Anything Nice For BLM In The Update? |
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Anything Nice for BLM in the update?
Sylph.Xolo
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Title says it all, and i am to lazy to skim through dats ;)
there was something there.... i guess you should look
Random stuff from another thread:
Leviathan.Angelskiss
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Hyksos Robe +1
Body DEF:47 INT+13 CHR+13 Enhancing magic skill +11 Elemental magic skill +11 Summoning magic skill +11 Set: Magic Accuracy+5 Lv90 WHM BLM RDM BRD SMN PUP SCH Anhur Robe Rare Exclusive Body DEF:48 INT+14 CHR+14 Enhancing magic skill +12 Elemental magic skill +12 Summoning magic skill +12 Enhances "Fast Cast" effect Sphere: "Magic Atk. Bonus"+5 Set: Magic Accuracy+5 Lv90 WHM BLM RDM BRD SMN PUP SCH <3 <3 in no way are these bad pieces Archon Cape Rare Exclusive Back DEF:17 Occasionally annuls severe physical damage taken Dark weather: Accuracy+13 Attack+13 Lv90 All Jobs This would be an interesting test on what the classify as "severe" and the neck piece with PDT-4 is already out done by twilight neck =/ Leviathan.Angelskiss said: Archon Cape Rare Exclusive Back DEF:17 Occasionally annuls severe physical damage taken Dark weather: Accuracy+13 Attack+13 Lv90 All Jobs I'm percieving this as a migawari sort of effect Leviathan.Angelskiss
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Unicorn.Leoheart said: Leviathan.Angelskiss said: Archon Cape Rare Exclusive Back DEF:17 Occasionally annuls severe physical damage taken Dark weather: Accuracy+13 Attack+13 Lv90 All Jobs I'm percieving this as a migawari sort of effect lots of macro pieces. a decent nuking belt/neck, and a new ring for nukes. lots of stuff for enfeebling/dark magic sets. gonna be real busy ._.
Sylph.Xolo
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Archon Cape looks quite interesting, might replace umbra if it annuls more than say 300 and if it procs an ok amount
Leviathan.Angelskiss
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Ragnarok.Hevans said: lots of macro pieces. a decent nuking belt/neck, and a new ring for nukes. lots of stuff for enfeebling/dark magic sets. gonna be real busy ._. Agreed..so much situational crap as if we didnt have limited spots to begin with.. WOULD LOVE a nice copy of a BLM spellcast that has the +1 and +2 gears and the rules for the twilight cape and zodiac rings obis already written in if anyone has a good one PLZ <3 Leviathan.Angelskiss said: WOULD LOVE a nice copy of a BLM spellcast that has the +1 and +2 gears and the rules for the twilight cape and zodiac rings obis already written in if anyone has a good one PLZ <3 Plug in your gear and it'll be good to go. Make sure you have BLMAFPants variable set to 1, I cheated and just tagged the ring in there. Offline
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Leviathan.Angelskiss said: Hyksos Robe +1 Body DEF:47 INT+13 CHR+13 Enhancing magic skill +11 Elemental magic skill +11 Summoning magic skill +11 Set: Magic Accuracy+5 Lv90 WHM BLM RDM BRD SMN PUP SCH Anhur Robe Rare Exclusive Body DEF:48 INT+14 CHR+14 Enhancing magic skill +12 Elemental magic skill +12 Summoning magic skill +12 Enhances "Fast Cast" effect Sphere: "Magic Atk. Bonus"+5 Set: Magic Accuracy+5 Lv90 WHM BLM RDM BRD SMN PUP SCH <3 <3 in no way are these bad pieces Archon Cape Rare Exclusive Back DEF:17 Occasionally annuls severe physical damage taken Dark weather: Accuracy+13 Attack+13 Lv90 All Jobs This would be an interesting test on what the classify as "severe" and the neck piece with PDT-4 is already out done by twilight neck =/ Silly question but where did yo uget this information? ^^ Zeyphr said: Silly question but where did yo uget this information? ^^ http://www.ffxiah.com/forum/topic/21433/9th-of-may-2011-dat-mine/ Leviathan.Angelskiss
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Sylph.Hitetsu said: Leviathan.Angelskiss said: WOULD LOVE a nice copy of a BLM spellcast that has the +1 and +2 gears and the rules for the twilight cape and zodiac rings obis already written in if anyone has a good one PLZ <3 Plug in your gear and it'll be good to go. Make sure you have BLMAFPants variable set to 1, I cheated and just tagged the ring in there. Also Zeyphr see earlier inthis thread ( i will imagine they got the info from BlueGartr) Leviathan.Angelskiss
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Hit, is this your spellcast?
Yeah, I remade the one I was originally using (Aikar's) because I'd added so much and taken so much out, it was just a mess.
EDIT: I'll probably be around for a couple more hours, anything past that and I can't guarantee though =P Unless I'm overlooking things, we're still stuck with Bugard +1. And a lot of this gear is nice, but there's still better options out there.
Leviathan.Angelskiss
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Ok so question- I have the +2 staves for curing, ice, thunder, wind (working on the others) for elemental dmg+ ..obviously I would use a regular staff for repose banish etc (how do u filter those in?)
Leviathan.Angelskiss said: Ok so question- I have the +2 staves for curing, ice, thunder, wind (working on the others) for elemental dmg+ ..obviously I would use a regular staff for repose banish etc (how do u filter those in?) Leviathan.Angelskiss
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Asura.Xenophire said: Unless I'm overlooking things, we're still stuck with Bugard +1. And a lot of this gear is nice, but there's still better options out there. You have macero, elementa, vivid,vivid+1, and wise straps :O if i'm not mistaken there was a grip with regen/latent: refresh. i personally don't like regen stuff cause i don't use spellcast and i hate having to proc my sorc ring everytime i nuke.
Leviathan.Angelskiss said: Asura.Xenophire said: Unless I'm overlooking things, we're still stuck with Bugard +1. And a lot of this gear is nice, but there's still better options out there. You have macero, elementa, vivid,vivid+1, and wise straps :O Grip with more INT or MAB: (Yes, please.) I went around that by making a different set of variables and naming the spells (for my WHM one at least).
In your variables, add: <var name="DMGLightStaff">Apollo's Staff</var> <!--Staff used for light based "nukes" --> Then I made another set (though I already had it >_> so I just put it in there) <set name="Nuke"> <main>$DMGLightStaff</main> </set> Then in the rules, I tagged: <if Spell="Holy*|Banish*"> <equip when="midcast" set="Nuke" /> </if> When I stop being lazy with my BLM staves, I'll need a whole lot more variables and rules, so it'll get updated piece by piece. If you needed any specific help beforehand though, I'll gladly do what I can =) EDIT: Alternatively, Xenophire's solution may be faster XD Sylph.Xolo
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Doesnt Hitetsu's Spellcast have a set for Devine?, I also use Hitetsu's :D.
Cant remember off the top of my head if it was in it though. If it doesnt im sure Hitetsu could just add that in for you, just have to put your apollo's in that set instead and Surya in your cure set edit: Hitetsu to fast, and much better explanation :D Leviathan.Angelskiss
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Asura.Xenophire said: At this point in the game there is little to no use for Elemental Skill. Unless you're an Abyssea burned BLM. Lol. Grip with more INT or MAB: (Yes, please.) At this point, however I DID say every strap was situational :O and we have NO idea what SE has in store for us :) And I soloed BLM to 75 like 6 years ago *gogo pets, nothing makes me rage more then an abyssea burned blm gimp -.-; I myself would like to know the results of bugard +1 vs Wise (thats magic crit hit i believe) Or the vivid +1 which is int+1 and enhances fast cast ~ @ Hit - thanks I WILL be asking for much help I am sure throughout the day because as spell cast goes, I keep breaking them , idk my rules get buggered up or whatever :P Oh wait, there's something I forgot in that spellcast XD It uses an includes file, you can get the whole set (spellcast + include) here~ Make sure you copy the "Includes" folder to: Windower/Plugins/Spellcast folder.
It should contain a file called moon.xml, which is needed to work out Artemis' Medal moon phases Leviathan.Angelskiss
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can i do this b4 update..like it wont break spellcast will it? lol
Don't see why it would, I've never had any major issues with it at least =)
Leviathan.Angelskiss
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Sylph.Hitetsu said: Don't see why it would, I've never had any major issues with it at least =) |
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