Random Thoughts.....What Are You Thinking? |
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Random Thoughts.....What are you thinking?
I think the biggest reason people find Souls games difficult is because we've had so many easy games the last decade or so. Before that the games didn't hold your hand and you'd actually have to get somewhat good at them to beat the main story or normal levels, above average for the optional content.
Kalila said: » The difficulty they're known for is false, they aren't difficult games. I was going to watch your stream just to watch but I never catch you streaming and I don't know what your Twitch is. fonewear said: » I didn't think Demon Souls was difficult I found it extremely repetitive. To the point of boring. Anna Ruthven said: » Kalila said: » The difficulty they're known for is false, they aren't difficult games. I was going to watch your stream just to watch but I never catch you streaming and I don't know what your Twitch is. Kalila said: » Anna Ruthven said: » Kalila said: » The difficulty they're known for is false, they aren't difficult games. I was going to watch your stream just to watch but I never catch you streaming and I don't know what your Twitch is. How is Soul's difficulty in relation to the more recent Zelda games? I wonder if I still have the highest score in the world in the demo lmao, people were sending me messages about that, asking me how I got such a high score
I died a ton and just repeated the thing and it let me keep my score each time and at the end I had a massive one <.< why not?
Force Kick! HIIIII-YA!
It doesn't do anything if he's just gonna use the force anyway
He has to use his hands and mind to control the force, so why not his feet?
Bismarck.Josiahkf said: » Dark souls being harder makes it less profitable due to alienating most of the market. more humiliating? or was just an option to do at the time
Imagine just being able to kick your enemies in the nuts from across the entire room.
Anna Ruthven said: » Kalila said: » Anna Ruthven said: » Kalila said: » The difficulty they're known for is false, they aren't difficult games. I was going to watch your stream just to watch but I never catch you streaming and I don't know what your Twitch is. How is Soul's difficulty in relation to the more recent Zelda games? A souls game, before Bloodborne, is basically this. You start out in a tutorial, with a boss that is too powerful for you initially. This is to teach you to recognize enemies that are too strong for you to handle, and to come back again when you're ready. You find a weapon, a shield, and you have weak enemies that don't hit you very hard to learn how to block, and attack when there is an opening. You get your healing item, and take on the boss that you were too weak to fight against before. You probably die once or twice, but you learn the move skillset the boss has, and how to avoid damage. After that, you see openings to take advantage of, and to deal enough damage until the boss is defeated. Then you walk out into this open world, where the areas are interconnected, and you go off on an adventure exploring each of them, learning their stories they have to tell, and fighting for your life along the way. Bloodborne is the same, except no shield :P Anna Ruthven said: » Bismarck.Josiahkf said: » Dark souls being harder makes it less profitable due to alienating most of the market. Kalila said: » Anna Ruthven said: » Kalila said: » Anna Ruthven said: » Kalila said: » The difficulty they're known for is false, they aren't difficult games. I was going to watch your stream just to watch but I never catch you streaming and I don't know what your Twitch is. How is Soul's difficulty in relation to the more recent Zelda games? A souls game, before Bloodborne, is basically this. You start out in a tutorial, with a boss that is too powerful for you initially. This is to teach you to recognize enemies that are too strong for you to handle, and to come back again when you're ready. You find a weapon, a shield, and you have weak enemies that don't hit you very hard to learn how to block, and attack when there is an opening. You get your healing item, and take on the boss that you were too weak to fight against before. You probably die once or twice, but you learn the move skillset the boss has, and how to avoid damage. After that, you see openings to take advantage of, and to deal enough damage until the boss is defeated. Then you walk out into this open world, where the areas are interconnected, and you go off on an adventure exploring each of them, learning their stories they have to tell, and fighting for your life along the way. Bloodborne is the same, except no shield :P ...But you know how you think the Sonic commercials are funny so I try not to trust your opinion. :) You're free to go wherever you want in the game but your equipment might not be the best for it (but you can still do it if you're good enough, though it might take quite a while to kill a boss)
Kalila said: » Anna Ruthven said: » Bismarck.Josiahkf said: » Dark souls being harder makes it less profitable due to alienating most of the market. EDIT: To expand, look at the bold. In these cases, the game would be fulfilling it's purpose of entertainment. Demon's Souls wasn't, but the areas were fairly large that it wasn't that big of a deal. It had a hub where you chose where to travel to, for like 5 regions.
Dark Souls took the open world concept all the way, weaving each area together and having the exit of one area be a door or a ledge you couldn't reach / open before, and now you have a shortcut back to where you were. Dark Souls II was like a spiderweb, where areas weren't so much connected to each other, but branched outward from the hub area that went off in different directions. Bloodborne takes Demon's Souls hub, and sends you to different bonfires in the open world. outside of the hub, the game is completely open world, connected, and wonderfully designed. Schizm turned into Flavin
Bismarck.Zenim said: » We're rambled enough by now for you to know dark souls is an open world game with no zone lines to load in content, you just walk anywhere freely. Even without the master key you could start a game, skip like 7 bosses and go kill quelaag as your first boss. Or skip 12+ bosses and make Sif your first kill. It's making the game much harder but you have that freedom. |
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