Random Thoughts.....What Are You Thinking? |
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Random Thoughts.....What are you thinking?
Kalila said: » I'm actually impressed that he posts in english, matsui and previous FFXI devs just handed it off to community reps to translate for them. I'm not saying they don't already do that, but he posts it on his account, and I've seen him post casually in english before in "fun" threads like cosplay etc. on the first day of the XIV 2.0 alpha,he was logged in and talking in game in english! Kalila said: » I'm actually impressed that he posts in english, matsui and previous FFXI devs just handed it off to community reps to translate for them. I'm not saying they don't already do that, but he posts it on his account, and I've seen him post casually in english before in "fun" threads like cosplay etc. EDIT: As well as French and German. Sauce. How do you know he wrote that himself?
Kalila said: » I'm actually impressed that he posts in english, matsui and previous FFXI devs just handed it off to community reps to translate for them. I'm not saying they don't already do that, but he posts it on his account, and I've seen him post casually in english before in "fun" threads like cosplay etc. idk c.c I read every single dev post and never saw him post personally.
Bismarck.Dracondria said: » How do you know he wrote that himself? Bismarck.Dracondria said: » How do you know he wrote that himself? Phoenix.Kojo said: » Kalila said: » I'm actually impressed that he posts in english, matsui and previous FFXI devs just handed it off to community reps to translate for them. I'm not saying they don't already do that, but he posts it on his account, and I've seen him post casually in english before in "fun" threads like cosplay etc. EDIT: As well as French and German. Sauce. Kalila said: » Bismarck.Dracondria said: » How do you know he wrote that himself? I was talking to Kojo, Kali. eslim said: » There's probably an auto-translate program for the dev team. I'm trying to avoid other sprite-based games/materials as much as possible while I work on mine to avoid copying styles and stuff.
Bismarck.Josiahkf said: » I'd prefer no zone lines as well and completely open world roaming. I'm still going to make a huge world with lots of sidequests and optional areas, but it's not going to be open world. The world map will be like FF9's in that zones can't be walked through on the world map, and you have to press a button to enter them. So some story zones (like a forest at the start) you can't avoid, but once you've been through those areas once, you can choose to skip them rather than having to backtrack all the way (but backtracking might reveal previously blocked paths and treasures). As for bonfires... there'll be campfires... They'll act like Tents but without actually using any items up. Bismarck.Dracondria said: » Kalila said: » Bismarck.Dracondria said: » How do you know he wrote that himself? I was talking to Kojo, Kali. eslim said: » There's probably an auto-translate program for the dev team. it'd only have about 200 items in the auto translate anyways..... Bismarck.Leonkasai said: » I'm trying to avoid other sprite-based games/materials as much as possible while I work on mine to avoid copying styles and stuff. Bismarck.Josiahkf said: » I'd prefer no zone lines as well and completely open world roaming. I'm still going to make a huge world with lots of sidequests and optional areas, but it's not going to be open world. The world map will be like FF9's in that zones can't be walked through on the world map, and you have to press a button to enter them. So some story zones (like a forest at the start) you can't avoid, but once you've been through those areas once, you can choose to skip them rather than having to backtrack all the way (but backtracking might reveal previously blocked paths and treasures). As for bonfires... there'll be campfires... They'll act like Tents but without actually using any items up. Hide stuff too and have stuff like notes etc that players can read for more information about people and the world etc >.> Bismarck.Dracondria said: » Bismarck.Leonkasai said: » I'm trying to avoid other sprite-based games/materials as much as possible while I work on mine to avoid copying styles and stuff. Bismarck.Josiahkf said: » I'd prefer no zone lines as well and completely open world roaming. I'm still going to make a huge world with lots of sidequests and optional areas, but it's not going to be open world. The world map will be like FF9's in that zones can't be walked through on the world map, and you have to press a button to enter them. So some story zones (like a forest at the start) you can't avoid, but once you've been through those areas once, you can choose to skip them rather than having to backtrack all the way (but backtracking might reveal previously blocked paths and treasures). As for bonfires... there'll be campfires... They'll act like Tents but without actually using any items up. Hide stuff too and have stuff like notes etc that players can read for more information about people and the world etc >.> Aww yeah, DW8 is using unique conditions for each officer's ultimate weapons again. Hunting those down was the best part of the older ones, collectables everywhere!
eslim said: » SE is a billion+ dollar company, I'm sure they can afford a good translator even if it is a person doing it (which is how programs know how to translate lol). Also, FF14 is a newer game :| and i still say the OF is on ps2 servers xD I don't think SE is worth a billion dollars anymore lol
Shakkahou
Revenue ¥127,896 million (April 1, 2011 - March 31, 2012)
Net income ¥6,060 million (April 1, 2011 - March 31, 2012) Jaerik was talking to us yesterday about the state of SE, and how he is actually looking forward to what they've done to XIV this time. He's been playing the beta a bit when he can and has enjoyed the changes, said "the A team came in and fixed everything".
Bismarck.Dracondria said: » Revenue ¥127,896 million (April 1, 2011 - March 31, 2012) Net income ¥6,060 million (April 1, 2011 - March 31, 2012) Made me remember the sick joke that is FFXV and what will likely be the sick joke that is KH3 What do you mean? Because they've taken so long to develop or because you think they'll be bad?
Bismarck.Dracondria said: » What do you mean? Because they've taken so long to develop or because you think they'll be bad? The game was announced 7 years ago,and we likely wont see it for 2 more. The amount of money/time/development power sunk into it. The same goes for KH3. He already said it was way,way too early to even announce KH3,but he understood why it had to be done. That game I'm not expecting to see before christmas 2017 I'm still looking forward to 15 since it has music by Shimomura Yoko, she doesn't really do all that techno crap
Bismarck.Dracondria said: » I'm still looking forward to 15 since it has music by Shimomura Yoko, she doesn't really do all that techno crap Dont get me wrong,I'll buy it,and I do hope it's good. But the entire life of the game so far is a twisted joke. Hell,including type-0,we'll have got 4 FFXIII games before we even get versus XI/XV,yet it was announced alongside 2 of the 4 games I don't regret buying 13 because I like having it but I refuse to buy 13-2 and 13-3 >.> Buying 15 though
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