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Class To Jobs
By LadySaeko 2011-05-20 23:47:55
DoM
THM R20-30 Unlocks
*Time Mage/Red Mage - Haste, Quicken, Reflect, Stop, Demi, Refresh, Higher Tier Enfeeble
*Bard - Requiem, Etude, Ballad Buffing PT Debuffing Enemy, Some Form Of Healing Songs
*Arcanist/Necromancer - ? Umbral Based Summoner, Undead, Crowd Control, Damage Dealer
CNJ R20-30 Unlocks
*Priest/White Mage - Wall &/or Higher Tier Protect/Shell, Reraise, Higher Tier Cure, Esuna, Blink, Holy, Repose
*Wizard/Black Mage - Toad/Frog Weaker Mob Crowd Control, Higher Tier Sleep, Stun, Higher Tier Nuke, Higher Tier DoT, Good Ancient
*Summoner - ? Astral Based Summoner, Healing, Buffs & DeBuffs
DoW
ARC R20-30 Unlocks
*Muskateer - Pistols & Rifles
*Ranger/Hunter - Higher Tier Bows & Crossbows w/ Status Effect Ammo
*Beastmaster/Animist - Single Handed Axe, Shield, Tame or Charm
MRD R20-30 Unlocks
*Berserker/Warrior - 2 Handed Sword, 2 Handed Axe, 2 Handed Hammer or Club
*Dark Knight - 2 Handed Scythe, 2 Handed Sword, Clubs, Stun, DoT
*Pirate/Corsair - Pistols, Swords, Throwing Explosives, Chance Based Party Buffer
PUG R20-30 Unlocks
*Ninja - Tanto, Tonfa, Throwing Shuriken
(Maybe after seeing 11 players turn this into a tank SE will gear ninja more towards tanking)
*Thief - Knives, Daggers, Steal, Treasure, Sneak Attack
(Possibly NO Hate Control)
*Monk - Advanced Martial Arts For H2H & Bracers For Leg Attacks
GLA R20-30 Unlocks
*Palladin - Mace, Club, Sword, Shield, Curing, Better Physical & Magical Defense
*Flayer - Whip lol Honestly No Clue *5/21 Crowd Control Specialist AOE Draw In/Stun/Bind/Mute/Stop
*Fencer - Rapier, Sword, Status Effect Specialist, Parry
LNC R20-30 Unlocks
*Samurai - Nodachi, Katana, Polearm, Bow
(Possible Hate Control Job) Slashing
*Dragoon - Pet Dragon/Wyvern, Polearm, Spear, Jump
(Possible Hate Control Job) Piercing
*Stavesmen - Staff, Other?
(Possible Hate Control Job) Blunt
Was just sitting here thinking about the Job announcement & made this list for fun. I have high hopes for whatever they come up with. Getting rid of Physical lvl is fine by me, but I just really hope that I don't have to cap a certain Class before I can reach optimal status on any of my Jobs. If I do I'm hoping once you unlock and start leveing a job the matching Class levels along side it at a lower rate at least.
Making the game more challenging & jobs with more precise roles was a big + for me. Any thoughts?
By Crevox 2011-05-21 00:01:29
Not bad, but THM -> Bard seems iffy, and Gladiator -> Flayer
Also, read my notes if you want to know how Square Enix designed Arcanist.
http://crevox.blogspot.com/2011/02/unimplemented-class-stuff.html
By Demo 2011-05-21 00:22:43
How do you have notes that in-depth when SE doesn't even know that much about the job? Some of that info isn't even in the dat files.
By Crevox 2011-05-21 00:37:06
Demo said: How do you have notes that in-depth when SE doesn't even know that much about the job? Some of that info isn't even in the dat files.
SE does know, and yes that info is in the dat files. You're not looking hard enough, I guess?
By LadySaeko 2011-05-21 00:51:57
[ Crevox said: Not bad, but THM -> Bard seems iffy, and Gladiator -> Flayer Also, read my notes if you want to know how Square Enix designed Arcanist. http://crevox.blogspot.com/2011/02/unimplemented-class-stuff.html
Yar I saw a list like that awhile ago. It's where I got muskateer, flayer, stavesmen, arcanist etc etc. Kinda figured Arcanist was built at first around being a Class the same as muskateer & the rest since their guilds can be found in game.
Seeing how the whole vague Class thing didnt go over well with FF fans & they have now stated Jobs are coming & are for more enhanced play I'm just assuming Arcanist & Muskateer have been scrapped as Classes & tried to stick them in as Jobs branching off from our current base Classes XP. My fun speculation for alot of the Jobs came from that list of Classes.
Can swap BRD & SMN I can see that making sense aswell :P was just trying to give each Class = Job quests. Prolly stuck SMN under CNJ because Conjerer sounds more summonery to me lol.
By Crevox 2011-05-21 00:58:15
Quote: Prolly stuck SMN under CNJ because Conjerer sounds more summonery to me lol.
Arcanist matches Thaumaturge as both are Umbral. If Mystic is truly Summoner, then they're both Astral as well, and Summoner under Conjurer makes sense. In addition, both function using elements, which makes sense. I think it's fine there.
BRD doesn't belong under either of the casters, honestly. Maybe Conjurer, but that's still really pushing it. It's a Disciple of Magic, but it doesn't fit either of those.
Server: Fairy
Game: FFXI
Posts: 57
By Fairy.Cailleach 2011-05-21 09:21:01
Nice list and some very good ideas. Now the 50 million dollar question of how class level and jobs will interact. I know some people who think they don't need to level classes anymore!
Server: Shiva
Game: FFXI
Posts: 23,653
By Shiva.Flionheart 2011-05-21 10:35:07
BRD would be under an evasion/dagger class or a mage class.
or a buffer class.
I assume Arcanist is going to be a class rather than a job, so probably under that.
Server: Valefor
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By Valefor.Slipispsycho 2011-05-21 16:42:39
Shiva.Flionheart said: BRD would be under an evasion/dagger class or a mage class.
or a buffer class.
I assume Arcanist is going to be a class rather than a job, so probably under that. Is your reasoning for that because it has it's own guild? Unless they start adding a lot of guilds to the game, there simply isn't enough for all the jobs.. As far as I know there's only 2 unused guilds, Arcanist and Musketeer.. (You know me, I don't really spend time anywhere but Limsa)
Fenrir.Alvaros
Server: Fenrir
Game: FFXI
Posts: 4
By Fenrir.Alvaros 2011-05-21 17:32:25
LadySaeko said:
*Ninja - Tanto, Tonfa, Throwing Shuriken
NIN should have Sai's as melee instead of Tanto/Tonfa, especially if NIN is done XI style and used as a tank.
By LadySaeko 2011-05-21 18:57:38
Shiva.Flionheart said: BRD would be under an evasion/dagger class or a mage class. or a buffer class. I assume Arcanist is going to be a class rather than a job, so probably under that.
I put it under mage because singing is considered casting. Silence a brd it cant sing. I didnt go the dagger route because I was wanting bards/musicians main weapon to be a wooden guitar/flute/harp whatever to go along with the armory system. Just give it magical & WS attacks from its intruments exaclty like staffs/brands along with casting debuffs/buffs. The other magical jobs can have amulets/books/tomes whatever with the same effect.
Fenrir.Alvaros said: LadySaeko said: *Ninja - Tanto, Tonfa, Throwing Shuriken NIN should have Sai's as melee instead of Tanto/Tonfa, especially if NIN is done XI style and used as a tank.
I can really go for sai as a main weapon on nin ^^ <3'd them in 11. The Tonfa for me was a more realistic way of giving ninja access to blunt damage. Like gla has big wooden paddle for its access to blunt type dmg. I'm really hoping for more depth when it comes to Blunt, Slashing & Peircing damage types.
By Crevox 2011-05-21 22:18:41
Bard is a Disciple of Magic in the files. It's magic.
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Posts: 14,155
By Valefor.Slipispsycho 2011-05-21 22:43:32
Where exactly are you getting this file info from? Have you actually seen it yourself? Or are you just going by what others have said?
By Filtiarne 2011-05-21 22:51:27
I have NO IDEA where they are getting this information but I highly doubt SE has come even close to being this far along in the job/class development. If you can find it in the .dat files I really require a screenshot to give anything in this thread any merit what-so-ever.
Asura.Kowen
Server: Asura
Game: FFXI
Posts: 470
By Asura.Kowen 2011-05-21 23:05:26
Valefor.Slipispsycho said: Where exactly are you getting this file info from? Have you actually seen it yourself? Or are you just going by what others have said? Filtiarne said: I have NO IDEA where they are getting this information but I highly doubt SE has come even close to being this far along in the job/class development. If you can find it in the .dat files I really require a screenshot to give anything in this thread any merit what-so-ever.
Bludgeon and pierce are there too. I haven't dug in the files much myself, but scraps of data referring to the other jobs is in there somewhere.
Server: Valefor
Game: FFXI
Posts: 14,155
By Valefor.Slipispsycho 2011-05-21 23:06:54
I don't read Japanese <_< is there an English version?
By Crevox 2011-05-21 23:13:22
Valefor.Slipispsycho said: I don't read Japanese <_< is there an English version?
That's not even in Japanese. And you won't find most things in FFXIVTool alone. You'll have to actually dat mine rather than using a program to do it for you.
By Filtiarne 2011-05-21 23:16:50
So the ability to shoot a gun warrants saying dark knight is coming to the game? I think not. Specific details on all those jobs listed or this argument is still invalid. The gun could go in the ranged slot for a marauder in place of grenade arm or something. I'm talking class specific names.
Server: Valefor
Game: FFXI
Posts: 14,155
By Valefor.Slipispsycho 2011-05-21 23:16:59
Crevox said: Valefor.Slipispsycho said: I don't read Japanese <_< is there an English version?
That's not even in Japanese. And you won't find most things in FFXIVTool alone. You'll have to actually dat mine rather than using a program to do it for you. Well whatever the hell it is, I don't read scribble..
Was just asking if there was a version that was completely in English, because TBH I don't really know what I'm looking at..
Asura.Kowen
Server: Asura
Game: FFXI
Posts: 470
By Asura.Kowen 2011-05-21 23:26:26
Filtiarne said: So the ability to shoot a gun warrants saying dark knight is coming to the game? I think not. Specific details on all those jobs listed or this argument is still invalid. The gun could go in the ranged slot for a marauder in place of grenade arm or something. I'm talking class specific names.
I thought you were referring to the musketeer, enforcer, fencer, etc that are unimplemented classes with remnants in the game's files.
The job stuff people are talking about (Dark Knight, Ranger...) is all speculation.
Valefor.Slipispsycho said: Was just asking if there was a version that was completely in English, because TBH I don't really know what I'm looking at..
I don't think there is an English version of the program, but most of the files will turn up in English anyway if that's the language you have it set to. I'm not sure where I downloaded it, but you can probably find it with google.
By LadySaeko 2011-05-21 23:33:07
Filtiarne said: I have NO IDEA where they are getting this information but I highly doubt SE has come even close to being this far along in the job/class development. If you can find it in the .dat files I really require a screenshot to give anything in this thread any merit what-so-ever.
This is all fun speculation on my part ^^. The list of Classes was something I saw before the new dev team came in that many of my in game friends pointed me to. It was a JP list that had all classes listed in Japanese, English, French & German.
Showed all classes we already had including Stavesmen, Mystic, Flayer, Enforcer, Muskateer, Arcanist, Samurai, Summoner, Fencer & Shepard. I dont do any .dat mining myself, so I just put that list together for fun assuming that we will not see any future Classes & that everything we get from now on will be Jobs branching off the Classes we currently have.
By Filtiarne 2011-05-21 23:52:56
Ohhh, well that explains it. If its just speculation then please feel free to continue. But a lot of people took it seriously so I had a mini heart attack thinking they were bringing my beloved Dark Knight back.
Midgardsormr.Redbun
Server: Midgardsormr
Game: FFXI
Posts: 10
By Midgardsormr.Redbun 2011-05-22 08:34:04
Maybe new classes will need a combination of certain job ranks. Like Redmage will need Mostly THM, with a certain rank of CON and GLA (Sword) to be able to become a RDM.
By ninjamonkey6407 2011-05-22 09:59:24
I don't understand the job system all that well. Are they getting rid of the current classes?
Asura.Kowen
Server: Asura
Game: FFXI
Posts: 470
By Asura.Kowen 2011-05-22 10:06:30
Filtiarne said: Ohhh, well that explains it. If its just speculation then please feel free to continue. But a lot of people took it seriously so I had a mini heart attack thinking they were bringing my beloved Dark Knight back.
Well, did you see the Evil Armor from an earlier Yoshi-P letter? I'd be shocked if that didn't end up being for Dark Knight.
By Crevox 2011-05-22 14:22:27
ninjamonkey6407 said: I don't understand the job system all that well. Are they getting rid of the current classes?
The current classes will be able to do quests to turn into the new jobs. The new jobs can be switched on and off (to job and back to class) and they're used for more specialized play.
By RevK 2011-05-22 14:36:49
Crevox said: Not bad, but THM -> Bard seems iffy, and Gladiator -> Flayer
Bard would probably be its own class, just like Arcanist and Musketeer are. I would imagine its jobs would later include a stringed instrument one for party buffs (since they're larger and harder to move with realistically, meaning it wouldnt make as much sense for offense.) and wind instruments for the debuff side of things. Then, possibly dancer for a hybrid and healer.
Now, flayer for gladiator makes perfect sense. I'm not sure why you would say it didn't :o
Paegniarii in ancient Rome were gladiators who used a whip and a shield. They also carried a club for killing their opponent, since killing with a whip isn't exactly easy, save for getting really up close and personal and strangling them.
The one that I don't like in the OP's list is beastmaster under archer. If they're going to use axes then I think they should be under MRD and the corsair job should be under ARC... Since they use pistols, swords, and buffs.
Everything besides that little thing seems pretty plausible to me.
Side note, though:
Any pet job on this game is going to be incredibly overpowered if the player themselves can attack too. Monsters already hit harder than players do, so if a BST tames a monster, they now have a pet that hits HARDER than a player does, and they can still attack with their own weapon too.
To keep this from happening i hope SE makes it to where you have to earn different pets through quests, and can't tame them. Put it on a 5 minute cooldown skill to summon them or something. Then make them attack slow, to avoid being overpowered DD's. Or just make it to where the pet attacks every time the player does, but make it cost an increased amount of stamina for every action (Probably in the 50% range)
By Crevox 2011-05-22 15:36:57
The pets will either be weaker, or they'll be restricted through the MP system like Summoner was. I'm hoping for the latter.
And, with the new job system, it makes you wonder if they are even going to implement the classes as classes. We'll have to wait and see.
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Posts: 14,155
By Valefor.Slipispsycho 2011-05-22 16:04:05
Crevox said: The pets will either be weaker, or they'll be restricted through the MP system like Summoner was. I'm hoping for the latter.
And, with the new job system, it makes you wonder if they are even going to implement the classes as classes. We'll have to wait and see. I'm fairly certain there will be more classes introduced, as well as jobs to go with them..
People have been begging for new classes since beta or even earlier, and I just don't see jobs altering a class so much that it feels entirely new/unique.. -Hopefully- SE realizes this.
DoM
THM R20-30 Unlocks
*Time Mage/Red Mage - Haste, Quicken, Reflect, Stop, Demi, Refresh, Higher Tier Enfeeble
*Bard - Requiem, Etude, Ballad Buffing PT Debuffing Enemy, Some Form Of Healing Songs
*Arcanist/Necromancer - ? Umbral Based Summoner, Undead, Crowd Control, Damage Dealer
CNJ R20-30 Unlocks
*Priest/White Mage - Wall &/or Higher Tier Protect/Shell, Reraise, Higher Tier Cure, Esuna, Blink, Holy, Repose
*Wizard/Black Mage - Toad/Frog Weaker Mob Crowd Control, Higher Tier Sleep, Stun, Higher Tier Nuke, Higher Tier DoT, Good Ancient
*Summoner - ? Astral Based Summoner, Healing, Buffs & DeBuffs
DoW
ARC R20-30 Unlocks
*Muskateer - Pistols & Rifles
*Ranger/Hunter - Higher Tier Bows & Crossbows w/ Status Effect Ammo
*Beastmaster/Animist - Single Handed Axe, Shield, Tame or Charm
MRD R20-30 Unlocks
*Berserker/Warrior - 2 Handed Sword, 2 Handed Axe, 2 Handed Hammer or Club
*Dark Knight - 2 Handed Scythe, 2 Handed Sword, Clubs, Stun, DoT
*Pirate/Corsair - Pistols, Swords, Throwing Explosives, Chance Based Party Buffer
PUG R20-30 Unlocks
*Ninja - Tanto, Tonfa, Throwing Shuriken
(Maybe after seeing 11 players turn this into a tank SE will gear ninja more towards tanking)
*Thief - Knives, Daggers, Steal, Treasure, Sneak Attack
(Possibly NO Hate Control)
*Monk - Advanced Martial Arts For H2H & Bracers For Leg Attacks
GLA R20-30 Unlocks
*Palladin - Mace, Club, Sword, Shield, Curing, Better Physical & Magical Defense
*Flayer - Whip lol Honestly No Clue *5/21 Crowd Control Specialist AOE Draw In/Stun/Bind/Mute/Stop
*Fencer - Rapier, Sword, Status Effect Specialist, Parry
LNC R20-30 Unlocks
*Samurai - Nodachi, Katana, Polearm, Bow
(Possible Hate Control Job) Slashing
*Dragoon - Pet Dragon/Wyvern, Polearm, Spear, Jump
(Possible Hate Control Job) Piercing
*Stavesmen - Staff, Other?
(Possible Hate Control Job) Blunt
Was just sitting here thinking about the Job announcement & made this list for fun. I have high hopes for whatever they come up with. Getting rid of Physical lvl is fine by me, but I just really hope that I don't have to cap a certain Class before I can reach optimal status on any of my Jobs. If I do I'm hoping once you unlock and start leveing a job the matching Class levels along side it at a lower rate at least.
Making the game more challenging & jobs with more precise roles was a big + for me. Any thoughts?
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