talking about the whole world of the end thing I was gonna ask in that thread, but I didn't wanna get off topic, so I ask here.
How would FFXI jobs fit in the role of a Zombie Apocalypse?
RULES
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1)Armor and Weapons are from the real world, not FFXI
2)All Job's Traits, Abilities and Spells exist.
3)Death is forever, so no Raise/reraise or Home pointing.
4)Items are very limited (Potions, Ethers, Oils, Powders, Ninja Tools, etc)
5)HP/MP recover is no longer very quick and will take time decent amount of time to recover. (lets say a full heal would require a full day of rest)
EDIT on 2
B) Any job abilities that have dramatic effects on the body and would have these negative effects after use.
@) Any abilities that increase damage, defense, speed or evasion will increase fatigue of the user.
@) Any abilities that modify spell use (IE Manafont, Chainspell, Soul Voice, etc) Will cause a fatigue on spells (make them unusable right, duration based on what is used, 2hrs take more rest to recover)
@)BST 2hr will cause the pet to hate the user and it may attack in a rage
@)Any Ability that is an attack itself (IE Eagle Eye, Jump, etc) Will break weapons after use
Break down
HP/MP = Stamina. In case of classes with both, MP drains before hp.
TP = Adrenaline. Instead of being used for weapon skills, it would allow your body to keep pushing forward while your stamina decreases.
EDIT on 3
@)Once you select a job, that is your job, you won't be able to change
@)There are no sub jobs, so mix and matching won't do you any good.
@)Just like FFXI were you have mp pool, Bigger spells drain your stamina much faster, so a person wouldnt be able to drop like 5 Flood IIs and be ok, they could probably drop 1 or 2 max than be out of stamina.