Name | Name2 | ID Number | Description |
Dedication | Dedication | 249 | You are receiving a bonus to the amount of experience points earned. |
EF Badge | EF Badge | 250 | You have been allowed to join the Expeditionary Force. Speak to a guard to teleport to the EF area. |
Food | Food | 251 | The meal you consumed is affecting your performance. |
Chocobo | Chocobo | 252 | You are riding a chocobo. |
Signet | Signet | 253 | You are recognized as an official participant in your nation's conquest campaign. |
Battlefield | Battlefield | 254 | You may enter the Battlefield. |
(None) | (None) | 255 | DEBUG: Please report. |
Sanction | Sanction | 256 | You are authorized to act as a mercenary of the Imperial Army. |
Besieged | Besieged | 257 | You are participating in Besieged as a temporary member of the Imperial Army. |
Illusion | Illusion | 258 | Your true appearance is veiled with an illusion. The illusion cannot be maintained for long periods of time. |
encumbrance | encumbered | 259 | You are unable to equip certain weapons or armor. |
Obliviscence | Obliviscence | 260 | You are unable to access your support job abilities. |
impairment | impaired | 261 | You are unable to access your job abilities. |
Omerta | Omerta | 262 | You are unable to cast magic. |
debilitation | debilitated | 263 | You are experiencing a penalty to one or more of your attributes. |
Pathos | Pathos | 264 | You are experiencing one or more restrictions. |
Flurry | Flurry | 265 | Attack speed is increased. |
Concentration | Concentration | 266 | Casting speed is increased, recast time is reduced. |
Allied Tags | Allied Tags | 267 | Your Allied Campaign battle performance is being judged by an arbiter. |
Sigil | Sigil | 268 | You are recognized as an official participant in the Allied Campaign. |
Level Sync | Level Sync | 269 | Your current level is synchronized with that of a party member. |
Aftermath: Lv.1 | Aftermath: Lv.1 | 270 | You are benefiting from the Aftermath effect of your equipped weapon. |
Aftermath: Lv.2 | Aftermath: Lv.2 | 271 | You are benefiting from the Aftermath effect of your equipped weapon. |
Aftermath: Lv.3 | Aftermath: Lv.3 | 272 | You are benefiting from the Aftermath effect of your equipped weapon. |
Aftermath | Aftermath | 273 | You are benefiting from the Aftermath effect of your equipped weapon. |
Enlight | Enlight | 274 | Adds light damage to your attacks. |
Auspice | Auspice | 275 | Your strikes deal less TP to enemies. Afflatus Misery: Adds light damage to your initial attacks. Accuracy increases when you mi |
Confrontation | Confrontation | 276 | You are engaged in a Confrontation with the enemy. |
Enfire II | Enfire II | 277 | Adds fire damage to your initial attacks and reduces the target's resistance against water. |
Enblizzard II | Enblizzard II | 278 | Adds ice damage to your initial attacks and reduces the target's resistance against fire. |
Enaero II | Enaero II | 279 | Adds wind damage to your initial attacks and reduces the target's resistance against ice. |
Enstone II | Enstone II | 280 | Adds earth damage to your initial attacks and reduces the target's resistance against wind. |
Enthunder II | Enthunder II | 281 | Adds lightning damage to your initial attacks and reduces the target's resistance against earth. |
Enwater II | Enwater II | 282 | Adds water damage to your initial attacks and reduces the target's resistance against lightning. |
Perfect Defense | Perfect Defense | 283 | Damage taken is reduced and resistance against enfeebling magic is greatly enhanced. |
Egg | Egg | 284 | An ordinary egg, unremarkable in every way. |
Visitant | Visitant | 285 | Your existential phase is attuned and anchored to Abyssea. |
Baramnesia | Baramnesia | 286 | Increases resistance against amnesia. |
Atma | Atma | 287 | You are benefiting from the effects of atma. |
Endark | Endark | 288 | Adds dark damage to your attacks. |
Enmity Boost | Enmity Boost | 289 | Enmity generation is increased. |
Subtle Blow Plus | Subtle Blow Plus | 290 | Subtle Blow effect is enhanced. |
Enmity Down | Enmity Down | 291 | Enmity generation is decreased. |
Pennant | Pennant | 292 | You are recognized as an official participant in the resistance effort. |
Negate Petrify | Negate Petrify | 293 | You are immune to petrification. |
Negate Terror | Negate Terror | 294 | You are immune to terror. |
Negate Amnesia | Negate Amnesia | 295 | You are immune to amnesia. |
Negate Doom | Negate Doom | 296 | You are immune to doom. |
Negate Poison | Negate Poison | 297 | You are immune to poison. |
critical hit evasion down | critical hit evasion down | 298 | Critical hit evasion is reduced. |
Overload | overloaded | 299 | Your automaton is weakened and will not respond to maneuver commands. |
Fire Maneuver | Fire Maneuver | 300 | Effects of fire attachments are enhanced. |
Ice Maneuver | Ice Maneuver | 301 | Effects of ice attachments are enhanced. |
Wind Maneuver | Wind Maneuver | 302 | Effects of wind attachments are enhanced. |
Earth Maneuver | Earth Maneuver | 303 | Effects of earth attachments are enhanced. |
Thunder Maneuver | Thunder Maneuver | 304 | Effects of thunder attachments are enhanced. |
Water Maneuver | Water Maneuver | 305 | Effects of water attachments are enhanced. |
Light Maneuver | Light Maneuver | 306 | Effects of light attachments are enhanced. |
Dark Maneuver | Dark Maneuver | 307 | Effects of dark attachments are enhanced. |
Double-Up Chance | Double-Up Chance | 308 | Previous Phantom Roll is eligible for Double-Up. |
Bust | Bust | 309 | Number of possible active Phantom Roll effects reduced by one. You are also experiencing a penalty effect. |
Fighter's Roll | Fighter's Roll | 310 | Double Attack rate is improved. |
Monk's Roll | Monk's Roll | 311 | Subtle Blow effect is enhanced. |
Healer's Roll | Healer's Roll | 312 | Amount of MP recovered while healing is increased. |
Wizard's Roll | Wizard's Roll | 313 | Magic attack is enhanced. |
Warlock's Roll | Warlock's Roll | 314 | Magic accuracy is enhanced. |
Rogue's Roll | Rogue's Roll | 315 | Critical hit rate is improved. |
Gallant's Roll | Gallant's Roll | 316 | Enemies that attack you take damage. |
Chaos Roll | Chaos Roll | 317 | Attack is enhanced. |
Beast Roll | Beast Roll | 318 | Pet attack is enhanced. |
Choral Roll | Choral Roll | 319 | Spell interruption rate is decreased. |
Hunter's Roll | Hunter's Roll | 320 | Accuracy and ranged accuracy are enhanced. |
Samurai Roll | Samurai Roll | 321 | Store TP effect is enhanced. |
Ninja Roll | Ninja Roll | 322 | Evasion is enhanced. |
Drachen Roll | Drachen Roll | 323 | Pet magic attack and magic accuracy are enhanced. |
Evoker's Roll | Evoker's Roll | 324 | MP is gradually being restored. |
Magus's Roll | Magus's Roll | 325 | Magic defense is enhanced. |
Corsair's Roll | Corsair's Roll | 326 | Amount of experience points earned is increased. |
Puppet Roll | Puppet Roll | 327 | Pet accuracy is enhanced. |
Dancer's Roll | Dancer's Roll | 328 | HP are gradually restored. |
Scholar's Roll | Scholar's Roll | 329 | Conserve MP effect is enhanced. |
Bolter's Roll | Bolter's Roll | 330 | Movement speed is increased. |
Caster's Roll | Caster's Roll | 331 | Fast Cast effect is enhanced. |
Courser's Roll | Courser's Roll | 332 | Snapshot effect is enhanced. |
Blitzer's Roll | Blitzer's Roll | 333 | Attack speed is increased. |
Tactician's Roll | Tactician's Roll | 334 | TP is gradually increasing. |
Allies' Roll | Allies' Roll | 335 | Skillchain damage and skillchain accuracy are enhanced. |
Miser's Roll | Miser's Roll | 336 | Save TP effect is enhanced. |
Companion's Roll | Companion's Roll | 337 | Your pet is gradually recovering HP and TP. |
Avenger's Roll | Avenger's Roll | 338 | DEBUG: Please report. |
(None) | (None) | 339 | DEBUG: Please report. |
Warrior's Charge | Warrior's Charge | 340 | Your next attack will be doubled. |
Formless Strikes | Formless Strikes | 341 | Your melee attacks are not considered to be physical damage. |
Assassin's Charge | Assassin's Charge | 342 | Your next attack will be tripled. |
Feint | Feint | 343 | Your next attack will greatly reduce an enemy's evasion. |
Fealty | Fealty | 344 | Greatly increased resistance to enfeebling magic. |
Dark Seal | Dark Seal | 345 | The accuracy of the next dark magic spell is enhanced. |
Diabolic Eye | Diabolic Eye | 346 | Max. HP reduced, accuracy increased. |
Nightingale | Nightingale | 347 | Casting and recast times of songs are halved. |
Troubadour | Troubadour | 348 | Casting time for songs is increased by 1.5 and effect duration is doubled. |
Killer Instinct | Killer Instinct | 349 | You have gained the Killer effect of a beastmaster's pet. Damage and defense against the corresponding enemy type is increased. |
Stealth Shot | Stealth Shot | 350 | Your next ranged attack will generate less enmity. |
Flashy Shot | Flashy Shot | 351 | Your next ranged attack will generate more enmity and ignore level difference penalties. |
Sange | Sange | 352 | Consumes remaining shadow images to perform a multiple ranged attack. |
Hasso | Hasso | 353 | Attack speed, accuracy, and STR are enhanced, but recast and casting times are increased. |
Seigan | Seigan | 354 | Third Eye is enhanced, but recast and casting times are increased. |
Convergence | Convergence | 355 | The power of your next magical blue magic spell will be increased. Limits area of effect to single target. |
Diffusion | Diffusion | 356 | The effect of your next support blue magic spell will be granted to party members within range. |
Snake Eye | Snake Eye | 357 | Your next roll will automatically be a 1. |
Light Arts | Light Arts | 358 | White magic capability optimized. Black magic proficiency reduced. Bonus granted to divine, enhancing, and healing magic. |
Dark Arts | Dark Arts | 359 | Black magic capability optimized. White magic proficiency reduced. Bonus granted to enfeebling, elemental, and dark magic. |
Penury | Penury | 360 | The MP cost of your next white magic spell will be reduced by 50%. |
Parsimony | Parsimony | 361 | The MP cost of your next black magic spell will be reduced by 50%. |
Celerity | Celerity | 362 | The casting and recast time of your next white magic spell will be reduced by 50%. |
Alacrity | Alacrity | 363 | The casting and recast time of your next black magic spell will be reduced by 50%. |
Rapture | Rapture | 364 | The potency of your next white magic spell will be enhanced. |
Ebullience | Ebullience | 365 | The potency of your next black magic spell will be enhanced. |
Accession | Accession | 366 | Your next healing or enhancing white magic spell will affect party members within range. MP cost and recast time doubled. Suppor |
Manifestation | Manifestation | 367 | Your next enfeebling black magic spell will affect targets within range. MP cost and recast time doubled. Support job: Recast ti |
Drain Samba | Drain Samba | 368 | The next target you strike will be affected with Drain daze, allowing all those engaged in battle with it to drain its HP. |
Aspir Samba | Aspir Samba | 369 | The next target you strike will be affected with Aspir daze, allowing all those engaged in battle with it to drain its MP. |
Haste Samba | Haste Samba | 370 | The next target you strike will be affected with Haste daze, increasing the attack speed of all those engaged in battle with it. |
Velocity Shot | Velocity Shot | 371 | Increases attack power and speed of ranged attacks, while reducing attack power and speed of melee attacks. |
. | . | 372 | Evasion is reduced |
. | . | 373 | Defense is reduced. |
. | . | 374 | Magic resistance is reduced. |
Building Flourish | Building Flourish | 375 | The potency of your next weapon skill is enhanced. |
Trance | Trance | 376 | Dances and steps will not use TP. |
Tabula Rasa | Tabula Rasa | 377 | Both white and black magic capabilities are optimized. Stratagems can be utilized without spending charges. |
Drain Daze | Drain Daze | 378 | HP is drained when you are attacked. |
Aspir Daze | Aspir Daze | 379 | MP is drained when you are attacked. |
Haste Daze | Haste Daze | 380 | The attack speed of those engaged in battle with you is increased. |
Finishing Move | Finishing Move | 381 | Required to use flourishes. |
Finishing Move | Finishing Move | 382 | Required to use flourishes. |
Finishing Move | Finishing Move | 383 | Required to use flourishes. |
Finishing Move | Finishing Move | 384 | Required to use flourishes. |
Finishing Move | Finishing Move | 385 | Required to use flourishes. |
Lethargic Daze | Lethargic Daze | 386 | Evasion is reduced |
Lethargic Daze | Lethargic Daze | 387 | Evasion is reduced |
Lethargic Daze | Lethargic Daze | 388 | Evasion is reduced |
Lethargic Daze | Lethargic Daze | 389 | Evasion is reduced |
Lethargic Daze | Lethargic Daze | 390 | Evasion is reduced |
Sluggish Daze | Sluggish Daze | 391 | Defense is reduced. |
Sluggish Daze | Sluggish Daze | 392 | Defense is reduced. |
Sluggish Daze | Sluggish Daze | 393 | Defense is reduced. |
Sluggish Daze | Sluggish Daze | 394 | Defense is reduced. |
Sluggish Daze | Sluggish Daze | 395 | Defense is reduced. |
Weakened Daze | Weakened Daze | 396 | Magic resistance is reduced. |
Weakened Daze | Weakened Daze | 397 | Magic resistance is reduced. |
Weakened Daze | Weakened Daze | 398 | Magic resistance is reduced. |
Weakened Daze | Weakened Daze | 399 | Magic resistance is reduced. |
Weakened Daze | Weakened Daze | 400 | Magic resistance is reduced. |
Addendum: White | Addendum: White | 401 | You have access to additional White Magic spells while using Light Arts. |
Addendum: Black | Addendum: Black | 402 | You have access to additional Black Magic spells while using Dark Arts. |
Reprisal | Reprisal | 403 | Portion of damage blocked by shield is reflected back to the enemy. |
Magic Evasion Down | Magic Evasion Down | 404 | Magic Evasion is reduced. |
Retaliation | Retaliation | 405 | You can counterattack but movement speed is reduced. |
Footwork | Footwork | 406 | Your fighting stance is now focused mainly on kicking attacks. |
Klimaform | Klimaform | 407 | Magic accuracy for spells of the same element as the current weather is increased. |
Sekkanoki | Sekkanoki | 408 | Limits TP cost of next weapon skill to 100. |
Pianissimo | Pianissimo | 409 | Limits area of effect of next song to a single target. |
Saber Dance | Saber Dance | 410 | Double Attack rate is increased. Cannot use waltzes. |
Fan Dance | Fan Dance | 411 | Physical damage taken reduced and enmity increased. Cannot use sambas. |
Altruism | Altruism | 412 | The accuracy of your next white magic spell is increased. |
Focalization | Focalization | 413 | The accuracy of your next black magic spell is increased. |
Tranquility | Tranquility | 414 | Your next white magic spell will generate less enmity. |
Equanimity | Equanimity | 415 | Your next black magic spell will generate less enmity. |
Enlightenment | Enlightenment | 416 | Both white and black magic capabilities are optimized. You have access to both addenda. |
Afflatus Solace | Afflatus Solace | 417 | You are drawing strength from the healing spells you cast. |
Afflatus Misery | Afflatus Misery | 418 | You are drawing strength from the damage you take. |
Composure | Composure | 419 | Accuracy is enhanced but recast time is increased. Enhancement effects gained through white and black magic you cast on yourself |
Yonin | Yonin | 420 | Enmity increased, "ninja tool expertise" enhanced, but acc. impaired. Evasion improved and enemy's crit. hit rate reduced when i |
Innin | Innin | 421 | Enmity is reduced and evasion is impaired. Bonus granted to accuracy, critical hit rate, and ninjutsu damage when striking targe |
Carbuncle's Favor | Carbuncle's Favor | 422 | You are gradually recovering HP. |
Ifrit's Favor | Ifrit's Favor | 423 | Double Attack rate is improved. |
Shiva's Favor | Shiva's Favor | 424 | Magic attack is enhanced. |
Garuda's Favor | Garuda's Favor | 425 | Evasion is enhanced. |
Titan's Favor | Titan's Favor | 426 | Defense is enhanced. |
Ramuh's Favor | Ramuh's Favor | 427 | Critical hit rate is improved. |
Leviathan's Favor | Leviathan's Favor | 428 | Magic accuracy is enhanced. |
Fenrir's Favor | Fenrir's Favor | 429 | Magic evasion is enhanced. |
Diabolos's Favor | Diabolos's Favor | 430 | You are gradually recovering MP. |
Avatar's Favor | Avatar's Favor | 431 | The avatar's power is being channeled towards a beneficial status effect for party members within range. |
Multi Strikes | Multi Strikes | 432 | You may strike multiple times when executing a melee attack. |
Double Shot | Double Shot | 433 | You may use two units of ammunition to deal double damage. |
Transcendency | Transcendency | 434 | You have attained transcendent power. |
Restraint | Restraint | 435 | Your weapon skill power is increasing with each normal attack you land. |
Perfect Counter | Perfect Counter | 436 | You will counter the next attack directed at you. |
Mana Wall | Mana Wall | 437 | Damage is taken with MP. |
Divine Emblem | Divine Emblem | 438 | The potency and accuracy of your next divine magic spell is enhanced. Enmity is increased. |
Nether Void | Nether Void | 439 | The absorption of your next dark magic spell is enhanced. |
Sengikori | Sengikori | 440 | Skillchains and magic bursts initiated by your next weapon skill will receive a damage bonus. |
Futae | Futae | 441 | Your next elemental ninjutsu will receive a bonus at the cost of two ninja tools. |
Presto | Presto | 442 | Your next step is enhanced and will grant you an additional finishing move. |
Climactic Flourish | Climactic Flourish | 443 | Critical hit rate is improved. |
Copy Image (2) | Copy Image (2) | 444 | A copy image lures attacks away from you. |
Copy Image (3) | Copy Image (3) | 445 | A copy image lures attacks away from you. |
Copy Image (4+) | Copy Image (4+) | 446 | A copy image lures attacks away from you. |
Multi Shots | Multi Shots | 447 | You may fire multiple times when executing a ranged attack. |
Bewildered Daze | Bewildered Daze | 448 | Critical hit evasion is reduced. |
Bewildered Daze | Bewildered Daze | 449 | Critical hit evasion is reduced. |
Bewildered Daze | Bewildered Daze | 450 | Critical hit evasion is reduced. |
Bewildered Daze | Bewildered Daze | 451 | Critical hit evasion is reduced. |
Bewildered Daze | Bewildered Daze | 452 | Critical hit evasion is reduced. |
Divine Caress | Divine Caress | 453 | If the next spell you cast cures a status ailment, your target will gain enhanced resistance to that ailment. |
Saboteur | Saboteur | 454 | If the next spell you cast is enfeebling magic, its effectiveness and duration will be increased. |
Tenuto | Tenuto | 455 | The next song you cast on yourself will not be overwritten by other songs. |
Spur | Spur | 456 | Your pet's "Store TP" effect is enhanced. |
Efflux | Efflux | 457 | If the next spell you cast is a "physical" blue magic spell, you will receive a bonus to TP. |
Earthen Armor | Earthen Armor | 458 | Severely damaging attacks are being mitigated. |
Divine Caress | Divine Caress | 459 | Your resistance to the status ailment of which you were cured is greatly enhanced. |
Blood Rage | Blood Rage | 460 | Critical hit rate and critical hit damage are enhanced. |
Impetus | Impetus | 461 | Attack and critical hit rate are enhanced. |
Conspirator | Conspirator | 462 | Accuracy and "Subtle Blow" effect are enhanced. |
Sepulcher | Sepulcher | 463 | Undead suffer from reduced accuracy, defense, evasion, magic defense, magic evasion, and TP gain. |
Arcane Crest | Arcane Crest | 464 | Arcana suffer from reduced accuracy, defense, evasion, magic defense, magic evasion, and TP gain. |
Hamanoha | Hamanoha | 465 | Demons suffer from reduced accuracy, defense, evasion, magic defense, magic evasion, and TP gain. |
Dragon Breaker | Dragon Breaker | 466 | Dragons suffer from reduced accuracy, defense, evasion, magic defense, magic evasion, and TP gain. |
Triple Shot | Triple Shot | 467 | You may use three units of ammunition to deal extra damage. |
Striking Flourish | Striking Flourish | 468 | Your next attack will be doubled. |
Perpetuance | Perpetuance | 469 | The enhancement effect duration of your next white magic spell will be increased. |
Immanence | Immanence | 470 | Your next elemental magic spell can be used in a skillchain. |
Migawari | Migawari | 471 | You are immune from severely damaging attacks. |
Ternary Flourish | Ternary Flourish | 472 | Your next attack will be tripled. |
muddle | muddled | 473 | Your mind is muddled, rendering you unable to use items. |
Prowess | Prowess | 474 | You are benefiting from unique enhancement effects as the fruit of sustained training. |
Voidwatcher | Voidwatcher | 475 | You are participating in the defense of Vana'diel from transdimensional invaders. |
Ensphere | Ensphere | 476 | You are benefiting from a party member's sphere effect. |
Sacrosanctity | Sacrosanctity | 477 | Magic defense is enhanced. |
Palisade | Palisade | 478 | Chance of blocking with shield is increased, and enmity loss is reduced. |
Scarlet Delirium | Scarlet Delirium | 479 | Damage you take is being channeled into enhanced attack and magic attack. |
Scarlet Delirium | Scarlet Delirium | 480 | Attack and magic attack are enhanced. |
(None) | (None) | 481 | DEBUG: Please report. |
Decoy Shot | Decoy Shot | 482 | You are able to divert enmity. |
Hagakure | Hagakure | 483 | Your next weapon skill will gain a "Save TP" effect and TP bonus. |
Issekigan | Issekigan | 484 | Chance of parrying is increased. |
Unbridled Learning | Unbridled Learning | 485 | You have access to additional blue magic spells. |
Counter Boost | Counter Boost | 486 | Chance of countering is increased. |
Endrain | Endrain | 487 | You are able to steal an enemy's HP. |
Enaspir | Enaspir | 488 | You are able to steal an enemy's MP. |
(None) | (None) | 489 | DEBUG: Please report. |
(None) | (None) | 490 | DEBUG: Please report. |
(None) | (None) | 491 | DEBUG: Please report. |
(None) | (None) | 492 | DEBUG: Please report. |
(None) | (None) | 493 | DEBUG: Please report. |
(None) | (None) | 494 | DEBUG: Please report. |
(None) | (None) | 495 | DEBUG: Please report. |
(None) | (None) | 496 | DEBUG: Please report. |
(None) | (None) | 497 | DEBUG: Please report. |
(None) | (None) | 498 | DEBUG: Please report. |
(None) | (None) | 499 | DEBUG: Please report. |
(None) | (None) | 500 | DEBUG: Please report. |
(None) | (None) | 501 | DEBUG: Please report. |
(None) | (None) | 502 | DEBUG: Please report. |
(None) | (None) | 503 | DEBUG: Please report. |
(None) | (None) | 504 | DEBUG: Please report. |
(None) | (None) | 505 | DEBUG: Please report. |
(None) | (None) | 506 | DEBUG: Please report. |
(None) | (None) | 507 | DEBUG: Please report. |
(None) | (None) | 508 | DEBUG: Please report. |
(None) | (None) | 509 | DEBUG: Please report. |
(None) | (None) | 510 | DEBUG: Please report. |
(None) | (None) | 511 | DEBUG: Please report. |