I was at Starcraft.

I loved the game, but I like -never- played on a map without infinite resources.
power overwhelming and show me the money :D
 Bahamut.Raenryong
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By Bahamut.Raenryong 2011-06-29 10:44:14
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There's obviously intent with respect to what is good against what, but countering implies that you are coming out ahead in any given engagement with that unit, which often relies on many many factors which are not entirely that unit. EG: Marine vs Colossus, OH GOD. Marine + Viking vs Colossus, hurray! Marine + Viking vs Colossus + High Templar. But! With no meatshield and decent splitting on the Marine side, the marines could rush forward and Stimkill both Colossus and High Templar there, despite both of them being good against Marines. Even if they just get the High Templar, the Colossi are as good as dead.

But what if I add a cliff?! Etc.

The battlefield is nowhere near a rigid thing, when you get good with it :X

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Assuming that you see anything past early game was my point.

It's largely a Bronze League thing. Most of my games end up being macro games.
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By Ragnarok.Ashman 2011-06-29 10:45:02
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volkom said:
Need those dark archons to mindcontrol units

Infestors!

I always love stealing an enemy builder and making 2 armies of units. Most opponents will leave before you can get to that point though so its usually against CPU (yawn)
By volkom 2011-06-29 10:48:19
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Zerg: A sure way to break through a door and do devastation.

150 banelings with increased movement speed. nuff said.
 Bahamut.Raenryong
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By Bahamut.Raenryong 2011-06-29 10:49:33
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Sentry ;;
 Odin.Zicdeh
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By Odin.Zicdeh 2011-06-29 10:54:13
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Bahamut.Raenryong said:
There's obviously intent with respect to what is good against what, but countering implies that you are coming out ahead in any given engagement with that unit, which often relies on many many factors which are not entirely that unit. EG: Marine vs Colossus, OH GOD. Marine + Viking vs Colossus, hurray! Marine + Viking vs Colossus + High Templar. But! With no meatshield and decent splitting on the Marine side, the marines could rush forward and Stimkill both Colossus and High Templar there, despite both of them being good against Marines. Even if they just get the High Templar, the Colossi are as good as dead.

But what if I add a cliff?! Etc.

The battlefield is nowhere near a rigid thing, when you get good with it :X

Quote:
Assuming that you see anything past early game was my point.

It's largely a Bronze League thing. Most of my games end up being macro games.


Marines are the most flexible of the Terran crap though, so using them as rebuttal is obviously going to favor you, since it's the exception, rather than the rule.

Seige Tank Vs. Banshee wat.
 Bahamut.Raenryong
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By Bahamut.Raenryong 2011-06-29 10:57:57
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Well Siege Tank vs Banshee is a case of where one cannot attack the other, so obviously Banshees win. However, it would be misleading to claim that Banshees therefore counter Siege Tanks, and somewhat meaningless. Marine + Siege Tank vs Banshee + unit... suddenly, Banshees not doing so well.

Compositions beat other compositions, but to talk about individual units is often not useful since so many factors influence it.
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By Odin.Zicdeh 2011-06-29 11:01:13
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Bahamut.Raenryong said:
Well Siege Tank vs Banshee is a case of where one cannot attack the other, so obviously Banshees win. However, it would be misleading to claim that Banshees therefore counter Siege Tanks, and somewhat meaningless. Marine + Siege Tank vs Banshee + unit... suddenly, Banshees not doing so well.

Compositions beat other compositions, but to talk about individual units is often not useful since so many factors influence it.


That's what I've been saying, Compositions beat other compositions.

Rock Beats Scissors

Paper Beats Rock

Scissors Beats paper.




Sort of Related, Thors are awesome.
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