|
How does fatigue actually work?
Server: Valefor
Game: FFXI
Posts: 14,155
By Valefor.Slipispsycho 2011-05-18 16:13:38
Okay, I was under the impression that it worked like so:
Spend 8 hours leveling on a job, and you hit fatigue, if you keep going EXP will slowly dwindle down to nothing over the next 7 hours. Then a week from when you first started EXPing on that particular job, it resets and you have the 8 full hours again.
Here's what happened with me: Spent 8+ hours leveling a job, hit fatigue, stopped messing around on it, went to other jobs and such, didn't mess around on it again til at least a week after I had first started messing around on it and fatigue was indeed gone.. But then after like 8-10 leves (couple hours at absolute max) it was back already.. So what the hell?
By Xeonerable 2011-05-18 16:33:44
From what I understand it slowly depreciates over time as you spend less time on the particular class. So if you hit fatigue and then don't touch that class for a while it slowly goes away.
It was mentioned by a mod on the "official" forum that yoshida wants to do away with it. thankfully lol
who knows when that will be though. :(
By Petori 2011-05-18 16:45:16
Fatigue hits when you get a certain amount of SP/XP (I can't remember the exact amount). It goes away once per week.
By CoruscinDalek 2011-05-18 17:04:03
The way I was led to believe, fatigue is calculated as 8 hours of average sp gain (God and SE alone knowing what "average" means). So if you're getting really good rate of sp, like with leve-link parties, you may hit it way faster than you anticipated.
EDIT:
Also, fatigue can depreciate slightly, but it takes a lot to reduce it. One of the figures (HEARSAY, so disregard if you know better) I've heard quoted is that you need to gain pretty close to 100k sp in other classes to lower your level of fatigue.
Server: Valefor
Game: FFXI
Posts: 14,155
By Valefor.Slipispsycho 2011-05-18 17:14:18
Ugh.. I can't wait til they get rid of this crap, I know it had good intentions, but in practice it's a disaster..
By Petori 2011-05-18 17:30:56
CoruscinDalek said: The way I was led to believe, fatigue is calculated as 8 hours of average sp gain (God and SE alone knowing what "average" means).
It may have been average at one time but they have tinkered with SP gain so much that people hit fatigue faster now.
By jmarkle 2011-05-18 17:44:43
The actual amount of SP accumulated to hit fatigue is 90K. Once you hit that 90k mark the SP's fatigue gauge will reset to 0 in 7 days, or (as already stated) will slowly decline the more you play different classes than the fatigued class.
Server: Valefor
Game: FFXI
Posts: 14,155
By Valefor.Slipispsycho 2011-05-18 17:47:43
Okay, now I'm not fatigued again.. I think my fatigue system is just borked.. In a matter of 2 days or less it's went from light fatigue, to not fatigue, to heavy fatigue and back to none..
Oh and it went back without really putting time in other classes this time..
By Crevox 2011-05-18 20:22:03
As you continue to play the same class, your fatigue increases.
Initially, you suffer a penalty of -10% SP gain. As you continue to play the class, you will eventually reach -20% SP, followed by -30%, -40%, and so on.
If you do play the class enough, you can get -100% SP gain, and it will actually turn red. Note that any SP that you are LOSING goes into your "surplus SP", which increases your "surplus rank." At -100% SP, any SP gain goes toward increasing your surplus rank.
It's commonly referred to as "rank 1 fatigue" (-10%), "rank 2 fatigue" (-20%), and so on. You cannot see your current fatigue rank or surplus rank. Surplus rank is a constantly rising "second rank" in addition to your class rank, that has no use at the moment. Fatigue rank completely resets after 7 days.
By Demo 2011-05-18 20:37:42
fatigue also resets every week exactly 1 week after you gain your 1st SP on that job for the week. when fatigued it will NOT disappear after the week is over unless you gain at least 1 SP then it turns white again.
By Yves 2011-05-18 23:14:49
Valefor.Slipispsycho said: Okay, now I'm not fatigued again.. I think my fatigue system is just borked.. In a matter of 2 days or less it's went from light fatigue, to not fatigue, to heavy fatigue and back to none..
Oh and it went back without really putting time in other classes this time..
This is because you gained 50k in a short time period. You will hit fatigue but if you take a short break it will void.
I might be off on the 50k but that it was what I noticed.
By Crevox 2011-05-19 01:00:14
Yves said: Valefor.Slipispsycho said: Okay, now I'm not fatigued again.. I think my fatigue system is just borked.. In a matter of 2 days or less it's went from light fatigue, to not fatigue, to heavy fatigue and back to none..
Oh and it went back without really putting time in other classes this time..
This is because you gained 50k in a short time period. You will hit fatigue but if you take a short break it will void.
I might be off on the 50k but that it was what I noticed.
There's some funky "post fatigue" that pops up if you start leveling again right after fatigue ends. It comes up sooner than usual, and is only a -10% penalty. It goes away by the end of the day or after a while. Don't know what it is or why it pops up.
Server: Valefor
Game: FFXI
Posts: 14,155
By Valefor.Slipispsycho 2011-05-19 01:03:06
Seriously, I hope they get rid of this ***soon -.-;;
By Crevox 2011-05-19 01:07:05
Valefor.Slipispsycho said: Seriously, I hope they get rid of this ***soon -.-;;
Probably not until the game picks up (like subscription and such). They need to limit the leveling right now.
Server: Valefor
Game: FFXI
Posts: 14,155
By Valefor.Slipispsycho 2011-05-19 01:15:23
Like I said, I understand the intentions behind it, but it's a horrible mess.. They should have removed it long ago, it actually is getting in the way of my enjoyment, because the only job I have I can play with my wife on is Gladiator, and it's been stuck in a constant on and off again period of fatigue for the past few days now..
Besides, the intention is gone now, it was to keep hardcore players from shooting out in front of the casual players... That's no longer an issue.. Even a casual now has high leveled jobs, and hardcore players like me (when I actually play) have multiple jobs above the halfway point (all reached halfway point before I quit, which was only after a couple months tops) or already have 50(s).
It no longer serves any function (especially with all the tweaks to SP/EXP), because the casuals have fallen behind, and most of the hardcore players, have kept on it. At best it should have only been a factor for the first few months, just to keep the money hungry grinders (like I was) from getting way ahead and monopolizing on the markets, but that's no longer an issue.. Fatigue should no longer be an issue either.
As it stands now, without any additional content to draw people in, letting people shoot ahead and do whatever they want isn't going to affect subscriptions anyways.. At this point, holding people back is only resulting in overall negative views.. Few even understand why they did it, most just think it's completely ridiculous..
By Crevox 2011-05-19 04:28:36
Quote: Besides, the intention is gone now, it was to keep hardcore players from shooting out in front of the casual players.
The intention to keep people from leveling too fast. This still holds true, even now.
Quote: It no longer serves any function
It keeps people from getting 50 in all jobs so easily. People are going to get high level jobs, get sick of the game, and quit. It's holding people, giving them something to do, until they fix the game and get things going. It would be silly if the game finally got content and fixed up and everyone is already R50 in every class. Leveling is already kind of too fast as it is.
Quote: letting people shoot ahead and do whatever they want isn't going to affect subscriptions anyways.
It will. People are going to get sick of the game if they have nothing to do. The game is working on getting fixed... and it's STILL ONLINE, for free. They need to hold back people somehow. Removing fatigue while the game is free... probably will not happen.
I really hope they don't remove fatigue quite yet. It's serving a VERY important purpose and needs to stick for now.
Server: Valefor
Game: FFXI
Posts: 14,155
By Valefor.Slipispsycho 2011-05-19 04:45:35
All it's doing is holding people back, and the reasoning is gone.. You say it's to keep people from just power leveling and grinding all their jobs to 50, and I say it was to keep the level gaps minimal at all.. And if I dig hard enough I could probably find where the execs said exactly that, word for word. Once people start dinging 50, it loses it's use. The idea was to keep the level gap minimal, so not only can those with lots of time/gil on their hands NOT straight power level a craft and dominate/monopolize the market, but also so there is plenty of people around trying to do the same thing you are (in this case, get from level 20 to 30, from 30 to 40, etc) instead of turning into something like CoP where it takes a very large, or a very dedicated LS, or hours and hours of shouting, or forums to coordinate and gather together a group of people with a common goal..
It serves no use, even Yoshi wants it gone.. Nice try/noble idea, but both have a way of backfiring on you, the fatigue system isn't exempt from that.. Their reasoning is even completely backwards, casuals will never be the ones support this game when in it comes to sub fees, it will be the hardcore players who do.. You piss them off, you lose the largest portion of your sub fees.. The system was designed to make them feel more important, or that they don't have to spend the majority of their free time on the game to keep up with everyone else, but who the hell wants to be held back to cater to casuals? No one.. The system of 'if they don't want to play, it's their loss' has always worked before, FFXIV tried to be something different, and break away.. But it won't be different.. It will be the same, as many games after it will be..
It will take something absolutely astounding and extraordinary to break the cast of the mold on what works in MMOs, they can be tweaked, some portions can be malformed to such an extent they're not even recognizable, but in reality when someone picks up a new MMO, it's usually because it improved on certain aspects.. You start changing up the meaning of what an MMO is, and you had damned well better be able to support the changes you're pushing, if you can't, either fall in line with the rest, or die on the line.
By Crevox 2011-05-19 05:00:36
You seem to have the wrong idea of why the fatigue system was implemented, and are not looking at it from SE's point of view.
The fatigue system has had one goal from the beginning: keep people from leveling too fast. It has done that from the beginning, and it continues to do that now. People are already getting too many 50 classes. If they removed it RIGHT NOW, can you even imagine how much that will skyrocket? Globally increasing leveling speed will surely help the "casuals", but it will make hardcores go berserk.
The solution is to remove fatigue and tweak the leveling speeds through other means, such as solo and party play and other things. They intend to do exactly that. But, they cannot simply remove fatigue without doing those things first, and would be even more silly to remove it while the game is free and everyone is just leveling and doing nothing else.
Bahamut.Ayina
Server: Bahamut
Game: FFXI
Posts: 58
By Bahamut.Ayina 2011-05-19 05:04:23
Basically Allowed 150k exp per week per class. all it does is make you move to another job and level that and the end you will Still get all jobs max level far before the casual player probably gets 1 or 2.
Edit: my understanding is once you get 80k you hit the 1st Wall which you will get 10% reduction then every 10k after that Equals another 10% reduction maxing out at 150k. starts when you get your 1st exp/sp on that job and resets after 7 days.
Server: Valefor
Game: FFXI
Posts: 14,155
By Valefor.Slipispsycho 2011-05-19 05:15:14
Yes, we agree on one point, but beyond that our opinions (not sure of yours, but mine are based on stalking every bit of information coming out on XIV since about June of 2010) differ. You think it's just there as a general 'keep out' barrier for the hardcore players, and that everyone should be on even playing field. I on the other hand, think it was implemented to slow the progression of players in the beginning. My point centralizes on the fact that now that everyone is no longer on equal ground, that it serves no purpose other than as an aggravation.
I've also never said I think they should remove it right now, I just expressed my anticipation for it's removal. It is obviously not a well thought out system, and SP/EXP gain has vastly changed since the days of it's implementation. I picked up GLA, after not playing for months, and then coming back only to do crafting leves and leves on my MRD, and I hit fatigue within a few hours. That's a huge problem.. That simply shouldn't happen..
Take me for instance, I'm leveling GLA with my wife, it's not even anything I've ever touched before that day aside from getting ALL battle/magic classes to 10 (never quite made it, just in case anyone checks my character profile <.< it was a last ditch effort to find something to do in the game before I quit) yet in just a few hours of gameplay, it became pointless to even try and level it anymore..
If you want to encourage 'equal leveling' you don't penalize what will eventually become the core of your customers, you give bonuses to those who don't play all that much, to help them catch up.. It's in the way it's presented that makes the most difference. People are eager to play when there are bonuses to be had, people are put off when a game is telling them they're being penalized.
All that said, I'm perfectly willing to agree to disagree.
Bahamut.Ayina
Server: Bahamut
Game: FFXI
Posts: 58
By Bahamut.Ayina 2011-05-19 05:15:23
Server: Fairy
Game: FFXI
Posts: 57
By Fairy.Cailleach 2011-05-19 09:08:58
Ok so in my experience you hit fatigue after about 90k sp. Since my group avaverages 120k sp a reset we are always in surplus. This will reset a week after it is hit allowing you to gain another 90k out of surplus before it comes back.
There are different tiers of surplus each giving you -10% each. What comes into play here is playing different jobs. By leveling another job you can lower the tiers of surplus but I haven't actually seen it make surplus go away before the week is up.
One odd thing is there is sometimes a "fake reset" which will give you 30k out of surplus randomly before surplus comes back. This will happen before your week of surplus is up.
Server: Valefor
Game: FFXI
Posts: 14,155
By Valefor.Slipispsycho 2011-05-19 23:38:53
Okay what the hell is surplus? I keep seeing people talking about 'getting it back', so what the hell? I thought surplus was just SE's way of saying "Hey, stop leveling, you're losing exp"... I thought surplus was just the name for the EXP you're losing by continuing in fatigue.. But every time someone talks about gaining exp from surplus or out of surplus it makes me wonder what the hell..
Bahamut.Ayina
Server: Bahamut
Game: FFXI
Posts: 58
By Bahamut.Ayina 2011-05-19 23:45:40
Valefor.Slipispsycho said: Okay what the hell is surplus? I keep seeing people talking about 'getting it back', so what the hell? I thought surplus was just SE's way of saying "Hey, stop leveling, you're losing exp"... I thought surplus was just the name for the EXP you're losing by continuing in fatigue.. But every time someone talks about gaining exp from surplus or out of surplus it makes me wonder what the hell..
Yes Surplus is when you enter the start of fatigue at 80k exp and start losing 10% each 10k exp up to 150k. when you are in fatigue and you log off or play another job, your fatigue starts going back down slowly.
Edit: Unless you only level 1 job every time you play and do nothing but exp you will most likely never hit full Fatigue though
By Crevox 2011-05-20 01:42:28
Bahamut.Ayina said: Valefor.Slipispsycho said: Okay what the hell is surplus? I keep seeing people talking about 'getting it back', so what the hell? I thought surplus was just SE's way of saying "Hey, stop leveling, you're losing exp"... I thought surplus was just the name for the EXP you're losing by continuing in fatigue.. But every time someone talks about gaining exp from surplus or out of surplus it makes me wonder what the hell..
Yes Surplus is when you enter the start of fatigue at 80k exp and start losing 10% each 10k exp up to 150k. when you are in fatigue and you log off or play another job, your fatigue starts going back down slowly.
Edit: Unless you only level 1 job every time you play and do nothing but exp you will most likely never hit full Fatigue though
This is wrong. You don't lose an additional 10% per 10k. It's a much larger number than that, definitely.
By Yves 2011-05-20 09:18:39
Won't matter much longer. If things go as planned, surplus is gone. Read ahead.
Link.
By Xeonerable 2011-05-20 11:14:23
Yves said: Won't matter much longer. If things go as planned, surplus is gone. Read ahead.
Link.
"Final examination for the abolition of surplus values"
woot
By Crevox 2011-05-20 14:24:34
Yves said: Won't matter much longer. If things go as planned, surplus is gone. Read ahead.
Link.
Xeonerable said: Yves said: Won't matter much longer. If things go as planned, surplus is gone. Read ahead.
Link.
"Final examination for the abolition of surplus values"
woot
Nothing new, he already said he was removing it.
Server: Valefor
Game: FFXI
Posts: 14,155
By Valefor.Slipispsycho 2011-05-20 17:28:02
Yves said: Won't matter much longer. If things go as planned, surplus is gone. Read ahead.
Link.WTF is Materia crafting? Are they seriously fixing to port an idea from FF7? And I bet this is what those Deaspected Crystals are going to be used for.
And uhh....
Quote: Mount system (name tentative)
Examination of mount system (including chocobos) If it says including chocobos, that means it's not the only thing we'll be mounting/riding.. So what the hell exactly are we going to be mounting? It's right there by where it's talking about Ifrit.. Are we going to get to ride on a Summons? <_<;;;
Okay, I was under the impression that it worked like so:
Spend 8 hours leveling on a job, and you hit fatigue, if you keep going EXP will slowly dwindle down to nothing over the next 7 hours. Then a week from when you first started EXPing on that particular job, it resets and you have the 8 full hours again.
Here's what happened with me: Spent 8+ hours leveling a job, hit fatigue, stopped messing around on it, went to other jobs and such, didn't mess around on it again til at least a week after I had first started messing around on it and fatigue was indeed gone.. But then after like 8-10 leves (couple hours at absolute max) it was back already.. So what the hell?
|
|