Crafting And Character Resistance

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Crafting and character Resistance
 Leviathan.Mabon
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By Leviathan.Mabon 2009-03-25 19:36:58
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Maidak said:
Ok, so we all know the hypothesis of new moon + direction = HQ items but what about your charaters resistance build i was wondering if anyone has tested this out and if so would u want + resistance to the element corrisponding to your crystal or - resistance and to top it off what about the opposite of your crystal would u want + or - for that? like example: dark crystal + or - light resistance or + or - dark resistance.


Mr. Madison, what you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.
 Seraph.Kyaaadaa
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By Seraph.Kyaaadaa 2009-03-25 19:55:53
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So I have done thousands of synths on various moon phases, days and directions, and the survey says... "You're upset, just go with what you feel." Count your blessings when you HQ Divine Lumber, curse your gods when you break a Dusk Gloves, and get over it when you NQ cursed gear. There will always be more materials, always be a market for crafted items, and SE runs off so many random number generators, that IF there was a very large amount of modifiers to be taken into account, you'd still be a victim of random numbers pulled from a hat.

Although I do think there should be a little more player control over HQ's since I did some crafting in EQ2, I like their system.
 Garuda.Wooooodum
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By Garuda.Wooooodum 2009-03-25 21:14:26
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We could go so far as to say that the exact co-ordinates of the sixth Wild Rabbit on the widescan list when stood at (E-4) in West Ronfaure is the determining factor in what the outcome of our synthesis is. Since we can't prove this to be false, we have to assume that there could be a sliver of truth behind it.

The crafting system is probably nowhere near as complex as people make it. The majority of enigma and mystery surrounding the mechanics of skill ups, high qualities and failures are user made and have been developed as a stereotypical placebo to increase or decrease our level of comfort when crafting.

It's like when there's a room of people and somebody mentions there's a bit of a cold virus going round. Despite the fact moments before that was mentioned everyone felt fine, there's always one or two people who turn around and say "Actually, I feel a bit heady now that you mention it". When our minds have become aware of something that could or might happen, sometimes it feels like it's already happening just because you know it might.

Treasure Hunter is no different. It's nickname, "Placebo Hunter", is aptly given; there is no way we can prove or disprove the existence of Treasure Hunter. You could run tens of millions of tests on Treasure Hunter and the crafting system and have landslide results; until a developer tells you exactly how they coded these, you can't prove anything.

Just remember that you could flip a coin ten million times and get ten million heads. Probability suggests it's next to impossible; but so long as it could be heads every throw, it could happen.

So what I'm saying is, stop over thinking. Theories and enigmas are brilliant to think about and discuss on forums, but they're useless. No matter how much testing we do, we'll never know how crafting or treasure hunter works.

And to the obvious troll, Mabon:

Mabon said:
Mr. Madison, what you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.


I ask you; can you prove he's wrong?
 Asura.Zekky
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By Asura.Zekky 2009-03-25 21:18:54
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Yeah. It's called SE admitting that there is no such thing as direction, weather or anything but direct synthing skill and/or moghancement that influences a craft. <.<;
 Ragnarok.Psyence
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By Ragnarok.Psyence 2009-03-25 21:32:53
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Frobeus said:
Raikan said:
Frobeus said:
I think it was a couple months ago that one of the Mod's posted on how difficult it would be for the Dev team to make crafting even 1/3 as detailed as people think it is.


I'm willing to bet that they could have unintentionally coded this in without ever realizing it.


That's like vomiting on some paper and the result was the Mona Lisa. Impossible? NO. Likely? Not so much.


You missed the sarcasm. It was directed towards SE's programmers. Or were you only adding to it? If so, sorry for missing it even more. o_O
 Kujata.Maidak
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By Kujata.Maidak 2009-03-26 00:22:06
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http://www.ffxiah.com/screenshots.php?id=13973 that is just one of many -1's i've made with all my theories after i realized i'm -36 dark resistance i took it off added 30 and added 30 light and out of 10 i ended up synthing 3 -1 gauntlets and out of 10 legs 2 cursed cuisses -1
and i average most the time 1/10 so ppl in here with a craft below 60 gtfo, but i have 3 lv 100 crafts. and to be honest if adding resistance to your character is just that complicated in crafting i'm sorry but sir, you are HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE.
and besides why would SE put resistance on the crafting gear?
 Kujata.Maidak
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By Kujata.Maidak 2009-03-26 00:24:35
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Hypnotizd said:
If you click the OK button to craft when you are in a Waxing Crescent moon, facing NE during lightsday and the vanadiel minute is a double digit (11, 22, etc) you produce more HQ!

I know because I went 1/1 on HQ Selbina Butter using this method.


and obviously this guy never got to far in crafting
 Odin.Blazza
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By Odin.Blazza 2009-03-26 01:46:31
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Wooooodum said:
OP needs more full stops, I nearly suffocated reading that post.

It's so cute that you read out loud.
 Garuda.Hypnotizd
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By Garuda.Hypnotizd 2009-03-26 02:25:59
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Maidak said:
Hypnotizd said:
If you click the OK button to craft when you are in a Waxing Crescent moon, facing NE during lightsday and the vanadiel minute is a double digit (11, 22, etc) you produce more HQ!

I know because I went 1/1 on HQ Selbina Butter using this method.


and obviously this guy never got to far in crafting

1) Click my profile... 100 craft (actually 100+5)
2) Obvious sarcasm is obvious.
 Seraph.Kyaaadaa
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By Seraph.Kyaaadaa 2009-03-26 02:34:43
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Hypnotizd said:
1) Click my profile... 100 craft (actually 100+5)
2) Obvious sarcasm is obvious.


Common sense... isn't.
 Kujata.Gooby
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By Kujata.Gooby 2009-03-30 22:38:09
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Maidak said:
Ok, so we all know the hypothesis of new moon + direction = HQ items but what about your charaters resistance build i was wondering if anyone has tested this out and if so would u want + resistance to the element corrisponding to your crystal or - resistance and to top it off what about the opposite of your crystal would u want + or - for that? like example: dark crystal + or - light resistance or + or - dark resistance.


I always wondered if that were the case. I know there's lots of "rituals" for HQing. All I know is I definitely HQ more on lightsday than any other but never tested any of these other theories people throw around.

I won't lie... I actually thought of putting on my PLD fire resist setup when crafting just cause my Blacksmith gear had +fire on it (primary synth crystal for smithing).
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