Ok Crafting Directions Confusion |
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Ok crafting directions confusion
We need to ask Luciola to solve this.
Damn, there's a name I haven't heard in a while.
I NEVER face west when I'm using my craft.
Cerberus.Tidis said: » I wouldn't say it's all placebo, compass direction is highly debatable yes but like I said about a year ago when I made this thread someone looked into it with a sample size of about 300 and found results favouring moonphase and current day affecting the rate of HQs. Honestly I wish I could a) find this study and b) I wish it had a bigger sample just to make the results more reliable. This is placebo, period. You can test over a 2M synth sample size, you can use your whole life in crafting as a sample size, you will never find any impact by anything mentioned in these fairy tales. I hope it was clear enough this time. Waste your time on something more productive for you and if you feel like it, the community. Aurilius said: » Unless you believe that synergy does not follow the crafting rules. It doesn't. No level break items, skillups of more than 0.1 after 60, HQ tiers not applying (like 51+, 31+, etc.), impossible to lose mats, and more. It's a whole new system. That said, the data link to the wand stuff from 2004 is an interesting read. I don't know enough about statistics to know if the number of samples shown has a high confidence rate (statistical term) though. I mean, given day, moon and pointing direction, how many trials are needed to hit like a 90% confidence rate? Let people craft how they want to craft, I personally like the idea of facing a certain direction and being affected by an element. It gives some mystery to this game rather than "if you cant prove it it doesn't exist".
If you think its complete BS that's fine, but if others want to believe it there shouldn't be any issue with it. People can craft however they want, it would be stupid to tell them not to do it. But it would be even more stupid to tell them that they are correct when they are obviously not.
Eh.. I've been doing the directional stuff all this long. Whether true or not it doesn't cost you too much time turning to certain direction.
The cost for believing it is not expensive. Even if it's not true, you lose ... what? 1-2 seconds for crafting a lot of batch at 1 go. Sure is rationalizing in here.
You cant rationalize what you can't prove or disprove.
I'm all for what ever the truth is, but all I ever find on it is Yes this works or no it doesn't work. So its best to just leave it up for people to thing what they want. I for one notice a trend of a stack or two extra on full moon and correct direction. That doesn't mean I am right though. You can demonstrate with reasonable certainty whether or not any given factor affects HQ rates, same as any of the other pseudorandom game mechanics we've tested to death. If you've got credible and significant evidence that such a factor matters, by all means support your assertion.
Asura.Vrytreya said: » Eh.. I've been doing the directional stuff all this long. Whether true or not it doesn't cost you too much time turning to certain direction. The cost for believing it is not expensive. Even if it's not true, you lose ... what? 1-2 seconds for crafting a lot of batch at 1 go. Please do not tell me that you simply have faith in directional crafting. What I am saying is that you have a bunch of people here currently argueing factors with little or no evidence to be able to conclude a significant closing arguement, including myself. While I am in favor of it I won't tell someone that it is the correct way. I just explain the trend that I notice.
Siren.Kalilla said: » Let people craft how they want to craft, I personally like the idea of facing a certain direction and being affected by an element. It gives some mystery to this game rather than "if you cant prove it it doesn't exist". If you think its complete BS that's fine, but if others want to believe it there shouldn't be any issue with it. ![]() Sorry, had to do it. XD Valefor.Philemon said: » Asura.Vrytreya said: » Eh.. I've been doing the directional stuff all this long. Whether true or not it doesn't cost you too much time turning to certain direction. The cost for believing it is not expensive. Even if it's not true, you lose ... what? 1-2 seconds for crafting a lot of batch at 1 go. Please do not tell me that you simply have faith in directional crafting. 2. I don't know. Then you're making an assertion that I believe something strongly that it's bad for me to follow that or not able to reach a conclusive true or false. If it's true then good. If it's not then it's fine too. Either way, I couldn't notice the difference and it didn't cost me much to perform the slower one. If it indeed has the opposite effect, then it is not the task of the person believing otherwise to prove. If it indeed has a noticeable opposite effect, I will stop. If you want to assert there is no such thing, then you will fall to this proving of non-existence fallacy. ITT: making up fallacies
Reason dictates that what you're doing is ineffective. It's up to you to provide evidence to the contrary. That's not to say that you have to stop doing what you're doing, but pretending that it isn't an illogical decision is just silliness. Cerberus.Tidis said: » Not to say i'm confused, i'm very much a follower of what I assumed is the standard belief with crafting results (eg with a fire crystal face NW for NQ and W for HQ). However today I was speaking with someone who believed the following chart: Here. Now this occured because we were talking on vent and someone asked which way he was meant to face for HQs so the arguing started so I'd like to open it to you guys to set the record straight because basically neither side would budge in their belief of how it worked. Protip: both maps are based on absolutely no data
i do remember a npc ( think elvaan in sandy) that shows you some crazy map of the sky with elements and ***, i thought thats where all this came from
I'm normally against the "I can play how I want, screw efficiency" mentality, but honestly in this situation being so adamantly against directional crafting is kinda silly. Yes, directional crafting is not supported.
The chances that the direction is "right" is the same that it is "wrong" if direction matters, if it doesn't matter we assume they are all even. Equal expected returns for either case. So its really the ~2 seconds every time you sit down for a batch of crafting. 99.9999999999999999% of spiders that live anywhere close enough to get into my appartment are completely harmless to me and the ones that aren't are easilly distinguishable, but I still take the time to squish them. I even take the time to find something so that i'm not squishing them with my bare hand, AND slowly squish them so I know they dont get away. I just wasted 25seconds, but it made me feel better. Posting this took probably 5 minutes. No one lives a perfectly logical, perfectly efficient life. If someone comes in saying "DIRECTIONAL CRAFTING IS BETTER!", you tell them it isn't. If someone says "I don't care if its better or not, it makes me feel better", who cares. Odin.Sawtelle said: » I'm normally against the "I can play how I want, screw efficiency" mentality, but honestly in this situation being so adamantly against directional crafting is kinda silly. Yes, directional crafting is not supported. The chances that the direction is "right" is the same that it is "wrong" if direction matters, if it doesn't matter we assume they are all even. Equal expected returns for either case. So its really the ~2 seconds every time you sit down for a batch of crafting. 99.9999999999999999% of spiders that live anywhere close enough to get into my appartment are completely harmless to me and the ones that aren't are easilly distinguishable, but I still take the time to squish them. I even take the time to find something so that i'm not squishing them with my bare hand, AND slowly squish them so I know they dont get away. I just wasted 25seconds, but it made me feel better. Posting this took probably 5 minutes. No one lives a perfectly logical, perfectly efficient life. If someone comes in saying "DIRECTIONAL CRAFTING IS BETTER!", you tell them it isn't. If someone says "I don't care if its better or not, it makes me feel better", who cares. You do realize you're advocating that one not nitpick another's assertion by nitpicking another's assertion, correct?
Odin.Sawtelle said: » The chances that the direction is "right" is the same that it is "wrong" if direction matters That's now it works, sorry. Just because there are multiple possibilities does not mean that they are on even footing by default. There has never been data to support directional influences in crafting, therefor the reasonable position to take is that there is no influence. It is less likely that directions influence crafting. Be careful. Not advocating for and advocating for not is completely 2 different stands. And all I see is the latter.
Fenrir.Minjo said: » You do realize you're advocating that one not nitpick another's assertion by nitpicking another's assertion, correct? Odin.Sawtelle said: » The chances that the direction is "right" is the same that it is "wrong" if direction matters That's now it works, sorry. Just because there are multiple possibilities does not mean that they are on even footing by default. There has never been data to support directional influences in crafting, therefor the reasonable position to take is that there is no influence. It is less likely that directions influence crafting. I said that the probablity the direction one choses to face is right given that directions matter=the probability that the probability you choose to face is wrong given that directions matter. I never equated the probability that directions mattered vs. directions didn't matter. Odin.Sawtelle said: » The chances that the direction is "right" is the same that it is "wrong" if direction matters, if it doesn't matter we assume they are all even. Equal expected returns for either case. So its really the ~2 seconds every time you sit down for a batch of crafting. Actually, even if you're only taking the 8 main directions into account, you're 7 times more likely to be wrong than right. The human mind is more likely to remember successes than failures. When someone performs their ritual and the result comes up how they expected, the mind says "Aha! I was rewarded because my ritual!" but meets a negative result with "Oh, well that was just bad luck!" "People will believe anything as long as they want it to be true, or fear it is." I've seen both desire and fear being used as excuses to adhere to direction synths in this thread alone. Odin.Sawtelle said: » Fenrir.Minjo said: » You do realize you're advocating that one not nitpick another's assertion by nitpicking another's assertion, correct? Odin.Sawtelle said: » The chances that the direction is "right" is the same that it is "wrong" if direction matters That's now it works, sorry. Just because there are multiple possibilities does not mean that they are on even footing by default. There has never been data to support directional influences in crafting, therefor the reasonable position to take is that there is no influence. It is less likely that directions influence crafting. I said that the probablity the direction one choses to face is right given that directions matter=the probability that the probability you choose to face is wrong given that directions matter. I never equated the probability that directions mattered vs. directions didn't matter. You're correct; I misread your post. As the person above me noted, however, you're still incredibly wrong. Asura.Mari said: » Odin.Sawtelle said: » The chances that the direction is "right" is the same that it is "wrong" if direction matters, if it doesn't matter we assume they are all even. Equal expected returns for either case. So its really the ~2 seconds every time you sit down for a batch of crafting. Actually, even if you're only taking the 8 main directions into account, you're 7 times more likely to be wrong than right. Otherwise you can't decide which one is right which one is wrong. Quote: The human mind is more likely to remember successes than failures. When someone performs their ritual and the result comes up how they expected, the mind says "Aha! I was rewarded because my ritual!" but meets a negative result with "Oh, well that was just bad luck!" "People will believe anything as long as they want it to be true, or fear it is." I've seen both desire and fear being used as excuses to adhere to direction synths in this thread alone. How badly is it for "believing directional synth is correct" to be wrong. I say 1-2 seconds if the effect of directional synth is in-existent. It's not a high price to pay, if it doesn't exist so be it. goodbye my 1-2 seconds. If it does have an opposite effect. Then, isn't our ignorance is a dangerous one to tell that directional synth to be non-existent? 1)
The person above be is taking in to account that 1 direction is right and 7 are wrong. since we have no basis that the direction we choose to craft is right, we have a 1/8th chance the direction we assign as "helpful" is right. If you dont change directions, you have 1/8th chance that the direction you happen to face is right. Both have expected returns of 1/8th crafts being helpful. and 7 being not helpful. 2) since I'm assuming this will also be called out: assuming all directions equal, and thus all will be given "helpful status" 8times you run up and chose a direction: 8 times it's a helpful direction. 8times you run up and stand a random direction: 8 times you stand a helpful direction. I wish I had noticed Nightfyre having cleaned house of this tripe a page ago.
Fenrir.Nightfyre said: » As I said, the core issue is the same: superstitions as a whole are symptomatic of a disadvantageous belief system. It's a lifestyle choice that extends into how you approach gameplay. The game itself is trivial, the psychology behind your choice is not. Read it, absorb it, and stop yelping about absolutely nothing. |
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